Eeeh, best bet is dubious.

Expanding towards the Thunder Speakers risks war with them, the TH and the rest of the vassals.

Finding a way of getting into the lowlands might be better at this point since with Iron Weapons we should be able to hold a foothole. And look we are going to be getting into a fight either way, but we can't just stay in the Hills anymore, otherwise the TH will finish with their consolidation of the lowlands and pin us in, and then we'd be fucked in the long run.
Eh, apparently we can totally take them, at least defensively - we might have problems projecting force out into their territory, but we'd destroy any force sent to attack us.

I like that we already have a code language developed from the gibberish head wound guy and a smart shaman working together.

This knowledge could propell us closer to flag signals in battle possibly.

I might write an omake for this even.
Wait, what? The only new thing I wasn't expecting to see was Groomed tails (the purpose of which I'm unclear on) but there's nothing about codes?
 
Okay, it looks like we need to expand into the lowlands ASAP. As it is right now, we have a military advantage on everybody in a defensive war, and we need to take advantage of that while it still lasts. Definitely when the event chain ends we need to lowlands expansion.
 
To be entirely honest, what I figured you guys were going to do was take the Tribute option, grab iron, and then kick the nomads teeth after a turn or two when they no longer had a hero leading them and you had iron while they had stone. I did not expect at all that the thread would collectively go berserk.
I'm pretty sure that's what I voted for...well, late but still.

[X] [Main] Build Iron Mine
[X] [Secondary] Change Policy - Restoration
[X] [Secondary] Expand Economy

We know we're going to tank our Stability over the next couple turns so putting the provinces directly on it is actually better this time than just Balanced.
 
Wait, what? The only new thing I wasn't expecting to see was Groomed tails (the purpose of which I'm unclear on) but there's nothing about codes?
I think the idea is that we now have the concept of our own words meaning different things in other contexts, so you can make the leap from "translating brain injury gibberish" to "intentional obfuscation using your own gibberish"
 
I think the idea is that we now have the concept of our own words meaning different things in other contexts, so you can make the leap from "translating gibberish" to "intentional obfuscation using gibberish"
We don't have a Library though, so unless a practical use was found before everyone involved died - which seems unlikely - then we'll just have forgotten about it.
 
Citino this is the same thread that wanted to apply a semi modern tax system on a bronze age civilization. Who when offered the chance to go straight to iron age at the chance of a schism said "hold my beer."

We live by the dice we die by the dice.

Theunderbolt, I am massively offended by your slander!

We never did try to push a semi modern tax system on a Bronze Age Civ!

We tried to push it on a Stone Age civ!

Do get your facts straight, man!
:p

...we nearly pulled it off too.
If there weren't these damned kids and their meddling stallion...
 
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Iron Mine is too valuable to pass, and if Hathatyn want to try attacking us...well, good luck to them.
Not that it really matters but the More Boats was replacing the Grand Sacrifice. I agree that Iron Mine is too important to not take immediately.

The More Boats would very likely be upgraded to a [Main] via province actions, which is allowed.

"Our provinces can combine their own actions into mains, but can they also combine with our actions? That is, if we did a secondary expand holy sites, could one of our provinces' action be to combine with that action to make it a main?"
 
We'll need them to expand econ, build walls and give mysticism, as well as Study Health for us. Restoration is not flexible.
We have a guaranteed 3 stab hits coming and who the fuck knows however many from events. We don't need them to be flexible, they only have one job for the next couple turns. If they're not doing stab, they can do expand econ to cover it and everything is gravy.
 
...you are massively misinterpreting that phrase. It means to always seek to better oneself, not that one is perfect or that it is even attainable.
Perfection of self is a never ending quest for self betterment. Constantly striving for improvement. Most don't expect to actually reach it and the rest tend to be obsessed. Perfection that is expected to be reached is the realm of legend to pull off. Religions have been founded on this.

Perfection of Society is when war crimes and human right violations happen. In order to seek Perfection you must have a set vision of that perfection. No other options can be pursued. One view. One way. One vision. Pursuing a Perfect society is pursuit of the unimprovable state. This requires an authoritarian leader with clear eyes of that one vision. All else is imperfection.

I can't think of a society was on that obsessive quest has ended well for everyone. That path is lined with corpse and broken men.
Way to twist the words around. I had been arguing for not taking the March. You said it would cause chaos if we didn't take it. I called you out and now you think I am saying that the March has direct negative consequence.

