Voted best in category in the Users' Choice awards.
A friendly reminder to new questers to read the Informational threadmarks and FAQ specifically before asking a question. Links below:

Frequently Asked Questions
Here is the Detailed Rune List
Discord.

On Thread Etiquette:

I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
Last edited:
Talking of the cloaks, I think we should order some dragonhide for them in the coming turn, as it might take a while to arrive. Any lesser material is probably less capable of bearing our stronger runes.

Rank 4 material would take multiple turns to arrive, and we want the best.
 
Last edited:
I'm tempted to try writing an omake playing off "No capes" from The Incredibles, but Snorri wears one himself, so it would be kind of hypocritical.

Unless he wants to start a new fashion trend so he can leave his wife's cape home :p

Unfortunately my writing skills leave much to be desired
 
True. And if history isn't altered that much, we're likely to be called upon to help when the greenskins attack the dwarven surface settlements in what would become Kislev.

Still, we're explicitly being commissioned to provide protection. And while I have sympathy for the view that the nest defence is a good offence, that's not quite what it says in the request.

We should be careful not to read too much into one specific word in the commissioning letter, imo. It's true that king Dura-whatever said he wanted to contribute to the "protection" of Otrek & son, but he's also offering the commission under the expectation it'll go together with the suits of armour Snorri will also be making in due time. In a context where Snorri is gearing up to make a royal adamant pantsuit that's magic resistant, extremely physically tough and supremely disco, I think it's well within the spirit of the commission to make Otrek's cloak more offensive in nature.

Your point that a fear rune isn't going to do much against anything sufficiently big and unfuckwithable is well taken, but ultimately I think it's a question of focus. A nonspecific defensive piece like you're proposing would be more broadly helpful, but it wouldn't have as high an impact as an item designed to do one or a handful of things very well. For this specific request, I think I'd rather go for very significantly improving one thing Otrek likes to do (running at groups of bad dudes and making them fly like bowling pins).
 
How about Rune of Guarding, Rune of Battle, Valiant Rune?

Inspiring dwarves to great feats while defending their king.
 
We should be careful not to read too much into one specific word in the commissioning letter, imo. It's true that king Dura-whatever said he wanted to contribute to the "protection" of Otrek & son, but he's also offering the commission under the expectation it'll go together with the suits of armour Snorri will also be making in due time. In a context where Snorri is gearing up to make a royal adamant pantsuit that's magic resistant, extremely physically tough and supremely disco, I think it's well within the spirit of the commission to make Otrek's cloak more offensive in nature.

Your point that a fear rune isn't going to do much against anything sufficiently big and unfuckwithable is well taken, but ultimately I think it's a question of focus. A nonspecific defensive piece like you're proposing would be more broadly helpful, but it wouldn't have as high an impact as an item designed to do one or a handful of things very well. For this specific request, I think I'd rather go for very significantly improving one thing Otrek likes to do (running at groups of bad dudes and making them fly like bowling pins).

One thing to consider is that there are attacks in Warhammer that simply ignore armour, and you want more esoteric forms of protection to deal with them. That's where Runes of Preservation, Warding, and Guarding come in. It doesn't matter how hard your armour is if the enemy uses poison gas or bioweapons, for example, and Nurgle's daemons are fully capable of that.
 
One thing to consider is that there are attacks in Warhammer that simply ignore armour, and you want more esoteric forms of protection to deal with them. That's where Runes of Preservation, Warding, and Guarding come in. It doesn't matter how hard your armour is if the enemy uses poison gas or bioweapons, for example, and Nurgle's daemons are fully capable of that.

If Banjo Kazooie's taught me anything, it's that gas attacks are no big deal as long as you can kill the bad guy before your ten air bubbles run out
 
[X] Accept: Take on [Difficult] Dowry Pt. 1: The King of Ungor wants two cloaks? By Grungni you'll give him two cloaks! Damn finest cloaks anyone will ever see! Must be completed in four turns starting Turn 15.
- [X] Accept Amulet, Separate: Take on [Difficult] Takeaway Talisman Pt. 1: You'll take on the amulet but it may take a while longer to do.
 
Talking of the cloaks, I think we should order some dragonhide for them in the coming turn, as it might take a while to arrive. Any lesser material is probably less capable of bearing our stronger runes.

Rank 4 material would take multiple turns to arrive, and we want the best.
Ordering Rank 4 Dragon hide would have a big risk of taking the entire time we have to work on the Cloaks tbh, 3+ turns with only one reduction possible is not exactly good odds.
 
Ordering Rank 4 Dragon hide would have a big risk of taking the entire time we have to work on the Cloaks tbh, 3+ turns with only one reduction possible is not exactly good odds.
Dragon hide should be Tier 3 at the most, not tier 4. We don't need it to be sourced from an Elder wrym after all. I'm not sure what Tier the Dragon blood we used for our workshop was, but it got here within 2 turns.
 
