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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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So... are we all agreed that if possible, we're gonna go ahead and make as much of this stuff out of adamant as possible?
 
Ya really think it's Grimnir? I mean, there are hints, but...
"This takes me back," the dwarf says quietly.

At your questioning glance, he snorts in amusement before explaining.

"Back when it was just me and my closest companions. Quieter then, fewer beasties to kill, fewer things to worry about. Good days back then, the best days."

"Where are they now?" You ask.

"Around," the old ranger chortles cryptically.
The oldest days. Quieter, fewer gribblies(before the Gates fell?), and the old buddies are still around.

My god. The Ancestors were the first adventuring party?!
 
"Around," the old ranger chortles cryptically.

You nod, realizing that's about as good as you'll get out of him.

(Roll, Glumi Hints: 51 +15[A shared story] +10[A shared brew] =76, DC: ??? -??? =70)

"But as much as I'd like to sit and think about those days, I have too much to do right now to spend wool gathering. Something I'm sure you're all too aware of," he says with a chuff.
Amusingly if Otrek lives for a good while and Snorri goes out with Moira and Gormak and Otrek to fight something I could see Snorri and them treating each other similarly when telling stories of their exploits to beardlings.

I wonder what of significance will happen once Snorri turns 1000? We started when he was 560, and he just turned 700. Turn 44 rolls around and he'll be passing his first millennium. We'll have to ask how long his beard is at that point :V

The explosion pushes your dream body and by extension your trapped conscious, up and away. For a moment time slows, allowing you to take in the scene around you as the dream you flies through the air. From the brightly lit and cloudless sky to the clumps of earth and rock flying past you-

-there!

Out of the corner of your eye, you see it. Flying away from the crater in chunks the size of your hand. Mesmerizing you and drawing your eye without your control you gaze and see-

-shards of the void.

You wake up with a snort, your sleep and by extension the dream you were having ended by the loud call of a particularly ornery goat.

Unbidden, an idea springs up in your mind. Only for you to curse as you realize you can't really do anything about it right now. Well, you have time maybe, but not until after you get home. Glumi was right, perhaps your past did have the answer you were searching for. You have a feeling in the roots of your beard hair, that something important is at the site of the Greedy One's death. When you get home, you have a trip to a crater to plan for whenever you have the time.
My favorite part of the way you're doing research in this quest is how a very large part of it is religious dream questing and very fantastical. A Runelord who is spending a lot of time essentially seeking insight and then receiving it in a burst of realization is nice to read because of how it interacts with the themes of Runecraft as a magical mystery.

I wonder what we'll find there.

You'd give it to the boy, he managed to not snap shut like a rat trap at the imposing visage of Grimnir, merely a bit stilted in his delivery.

You're certain Otrek is proud of his performance, even if he might not show it until he's in the privacy of his own home.

Grimnir for his part ignores the beardling's bumbling and plays his role without fail.
Ah! A young prince. Interesting. For that I think it best to design him an armor that helps protect youthful exuberance and lack of caution. Where his father is more about making his suit mobile/tough/synergistic with Trollslayer in some balance.

[ ] Accept: Take on [Difficult] Dowry Pt. 1: The King of Ungor wants two cloaks? By Grungni you'll give him two cloaks! Damn finest cloaks anyone will ever see! Must be completed in four turns starting Turn 15.
- [ ] Accept Amulet, Combo: Add Amulet to items in [Difficult] Dowry Pt. 1: Tell the king you'll take on the Amulet Request as well, what's one more task on the pile?
- [ ] Accept Amulet, Separate: Take on [Difficult] Takeaway Talisman Pt. 1: You'll take on the amulet but it may take a while longer to do.
- [ ] Refuse Amulet: Do not take on [Difficult] Takeaway Talisman Pt. 1: You won't be able to do the amulet and the cloaks together, only finding that you have enough time for both.