Also back to your baseless speculation. Nowhere did it say mot taking it would cause what you are saying. The option had zero costs.
To not take the March option was to leave The People at 150% of max martial. When that stat goes red it doesn't spill over it builds up to action. Like balloon it can only expand so much.

If you consider the long, long history of boredom leading to dumb ideas humanity has 'base-less' speculation... your in for some rather heavy surprises in life.
 

If you just shift it over on top of the gap between the Black Sea and the Caspian you can see about what we did.


Have the most current map to.

Things be happening.
Adhoc vote count started by BungieONI on May 22, 2017 at 2:28 AM, finished with 39019 posts and 42 votes.
 
If the Haythn attack us, are we down for conquering them while we expand into the lowlands? They have constantly attacked us for centuries and we let it go because our fishermen beat off their raiders every time but it's going to escalate. I'm moderately sure its going to escalate because they have been attacking us for a while now and not the HK since they think we are weak due to CA. AN said we can handle two civs attacking us at once so we can defintelty fight off one civ and still slowly expand into the lowlands. I know people still don't want to get involved with the lowlands even though whoever does so immediately gets hegemony over the entire map shown thus far and will subdue us unless we get there first. Let's not get conquered by the future HK or Thunder Horse/other civ when they develop better communications to hold all that land.
 
Okay, it looks like we need to expand into the lowlands ASAP. As it is right now, we have a military advantage on everybody in a defensive war, and we need to take advantage of that while it still lasts. Definitely when the event chain ends we need to lowlands expansion.
Best bet is to expand East a ways, so we have more of a basis to flood down into the Lowlands first. So a little East, try to shmooze the Thunder Horse and the Thunder Speakers so they don't get butthurt and then push south.


If the Haythn attack us, are we down for conquering them while we expand into the lowlands? They have constantly attacked us for centuries and we let it go because our fishermen beat off their raiders every time but it's going to escalate. I'm moderately sure its going to escalate because they have been attacking us for a while now and not the HK since they think we are weak due to CA. AN said we can handle two civs attacking us at once so we can defintelty fight off one civ and still slowly expand into the lowlands. I know people still don't want to get involved with the lowlands even though whoever does so immediately gets hegemony over the entire map shown thus far and will subdue us unless we get there first. Let's not get conquered by the future HK or Thunder Horse/other civ when they develop better communications to hold all that land.
Actually no they've been leaving us alone mostly from my understanding. They attacked us once a looooong time ago, that was their initial intro so to speak, kinda. It was really relatives from a different part of the area. Then they are flexing their muscles now because they think they are big shots.

I would not put stock on us being able to survive them both remotely easily. Go east, then south seems very sustainable and safe to do. Let the HK and Hathatyn fight it out over who gets the hills while we creep along into the Lowlands. We may not have to fight the Thunder Horse, we could just salt gift the shit out of them and make them our friends. A Salt Gift escorted by a Iron Warriors is a Diplo nuke.
 
Theunderbolt, I am massively offended by your slander!

We never did try to push a semi modern tax system on a Bronze Age Civ!

We tried to push it on a Stone Age civ!

Do get your facts straight, man!
:p

...we nearly pulled it off too.
If there weren't these damned kids and their meddling stallion...

Stone age my ass but for accuracy's sake I'll edit it.
 
We have a guaranteed 3 stab hits coming and who the fuck knows however many from events. We don't need them to be flexible, they only have one job for the next couple turns. If they're not doing stab, they can do expand econ to cover it and everything is gravy.
Timely walls, study health and yet more surveys are also called for.

Plus I would like Stability to be a State affair. For example, if Nortern provinces were to take Festivals, they woul effectively entrench behaviours wr'd really like not entrenched.
I am a bit worried about the precedent of provinces making troops on their own too, but what's done is done and it was useful.
 
Best bet is to expand East a ways, so we have more of a basis to flood down into the Lowlands first. So a little East, try to shmooze the Thunder Horse and the Thunder Speakers so they don't get butthurt and then push south.



Actually no they've been leaving us alone mostly from my understanding. They attacked us once a looooong time ago, that was their initial intro so to speak, kinda. It was really relatives from a different part of the area. Then they are flexing their muscles now because they think they are big shots.

