Voting is open for the next 10 hours, 3 minutes
I feel sad because the entire intra-Gouketsu situation is bad enough that we need to have a serious heart-to-heart with Yuno, Mari, and Keiko (probably missing someone here), and SOON, before someone gets actually killed, but my ability to write such a plan is worth fuck all.
I don't mind writing one for you and you can edit what you want, but it's pretty close to the deadline now...
 
[X] Welcome Home, Here's Some Lists

I don't like this plan, but I cannot stress enough how bad of an idea it is to strike up a conversation with Kabuto for so little (possibly zero) gain.
 
Unvoting the Kabuto plan because I've been convinced that this doesn't get on Kabuto's good side as much as I thought it did. I'll stick with the other one.
 
Can I ask what else you might want in this one? No guarantees it can be fit in, but I can try

I think it's a lot of discussion without much action. It's mostly just updating people on things and hearing their opinions. I get that that's all important, but it's also uninteresting. I'm not sure you could fit in a major scene where we do something fun to read/write in addition to Having Meetings Part 487, though.
 
I think it's a lot of discussion without much action. It's mostly just updating people on things and hearing their opinions. I get that that's all important, but it's also uninteresting. I'm not sure you could fit in a major scene where we do something fun to read/write in addition to Having Meetings Part 487, though.
oof, then you aren't gonna like the draft i'm making for faflec lol

I will say implementing the HOWS is a pretty significant and likely fun scene, imo. Sure, we talk to Kumokogo about it right before, but I feel like that's not something you should just dive into
 
@faflec Is this what you're looking for?

[χ] Universal Problem Solving Technique
  • Punch everyone who is being dumb in the face
    • Due to injuries, it may be more convenient to stick your fist out and tell them to run into it really fast
    • Save the world
[X] Hazou becomes the adult in the room, somehow
Word Count: 299
  • Defuse ticking timebomb that is Goketsu
    • Involve Noburi and Akane, sanity check with them
    • Speak to everyone one at a time
  • Mari
    • We know you didn't intentionally provoke Kei. We've also discussed your past at length already.
      • Simultaneously, Hazou thinks Kei's position is understandable, if not wholly rational.
      • Eventually, you two will need to discuss...many things.
        • For now, please be courteous and give her the space she needs.
    • If Mari feels like talking about anything, we'll always hear her out. We want to support Mari if she needs it.
  • Kei
    • Hazou's expressed his thoughts on the conflict when Kei first mentioned it, but it's worth going over again.
    • Hazou's glad that Kei has become more comfortable sharing her feelings. It's absolutely progress.
    • Hazou's supportive of Kei's desire for accountability, but doesn't necessarily condone vengeance.
      • (Tone: Not patronizing, genuine questions) We've asked before: What's Kei's objective? Make Mari experience similar suffering she inflicted on others? Ensure she is remorseful? What would a world where Kei is satisfied with Mari look like? What would their relationship look like?
        • Think on what you want, so it can be discussed from there.
  • Yuno
    • Sorry about banishment. We know that feel.
      • We found a new home. We hope it becomes that for you, too. You're our family now.
    • However, Hazou is also clan head, and has to operate with everyone in mind.
      • We don't want to patronize your beliefs. However, Kei prefers treatment as a peer, not an idol. Can you see her that way?
      • We don't harm each other. Mistakes aren't worth hurting someone you love, or someone who's loved by someone you love. Loving someone means helping them move past mistakes, not hurting them for it.
  • Haru
    • Please stop murdering yaks. Asuma noticed, he's not happy. We aren't exactly pleased either.
 
Last edited:
[X] Hazou becomes the adult in the room, somehow
Defuse the ticking timebomb that is Goketsu
  • Involve Noburi and Akane so there's at least one sane person present
Could we make it so we talk with people one at a time, and that we sanity-check this plan with Noburi/Akane so we can ensure that it doesn't backfire and make (as an example) Mari want to HeartBreak us?
 
[X] Hazou becomes the adult in the room, somehow

Damn, I want to do Dragons, but this is legit more important. We'll be crippled in the short and long term if the Goketsu implode.
 
[X] Hazou becomes the adult in the room, somehow
 
On the matter of Kei's Alertness:

It seems to be consensus that we're getting at least Alertness 39 in the near future, with it unclear whether we can afford to go for Alertness 40. To help resolve this, I made two possible paths involving Alertness 40, one leveling it right after Shadow Clone 40 and one leveling it right before.

