Because we'll have unleashed on the world... a Runesmith, nay, a Dawi who doesn't Grumble.
Oh that gives me an idea.
Hope this is found to be amusing
@soulcake
Transcribed Lectures from the University of Altdorf on Dwarf Runesmiths: Scions of the Gift giver
Dwarf historical records and sagas often recount the deeds and creations of runesmiths throughout the ages. An intriguing exception to this occurs when one examines the records of the Norscan Holds, specifically Kraka Drakk and Snorri Klausson. While the deeds of the Gift Giver are many and varied (See the Battle of the Dragon's Maw, Trollslayer, Foundations of the Norscan Ungdrin Ankor....) very often the Runelord's apprentices are included in the histories. As if the dwarfs are not only crediting the Runelord for legendary works and deeds but also giving him credit for training those that would become legends in turn.
Of those taught by Runelord Klausson, three individuals stand out in particular. Dolgi Embermane (often referred to as 'Thane of the Granite Throng') created a vast army of near-indestructible golems that stand as eternal guardians against incursions from the Chaos Wastes into Dwarf lands. Fjolla Stokkisdottir (The Shieldmaiden) also raised defenses against the Ruinous Powers, but against their more insidious influences. Massive obelisks, hewn from the very hearts of the mountains and coated with Gromril-inlaid Runes that create a protective aura cover the entirety of the Norscan peninsula dampening and weakening the energies flowing from the Northern Wastes. Without this protection Imperial scholars agree that the Norscans would have universally fallen to Chaos and forced their dwarf neighbors to exterminate them for their own safety.
The third and most famous would be Snerra Magnasdottir, the Shining One. While her older counterparts are known to mostly have worked in the Norscan Holds, Magnasdottir is recorded to have visited every Dwarf Hold along the World Edge Mountains and elsewhere. As the Time of Woes began, the now-ancient Runelord enacted what has been described as one of the greatest feats of Runic craft since the ancestor god Thungni himself. At the heart of every Dwarf Karak she crafted a great runic artifact as tall as any curtain wall, tied to the royal family. It's effects are straight-forward if far from simple. So long as the royal family stood, so long as this place could truly be called a Karak; no greenskin or skaven would be able to set foot in the Karak's holding without burning alive.
AN: Noblebright ending where our bumbling beardlings of apprentices took all the discoveries etc that we passed onto them and
ran with it.