I would not put stock on us being able to survive them both remotely easily. Go east, then south seems very sustainable and safe to do. Let the HK and Hathatyn fight it out over who gets the hills while we creep along into the Lowlands. We may not have to fight the Thunder Horse, we could just salt gift the shit out of them and make them our friends. A Salt Gift escorted by a Iron Warriors is a Diplo nuke.
They also went ballistic when we settled Southshore and gave us trouble when we began building the Saltern and I think our Heroic Diplomat talked them out of a border dispute as well. Eh not sure if those were three separate incidents or two, however I think we are in the way of their own expansion and we are fighting over resources (fishing spots) and those never really end even to this day. We could ignore them and also diplo them but I'm sure its going to come to blows since they think we're weak and that's going to be tough to push back without stomping them. All I'm saying is if we end up having to do war missions we might as well conquer them to end any headaches.
 
You know, from a historical/archaeological perspective, it might look like the Not!Fertile Crescent jumped directly from stone to the iron age in one discontinuous jump.
 
You know, from a historical/archaeological perspective, it might look like the Not!Fertile Crescent jumped directly from stone to the iron age in one discontinuous jump.
Or people just assume that the jump is natural, because "iron is literally everywhere, some numbnut had to come up with the idea"
 
Not even just the near area, it sounds like we hit the nomads so hard that these guys, who are from damned far away, noticed the decrease and decided to send an expedition to see what was up. That's... wow.
Well...wouldn't you if you heard of some Nomad hero father and son pair passing through and picking up all your local Nomads without attacking you?

Everyone neighboring them would be pretty alarmed, because what if, after they crush whoever ticked the Hero, they came around for you next? Even if the Hero is dead by then, a fragmenting Horde generally annihilates everything in the area like a clusterbomb.
Had they had anything other than two heroes leading them, you would have won decisively. Had anything other than two crits happened, you would have mostly preserved your forces. As it was, you still caused sufficient damage that you made continued fighting against you nonviable, but that nomad attack was a perfect storm of fucking your shit up, and it still basically created a dead zone in the steppes like a thousand kilometres in radius.
I have to ask. @Academia Nut
Spirit Chief & Admin Chief: How did we deal with the absolutely monstrous amounts of corpses scattered across the Stallion Tribes? Did we develop particular funerary practices to avoid disturbing the dead or did we just leave all the nomads for the crows to feast upon?


building aqueducts everywhere. We could use the econ and population boost far more than the extra salt. We already produce more than we need and can trade. Anything more and we risk flooding the market.
Very unlikely that we can produce enough salt to flood the market. It's just too useful and too valuable. If we get too much we can make salt glazed pottery instead and sell that. Our iron furnaces should be at the kind of temperature you need.

Though to be fair building aqueducts is still better, but not because flooding the salt market is possible at present. Even in the early modern age people still fought wars over salt.

Yeah, but the original hero was most likely a admin/martial hero. He came into this hoping to profit off the trade routes by destroying our access to the MWs, but he seems to have lost sight of that by the time of the second invasion, since he completely ignored the stallions and the coastal settlements to get the loot from the softer north provinces. There was, as far as I can tell, no real strategic damage done, to the point where we literally shrugged off all the damage within one turn. He gained nothing except a bit of prestige from the fact that he was able to wound us ever so slightly.

He only died last turn, he was still in charge at the time of the second invasion. And the second invasion accomplished literally none of his original goals.
Actually, from my guess it's like:
-Original Intent: Gain control of metal trade route by destroying coastal trade posts or intimidation, profitting him greatly so he can invest into legitimacy artifacts and carve his name into nomad history.
-However, when we refused to bow, he took a hit to Martial Honor, he HAD to fight or lose the respect of his men.
-When he LOST after the big fuss he made, it was a direct hit to his prestige and legitimacy, he was forced to subdue the other tribes to form a bigger force than ever, but he could not find a decisive edge beyond numbers.
-When he lost AGAIN, with his son accruing all the glory of the one successful raid, before running for it...well he's out of history now, but for the biggest horde in history so far, they didn't get a lot done except subjugate the Metal Workers.
You don't need electric telegraphy. Just semaphore towers. Simple concept once you know of it, but it's very advanced tech.
Pretty big advancement really. IIRC the system got started at sea, as ships had difficulty communicating due to great distances, but simply using flags of various eyecatching colors allowed for messages to be relayed.

How is building a March a negative? How is beating back the SW twits a bad thing? This was about directing people into doing something productive. You simply can't leave that many highly trained, heavily armed people sitting around doing nothing for a decade.

