Voted best in category in the Users' Choice awards.
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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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I actually wonder, does the Rune of Charcoal attract alot of Chamon while drinking impurities? Because if it does, the Rune of Charcoal might be how Karstah invent a Chamon Drinking Rune. If so, that's an argument for Karstah to learn the Rune of Charcoal, because that's how she develops a Chamon Variant of Flamedrinking, using a Rune she earned through her deeds.
 
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I was too exited for the bigger goats despite knowing it'd take a good while yet for much work to be done on that end. I want Master Yorri to see it personally as well.
 
Yep and Krum will hit 10 after their aid request is completed next turn most likely. Ornsmotek is going to be tricky to finagle another standing proc out of with the politics going on there.
We could go fishing for ungor and vlag standing. They're our regional neighbors in The North and are at 6 and 4 standing respectively. 1 off on each from another bonus
 
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Notably, the once per turn +1 Retainer AP to an Expedition which recieves at least one Retainer AP means that it only takes 3 Retainer AP next turn to help both Krum and Grom to completion. Alternately, it would allow for 1 AP of Retainer action to complete 1 and still have 2 AP available for Training Regimen.

Does anyone in the thread who deals in long term plans remember what turn we planned on actually making The Silver River Marches?
 
[X] [Rune:] Rune of Charcoal [Structural]: Removes mundane impurities from metal in forges inscribed with or within rooms incribed with this Rune
[X] [Rune:] Rune of Tin [Structural]: Structures and rooms bearing this Rune have metal being worked on within made more malleable
[X] [Lesson:] Armour: Improve specialty Armour Runes
 
[X] [Rune:] Rune of Charcoal [Structural]: Removes mundane impurities from metal in forges inscribed with or within rooms incribed with this Rune
[X] [Rune:] Rune of Tin [Structural]: Structures and rooms bearing this Rune have metal being worked on within made more malleable
[X] [Lesson:] Armour: Improve specialty Armour Runes
 
[X] [Rune:] Rune of Charcoal [Structural]: Removes mundane impurities from metal in forges inscribed with or within rooms incribed with this Rune
[X] [Rune:] Rune of Tin [Structural]: Structures and rooms bearing this Rune have metal being worked on within made more malleable
[X] [Lesson:] Armour: Improve specialty Armour Runes
 
Snorri Grednirsson's death was properly avenged, the emotional pain suffered at last paid in kind while Valka and her husband are blessed in the coming birth of their twins.

But Valka has to celebrate that wonderful news alone because her husband now walks Grimnir's path; leaving his wife and donning the Slayer's crest to seek his Doom.

Leaves you tired frankly.
Yeah that kind of stuff is really depressing.

The transformative properties of the Amber Wind make you wonder how exactly the relationship between it and Chimaera worked. Did the beast come from an abundance of Ghur flooding and mutating the original creature (or creatures you concede), or were Chimaeras, as insane as the thought is, actually the most stable form of an altogether different sort of monster. Their bodies stumbling upon the right meld of Winds to keep them from devolving into a mass of unnatural and incompatible flesh.

That's a line of inquiry for another day though.
It's something that's really interesting to think about.

Improving the Rune of Windsight likely wasn't going to come from using some fancy bugger's eye as a reagent. Or well, not just slapping some sorcerous bugger's eye as a reagent. You needed something more than that, but knowing and rectifying were entirely two different things. Your current level of Windsight lacked both the fidelity and breadth of a natural born wizard, because of course it was. You were no wizard, and Dwarfs did not take well to magic that wasn't a Rune. To see as a Wizard, even a poor one, you needed to improve your Rune.

Of the two problems you were more confident about improving the breadth of the Rune, if through sheer brute force you reckoned you can get it to a level where you're happy. But that other part, the fidelity, that was trickier.

You had ended up sticking with a form of Windsight that relied on visual input rather than trying to incorporate the other senses you'd learned it could manifest as, but that still left you with the decision on how it all shook out. Obviously you wanted to see, and hopefully understand why, Deep Magic and Dhar with the Rune, and you definitely wanted a more detailed expression of each Wind to better understand exactly what made things like the Dragon Essence you possessed different from the myriad Winds it looked to have been made up from, if at all. But visual Windsight could go father still. Portents of past, present and future, images and thoughts laid bare.

It was easy to say all of it, but then you ran into the question of whether such a Rune would be safe. Because you didn't know the full consequences of what fully realized Windsight may do to the user, by Valaya's bosom you still weren't sure whether your use of the eye was doing something to you. A Runesmith did not play with uncertainties if they could help it, and here you were frolicking in it like a goat in spring.

