Voted best in category in the Users' Choice awards.
This pretty much, having the right personality to do this kind of work is part of becoming a grey magister, If Mathilde would suffer psychological penalties for it, it would have happened long ago.

Again, is there any evidence at all for this? I regard most of her characterization in the first few chapters as arguing strongly against it.

...

As far as the moral exhaustion from killing goes, yes, I see textual evidence in both the broodmother and waaaagh-burn scenes, but ymmv. I do think it is party of being a good person that killing bothers you, because it makes you second-guess and reconfirm that every death is needed, either for defense of self or others. Stop feeling bad-> stop second-guessing-> start doing less justified killing-> tyrant is there slippery slope I have in mind.

I think everything Mathilde had done was needed and the right choice, but I'd be bothered if she wasn't bothered, and trust her with power a lot less.
 
Is Mathilde really feeling bad about killing the orcs or is it just thread perception? Because well, I'm just not seeing it, they were combatants and it was way less personal than actually fighting with the sword.
Gonna be frank, I can't imagine a world I which I read:
You want very much to crawl into bed, hug Wolf to you and refuse to come out for at least a day or two. But you have a duty.
And tell myself that's just Mathilde being tired from answering a Y/N question for some subjective hours because it was boring.
Just what kind of idea is that even?
This was very blatantly an act momentous enough to be incredibly emotionally draining for Mathilde and brushing that off seems incredibly weird to me.
 
And pressing concerns should not include doing other people's jobs for them. (Not accusing you of anything or anything.)

Also I'd perhaps suggest including AV by default. A well-founded argument for why the squirrel du jour is more pressing should be necessary to displace it. If something is truly pressing, that bar should be easily cleared.
My well-founded argument for why squirrel du jour is more pressing, in order to displace AV: I don't like playing magic scientist and find it boring, and I'd rather do almost anything that involves interacting with actual people instead.
I'd be extremely salty if that occurred. We did everything right. Getting punished for success isn't how that's supposed to go.
Exactly! We won that campaign and destroyed Drakenhof, why should we get a negative trait just because some guy died
 
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The horrifying part is that Mathilde got to look in every individual orc's face and decide whether they're to be burned or not. It wasn't push the button they die WMD: those were 500k distinct decisions to kill. A month off might not be enough, honestly.
Yeesh. Though this is a pretty... hm.

I imagine this like Gazul dropping a thousandth of a thousandth of his workload on Mathilde for a fraction of a second.

Which is fitting, since she added them to it.

Half a million dead, every one of them killed personally and individually, but in an instant. I doubt it'll ever come up because anyone with windsight like Mathilde has learned the value of discretion, but the Purple in her soul after this must be terrifying to behold.
Why is everything purple all of a sudden?

Honestly, I'm more expecting traumatized war veteran snotlings, if they're capable of it. Like, greenskins don't do low morale as a cultural thing, but it's physiologically possible, and if anything could do it it would be this.

Worse; he'd make us do it. We'd have to observe every leaf, root, branch and vine in order to tell whether or not they were blighted, or a weed. If there were a potato for every citizen of eight peaks, and each of those had ten leaves, that'd be around five hundred thousand targets, and there's probably more than that.

Mathilde would be sick of it half way through, and then have to sit through the other half.

Killing off the orcish spores they throw everywhere is probably the closest it's going to get to being used for weeding, not that that's not a respectable application.
*sigh*

What could have been... what could have been...
 
also,
Just realized @BoneyM forgot to include the most important roll in the update.

Max Shooting From Gyro-copter:

20: killed Boss; saved other gyro-copter
19: killed Boss
18: saved other gyro-copter
17-14: killed orcs
13: killed orc
12-6: killed snotlings
5: killed snotling
4: Kragg kill steals
3: Thorek kill steals
2: Kazador kill steals
1: Engine trouble; Max can not ride a gyro-copter into battle
.... it's... technically progress?
 
Just realized @BoneyM forgot to include the most important roll in the update.

Max Shooting From Gyro-copter:

20: killed Boss; saved other gyro-copter
19: killed Boss
18: saved other gyro-copter
17-14: killed orcs
13: killed orc
12-6: killed snotlings
5: killed snotling
4: Kragg kill steals
3: Thorek kill steals
2: Kazador kill steals
1: Engine trouble; Max can not ride a gyro-copter into battle
Uh oh. You rolled Malal's number, so it isn't canon.
 