Path 4A: Alertness interrupt: Shadow Clone first:
UpgradesCostColumns
Starting StateN/A15-8-5-3-1-1
SC 40355 XP15-8-5-2-2-1
CR 30, Intimidation 30, Alertness 40174 + 87 + 324 = 585 XP15-8-3-3-3-1
PH 20, Physique 30, Resolve 50155 + 0 + 714 = 869 XP15-7-3-3-3-2
Resolve 60555 XP15-7-3-3-3-1-1
Total XP: 2364
Total BXP: 1302
Efficiency: 1.8157
Breakdown:
ResolveDurationVelocityBXP
33355 XP7 blocks (1.7v)355/1.7=208.8235
33174 + 87 + 324 + 34 + 35 + 36 = 690 XP8 blocks (1.8v)690/1.8=383.3333
3637 + 38 + 39 = 114 XP9 blocks (1.9v)114/1.9=60
39155 + 714 = 869 XP10 blocks (2.0v)869/2.0=434.5
5051 XP14 blocks (2.4v)51/2.4=21.25
5152 + 53 + 54 = 159 XP15 blocks (2.5v)159/2.5=63.6
5455 + 56 + 57 = 168 XP16 blocks (2.6v)168/2.6=64.6154
5758 + 59 + 60 = 177 XP17 blocks (2.7v)177/2.7=65.5556
208.8235+383.3333+60+434.5+21.25+63.6+64.6154+65.5556=1,301.6778

Peak Chakra:
SC 30Resolve 337 blocks7 clones2 casts475 CP/day
SC 40Resolve 5717 blocks6 clones2 casts450 CP/day

Path 4B: Alertness interrupt, Alertness first:
UpgradesCostColumns
Starting StateN/A15-8-5-3-1-1
Alertness 40324 XP15-8-5-2-2-1
CR 30, Intimidation 30, SC 40174 + 87 + 355 = 616 XP15-8-3-3-3-1
PH 20, Physique 30, Resolve 50155 + 0 + 714 = 869 XP15-7-3-3-3-2
Resolve 60555 XP15-7-3-3-3-1-1
Total XP: 2364
Total BXP: 1323
Efficiency: 1.7868
Breakdown:
ResolveDurationVelocityBXP
33324 + 178 + 87 + 355 = 944 XP7 blocks (1.7v)944/1.7=555.2941
3334 + 35 + 36 = 105 XP8 blocks (1.8v)105/1.8=58.3333
3637 + 38 + 39 = 114 XP9 blocks (1.9v)114/1.9=60
39155 + 714 = 869 XP10 blocks (2.0v)869/2.0=434.5
5051 XP14 blocks (2.4v)51/2.4=21.25
5152 + 53 + 54 = 159 XP15 blocks (2.5v)159/2.5=63.6
5455 + 56 + 57 = 168 XP16 blocks (2.6v)168/2.6=64.6154
5758 + 59 + 60 = 177 XP17 blocks (2.7v)177/2.7=65.5556
555.2941+58.3333+60+434.5+21.25+63.6+64.6154+65.5556=1,323.1484

Peak Chakra:
SC 30Resolve 337 blocks7 clones2 casts475 CP/day
SC 40Resolve 5717 blocks6 clones2 casts450 CP/day
For reference, BXP is short for 'Base XP' and refers to XP gained before Shadow Clone training bonuses, making a rough approximation of time. Low BXP = finishes faster. Efficiency, defined as 'Total XP/Total BXP' is the average multiplier on our Base XP during the path. High Efficiency = high XP rate.

Looking at the above, it should be clear that going SC first is optimal in both BXP and Efficiency, which should not be surprising as Alertness is not a FOOM stat. To proceed further, I will point you to my previous effortpost on the matter for a reference point:
Okay big effortpost time on FOOM AB columns. For each person I examine their possible paths to making Resolve their capstone stat under a variety of paradigms, and attempts to quantify how good they are with a couple metrics detailed below. I also don't really know which ones are optimal because I never actually got around to comparing them against each other, but if I've done everything right the pros and cons of each should be clear.

Reading guide:
BXP = "Base XP", the amount of XP we'd need to earn before SC gains. If you get double XP from your Shadow Clones, then 50 XP takes only 25 BXP to gain. Approximates actual time spent.
Efficiency: XP/BXP. Describes our average XP rate, and factors in gains like 'these supporting stats are now higher'.
For depictions of columns, the location of Resolve is bolded and the location of Shadow Clone is underlined.
Path 1: Early SC, no skips:
UpgradesCostColumns
Starting StateN/A17-5-4-4-2-1
SC 4022517-5-4-3-3-1
Substitution 20, Resolve 30155 + 8717-4-4-4-3-1
Rapport 10, PH 20, Flame Aura 30, Resolve 4019 + 155 + 255 + 35516-4-4-4-4-1
Resolve 5045516-4-4-4-3-2
Resolve 6055516-4-4-4-3-1-1
Total XP: 2261
Total BXP: 1128
Efficiency: 2.0044
Breakdown:
ResolveDurationVelocityBXP
27225 XP5 blocks (1.5v)225/1.5 = 150
27155 + 87 = 242 XP6 blocks (1.6v)242/1.6 = 151.25
3031 + 32 + 33 = 96 XP7 blocks (1.7v)96/1.7=56.4706
3334 + 35 + 36 = 105 XP8 blocks (1.8v)105/1.8=58.3333
3637 + 38 + 39 = 114 XP9 blocks (1.9v)114/1.9=60
3919 + 155 + 255 + 40 = 469 XP10 blocks (2.0v)469/2=234.5
4041 + 42 = 83 XP11 blocks (2.1v)83/2.1=39.5238
4243 + 44 + 45 = 132 XP12 blocks (2.2v)132/2.2=60.0
4546 + 47 + 48 = 141 XP13 blocks (2.3v)141/2.3=61.3043
4849 + 50 + 51 = 150 XP14 blocks (2.4v)150/2.4=62.5
5152 + 53 + 54 = 159 XP15 blocks (2.5v)159/2.5=63.6
5455 + 56 + 57 = 168 XP16 blocks (2.6v)168/2.6=64.6154
5758 + 59 + 60 = 177 XP17 blocks (2.7v)177/2.7=65.5556
150+151.25+56.4706+58.3333+60+234.5+39.5238+60.0+61.3043+62.5+63.6+64.6154+65.5556=1,127.653 BXP