Should you be worried that your realization isn't dissuading you?

Bah.
Snorri is doing some pretty crazy stuff with Windsight and is going to get it to another level soon which will be awesome.

- [Mid 469] Kraka Dorden is physically repaired. The damage done by the Fimir has been undone, though the lives taken have not. The vigorous effort of the Karak and by several other parties such as the Cults of Valaya and Grungni, as well as Lord Klausson's Hearth Guard have seen that everything completed ahead of schedule. The only sign that anything has even happened to the Karak is the inclusion of a memorial onto the Hold's walls, the names of the defenders inscribed into Rune-reinforced stone.
Happy to know that the repairs are done that well.

- [Late 469] Mere months later the same can be said for Kraka Ravnsvake, with King Villi seeing to it that the docks are repaired and that barks once more fill their berths. Though we Dawi are not creatures of the sea in the way that the Elves are, we will not allow the Fimir to believe themselves our betters in any regard. Let them come again, let them break upon our walls, let them see their efforts were unmade in but years, and let them know as we drive them back to their hovels that the Dawi of Kraka Ravnsvake are coming from them." By land or by sea," swears King Villi, "the Grudge shall be avenged."
Dwarves branching more into sea travel, boats and navel combat will be interesting.

- [Late 470] Nain Kazzarsson, one of the apprentices of the Gift Giver, has been given leave by King Gloin to head a grand project beneath Kraka Drakk. While Lord Klausson is largely responsible for the Hold's large number of infrastructural Runes, his apprentice seeks to make his own mark. Expanding the lift network that connects the Aerie of Drongkaraz to the Dragon Hold by creating not one, but two sister lifts of equal scale to Morgrim's original creation while expanding the first to reach the natural caverns beneath Kraka Drakk's Underway terminal. Though none dare say the Runesmith can match His work, three lift complexes is still better than one.
Good on Nain for finding his niche and getting into it.

- +1 Standing with Kraka Dorden, new totals: Standing 10
-- Standing Bonus received! Industry of the North: Once per turn, 1 retainer action adds 1 extra progress to "Expedition" options.

- +1 Standing with Kraka Ravsnvake, new totals: Standing 10
-- Standing Bonus received! Bar a Varaz Ankor II: -1 turn timer to on all Ulthuani orders (minimum 1), Chance for esoteric item orders to appear increases, cost of orders reduced.

- You're getting rather close to becoming a figure of near-unparalleled renown in the Far North.
Those 10 Standing Bonuses are really nice to have. Getting to Standing 10 in all of the Far North is going to be epic and Snorri has made good progress in that, he's so close to getting it all.
 
High king Snorri: we shall fight on the seas and oceans, we shall fight with growing confidence and growing strength in the air.

Seems appropriate given the air corps debut.
 
[X] [Rune:] Rune of Charcoal [Structural]: Removes mundane impurities from metal in forges inscribed with or within rooms incribed with this Rune
[X] [Rune:] Rune of Tin [Structural]: Structures and rooms bearing this Rune have metal being worked on within made more malleable
[X] [Lesson:] Armour: Improve specialty Armour Runes

Okay, this has me worried because I just remembered that magic and dwarves don't mix. At all. Should we have a Valaya Priestess check if Snorris eye socket is turning to stone?

Problem, he can turn himself into living stone.
 
I think Karsta is more a big thing maker than a weapon maker.

[X] [Rune:] Rune of Charcoal [Structural]: Removes mundane impurities from metal in forges inscribed with or within rooms incribed with this Rune
[X] [Rune:] Rune of Tin [Structural]: Structures and rooms bearing this Rune have metal being worked on within made more malleable
 
[X] [Rune:] Rune of Charcoal [Structural]: Removes mundane impurities from metal in forges inscribed with or within rooms inscribed with this Rune
[X] [Rune:] Rune of Tin [Structural]: Structures and rooms bearing this Rune have metal being worked on within made more malleable
[X] [Lesson:] Armour: Improve specialty Armour Runes
 
[ ] [Rune:] Rune of Charcoal [Structural]: Removes mundane impurities from metal in forges inscribed with or within rooms incribed with this Rune
[ ] [Rune:] Rune of Tin [Structural]: Structures and rooms bearing this Rune have metal being worked on within made more malleable
[ ] [Rune:] Rune of Stonemass [Weapon]: Inscribed upon item is heavier for anyone that isn't owner
[ ] [Rune:] Rune of Sluggish Strikes [Armour (Shields)]: Shield Only, slows the speed of almost all incoming attacks by a set proportion, multiple copies increase effect of slow down to around 66%
[ ] [Rune:] Rune of Shifting Steel [Weapon]: Allows weapon to transform into another tool/weapon of similar size and mass
[ ] [Rune:] Rune of Gilded Fools [Weapon]: Strikes against armour cause it to become more and more pliable, multiple copies increase effect potency, three copies colour the metal like fool's gold