Have we ever gotten any on-screen or canon indications that there is such desensitizing training and Mathilde has been through it? Because it seems more like you are projecting grey order=spy agents to assume that the training programs of the order would natural be the same as the set we consider appropriate for deep infiltration agents. (And/or handlers? John le Care was very good for me breaking the idea that spy=catburgler movies put in your head.)
So the evidence for desensitization is pretty plentiful, but never explicit. We have tortured with Abelhelm, and didn't feel bad about it. We set a necromancer on fire, and didn't feel bad about it.

In addition, the entire Empire is desensitized to violence vs foes of humanity via very effective othering. Othering is effective in the real world, where at worst, the opponent has a different ideology. When the opponent is literally from a different species, and is actually evil, and the god you follow is demonstrably real, Othering is no longer just a psychological trick but just a true statement. The whole Empire is taught from childhood to hate the Greenskins, Undead, and the Beastmen, just like we are taught not to take candy from strangers. If one learns what Chaos is, you are taught to hate it. And all of these are good things, because these things are evil.
we did good by doing bad things
I cannot disagree with this more. If we had betrayed trust for a greater good, or had been in the real world, I might believe this. But this is a fantasy world, where there is a good and a bad side to a war, and we are clearly on the good side. Each enemy we see will kill the innocent unless we stop them.
 
Gonna be frank, I can't imagine a world I which I read:

And tell myself that's just Mathilde being tired from answering a Y/N question for some subjective hours because it was boring.
Just what kind of idea is that even?
This was very blatantly an act momentous enough to be incredibly emotionally draining for Mathilde and brushing that off seems incredibly weird to me.
To me that was mostly a consequence of the stress of having to watch a Waaagh march into the Karak and the anxiety of whether or not the weapon would work, which is also what most of us were concerned about.

Don't get me wrong, I don't want Mathilde to be some remorseless killing machine, but there is a huge difference between feeling bad about doing what had to be done and floating the idea of getting trauma from it, specially when we have been through so much and come out ok several times before.
 
So, while I do think that she has had an extremely taxing ~28 hours, and that it's going to continue being pretty rough for the next short while, I don't think this is significantly worse/more traumatic than other stuff she's been through and come out fine. Karagril involved a near-death experience while we did a lot of close-and-personal slaughtering, and we didn't even get an actual negatrait out of that, just a placeholder that would decay into one if we didn't take appropriate action.

All that said, I feel like this is an exceptionally silly argument to have; Boney's going to give, or not give, trait rewards for this arc as he sees fit. Staking out positions on what our QM is going to give us/thwap us with is just going to make accepting the actual consequences of this arc harder for all involved, and, uh, I would remind people how supremely unenjoyable Boney has expressed the experience of being disputed with about rewards is:
Better idea: don't try to argue that your shiny should be shinier. It's a kick right to my enjoyment of this quest, every goddamn time.
So I vote we all chill on the question of how much PTSD Mathilde does or does not have. If you want to brainstorm cool traits so that the QM has plenty of ideas on tap, brainstorm away. But what's the point of this argument? Even if you convince the other person, you might still be wrong.
 
I can see the events that have occurred as a tipping point in Mathilde's personality, which I feel will further evolve as the actions she undertakes increase in intensity and scope.

Edit: In agreement with the post above mine I'm removing the parts concerning traits.
 
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In addition, the entire Empire is desensitized to violence vs foes of humanity via very effective othering. Othering is effective in the real world, where at worst, the opponent has a different ideology. When the opponent is literally from a different species, and is actually evil, and the god you follow is demonstrably real, Othering is no longer just a psychological trick but just a true statement. The whole Empire is taught from childhood to hate the Greenskins, Undead, and the Beastmen, just like we are taught not to take candy from strangers. If one learns what Chaos is, you are taught to hate it. And all of these are good things, because these things are evil.
To be fair Greenskins are just intrinsically violent and socially combatative rather then evil in the same way as the chaos gods. Yes the "good" races don't think so in universe but, as the audiance, we can make that distinction since we can see both sides of the story.