Peak Chakra:
SC 30Resolve 275 blocks5 clones1 cast275 CP/day
SC 40Resolve 5717 blocks6 clones2 casts450 CP/day

Path 2A: Early SC, small skips:
UpgradesCostColumns
Starting StateN/A17-5-4-4-2-1
SC 4022517-5-4-3-3-1
Athletics 5028517-5-4-3-2-2
Resolve 4042217-5-3-3-3-2
Resolve 60101017-5-3-3-2-2-1
Total XP: 1942
Total BXP: 1025
Efficiency: 1.8946
Breakdown:
ResolveDurationVelocityBXP
27225 XP5 blocks (1.5v)225/1.5=150
27285 + 422 = 707 XP6 blocks (1.6v)707/1.6=441.875
4041 + 42 = 83 XP11 blocks (2.1v)83/2.1=39.5238
4243 + 44 + 45 = 132 XP12 blocks (2.2v)132/2.2=60.0
4546 + 47 + 48 = 141 XP13 blocks (2.3v)141/2.3=61.3043
48654 XP14 blocks (2.4v)654/2.4=272.5
150+441.875+39.5238+60.0+61.3043+272.5=1,025.2031 BXP

Peak Chakra:
SC 30Resolve 275 blocks5 clones1 cast275 CP/day
SC 40Resolve 5717 blocks6 clones2 casts450 CP/day

Path 2B: Early SC, small skip:
(Courtesy of Paperclipped)
UpgradesCostColumns
Starting StateN/A17-5-4-4-2-1
SC 4022517-5-4-3-3-1
Substitution 20, Resolve 30155 + 8717-4-4-4-3-1
Resolve 50355 + 45517-4-4-3-3-2
Resolve 6055517-4-4-3-3-1-1
Total XP: 1832
Total BXP: 939
Efficiency: 1.951
Breakdown:
ResolveDurationVelocityBXP
27225 XP5 blocks (1.5v)225/1.5 = 150
27155 + 28 + 29 + 30 = 242 XP6 blocks (1.6v)242/1.6=151.25
3031 + 32 + 33 = 96 XP7 blocks (1.7v)96/1.7=56.4706
3334 + 35 + 36 = 105 XP8 blocks (1.8v)105/1.8=58.3333
3637 + 38 + 39 = 114 XP9 blocks (1.9v)114/1.9=60
39495 XP10 blocks (2.0v)495/2=247.5
5051 XP14 blocks (2.4v)51/2.4=21.25
5152 + 53 + 54 = 159 XP15 blocks (2.5v)159/2.5=63.6
5455 + 56 + 57 = 168 XP16 blocks (2.6v)168/2.6=64.6154
5758 + 59 + 60 = 177 XP17 blocks (2.7v)177/2.7=65.5556
150+151.25+56.4706+58.3333+60+247.5+21.25+63.6+64.6154+65.5556=938.5749 BXP

Peak Chakra:
SC 30Resolve 275 blocks5 clones1 cast275 CP/day
SC 40Resolve 5717 blocks6 clones2 casts450 CP/day

Path 3: Early SC, large skip:
UpgradesCostColumns
Starting StateN/A17-5-4-4-2-1
SC 4022517-5-4-3-3-1
Resolve 5089717-5-3-3-3-2
Resolve 6055517-5-3-3-3-1-1
Total XP: 1677
Total BXP: 926
Efficiency: 1.811
Breakdown:
ResolveDurationVelocityBXP
27225 XP5 blocks (1.5v)225/1.5 = 150
27897 XP6 blocks (1.6v)897/1.6 = 560.625
5051 XP14 blocks (2.4v)51/2.4 = 21.25
5152 + 53 + 54 = 159 XP15 blocks (2.5v)159/2.5 = 63.6
5455 + 56 + 57 = 168 XP16 blocks (2.6v)168/2.6 = 64.6154
5758 + 59 + 60 = 177 XP17 blocks (2.7v)177/2.7 = 65.5556
150+560.625+21.25+63.6+64.6154+65.5556 = 925.646 BXP

Peak chakra:
SC 30Resolve 275 blocks5 clones1 cast275 CP/day
SC 40Resolve 5717 blocks6 clones2 casts450 CP/day