[ ] [Lesson:] Metallurgy. Progress to Master of Metal
[ ] [Lesson:] Gronti: Give trait Talent for Constructs: Every 3 research actions used for researching Engineering and [Construct] Runes add 1 extra progress
[ ] [Lesson:] Armour: Improve specialty Armour Runes
Ah, so something thats a bit odd to me about this vote is that I'd like the runes and lessons to align somewhat, just because I think it would be neater narratively. And thats obviously happened with Charcoal/Tin and Metalurgy. But theres only one armour rune up there and no engineering runes so the other lessons aren't as neat. Admittedly Gronti is a hard category as theres only really one rune there. Armour feels more like it ought to be a weapon speciality but Bara doesn't have that to teach.
Next time we open up Rune ideas, we need more suggestions for non master armour runes I think.

[X] [Lesson:] Metallurgy. Progress to Master of Metal
[X] [Rune:] Rune of Charcoal [Structural]: Removes mundane impurities from metal in forges inscribed with or within rooms incribed with this Rune
[X] [Rune:] Rune of Tin [Structural]: Structures and rooms bearing this Rune have metal being worked on within made more malleable

MoM is the easiest one for us to naturally grind on Karstah which is why no ones voting for it I think, however she's also pretty close to leveling it up. Which would be good since next turn is likely to be a production heavy turn.
 
[x] [Rune:] Rune of Stonemass [Weapon]: Inscribed upon item is heavier for anyone that isn't owner

[x] [Rune:] Rune of Sluggish Strikes [Armour (Shields)]: Shield Only, slows the speed of almost all incoming attacks by a set proportion, multiple copies increase effect of slow down to around 66%

[x] [Lesson:] Metallurgy. Progress to Master of Metal

The oddest runes of the bunch.

Also, I think the Gronti one is being slept on a bit with how others are picking their runes. It includes boost to Engineering research as well as Constructs.
 
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2 posts up, i put the traits next to each other.

Karstah has a while to go before she bests Snorri at his specialisation.
She has a while to go, but she'll get there eventually. Between her own actions and the actions Snorri makes her do, she has functionally more actions than Snorri, so she gets more trait progress. She's bound to overtake him soon enough
 
[X] [Rune:] Rune of Charcoal [Structural]: Removes mundane impurities from metal in forges inscribed with or within rooms incribed with this Rune
[X] [Rune:] Rune of Tin [Structural]: Structures and rooms bearing this Rune have metal being worked on within made more malleable
[X] [Lesson:] Armour: Improve specialty Armour Runes

I think that structural runes are just more likely to have an effect overall.
 
[X] [Rune:] Rune of Tin [Structural]: Structures and rooms bearing this Rune have metal being worked on within made more malleable
[X] [Rune:] Rune of Shifting Steel [Weapon]: Allows weapon to transform into another tool/weapon of similar size and mass

[X] [Lesson:] Gronti: Give trait Talent for Constructs: Every 3 research actions used for researching Engineering and [Construct] Runes add 1 extra progress

Miss Gronti maker junior. does have a ring to it.
One can hope for a Gronti 'factory' at some point in the future. Thou that would have to be a colaborative effort...
Still, Let our little girl dazzle.
 
Also, I think the Gronti one is being slept on a bit with how others are picking their runes. It includes boost to Engineering research as well as Constructs.

Hmm , it sounds like you intended to vote for Gronti lessons instead of Master of Metal going by your post?

It's being slept on because there are likely several other paths for Karstah to develop the Gronti trait via heir actions, while upgrading Karstah's armor speciality seems very difficult.

One can hope for a Gronti 'factory' at some point in the future. Thou that would have to be a colaborative effort...

Waking Elements is a pathway to many strange and unusual abilities.
 
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Nah, I still want the Metal one, just that I was surprised people picked the Structural runes and not follow it with the Engineering lessons.

Structure Runes and Engineering Runes are two different categories of Runes. One deals with buildings and room size objects, the other with machines like Grontis and Artillery.

So while I am supporting the Gronti option, I doubt there are actually synergies between being given Gronti Classes and picking two structural Runes narratively speaking, sadly.
 
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