Likewise, undead sophonts and chaos worshippers are not neccessarilly evil. They can be simply misled in the case of chaos worshippers. While undead sophonts, and skaven as we have found in this quest, are not automatically evil at all, it is just that the nature of their existance and cultures self-select for rapidly losing, or never possessing, empathy for those not in their in-group.

Beasts of Chaos are unfortunately all evil, unless BoneyM changes things, they were created by the chaos gods to be that way and cannot change. If it was not for them being driven to destroy any and all civilisation I would say they deserve pity rather then hate.

Edit: TLDR It is important not to "drink the coolaid" and avoid taking in-universe sources, propoganda and biases as the literal truth.
 
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To be fair Greenskins are just intrinsically violent and socially combatative rather then evil in the same way as the chaos gods. Yes the "good" races don't think so in universe but, as the audiance, we can make that distinction since we can see both sides of the story.
No, they are evil, just not with a capital E. They will slaughter innocents just because they want a fight. They torture. They eat people alive. That's evil. They aren't in it for the Evulz like chaos, true. But they still do horrendous acts, and these acts are evil, and consenting to do them makes the greenskins evil.
 
So I vote we all chill on the question of how much PTSD Mathilde does or does not have. If you want to brainstorm cool traits so that the QM has plenty of ideas on tap, brainstorm away. But what's the point of this argument? Even if you convince the other person, you might still be wrong.
If no one knows the correct answer, then no one can prove me wrong
and if no one can prove me wrong then that basically means I'm correct
awesome
 
Hmm. I dislike the idea of Wolf being kitted like that - a set of pistols for self defense if he is attacked, but a sniper rifle lends itself to looking for danger/targets.
He's a wolf. He's already armed with fangs and claws.
If you're getting him anything, apply a runed collar/magic item that improves his toughness and survivability, or applies some extra buff.
Or improves his deflection bonus.

Firearms are both out of theme
Especially in a setting where we're still at roughly Brown Bess levels of musket technology.
I wouldn't want to spend the favour on it, not considering out current setup of pistols, branhulme, and daggers/teleport; but a dwarven sniper rifle with rune of the unknown for storage and specialty bullets enchanted with one-off "pit of shades" or high level anti-demon/undead Hysh magics, sounds like a (favour expensive) way of kitting out a sneaky assassin type. The five or six bullets are stored in a gromil case for "reasons" (in reality, it's just for the cool factor.)
Not a bad idea.
A specialty rifle with a set of Pit of Shades rounds would make a nice Go To Hell contingency plan for when we end up inevitably facing someone's Greater Demon or a Rogue Idol of Mork/Gork.

I give even odds that Birdmucha is still alive.
We did not roll THAT high, he's probably very tough, and he's on the shortlist of orks potentially shielded by a pump wagon.
I'll take that bet.

I would be. Mathilde seemed to be past any trauma with breeders by the time she was playfully handing sapphires to Belegar, and flagging every orc as hostile didn't read to me as emotionally taxing, merely mentally. Less "consigned half a million souls to oblivion, woe is me", more "i had to press OK button non-stop for hours, I'm bored and exhausted".
She's a Grey and veteran soldier.
Her ability to compartmentalize during combat does not actually say anything about how it affects her afterwards.
Look at all the veterans with PTSD, and note that it didn't suddenly pop up during combat.

Whether it's a thing after this battle is something we have reason to be concerned about, but no hard data.
I'd be extremely salty if that occurred. We did everything right. Getting punished for success isn't how that's supposed to go.
It's not punishment. It's Consequences.
Dropping a nuclear weapon on a Soviet tank column can save your battalion from obliteration and win you the battle, while exposing the lot of you to radioactive fallout and triggering a nuclear exchange between the rest of the army and the Soviets.

I don't see what that has to do with this campaign. No body Mathilde cares about died here.
Not actually true.
Mathilde cares about the dwarves and the Karak Ankor, and some of them definitely did die here at her command.
She hasn't checked in on her journeymanlings either.

In addition, the entire Empire is desensitized to violence vs foes of humanity via very effective othering. Othering is effective in the real world, where at worst, the opponent has a different ideology. When the opponent is literally from a different species, and is actually evil, and the god you follow is demonstrably real, Othering is no longer just a psychological trick but just a true statement. The whole Empire is taught from childhood to hate the Greenskins, Undead, and the Beastmen, just like we are taught not to take candy from strangers. If one learns what Chaos is, you are taught to hate it. And all of these are good things, because these things are evil.
This is not true.