[ ] Refuse: Do not take on [Difficult] Dowry Pt. 1: You don't see it possible with the schedule you have.
- [ ] Accept Amulet: Take on [Difficult]Takeaway Talisman Pt. 1:You can't do two cloaks, but you can certainly fit in an amulet.
- [ ] Refuse Amulet: Do not take on [Difficult]Takeaway Talisman Pt. 1: For the same reasons, you cannot take on this request either.
Well on top of this commission the first opportunity Snorri would get the commission for the armors is when turn 15 opens up, though Otrek might well sit on it for whatever reason he wants.

If we fuse the amulet and cloak we put the amulet on the same timer but at the very least if we did that it'd be just one action into Dowry part 1 to decide the runes for everything and not one action into Dowry part 1 and Amulet part 1 when we want to start making things.

Because we can fuse it I'd say accept it and fuse them. In that case Dowry part 2 would probably not be more than 3 or 4 actions (E: Going by the write in action amounts given to us) and if we let Snerra go turn 15 we can do it fine cause we'd have five actions.

And on that point. If we let Snerra go next turn we can finish the griffon stuff if we need to, overflow it by one, and finish Rune Metal part 4 by putting two of our actions into Griffons and 3 into Rune Metal which I think I'm going to suggest come turn 15. That gives us time to plan out and possibly finish the Dowry on Turn 16 and deal with whatever else is coming up. If we don't need the Griffon stuff done we can save that idea for later and put two actions into either starting the Dowry or something else like exploring or one of the other researches. Though in my opinion starting on the Dowry turn 15 would be a solid idea if we could, that way we have time to work out issues with adamant supply when we go to build the suits of armor like if we need part 5 as well or something to that effect.
 
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Huh. I kind of liked how the rolls had Snorri coming to the King Ortrek's aid... and then, the next time around, had the King coming to Snorri's aid. That was a neat bit of symmetry.

@soulcake Also, ah, the "Temporary Threadmark: Votes Open" for votes is still up. Now sandwiched in between part 4 and part 5.
 
We need to finish the translation talismens as well. Keep that in mind when deciding what commissions to take.
 
I kind of would like to make the translation talismans anyway. :oops: Partly because it will likely make communication easier and faster most likely -- it might be the difference between Griffons and Rangers being able to exchange military hand signals, versus Griffons being able to speak to any Dwarf. Or speak at length to Rangers. (Though if Kraka Drakk's Rangers become known for being able to screech like an eagle and communicate to Griffons I am not going to complain one bit. Ideally, both things will happen! Dwarf Rangers being able to communicate with big flyers, and talking Griffons with talismans around their necks.)

And partly because, well... They'd be being worn by something other than Dwarfs. And friendly beings other than Dwarfs.

I just think it cool, alright? The idea of us being the first to give a gift (well not quite but) to another race, for the first time, of runic equipment.
 
[X] Accept: Take on [Difficult] Dowry Pt. 1: The King of Ungor wants two cloaks? By Grungni you'll give him two cloaks! Damn finest cloaks anyone will ever see! Must be completed in four turns starting Turn 15.
- [X] Accept Amulet, Combo: Add Amulet to items in [Difficult] Dowry Pt. 1: Tell the king you'll take on the Amulet Request as well, what's one more task on the pile?


Turn 1: Release of Snerra
2 actions: Griffs
2 actions(?): Commissions pt 1
Order Things.

Turn 2:
4=6 actions: Rune Metal
1 action: ??? Maybe Exploring? Maybe Rune Metal?
Order More Things.

Turn 3:
3=5 Cloak 1
2=3 Talismon [3/6]
Order More Things?

Turn 4:
3=5 Cloak 2
2=3 Talismon [6/6]
Idk, Order Even More Things?


It is entirely within our means to do the Griffs, do the Commissions pt 1, grab Rune Metal pt 4, and put 5 production actions into each piece.
 