And now here are a couple options that can't be taken because of chakra constraints:
Path 1: Late SC, no skips:
UpgradesCostColumns
Starting StateN/A17-5-4-4-2-1
Rapport 10, Deceit 10, Intimidation 1019 + 19 + 1914-8-4-4-2-1
Substitution 20, PH 20155 + 15514-6-6-4-2-1
Resolve 308714-6-5-5-2-1
Resolve 4035514-6-5-4-3-1
Resolve 5045514-6-5-4-2-2
SC 4022514-6-5-3-3-2
Resolve 6055514-6-5-3-3-1-1
Total XP: 2044
Total BXP: 1030
Efficiency: 1.9845
Breakdown:
ResolveDurationVelocityBXP
2719 + 19 + 19 + 155 + 155 + 87 = 454 XP5 blocks (1.5v)454/1.5=302.6667
3031 + 32 + 33 = 96 XP6 blocks (1.6v)96/1.6=60
3334 + 35 + 36 = 105 XP7 blocks (1.7v)105/1.7=61.7647
3637 + 38 + 39 = 114 XP8 blocks (1.8v)114/1.8=63.3333
3940 XP9 blocks (1.9v)40/1.9=21.0526
4041 + 42 = 83 XP10 blocks (2v)83/2=41.5
4243 + 44 + 45 = 132 XP11 blocks (2.1v)132/2.1=62.8571
4546 + 47 + 48 = 141 XP12 blocks (2.2v)141/2.2=64.0909
4849 + 50 + 51 = 150 XP13 blocks (2.3v)150/2.3=65.2174
51225 XP14 blocks (2.4v)225/2.4=93.75
5152 + 53 + 54 = 159 XP15 blocks (2.5v)159/2.5=63.6
5455 + 56 + 57 = 168 XP16 blocks (2.6v)168/2.6=64.6154
5758 + 59 + 60 = 177 XP17 blocks (2.7v)177/2.7 = 65.5556
302.6667+60+61.7647+63.3333+21.0526+41.5+62.8571+64.0909+65.2174+93.75+63.6+64.6154+65.5556=1,030.0037 BXP

Peak chakra:
SC 30Resolve 5114 blocks14 clones3 casts800 CP/day
SC 40Resolve 5717 blocks6 clones2 casts450 CP/day

Path 2: Late SC, small skip:
UpgradesCostColumns
Starting StateN/A17-5-4-4-2-1
Substitution 20, Resolve 40155 + 42217-4-4-4-3-1
Resolve 5045517-4-4-4-2-2
SC 4022517-4-4-3-3-2
Resolve 6055517-4-4-3-3-1-1
Total XP: 1832
Total BXP: 919
Efficiency: 1.9935
Breakdown:
ResolveDurationVelocityBXP
27442 + 155 = 597 XP5 blocks (1.5v)597/1.5=398
4041 + 42 = 83 XP10 blocks (2v)83/2=41.5
4243 + 44 + 45 = 132 XP11 blocks (2.1v)132/2.1=62.8571
4546 + 47 + 48 = 141 XP12 blocks (2.2v)141/2.2=64.0909
4849 + 50 + 51 = 150 XP13 blocks (2.3v)150/2.3=65.2174
51225 XP14 blocks (2.4v)225/2.4=93.75
5152 + 53 + 54 = 159 XP15 blocks (2.5v)159/2.5=63.6
5455 + 56 + 57 = 168 XP16 blocks (2.6v)168/2.6=64.6154
5758 + 59 + 60 = 177 XP17 blocks (2.7v)177/2.7=65.5556
398+41.5+62.8571+64.0909+65.2174+93.75+63.6+64.6154+65.5556=919.1864 BXP

Peak chakra:
SC 30Resolve 5114 blocks14 clones3 casts800 CP/day
SC 40Resolve 5717 blocks6 clones2 casts450 CP/day
Path 1: Early SC, no skips:
UpgradesCostColumns
Starting StateN/A15-8-5-3-1-1
SC 4035515-8-5-2-2-1
PH 20, CR 30, Physique 30155 + 174 + 115 = 44415-7-4-4-2-1
Resolve 4035515-7-4-3-3-1
Resolve 5045515-7-4-3-2-2
Resolve 6055515-7-4-3-2-1-1
Total XP: 2164
Total BXP: 986
Efficiency ratio: 2.1947
Breakdown:
ResolveDurationVelocityBXP
33355 XP7 blocks (1.7v)355/1.7=208.8235
3334 + 35 + 36 = 105 XP8 blocks (1.8v)105/1.8=58.3333
3637 + 38 + 39 = 114 XP9 blocks (1.9v)114/1.9=60
39155 + 174 + 115 + 40 = 484 XP10 blocks (2.0v)484/2.0=242
4041 + 42 = 83 XP11 blocks (2.1v)83/2.1=39.5238
4243 + 44 + 45 = 132 XP12 blocks (2.2v)132/2.2=60.0
4546 + 47 + 48 = 141 XP13 blocks (2.3v)141/2.3=61.3043
4849 + 50 + 51 = 150 XP14 blocks (2.4v)150/2.4=62.5
5152 + 53 + 54 = 159 XP15 blocks (2.5v)159/2.5=63.6
5455 + 56 + 57 = 168 XP16 blocks (2.6v)168/2.6=64.6154
5758 + 59 + 60 = 177 XP17 blocks (2.7v)177/2.7=65.5556
208.8235+58.3333+60+242+39.5238+60.0+61.3043+62.5+63.6+64.6154+65.5556=986.2559 BXP