For one thing, the Orks are not Evil. They're amoral. There's something of a difference.
Even their brother gods are not evil, just amoral.Like a hurricane.
They will do more damage to you sometimes than someone acting with actual malice, but that doesn't make them Evil.

Chaos OTOH is Evil. Both the Four, and the Horned Rat. And yet many of their servants are not. Skaven society is evil. Individual skaven are victims.
This is a more or less consistent theme that's been cropping up. Matty saw the possibility of herself ending up in Alkhared's coven due to an accident of birth, and Kazador felt pity for Skaven brood mothers.

The whole path of character development we've been exploring has had a thematic thrust of empathy and understanding of enemy societies and motivations. It's where Maria's success comes from IC, but it can't but leave a mark on her.
Blithely assuming that she can deal that much death and shrug it off with no consequences seems like a risky bet.

I mean, if someone told you a dwarf King would have qualms at killing skaven, would you believe it?
It's part of the quality of BoneyM's work that everyone, even the antagonists, come across as people with their own understandable motivations, and not just cackling villains.

Not that there aren't cackling villains, mind.
 
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No, they are evil, just not with a capital E. They will slaughter innocents just because they want a fight. They torture. They eat people alive. That's evil. They aren't in it for the Evulz like chaos, true. But they still do horrendous acts, and these acts are evil, and consenting to do them makes the greenskins evil.

I think the point is that those traits also exist in the order aligned races. Minus the eating. I think.

But building off of what @Lupercal said, these thing that make the enemies evil are just exaggerations and caricatures of stuff elves and humans and dwarves do anyways. I don't think they are well used in a story sense where they are acceptable targets for violence sans guilt, which is what a lot of Inherently Evil! PoV seems motivated by, in universe or out. I think they are well-used when they demonstrate as a whole why the traits they exaggerate are bad and cause evil. Anger and short tempers, extinction of empathy, loss of reason to base instinct. (Greenskins, sophont undead, beastmen.)

But that perspective means that each individual member can choose differently, and has the responsibility to. The in-universe fact they don't is what makes war upon them ok, but I really don't think it is a good idea to take the dehumanizing shortcut.
 
Honestly. I know it is not a super popular position but I am kind of hoping for a negative trait, or at least a mixed one. I think having a few negative traits is fun. They help flesh Mathilde out a lot I feel and give her a true weakness. And not in a her diplomacy is only average sort of way but a true weakness she has to work around or overcome. And I personally find that engaging.
 
He's a wolf. He's already armed with fangs and claws.
If you're getting him anything, apply a runed collar/magic item that improves his toughness and survivability, or applies some extra buff.
Or improves his deflection bonus.

Firearms are both out of theme
Especially in a setting where we're still at roughly Brown Bess levels of musket technology.

See, for me it's not a question of theme, it's the practical utility of Wolf being able to attack a group of enimies at range of they are all coming towards him at once, but for whatever reason he can not flea <- Blatent lies

I want Wolf to have high fidelity telekenesis so he, if he likes that sort of thing, contribute to papers and easily get books off high shelves.

Thinking further on that, I think it would be really cool if he could just telekentically whip out two to four of the pistols from his holsters and open fire at need.

Wolf. Who can telekinetically wield guns. Awesome.

(Also, my take is that Dwarves are way advanced of what I view as muskets - for some reason I picture them having revolvers with the powder in the bullets being used. I dunno much about guns tbh.

Ward save items are cool though. Much want.)
 
Sacrifice to who though?
Because I don't see deaths inflicted by a weapon imbued with Dawi hellfire being a viable sacrifice to a god of a Dawi racial enemy.
More like, mass deaths on the scale of tens of thousands, or the potential of it is a big enough disturbance in the Aethyr for divine interventions, in the same manner as sacrifices.

Its undirected, but a hundred thousand greenskin souls just simultaneously got severed from their body and nudged upwards into the Aethyr.

The surface-tension equivalent of the dimensional interface has got to be rippling. If it was DIRECTED...well something pretty big could pass through.

