Voted best in category in the Users' Choice awards.
Grombindal might not have to do much here, which would be funny.

Would've been one hell of a morale boost for him to reveal himself before the battle, take a gander around, and shrug his shoulders before saying "you got this". I do definitely need to see his dramatic entrance, whenever it does happen. One more face to frown at Thorgrim with us, the one Dwarf who kinda outranks him.
 
Just as a note, I made that post you quoted and then thirty seconds later thought better of it and deleted it, because I agree that continuing this discussion is not useful or productive. Apparently I did not yeet it into the aether anything like fast enough.
Yeah, just noticed. Deleted my response as well. Left up the post, just because.
 
Mathilde has always been a little weird in how her style of action fits into the dwarf combat paradigm. She sneaks around like a ranger, commands like a thane, dispels like a runepriest, and throws herself into melee like a warrior. There are plenty of dwarfs who wear a couple of those hats, as any hero will pick up more than one as they grow. Assassinating people doesn't mesh well with them because they know it's useful but they don't know how to handle it culturally.

But now? Now she sits at the back of the battle with a magical superweapon divinely blessed by the dwarf gods she personally crafted and wields, killing the enemy in massive numbers... like a runelord with an Anvil of Doom. They certainly know how to culturally handle that.
 
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Finally, the first piece of information goes onto the board: WAAAGH AT WESTERN GATE. You fidget with the lenses to try to adjust your view of said gates, which remains unchanged. WARBOSS GIVING SPEECH TO WESTERN GATE. You snort. Reasonable assumption, you suppose, that the Western Gate would be manned and defended.
Heh. So rude of us, to not even have anyone present for his big speech. I mean, it's a once-in-a-lifetime thing!
You turn your eye to the largest of the Wagons, and your immediate impression is that Warboss Birdmuncha the Really Zoggin' Big matches his name twice over. Despite sitting down he still towers over the Orcs running alongside his Wagon, and attached to leather straps running along his chest, back and arms is the plumage of what must have been an enormous bird, adding more bulk to his already enormous frame. His face is covered by a blank metal mask, and he glowers through the eyeholes at the horde running alongside his Wagon, occasionally gesturing and presumably shouting commands. Weapon racks stand to either side of the stone throne standing atop the Wagon, and in front of him is a Bolt Thrower of Dwarven make, albeit heavily defaced with Orcish glyphs and with the original bowstring replaced with a much thicker and cruder one.
Bolt Thrower? That's a grudging. And yeah, he is pretty Zogging big. Too bad for him Gazul cares not about size.
The Orcs quickly discovered that the Citadel was occupied as the first Orcs to get within range were utterly peppered with arrows and bolts. Overkill, and definitely a missed opportunity compared to holding fire until more had entered range, but the lesson to be hammered home here is that the eastern portion of the Caldera means death, to encourage them to stick to the western portion, where they are vulnerable to the Eye of Gazul. A few hundred Orc archers try their luck and are quickly scythed down, and an armoured Pump Wagon trying to cautiously approach the Citadel is obliterated by three simultaneous cannonballs.
Orcs get within range, and serve as examples. The rest: "Ooh, that's way too much shooty. Ey, Boss! We need a Plan!"
Dwarfs are thinking "Keep them out of the safe zone. The Eye doesn't need ammo, after all."
As the debate amongst the greenskins is temporarily shelved for Birdmuncha to wrestle an underling into obedience, the 2 and 5 flags are taken down and replaced with 3 and 0. Not even a third. You cross your fingers and mutter a prayer to Ranald. Finally, an accord is reached, and the Bosses begin shouting orders in every direction. The Wagons disgorge Snotlings by the hundreds and each Orc evicts their hitchhikers, and tens of thousands of tiny hands set to work digging through the soil of the Caldera. Surely they don't think they could get through the stone and into the Under-Caldera? But with one eye on the Citadel for any order from King Belegar to fire early, you watch them as tunnels begin to take form and worm their haphazard way towards the Citadel, marked by frequently resurfacing Snotlings trying to regain their bearings. Sappers, then.
Only one brawl in the planning session? Birdmuncha has some disciplined subordinates. And the sapper-tunnel plan is not the worst... except that the Eye makes it close to that.
4 and 5. A Big Boss clambers down from his Wagon to try to split up a Snotling brawl from two tunnels colliding.
Heh. Snotlings. What can you do? (Well, squish a few, until the rest start listening again...)
5 and 6? They must only have one flag for 5.
Somebody is getting chewed out for that, I bet. Also, over half the waagh is inside the Gates...
6 and 0. The ditch that marks the furthest volley fire range for the Fieldwardens and Quarrelers.
Within bow range. I suppose hundreds of thousands of snotlings can dig pretty fast.
6 and 5. Some of the Orcs are disappearing into the tunnels now. Are they Overseers? Are they just bored? Or are they beginning to mass for an attack when the saps break the surface? You look to the slate once more. A runner is talking to the Dwarf in charge of it, and that Dwarf scratches his beard, looking at the message still on there. He writes STILL, and draws an arrow to indicate its place between PLAN and UNCHANGED.
Providing oversight to make sure the snotlings are digging a tunnel tall enough for orcs to fit through? Also, I wonder how they are keeping the roof from collapsing without bracing. Probably a "don't think too hard about it and it will work" aspect of the Waaagh.
And I imagine there are a bunch of nervous dwarves there, watching the green tide flow in.
7 and 0. You'd have expected the flow of Orcs to slow as the last stragglers filtered in, but if anything they seem to be coming faster, and you can see fights breaking out and Orcs trampling each other underfoot as they try to squeeze through the bottleneck of the Gates.