Peak Chakra:
SC 30Resolve 337 blocks7 clones2 casts475 CP/day
SC 40Resolve 5717 blocks6 clones2 casts450 CP/day

Path 2: Early SC, small skip:
UpgradesCostColumns
Starting StateN/A15-8-5-3-1-1
SC 4035515-8-5-2-2-1
CR 3017415-8-4-3-2-1
Resolve 5071415-8-4-2-2-2
Resolve 6055515-8-4-2-2-1-1
Total XP: 1798
Total BXP: 877
Efficiency ratio: 2.0502
Breakdown:
ResolveDurationVelocityBXP
33355 XP7 blocks (1.7v)355/1.7=208.8235
3334 + 35 + 36 = 105 XP8 blocks (1.8v)105/1.8=58.3333
3637 + 38 + 39 = 114 XP9 blocks (1.9v)114/1.9=60
39174 + 495 = 669 XP10 blocks (2.0v)669/2.0=334.5
5051 XP14 blocks (2.4v)51/2.4=21.25
5152 + 53 + 54 = 159 XP15 blocks (2.5v)159/2.5=63.6
5455 + 56 + 57 = 168 XP16 blocks (2.6v)168/2.6=64.6154
5758 + 59 + 60 = 177 XP17 blocks (2.7v)177/2.7=65.5556
208.8235+58.3333+60+334.5+21.25+63.6+64.6154+65.5556=876.6778 BXP

Peak Chakra:
SC 30Resolve 337 blocks7 clones2 casts475 CP/day
SC 40Resolve 5717 blocks6 clones2 casts450 CP/day

And now here are a couple options that can't be taken because of chakra constraints:
Path 1: Late SC, no skips:
UpgradesCostColumns
Starting StateN/A15-8-5-3-1-1
Resolve 4025915-8-5-2-2-1
CR 3017415-8-4-3-2-1
SC 40, Resolve 50355 + 45515-8-4-2-2-2
Resolve 6055515-8-4-2-2-1-1
Total XP: 1798
Total BXP: 803
Efficiency ratio: 2.2391
Breakdown:
ResolveDurationVelocityBXP
3334 + 35 + 36 = 105 XP7 blocks (1.7v)105/1.7=61.7647
3637 + 38 + 39 = 114 XP8 blocks (1.8v)114/1.8=63.3333
3940 XP9 blocks (1.9v)40/1.9=21.0526
4041 + 42 = 83 XP10 blocks (2.0v)83/2.0=41.5
4243 + 44 + 45 = 132 XP11 blocks (2.1v)132/2.1=62.8571
4546 + 47 + 48 = 141 XP12 blocks (2.2v)141/2.2=64.0909
48174 + 355 + 49 + 50 = 628 XP13 blocks (2.3v)628/2.3=273.0435
5051 XP14 blocks (2.4v)51/2.4=21.25
5152 + 53 + 54 = 159 XP15 blocks (2.5v)159/2.5=63.6
5455 + 56 + 57 = 168 XP16 blocks (2.6v)168/2.6=64.6154
5758 + 59 + 60 = 177 XP17 blocks (2.7v)177/2.7=65.5556
61.7647+63.3333+21.0526+41.5+62.8571+64.0909+273.0435+21.25+63.6+64.6154+65.5556=802.6631 BXP

Peak Chakra:
SC 30Resolve 4813 blocks13 clones4 casts925 CP/day
SC 40Resolve 5717 blocks6 clones2 casts450 CP/day

Path 2: Late SC, small skip:
UpgradesCostColumns
Starting StateN/A15-8-5-3-1-1
Resolve 4025915-8-5-2-2-1
Resolve 60101015-8-5-2-1-1-1
CR 3017415-8-4-3-1-1-1
SC 4035515-8-4-2-2-1-1
Total XP: 1798
Total BXP: 788
Efficiency ratio: 2.2817
Breakdown:
ResolveDurationVelocityBXP
3334 + 35 + 36 = 105 XP7 blocks (1.7v)105/1.7=61.7647
3637 + 38 + 39 = 114 XP8 blocks (1.8v)114/1.8=63.3333
3940 XP9 blocks (1.9v)40/1.9=21.0526
4041 + 42 = 83 XP10 blocks (2.0v)83/2.0=41.5
4243 + 44 + 45 = 132 XP11 blocks (2.1v)132/2.1=62.8571
4546 + 47 + 48 = 141 XP12 blocks (2.2v)141/2.2=64.0909
48654 XP13 blocks (2.3v)654/2.3=284.3478
60174 + 355 = 529 XP18 blocks (2.8v)529/2.8=188.9286
61.7647+63.3333+21.0526+41.5+62.8571+64.0909+284.3478+188.9286=787.875 BXP

Peak Chakra:
SC 30Resolve 6018 blocks18 clones5 casts1200 CP/day
SC 40Resolve 6018 blocks6 clones2 casts450 CP/day
Notes:
Getting SC 40 between these two extremes is functionally impossible. Pushing Resolve to 40 clogs up the AB tiers until Resolve 50, meaning you can either get SC 40 no earlier than Resolve 50 or no later than Resolve 40. The latter inherently poses an unsustainable chakra drain, even with our miniature koi farm, so SC 40 as the first step is mandatory.