They were going to do something. To believe otherwise is just terrible understanding of mass boredom. This is why i said event roll. The reason the March was an option was that they were already complaining... if not as personally annoyingly to the king as the shamans currently are.
Actually, remember our culture, it's a cultural compulsion to work hard. Excessive warriors doing nothing but training probably means they'd start looking for ways they can do 'work'
Well, it started off as a strategic effort and then evolved into basically pure spite/legacy.
History of war.txt
To be entirely honest, what I figured you guys were going to do was take the Tribute option, grab iron, and then kick the nomads teeth after a turn or two when they no longer had a hero leading them and you had iron while they had stone. I did not expect at all that the thread would collectively go berserk.
It was suggested that they might not stop even with tribute, since their proposed goal was to burn the March.

Part of scarring them is that by taking the stability hits the People demonstrate a psychotic tenacity to win that would leave lasting scars in the social psyche of those it was directed at. It's not enough to just throw lots of Martial actions at them (although they will be talking about this fight for centuries to come), it's also about throwing everything at them.
The men are attacking. The women are attacking. The children are packing slings. Hell even their chickenscows are attacking!(just looked it up, chicken doesn't exist in it's current form yet)

It's because the Expansion Issue *spits in disgust* is Polarized between Steppe vs Lowlands. Both are hideously icky clusterfucks. The Steppe is a very resource poor area, like on terrain classifications a steppe is not far above a desert in human habitability rating and has Nomads all over the everything. The North Lowlands below the East hills are about as fertile as Stonepen and Northshore were before we moved in, but risks the fighting.
Both sides need the same prep anyway: Standard city walls. Really need them. They can be deployed well before forests will be.
Also, this animosity to the Thunder Horse confuses me a little now that I think about it. They have never explicitly attacked us, just their idiot vassals. Why not trade with the Thunder Horse and make them our friends so we don't have to worry about fighting them?
Threat, not history. They are a militaristic, centralized culture with access to advanced metalworking. Historically those are the most dangerous civilizations to be neighbors of.
You seem really knowledgeable about situations similar to the one we face right now Deadly. Care to detail why the hills to the east are probably our best bet, even with the Thunder Speakers out that way?
Mostly native defensibility. Walled settlements on hills can't really be cracked without massive military superiority. Walls built with iron tools will be far higher and more solid than existing walls, I can easily say they'd be higher than the Skull Wall now(which incidentally if it was US vs them now, iron shod rams under portable cover could probably plow through without too much trouble if they could get there clear).

Just you know, we need those damned walls first.
I think its more going to be the nomads end times myth, with the People being the crazy psycho destroyers faction. That or a Jason like horror movie Slasher... it won't die and it never stops coming until your dead. For The People its more a matter of how war is done. The People are thinking its not over and the nomads think its done with so they picked a new target. The nomads are also small enough the March, mark 2, plus whatever may over run them out of nowhere in a turn or two.
Mythologically I think it'd be like so(keeping in mind nomads will be depleted for multiple generations, so when they return in substantial amounts there will be no living memory):
-Ymaryn - The demons came upon the people in their madness, in a storm seeking blood and fire. The People joined hands and formed a wall of living stone, casting the demons back into the void as one, screaming and wailing. The demons returned once more as a tide, and The People joined hands once more, but they slammed through the gaps in our unity tearing us apart at the seams. And then our will as steel, we sealed the great walls shut and stars fell like rain, casting the wild demonds forever. And that, is why you should never make use of shoddy construction.

-Metal Workers - From the sound of it, they fell/capitulated rather swiftly, so the mythology would vary depending on whether they assimilated the Nomads, or cast them off.

-Nomads - Probably something about how the weak but endless hill demons slew their ancestors, and the blood debt must be repaid...but first, get really swole and fight everyone so you can march back into heaven and cast the demons out.

-Thunder Speakers - "Help, help I'm getting sacrificed!"
I'm not sure that there is a relatively pacifist nation that goes berserk if you attack it anywhere else on the planet. That alone is a legendary beast race waiting to happen.
WWII America. They fought nothing big for a long time, was isolated by geography, and had limited military tradition at the time. But they had enormous economic power, which they churned into war power over the course of a generation to show the Axis that you can kill ten tanks but there's an eleventh getting rolled out.

Similar to our situation basically.
You haven't tested yourself against them with the new iron weapons, but you feel confident in your ability to kick in the teeth of anyone, and somewhat confident in your capacity to take on any two at once and still prevail. If the Thunder Horse were able to hit you with everything you suspect it would be a hard fought thing, but as it is you would have difficulty projecting power. In defending your core territories of Redshore, Sacred Forest, and Valleyhome you have no doubts that there exists no known enemy that can crack your defences.
Nifty. Though Southshore could come at a bad timing still, and I expect once we actually test ourselves against the other cultures they're going to get their ass in gear FAST. Warfare being highly competitive.
 
