One of the bigger things pushing veekie's perspective on this (in my mind) is that controlling tin mines (in the bronze age) is much more valuable than gold mines. Noone but us (Iron age exceptions and all) NEED gold to keep running. Everyone else needs tin in much higher quantities than gold, and it's exceptionally rare.
Heh, quite. We can trade Tin freely, which gives us a lot of bargaining power over tin dependent polities.
Speaking of gold and silver, now that we've eaten most major sources for them aside from the Metalworkers, when the other states convert to currency they might be a wee bit stuck.
Well, here's the actions that actually use two Econ (and so make having a second True City useful):
[Main] Walls
[Main] Expand Forest
[Main] More Boats
[Main/Secondary] Plant Poppies
That's not too bad; we COULD just make some LTE to compensate. Also, it will actually move Boats and Forest to LTE neutral, since both of them currently expand LTE.
Not sure I want this plan, but it's not unworkable.
Main reason not to pop Sacred Forest yet is that we want to have three libraries up before we start the Census, and we can't build a library there if it stops being a True City(though AN had mentioned that unless sacked, libraries already built should remain)
@veekie If we're going to pick a serious fight with the HK, wouldn't it be worth pulling on their Econ a bit harder via refugees? Might speed up our military efforts.
I know you want to preserve Stability, but right now we're looking at a Wealth drain, so more Econ is helpful. The Palace needs Econ too.
That's why I'm chewing on the Highlander lands. We're going to need Stability a sight more than Econ, since we can generate it in the mid turn, worst case, by taking Expand Econ.
Oh, of course it will help. But now, I'm not sure it will be enough in the face of RA. After all, that is how this all started. The Lowland Priests are oozing RA, simply declaring "this is so and so", while our priests are contemplating, testing, giving complex answers... in matters of the faith, the former is simply more convincing, even when it is wrong. And that is more or less exactly what the Religious Authority stat tracks.
Mysticism will help, but this may be mostly a comparison of RA stats, in which case we're screwed.
Actually, to model religious debate, look to the Pilgrimage quality. AN had already described the values here that determine the 'weight' of our religion and culture:
-Prestige - Success is the ultimate determinant of cultural weight. Being a rich and powerful state is a very strong argument against religious certainty. This is what Rome used, as long as they were successful, any rival faiths simply got absorbed as subcults or fringe beliefs. Nobody wants to rock a winning boat.
-Religious Authority - The ability of a religious authority to overrule secular authority gives a lot of 'empty' weight to an argument. This basically says "The King listens to me, so you should too.". This is what Popes wielded, though it's weaker when put to the test, it determines starting positions.
-Mysticism - The ability of a culture to defend it's point of view. Here we have sheer quantity, it doesn't matter that they are winning some arguments when our priests are in more places. This is what the christian and buddhist missionaries used. It doesn't matter that they do not address the arguments of rival faiths, but they can afford to put far more believers on the ground to spread their beliefs.
Noting that these are not primary source Xohyr priests, but secondary source ones who imitated their overlords to gain favor. Less that they have high Religious Authority and more that they are leaning on the authority of the past.
Finally, the arguments are overblown because:
The confidence of the priests and the way the gods of the lowland seemed to speak to a warrior's life had earned many converts, and the general themes of self-sacrifice, community, and working for greater things resonated strongly with the People. While obviously human sacrifice was out, there were many who worried that the the fact that the lowlanders had a conspicuously higher number of "criminal" executions might leak further north.
Traits being pushed:
-Self Sacrifice - This seems like a Honorable Death evolution. Picking it up is not necessarily a bad thing.
-Community - This resonates with Symphony. A fusion may be in the cards here, considering a very mature and constantly invoked trait meeting a newer trait tends to just swallow it whole.
-Working for Greater Good - This is a Greater Good evolution or fork. We specifically rejected the element of sacrificing people.
Overall? Religious debate is the most likely to EVOLVE or FUSE traits, not lose traits. By putting the foreign faiths under scrutiny and examination(Love of Wisdom), we may take the good parts and incorporate it into our own culture(Cosmopolitan Acceptance). Symphony and Love of Wisdom are directly evoked there, so they is unlikely to be lost.
Where on earth did you get that impression? These people likely have one priest per village (and remember the villages are independent), most of them can't go on month-long (or even year-long) journeys into the unknown.
Bolded is not necessarily true. We only got that with Sacred Warding, and we know for a fact that the Xohyr never allowed their vassals to build any significant infrastructure.
So, since it seems clear we're going in on the debates, what do you guys think the possible results and our chances are?
So far I've got:
Hard loss: -2 RA, Xoh priests dominate. The Xoh religion gains a foothold in our very capital. Likelihood: highly unlikely, as our shamans can prove they know their shit.
Soft Loss: -1 RA, Xoh priests tough out getting proven wrong. "I don't care what you say, I'mma sacrifice doods no matter what." Likelihood: moderate (these guys are stubborn)
Tie: Null RA, Xoh priests insist on the gaps. Likelihood: mod-high (blind faith is a hell of a drug)
Soft Win: +1 RA, Xoh priests convinced that everything can be figured out. Likelihood: high (Tangible benefits to Crowism, see below)
Hard Win: +2 RA, Xoh priests astounded by what our gods have helped us learn and accomplish. Likelihood: moderate (library of knowledge, great temple, mysticism overflow, number of megaprojects built)
Anyone else got any suggestions?
Reminder that the human sacrifice was discarded immediately without a second thought in the update itself.