(Arguably you could go Resolve 39 before SC 40 to be a little quicker, but here I also concede that narratively Keiko wants SC 40 ASAP so Snowflake has more time to do things other than training. Putting that off just doesn't feel right, and it's not like Keiko's falling behind.)
Path 1: Early SC, no skips:
UpgradesCostColumns
Starting StateN/A18-8-5-3-1
SC 4035518-8-5-2-2
Resolve 3014018-8-4-3-2
Presence 20, Physique 3090 + 25(ish)18-7-4-4-2
Resolve 4035518-7-4-3-3
Resolve 5045518-7-4-3-2-1
Total XP: 1420
Total BXP: 819
Efficiency ratio: 1.7338
Breakdown:
ResolveDurationVelocityBXP
25355 XP4 blocks (1.4v)355/1.4=253.5714
2526 + 27 = 53 XP5 blocks (1.5v)53/1.5=35.3333
2728 + 29 + 30 = 87 XP6 blocks (1.6v)87/1.6=54.375
3031 + 32 + 33 = 96 XP7 blocks (1.7v)96/1.7=56.4706
3334 + 35 + 36 = 105 XP8 blocks (1.8v)105/1.8=58.3333
3637 + 38 + 39 = 114 XP9 blocks (1.9v)114/1.9=60
3990 + 25 + 40 = 155 XP10 blocks (2.0v)155/2.0=77.5
4041 + 42 = 83 XP11 blocks (2.1v)83/2.1=39.5238
4243 + 44 + 45 = 132 XP12 blocks (2.2v)132/2.2=60.0
4546 + 47 + 48 = 141 XP13 blocks (2.3v)141/2.3=61.3043
4849 + 50 + 51 = 150 XP14 blocks (2.4v)150/2.4=62.5
253.5714+35.3333+54.375+56.4706+58.3333+60+77.5+39.5238+60.0+61.3043+62.5=818.9117 BXP

Peak Chakra:
SC 30Resolve 254 blocks4 clones1 casts250 CP/day
SC 40Resolve 4814 blocks4 clones1 cast250 CP/day

Path 2: Early SC, small skip:
UpgradesCostColumns
Starting StateN/A18-8-5-3-1
SC 4035518-8-5-2-2
Resolve 3014018-8-4-3-2
Resolve 5081018-8-4-2-2-1
Total XP: 1305
Total BXP: 787
Efficiency ratio: 1.6582
Breakdown:
ResolveDurationVelocityBXP
25355 XP4 blocks (1.4v)355/1.4=253.5714
2526 + 27 = 53 XP5 blocks (1.5v)53/1.5=35.3333
2728 + 29 + 30 = 87 XP6 blocks (1.6v)87/1.6=54.375
3031 + 32 + 33 = 96 XP7 blocks (1.7v)96/1.7=56.4706
3334 + 35 + 36 = 105 XP8 blocks (1.8v)105/1.8=58.3333
3637 + 38 + 39 = 114 XP9 blocks (1.9v)114/1.9=60
39495 XP10 blocks (2.0v)495/2.0=247.5
5051 XP14 blocks (2.4v)51/2.4=21.25
253.5714+35.3333+54.375+56.4706+58.3333+60+247.5+21.25=786.8336 BXP

Peak Chakra:
SC 30Resolve 254 blocks4 clones1 cast250 CP/day
SC 40Resolve 5014 blocks4 clones1 cast250 CP/day

Path 3: Mid SC, small skip:
UpgradesCostColumns
Starting StateN/A18-8-5-3-1
Resolve 3014018-8-4-4-1
SC 4035518-8-4-3-2
Resolve 5081018-8-4-2-2-1
Total XP: 1305
Total BXP: 761
Efficiency ratio: 1.7148
Breakdown:
ResolveDurationVelocityBXP
2526 + 27 = 53 XP4 blocks (1.4v)53/1.4 = 37.8571
2728 + 29 + 30 = 87 XP5 blocks (1.5v)87/1.5=58
30355 XP6 blocks (1.6v)355/1.6=221.875
3031 + 32 + 33 = 96 XP7 blocks (1.7v)96/1.7=56.4706
3334 + 35 + 36 = 105 XP8 blocks (1.8v)105/1.8=58.3333
3637 + 38 + 39 = 114 XP9 blocks (1.9v)114/1.9=60
39495 XP10 blocks (2.0v)495/2.0=247.5
5051 XP14 blocks (2.4v)51/2.4=21.25
37.8571+58+221.875+56.4706+58.3333+60+247.5+21.25=761.286 BXP

Peak Chakra:
SC 30Resolve 306 blocks6 clones2 casts450 CP/day
SC 40Resolve 5014 blocks4 clones1 cast250 CP/day