Granted, this is more a caution than a fear, Gazul is on duty, Ranald is here with the popcorn, and they essentially have 'dibs' due to the construction and the operation of the mechanism.
After the first surprise use, its probably best used liberally as a deterrent factor
This really isn't anything that's WMD-scale, though. People underestimate the ability of conventional weapons to cast Mass Death over an area against unprotected targets. We have infantry in the open, and the Caldera is only what, 2km? 4km? There are 500k greenskins, packed into half or less of that. Shoulder-to-shoulder, dense ranks.

In these conditions a decent WW1 artillery concentration would have achieved the same result nearly as quickly. A machine-gun battalion, though it would have taken significantly longer than the artillery. A handful of B-52s with iron bombs in maybe thirty seconds. A couple of batteries of modern rocket artillery with submunitions could have done it in the exact same amount of time.

There's a reason why the first rule of combat since roughly the Boer War and WW1 is "spread out".
The rule I'd note, is due to the ability to concentrate firepower. Prior to industrialized firearms, the first rule of combat was to close ranks, because there wasn't enough rate of fire, or ability to 'splash' damage through close ranks effectively.
We've burned hundreds if not thousands before, the ghouls.
I believe we know that Gazul has to... approve of the use of the Eye in some manner. It'd be entirely Dwarfy to check each and every individual death you're going to cause for accuracy... but that sort of precision really doesn't seem like the nature of Ulgu.
I like to think of it as the Gazul-Eye-View(drawn from Prachett).

Gazul attends to every dwarf's death personally, and gives them all the care they deserve. An instant can hold an infinity of moments.
That he's being called upon to reap orcs doesn't change proper operating procedure.

Not one wrongful death in a vulture or rabbit.
Every single one judged with as much ability as is at hand.
an observation, eight peaks would likely make a solid staging ground for a campaign against black Craig. We might want to consider spending an action scouting them to see if it would be viable for reconquest. Staging the conquest of black craig out of eight peaks, especially if we conspicuously help, would be another big pile of political clout for belgar.
Belegar would probably rather fill up Eight Peaks first. He does want Black Crag(whatcha got against Craig? :p ) scouted for safety reasons, but he has neither the manpower nor inclination to hold it.

If another dwarf comes to him with a request to reclaim Black Crag? Well, he knows from the other side of the experience. He'd provide wealth, equipment, supplies and what information he has, but he won't be sending his Throng(Kazador might though)
As an aside... I wonder what the dragon thinks of all this? It's already been woken up by a horrible chemical mess, then by Belegar claiming Karak Eight Peaks as his own, and now we've just destroyed half a million greenskins in a single burst of divine hellfire. The Karak's never usually this noisy...
"Whats a dragon got to do to get some damned sleep around here?"
Is Mathilde really feeling bad about killing the orcs or is it just thread perception? Because well, I'm just not seeing it, they were combatants and it was way less personal than actually fighting with the sword.
Mathilde wasn't actually shaken up by broodmother killings, though. She regarded it as a mercy kill.

If I remember correctly, she took the death of the fanatic handlers harder.
Again, is there any evidence at all for this? I regard most of her characterization in the first few chapters as arguing strongly against it.

...

As far as the moral exhaustion from killing goes, yes, I see textual evidence in both the broodmother and waaaagh-burn scenes, but ymmv. I do think it is party of being a good person that killing bothers you, because it makes you second-guess and reconfirm that every death is needed, either for defense of self or others. Stop feeling bad-> stop second-guessing-> start doing less justified killing-> tyrant is there slippery slope I have in mind.

I think everything Mathilde had done was needed and the right choice, but I'd be bothered if she wasn't bothered, and trust her with power a lot less.
Things we've seen suggests that Mathilde has zero compunctions with killing enemy warriors, in whatever quantity.

She has a few qualms about mercy killings, like the Breeders, where she does stress over whether it is even possible, nevermind practical to save them.

She has some issues with killing enemy non-combatants(leadership are definitionally combatants of course), even if they are trying to kill her, or if they're under coercion.
This probably derives a little from her faith in the Protector.

In this case, I don't think she has ANY issues with killing mass numbers of orcs, beyond mental fatigue:
-They are all warriors.
-They are all willing.
-They are attacking a people she protects and has responsibility for.
-They had gone out of their way, a whole day's march to do so, and as such, have demonstrated their desire to kill Eight Peaks if they could.
 
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