The costs were inferred from the fact that we were well over our Martial cap, and we have good reason to believe that can have negative consequences - making the March was a convenient pressure release to bring it back down to safe levels.
In half a turn's time? With zero warning from AN when he always at least puts the costs next to the option?

No I don't see it.

I thought they were traders from another civ, not nomadic traders? We just thought they were nomads at first, because nobody else lives in that direction, as far as we were aware.

And even then, AN has already said we literally depopulated a massive pocket of nomads. That isn't a Pyrrhic victory, considering how little we lost really. We for all intents and purposes broke the nomads for several generations, which gives the Stallions and Westwallers time to build up to the point where it would be insanity to attack them without some pretty impressive leaps in tech on the nomads part.
No, 10 Martial, 2 Economy, and 3 Stability loss isn't little. Especially since it wasn't a permanent solution to the Nomad problem.

We broke a certain group of nomads. There are always more nomads and even the trader, whether he be nomad or sedentary, knows that it won't last long. We will have more nomads next turn.
Perfection of self is a never ending quest for self betterment. Constantly striving for improvement. Most don't expect to actually reach it and the rest tend to be obsessed. Perfection that is expected to be reached is the realm of legend to pull off. Religions have been founded on this.

Perfection of Society is when war crimes and human right violations happen. In order to seek Perfection you must have a set vision of that perfection. No other options can be pursued. One view. One way. One vision. Pursuing a Perfect society is pursuit of the unimprovable state. This requires an authoritarian leader with clear eyes of that one vision. All else is imperfection.

I can't think of a society was on that obsessive quest has ended well for everyone. That path is lined with corpse and broken men.

To not take the March option was to leave The People at 150% of max martial. When that stat goes red it doesn't spill over it builds up to action. Like balloon it can only expand so much.

If you consider the long, long history of boredom leading to dumb ideas humanity has 'base-less' speculation... your in for some rather heavy surprises in life.
Again you continue to misinterpret the saying.

No one is calling for "Perfect Society"

We are calling for pursuit of perfection, to always strive to be better.


The problem is you are having trouble differentiating reality from fantasy.

This is a game. We have stats. The stats matter. The interpretation you are trying to push requires lower Stability, Lower Centralization, and Lower Legitimacy.

You keep trying to paint it as a doom scenario when we already have evidence, in game, that a large unsatisfied martial group will not immediately vie for a coup or completely ignore the King. They will listen, obey orders, and lobby for change.
 
They also went ballistic when we settled Southshore and gave us trouble when we began building the Saltern and I think our Heroic Diplomat talked them out of a border dispute as well. Eh not sure if those were three separate incidents or two, however I think we are in the way of their own expansion and we are fighting over resources (fishing spots) and those never really end even to this day. We could ignore them and also diplo them but I'm sure its going to come to blows since they think we're weak and that's going to be tough to push back without stomping them. All I'm saying is if we end up having to do war missions we might as well conquer them to end any headaches.
Our Diplo hero talked them down from the border dispute when we initially settled in Southshore. As to the Saltern I could swear that's in Northshore.

I think our best bet is to diplo them at some point. Truthfully I think they are having internal issues, from previous things AN has said around the time we first met them the raiding is a stress reaction. They go a raiding when they freak out. Such a Raiding Phase precipitated their splitting into the City States, of which Hathatyn is one, that they are today. We might be seeing the start of another such phase, so something could be deeply going wrong for them. *shrug* Sounds kinda unlikely though.

If we diplo them and tell them to go away the HK will probably trundle up and give them a good punting. That should keep the two civs to our south busy for a bit. I don't really expect big gains for either of them however. Too much bad terrain.

Both sides need the same prep anyway: Standard city walls. Really need them. They can be deployed well before forests will be.
And by expanding east we can get this. In fact we can get that exact scenario of walled to heck hilltop settlements you talk about.
 
Hah, it was nice to see that I was mostly right with my guess on what happened. "Nomads wiped out, double hero stack still somehow manages to take a pound of flesh and vanishes into the aether, still retaining enough fightiness to kick the Metal Worker's teeth in after nomad marching over there."

At least they're only down to one Hero Unit now, though god help us if they spawn another two or three at once down the line, especially once they finish stealing enough weapons and seize enough tributaries to close the tech gap. And considering the first thing they did was basically annex the Metal Workers, that seems to be their current objective.
 
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