Path 4: Calligraphy symbiotism:
(Courtesy of Paperclipped)
UpgradesCostColumns
Starting StateN/A18-8-5-3-1
SC 4035518-8-5-2-2
Calligraphy 2010518-7-6-2-2
Resolve 3014018-7-5-3-2
Calligraphy 3025518-7-4-4-2
Resolve 4035518-7-4-3-3
Resolve 5045518-7-4-3-2-1
Total XP: 1665
Total BXP: 981
Efficiency ratio: 1665/981 = 1.6972
Breakdown:
ResolveDurationVelocityBXP
25355 XP4 blocks (1.4v)355/1.4=253.5714
25105 + 26 + 27 = 158 XP5 blocks (1.5v)158/1.5=105.3333
2728 + 29 + 30 = 87 XP6 blocks (1.6v)87/1.6=54.375
30255 + 31 + 32 + 33 = 351 XP7 blocks (1.7v)351/1.7=206.4706
3334 + 35 + 36 = 105 XP8 blocks (1.8v)105/1.8=58.3333
3637 + 38 + 39 = 114 XP9 blocks (1.9v)114/1.9=60
3940 XP10 blocks (2.0v)40/2.0=20
4041 + 42 = 83 XP11 blocks (2.1v)83/2.1=39.5238
4243 + 44 + 45 = 132 XP12 blocks (2.2v)132/2.2=60.0
4546 + 47 + 48 = 141 XP13 blocks (2.3v)141/2.3=61.3043
4849 + 50 + 51 = 150 XP14 blocks (2.4v)150/2.4=62.5
253.5714+105.3333+54.375+206.4706+58.3333+60+20+39.5238+60.0+61.3043+62.5=981.4117 BXP

Peak chakra:
SC 30Resolve 254 blocks4 clones1 casts250 CP/day
SC 40Resolve 4814 blocks4 clones1 cast250 CP/day

And now here are a couple options that can't be taken because of chakra constraints:
Path 1: Late SC, no skips:
UpgradesCostColumns
Starting StateN/A18-8-5-3-1
Resolve 3014018-8-4-4-1
Resolve 4035518-8-4-3-2
Resolve 5045518-8-4-3-1-1
SC 4035518-8-4-2-2-1
Total XP: 1305
Total BXP: 687
Efficiency ratio: 1.8996
Breakdown:
ResolveDurationVelocityBXP
2526 + 27 = 53 XP4 blocks (1.4v)53/1.4 = 37.8571
2728 + 29 + 30 = 87 XP5 blocks (1.5v)87/1.5 = 58
3031 + 32 + 35 = 98 XP6 blocks (1.6v)98/1.6 = 61.25
3334 + 35 + 38 = 107 XP7 blocks (1.7v)107/1.7 = 62.9412
3637 + 38 + 41 = 116 XP8 blocks (1.8v)116/1.8 = 64.4444
3940 XP9 blocks (1.9v)40/1.9 = 21.0526
4041 + 42 = 83 XP10 blocks (2.0v)83/2.0 = 41.5
4243 + 44 + 45 = 132 XP11 blocks (2.1v)132/2.1 = 62.8571
4546 + 47 + 48 = 141 XP12 blocks (2.2v)141/2.2 = 64.0909
4849 + 50 + 51 = 150 XP13 blocks (2.3v)150/2.3 = 65.2174
51355 XP14 blocks (2.4v)355/2.4 = 147.9167
37.8571+58+61.25+62.9412+64.4444+21.0526+41.5+62.8571+64.0909+65.2174+147.9167=687.1274 BXP

Peak Chakra:
SC 30Resolve 5114 blocks14 clones4 casts950 CP/day
SC 40Resolve 5115 blocks4 clones1 cast250 CP/day

Path 2: Late SC, small skip:
UpgradesCostColumns
Starting StateN/A18-8-5-3-1
Resolve 3014018-8-4-4-1
SC 4035518-8-4-3-2
Resolve 5081018-8-4-2-2-1
Total XP: 1305
Total BXP: 737
Efficiency ratio: 1.7707
Breakdown:
ResolveDurationVelocityBXP
2526 + 27 = 53 XP4 blocks (1.4v)53/1.4 = 37.8571
2728 + 29 + 30 = 87 XP5 blocks (1.5v)87/1.5=58
3031 + 32 + 33 = 96 XP6 blocks (1.6v)96/1.6=60
3334 + 35 + 36 = 105 XP7 blocks (1.7v)105/1.7=61.7647
3637 + 38 + 39 = 114 XP8 blocks (1.8v)114/1.8=63.3333
39355 XP9 blocks (1.9v)355/1.9=186.8421
39495 XP10 blocks (2.0v)495/2.0=247.5
5051 XP14 blocks (2.4v)51/2.4=21.25
37.8571+58+60+61.7647+63.3333+186.8421+247.5+21.25=736.5472 BXP

Peak Chakra:
SC 30Resolve 399 blocks9 clones3 casts675 CP/day
SC 40Resolve 5014 blocks4 clones1 cast250 CP/day
Notes: Because Hazou does not have a stat in the 50's already, we can end the projection when his Resolve hits 50 instead of 60, because by then we've already reached the 'Resolve capstone' state. We could bump something to 50 ahead of time to equalize Hazou's endpoint, but that would just be a waste of XP.
The main no-Alertness paths have BXPs of 986 and 877 and Efficiency ratios of 2.1947 and 2.0502. However, this measures the difference between no Alertness and Alertness 40. How does Alertness 39 stand in comparison to the two? Well, we can simply take both no-Alertness paths and add in a burst of Alertness training early on, and see how that changes things.