I kind of would like to make the translation talismans anyway. :oops: Partly because it will likely make communication easier and faster most likely -- it might be the difference between Griffons and Rangers being able to exchange military hand signals, versus Griffons being able to speak to any Dwarf. Or speak at length to Rangers. (Though if Kraka Drakk's Rangers become known for being able to screech like an eagle and communicate to Griffons I am not going to complain one bit. Ideally, both things will happen! Dwarf Rangers being able to communicate with big flyers, and talking Griffons with talismans around their necks.)

And partly because, well... They'd be being worn by something other than Dwarfs. And friendly beings other than Dwarfs.

I just think it cool, alright? The idea of us being the first to give a gift (well not quite but) to another race, for the first time, of runic equipment.
Mhmm! That's why I'm pretty keen on keeping them on the idea shelf if we end up not needing too if Brokk figures something out, because they work for Griffons and could likely work for other forms of Avian life like Great Eagles. It'd be great to be able to negotiate with them for their feathers for example.

What I'm thinking is that like, if he's figured it out, that leaves it less urgent which basically leaves us with a choice to either do them next turn or to put them aside until we finish the Marriage stuff (Which I consider the Dowry, Amulet and Armor) and then do them. If it turns out Brokk's figured something out and people want to still do it on turn 15 I'd be happy to make and support such a plan. 4 turns starting on Turn 15 is 20 base actions to spread between the Marriage Commissions and Rune Metal Part 4 and possibly part 5. And that becomes a good bit more than 20 if traits are factored in.


[X] Accept: Take on [Difficult] Dowry Pt. 1: The King of Ungor wants two cloaks? By Grungni you'll give him two cloaks! Damn finest cloaks anyone will ever see! Must be completed in four turns starting Turn 15.
- [X] Accept Amulet, Combo: Add Amulet to items in [Difficult] Dowry Pt. 1: Tell the king you'll take on the Amulet Request as well, what's one more task on the pile?
 
[X] Accept: Take on [Difficult] Dowry Pt. 1: The King of Ungor wants two cloaks? By Grungni you'll give him two cloaks! Damn finest cloaks anyone will ever see! Must be completed in four turns starting Turn 15.
- [X] Accept Amulet, Combo: Add Amulet to items in [Difficult] Dowry Pt. 1: Tell the king you'll take on the Amulet Request as well, what's one more task on the pile?
 
So, this my personal recommended list of Action we do in the next four turns;

-First turn;
Griffin torc's- 1 action
3(5) Snorri actions into Adamant research
1 Action into Cloaks/amulet commission part 1
-Second turn;
1 Action into Griffin Torc's
1 Action into Armor commission part 1
3(5) actions into the cloaks/amulet commission
-Third turn;
5(8) Actions into the first set of armor
-Fourth turn;
5(8) Actions into the second set of armor
(#) = bonus action points from Traits

Just going to quote myself here so I'm not repeating myself.
So, while this might seem a bit crazy at first hear me out.

Firstly this wedding is going to be the last big event of the celebration of the underway completing/linking up so that also means it's going to be a huge event where we could score some Major reputation. Both for us and for Krakka Drakk as a whole. To me this means we should put our all into these commissions both for our benefit and for the Holds.

Secondly, these sets of Armor are going to be the first real things that Snorri/we will make with Adamant so I feel like it's rather appropriate if he/we go a bit crazy on them.

Edit: Thirdly, these sets of armor are meant to be worn by our King and his Heir so I feel like we should go the extra mile for their protection. Also the armor sets are going to be their personal armor sets for the foreseeable future until we feel the need to make them a new set for whatever reason.
Fourthly, because this is going to be Snorri's first time really working with Adamant he may need some extra time to adjust to working with it as it is an almost completely new material for him so he'll probably have to learn a bit as he goes.

Fifthly, for comparison we put a total of 7 Action points into Trollslayer, 1 for part-1 and then 4(6), and, with this set up, we'll be putting 9(8.5?) Action Points into each set of armor. I don't think it unreasonable that Snorri would want to outdo his previous work. Especially now that he'll be working with Adamant.