Dragon hide should be Tier 3 at the most, not tier 4. We don't need it to be sourced from an Elder wrym after all. I'm not sure what Tier the Dragon blood we used for our workshop was, but it got here within 2 turns.
Tier 2, we just rolled bad on it. Tier 3 is like the hide of a Magma Dragon or something of that nature yeah, and it'd take 2-4 so we know with good certainty that if we spend Kingly Authority on the Dragonhide order it'd take max 3 turns to get here. Which would leave us making the Cloaks and Amulet on turn 18, at the end of the time provided. So possible but a pretty tight crunch.
 
Dragon hide should be Tier 3 at the most, not tier 4. We don't need it to be sourced from an Elder wrym after all. I'm not sure what Tier the Dragon blood we used for our workshop was, but it got here within 2 turns.
They know. They're talking about T4 Dragon Hide, Alratan brought it up for the purpose of a greater creation.
 
They know. They're talking about T4 Dragon Hide, Alratan brought it up for the purpose of a greater creation.
Must have missed a post.
Making the cloak out of Dragonhide is already a level of protection in and of itself.
We'd definitely need to use Kingly authority to have it get here on time, if we decided to go Plus Ultra and get T4 base material.
It's gonna be 3 turns minimum for this stuff. Getting some examples this material immediately would require burning favours.
we have 4 turns... unless we get a really good roll, this is painting ourselves into a corner. Unless we can get enough with favor, which I'm not too optimistic. But then again, I seem to be operating on a different scale than the rest so my "some" might very well be a different scale than what Soulcake is imagining.
Either way, I think a T3 dragonhide cloak will be suitably protective when paired with adamantine plate...
 
Interesting. Do we plan for Ymir to be a generalist combatant or specialized? Anti-daemon, anti-colossus, etc?

What kind of enemy are dwarves weakest against?
 
Interesting. Do we plan for Ymir to be a generalist combatant or specialized? Anti-daemon, anti-colossus, etc?

What kind of enemy are dwarves weakest against?
The proposal is for a generalist golem. Because we can update its equipment as and when needed, it can be specialized via its equipment. Due to its construction its also pretty magic resistant, so natively at some significant advantage against spell casters, but like I said the gronti itself is a generalist gronti. E: This means being a hardpoint for shocktroops to anchor on and shieldwalls to extend on either side.

Not a lot of Rune slots to make it specialized, so we need to use equipment for that.

Most of the enemies dwarves would be weakest against are either not extant or not a problem, and that will persist for several millennia in all likelihood given what Soul has discussed about canon.
 
Last edited:
Interesting. Do we plan for Ymir to be a generalist combatant or specialized? Anti-daemon, anti-colossus, etc?

What kind of enemy are dwarves weakest against?

In the pre-gunpowder era, probably heavily armoured elite units and tough monsters. Fortunately there aren't that many of the former around, and runed up heroes can mostly deal with the later.

Horse archers would logically be a nasty enemy for an army like the dwarves, but I'm not sure there are hobgoblin wolf riders or the Kurgan yet. The Scythians probably don't even exist yet.
 
Last edited:
Interesting. Do we plan for Ymir to be a generalist combatant or specialized? Anti-daemon, anti-colossus, etc?

What kind of enemy are dwarves weakest against?
Dwarfs currently have a problem fighting really big things, because they lack Cannon. Bolt throwers are good, but cannons are much better. They currently have to get dwarf lords with lots of runic equipment to deal with them.
I think the current plan (assuming Project Ymir is not overtaken by the competing plan, Regeneration banner) is leaning towards make a really good generalist that can inflict enough damage on the Rank and File, that the enemy big combatants simply can't ignore it. It's tough enough to stall them, and to form an unbreakable hard point against lesser troops.
The advantage of Rune golems is that they can take runic equipment, so if we are facing enough of a particular threat, we can customize it.
 
Interesting. We've made many though not all of the equipment of the throng, yet there is no indication of that helping in the last two years what with the Greedy Trolls going whole hog on the Throng of Kraka Drakk and Snorri in particular. I speak of Trollbane, in ourselves and our works.
 
