We've got:
Balefire Bomb -- esoteric defense piercer, likely too hard for Hazou
Skip. Not confident this is going to pan out right out the gate without some veterancy. We havent really done any work on esoteric kabooms yet, rune-wise. More thoughts below on the Draconic Explosive thingy.
Telescope Rune -- useful for observation and part of the aiming system for a megawatt burning ray
Don't really know what to expect here or whether or not we should do a simple version first. Works I guess.
Spatial Twister -- another esoteric defense piercer, probably too hard for Hazou
Looks good but I think this needs a bit of a rephrase I guess? I feel like if we are resorting to plopping down specific a rune to try to get through some esoteric defensive thing, then we are in a very strange situation with respect to the Riftwar.
I think a slight reword here would make this more doable, if the purpose was to like, make a few zones AOE where it is just very hard to dodge or predict an attack because space is scrambled unintuitively in that region.
Chakra Attenuation Rune -- could get Konan which the other two would struggle with, probably too hard for Hazou
Skip for now, but I might be misunderstanding what this is doing.
I'm not sure if this actually checks out, but I
think that we haven't had a prep day for some rune idea that directly fucks with chakra in some complex way come back as "Hazou thinks he can do that". I might be misremembering, but I seem to recall most of those being more "Yeah no clue how to do that" than not, like our Chakra Gradient ideas. Those seemed like they had significantly more in character reasoning on the "Yeah we can probably do that?!" front, but honestly I can't even tell whether that sort of thing even factors into these prep day things at all.
TR 50 -- A very significant slowdown, should tell is if an equivalent slow down is the same difficulty as speeding up
This is worth doing I guess. So my viewpoint here is that a 50-75% relative time deceleration rate is more or less going to nuke the action economy + dodge chances of anyone in the effected zones.
If we could combo a TR50/TR75 activated stealthily with an explosive rune being activated in tandem, then I feel like that would be a FUCKING PROBLEM for someone in the AOE, so long as its possible for explosives to kill their meatsack, or they don't have some bullshit Kishimoto-derived hax to just "No u" it.
MS9/MS10 -- needs no explanation
I think this is important yeah.
Runic Drag Rune -- yet another esoteric vector of attack. Should be good for a 1-hit kill if we can apply the effect. Might be doable IMO
I actually prefer the air leadening rune linked in my post instead, since that seems like a much more tangible way to accomplish a similar effect. I feel like this one might be worth returning to if we can grab a bunch of PS levels and some veterancy, or we can actually get Hazou to understand his damn magic systems in a good enough way where we can actually engage with it and sus out whether or not this works or is functionally impossible.
Draconic Decay Explosive -- similar to Balefire Bomb, esoteric defense piercer
I feel like this is
really what we should research first, and then slap some timey wimey shit onto it to make the Balefire Bomb in all honesty. Start with the esoteric boom.
Icarus Rune -- anti SW measure. Probably very useful against ninja armies.
Seems like this would be really good.
Atmospheric Collapse -- might be a WMD? I didn't think about this. Sounds doable though.
Seems like this would be really good.
Akatsuki as a group has superior air capability than we do, so I think we would gain the most utility out of neutralizing that or removing their air superiority all together.
I propose we do the Air Leadening Rune (Jiraiya's Air Stilling Seals but cranked up to 11) after Runic Air Domes, and then do the Icarus Rune (both Air Leadening and RAD should be good for veterancy for "stuff that fucks with air"). The Atmospheric Collapse rune we should do after Storage Runes, but I am not sure how exactly this differs from an Implosion Rune as written (perhaps its meant to just seal away air and not break).
Unless we can cook up the Gamma Death Ray machine easily or whatever (not holding my breath), I think our best bet here is just stacking things that remove their advantages (like good flight from summons or weird bloodline stuff) and
forcing them to save or suck on some crowd control effects that will lock them down or directly push them into key locations where we've set up some wombo combo stuff already (Ex: Atmospheric Collapse or remove their skywalkers -> Force them into some zones with TR75, Explosive Runes, Space Twister bullshit, etc. all active. Either blow them up or rain hell from outside.)
Speaking of... maybe not this cycle, but we should consider a rune that stops Summoning/Reverse Summoning in the area of effect...