For the sake of brevity, I'll just state the metrics and leave the results spoilered below. Path 1, 'no skips', with Alertness 39 has a BXP of 1144 and an Efficiency ratio of 2.1399. Path 2, 'small skip', with Alertness 39 has a BXP of 1034 and an Efficiency ratio of 2.0135.

'no skips' w/o Alertness'small skip' w/o Alertness'no skips' + Alertness 39'small skip' + Alertness 39Alertness 40, SC firstAlertness 40, SC second
BXP9868771144103413021323
Efficiency ratio2.19472.05022.13992.01351.81571.7868

My conclusion from this is that Alertness 40 alone costs about as much in terms of BXP than Alertness 32-39 does in total, and significantly more in terms of Efficiency. I can recommend avoiding Alertness 40 unless absolutely necessary, because it is heavily detrimental to Kei's FOOM goals.

edit: It also appears that if Alertness is left at 39, then when Resolve hits 50 it becomes possible to raise Alertness to 40 with only a new 30-stat taking its place. Combined with the greater number of shadow clones, that is the threshold where I would say it becomes acceptable to push for Alertness 40 if Kei does not want to wait all the way for Detour 1.
Path 1 Revised:
UpgradesCostColumns
Starting StateN/A15-8-5-3-1-1
SC 4035515-8-5-2-2-1
Alertness 39, PH 20, CR 30, Physique 30284 + 155 + 174 + 115 = 44415-7-4-4-2-1
Resolve 4035515-7-4-3-3-1
Resolve 5045515-7-4-3-2-2
Resolve 6055515-7-4-3-2-1-1
Total XP: 2448
Total BXP: 1,144
Efficiency ratio: 2.1399
Breakdown:
ResolveDurationVelocityBXP
33355 XP7 blocks (1.7v)355/1.7=208.8235
33284 + 34 + 35 + 36 = 389 XP8 blocks (1.8v)389/1.8=216.1111
3637 + 38 + 39 = 114 XP9 blocks (1.9v)114/1.9=60
39155 + 174 + 115 + 40 = 484 XP10 blocks (2.0v)484/2.0=242
4041 + 42 = 83 XP11 blocks (2.1v)83/2.1=39.5238
4243 + 44 + 45 = 132 XP12 blocks (2.2v)132/2.2=60.0
4546 + 47 + 48 = 141 XP13 blocks (2.3v)141/2.3=61.3043
4849 + 50 + 51 = 150 XP14 blocks (2.4v)150/2.4=62.5
5152 + 53 + 54 = 159 XP15 blocks (2.5v)159/2.5=63.6
5455 + 56 + 57 = 168 XP16 blocks (2.6v)168/2.6=64.6154
5758 + 59 + 60 = 177 XP17 blocks (2.7v)177/2.7=65.5556
208.8235+216.1111+60+242+39.5238+60.0+61.3043+62.5+63.6+64.6154+65.5556=1,144.0337

Peak Chakra:
SC 30Resolve 337 blocks7 clones2 casts475 CP/day
SC 40Resolve 5717 blocks6 clones2 casts450 CP/day
Path 2 Revised:
UpgradesCostColumns
Starting StateN/A15-8-5-3-1-1
SC 4035515-8-5-2-2-1
Alertness 39, CR 30284 + 174 = 45815-8-4-3-2-1
Resolve 5071415-8-4-2-2-2
Resolve 6055515-8-4-2-2-1-1
Total XP: 2082
Total BXP: 1,034
Efficiency ratio: 2.0135
Breakdown:
ResolveDurationVelocityBXP
33355 XP7 blocks (1.7v)355/1.7=208.8235
33284 + 34 + 35 + 36 = 389 XP8 blocks (1.8v)389/1.8=216.1111
3637 + 38 + 39 = 114 XP9 blocks (1.9v)114/1.9=60
39174 + 495 = 669 XP10 blocks (2.0v)669/2.0=334.5
5051 XP14 blocks (2.4v)51/2.4=21.25
5152 + 53 + 54 = 159 XP15 blocks (2.5v)159/2.5=63.6
5455 + 56 + 57 = 168 XP16 blocks (2.6v)168/2.6=64.6154
5758 + 59 + 60 = 177 XP17 blocks (2.7v)177/2.7=65.5556
208.8235+216.1111+60+334.5+21.25+63.6+64.6154+65.5556=1,034.4556

Peak Chakra:
SC 30Resolve 337 blocks7 clones2 casts475 CP/day
SC 40Resolve 5717 blocks6 clones2 casts450 CP/day
 
Last edited:
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