[X] Accept: Take on [Difficult] Dowry Pt. 1: The King of Ungor wants two cloaks? By Grungni you'll give him two cloaks! Damn finest cloaks anyone will ever see! Must be completed in four turns starting Turn 15.
- [X] Accept Amulet, Combo: Add Amulet to items in [Difficult] Dowry Pt. 1: Tell the king you'll take on the Amulet Request as well, what's one more task on the pile?
 
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Turn 1: Release of Snerra
2 actions: Griffs
2 actions(?): Commissions pt 1
Order Things.

Turn 2:
4=6 actions: Rune Metal
1 action: ??? Maybe Exploring? Maybe Rune Metal?
Order More Things.

Turn 3:
3=5 Cloak 1
2=3 Talismon [3/6]
Order More Things?

Turn 4:
3=5 Cloak 2
2=3 Talismon [6/6]
Idk, Order Even More Things?
Hmm, there's some errors here.

Firstly our research traits trigger off three actions. Secondly the cloaks and talisman are not going to work that way, we can't split it up into Cloak 1 and Cloak 2, nor the talisman into 6 actions because it would be a part of the Dowry request.

Going by the Write In guidelines, a set of items is three actions to actually make them so Dowry part 1 and part 2 together should be around 4 actions total to finish it.

For some commentary it also doesn't account for the armor, which we're also going to want to do.

-First turn;
Griffin torc's- 1 action
3(5) Snorri actions into Adamant research
1 Action into Cloaks/amulet commission part 1
-Second turn;
1 Action into investigating the site of the Greedy Ones Death
1 Action into Armor commission part 1
3(5) actions into the cloaks/amulet commission
-Third turn;
5(8) Actions into the first set of armor
-Fourth turn;
5(8) Actions into the second set of armor
(#) = bonus action points from Traits
I don't think the Greedy One's thing is going to take an action, it didn't when we went out to battle it on Turn 3, beacause its right there where he can stop by and it looks like its the core part of his epiphany into Rune Metal part 4. That sounds like a part of Rune Metal part 4, not a separate action.
 
[X] Accept: Take on [Difficult] Dowry Pt. 1: The King of Ungor wants two cloaks? By Grungni you'll give him two cloaks! Damn finest cloaks anyone will ever see! Must be completed in four turns starting Turn 15.
- [X] Accept Amulet, Combo: Add Amulet to items in [Difficult] Dowry Pt. 1: Tell the king you'll take on the Amulet Request as well, what's one more task on the pile?

We really have to wait and see how stuff unfolds for next turn before we can make decisions. The fact that rune metal part 4 is done to 5 actions meaning with traits we can do it with 3 actions leaving 1(or 2 if no apprentice) open is a factor. That and taking on this commission, plus the likely armor commission (which if we do get as we expect we want adamant for).

For me that puts: Cloak and Amulet commission, Armor commission, Griffon talismans and Runemetal part 4 research as top priority just unsure of the order we knock them out which does depend on how many actions each needs and what we want for them. Do keep in mind I think the commission has to be done over two turns, one for coming up with the runic combo and the second for making the item.
 
I don't think the Greedy One's thing is going to take an action, it didn't when we went out to battle it on Turn 3, beacause its right there where he can stop by and it looks like its the core part of his epiphany into Rune Metal part 4. That sounds like a part of Rune Metal part 4, not a separate action.
Ah, hope you're right as I edited out the Greedy One bit. Realized I hadn't put in the second Griffin Torc Action.
 
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Do keep in mind I think the commission has to be done over two turns, one for coming up with the runic combo and the second for making the item.
That's not a specific stipulation. Since they're a two part chain they fall under the request chain rules so we can overflow on part 1 to complete part 2, possibly with overflow on that as well. We did something like this with the Underway defenses.

E: Or to put it another way, if we can't overflow part 1's of Difficult Requests then that needs to be specified for planning purposes otherwise we are left assuming they're like every other chain option presented to us.
 
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