Interesting. We've made many though not all of the equipment of the throng, yet there is no indication of that helping in the last two years what with the Greedy Trolls going whole hog on the Throng of Kraka Drakk and Snorri in particular. I speak of Trollbane, in ourselves and our works.
There was a mention of it:
Many times over, your position is pressed more heavily than others whenever the Throng faces a group of trolls in those icy plains, the Greedy Trolls, seemingly attracted to you specifically, press their hordes of lesser kin upon your position without fail. But paradoxically your throng is also well equipped to deal with the creatures, their weapons instilling fear into the beasts that they're usually too dumb to feel. In fact it's perhaps due to this that so many dwarfs of Kraka Drakk survive the numbers bearing down on them. The phenomena becomes so noticeable that Grimnir uses the situation to your advantage.
Its just that Greedy Trolls hate Snorri in particular so much that they have some reason to try and get around the fear even as it impairs them. Normal trolls still don't do very good at all.
 
There was a mention of it:

Its just that Greedy Trolls hate Snorri in particular so much that they have some reason to try and get around the fear even as it impairs them. Normal trolls still don't do very good at all.
My bad.

Interesting. Do we plan for Ymir to be a generalist combatant or specialized? Anti-daemon, anti-colossus, etc?
Anything we make with the heart should be something meant to weather the ages, so not specialized against species.

What kind of enemy are dwarves weakest against?
Theoretically, Slaaneshi. They're fast enough to dance around them and not get caught but frightfully adept at getting past armor.
 
Alright so, anyone else interested in trying to commission an engineer to help us build our Gronti (whenever we get around to it out of modular parts. Preferably in such a way that every limb, the head, and the core are all separate rune works specializing in different things? Such that we can switch them out for different roles or tactics. Also, if its going to be really big, getting siege weapons as part of it?
 
Alright so, anyone else interested in trying to commission an engineer to help us build our Gronti (whenever we get around to it out of modular parts. Preferably in such a way that every limb, the head, and the core are all separate rune works specializing in different things? Such that we can switch them out for different roles or tactics. Also, if its going to be really big, getting siege weapons as part of it?
Not particularly since I think it'd fall afoul of the Rule of Form thing which me and soul talked about ages and ages ago where you can't stick runes on the gauntlets, runes on the breastplate, runes on the helm and so on and make a set of pieces. The runes care about the fully assembled suit.

For reasons beyond the understanding of most, the rule of three doesn't care about the pieces of armour individually, only as a whole set. So you cant have 3 runes on the chestplate, 3 on the gauntlets, etc., etc. The runes take all parts of your panoply into consideration, which is a blessing since technically only the runed part of the armour has to survive to be salvageable but on the other, it stops true shenanigans. This ties into a bunch of fluff I've had to cook up about runelore that I'll be referring too eventually.

But, a runic combo on a talisman, weapon or banner that has synergistic effects with the armour IS possible. Think Runic combos writ large if you will.

TLDR: You can get a set bonus between the armour, the weapon, the talisman and the banner, but armour sets themselves aren't set bonus'd like in Diablo.
The same should sensibly apply to a Gronti.
 
Alright so, anyone else interested in trying to commission an engineer to help us build our Gronti (whenever we get around to it out of modular parts. Preferably in such a way that every limb, the head, and the core are all separate rune works specializing in different things? Such that we can switch them out for different roles or tactics. Also, if its going to be really big, getting siege weapons as part of it?
The modularization will be taken care of by the weapons and armor we equip it with. Giving it different load outs as it were.

And as far as siege weapons go I am in favor of equipping it with a large Runic Bolt Thrower as a crossbow equivalent for it. I don't think something like a trebuchet or catapult would be very practical though.
 
Last edited:
The modularization will be taken care of by the weapons and armor we equip it with. Giving it different load outs as it were.

And as far as siege weapons go I am in favor of equipping it with a large Runic Bolt Thrower as a crossbow equivalent for it. I don't think something like a trebuchet or catapult would be very practical though.
I wonder what a would happen if we gave Ymir a Rangerstrike Bolt Thrower. A fun thought for when we get to building its equipment.
 
I wonder what a would happen if we gave Ymir a Rangerstrike Bolt Thrower. A fun thought for when we get to building its equipment.

I think this really is a situation where Runes of Reloading and Waking might help a lot. I'm not sure how much manual dexterity a golem in adamant armour would have, but I wouldn't want to turn a winch wearing a plate gauntlet.

As always, the Master Rune of Disguise sounds like a good idea though.

Thinking of set bonuses, I wonder if something could be done by giving all of the golem'S equipment Runes of Waking intended to interface with the Master Rune on the golem.
 
Last edited:
I think this really is a situation where Runes of Reloading and Waking might help a lot. I'm not sure how much manual dexterity a golem in adamant armour would have, but I wouldn't want to turn a winch wearing a plate gauntlet.

As always, the Master Rune of Disguise sounds like a good idea though.
Interestingly people in plate armor have a lot of fine dexterity due to the way the articulations are made IRL, many gauntlets are things like a thin leather glove with chain and plate backing, and it'd be dwarf work so there's a level above to be considered.
 
Back
Top