7 and 5. A gyrocopter lands by the Citadel, its rotors not even powering down as the pilot clambers out, screams his message at a runner, and then climbs back aboard and flies back to the battle. Your eyes become fixed to the slate. WOLF GOBLINS MAULING WAAAGH. STRAGGLERS PANICKING.
Thank you wolves! And, I suppose, the goblins too. Mathilde does seem to specialize in making the most of "Let's you and him fight" situations.
8 and 0. Another gyrocopter touches down at the Citadel. A runner disappears into the Citadel. A minute later, another emerges, and speaks to the Dwarf on slate duty.

FIRE AT WILL.
80% of enemy forces in the Caldera. Most of them probably in the line of fire.
Poor Will. Always the designated target. Also, I imagine that as an orc, he got bullied a lot. :V

Edit: Gah, wrong button. Continuing commentary...
You take a deep breath, and the merest thought from you causes the tower to react, and Ulgu begins to seep into the room from the Room of Dawn and Dusk below. The console remains untouched as you reach out with your magic to interface with the various enchantments that have been woven into this tower, and they in turn reach out to you. You feel an entirely new sense blossom, and can feel the sun directly above you, and a thought from you has the Tower poised to change that immutable fact, or at least trick this general area into thinking you have. An itch at the back of your head indicates the Blue Tower and the Red Tower prepared to come to life, but you dismiss them and they return to their slumber. And just on the edge of your perception, you can feel a minute sliver of the attention of an immovable object turn to you. For a moment you have the sense of a sliver of light at the bottom of unfathomable darkness, and then it passes.
That's a fun experience. New sensory modes based on linking to enchanted items... Interesting. And, of course, poking Gazul... never going to be other than unnerving.
All noise vanishes. The sun jerks in the sky. The Caldera is plunged into shadow. And for a single exhilarating, terrifying moment, you feel power you can't begin to comprehend flow through you.
And, activation. "Many things happen, all at once."
Burning Shadows is selective in what it burns, and the criteria used can be incredibly vague or incredibly specific. The dominant theory is that the spell draws information from the caster's mind to differentiate targets from non-targets. Either something else is going on here or there's a significant flaw in that theory. Because for an instant that stretches into what feels like hours, you glimpse one greenskin after another for a fraction of a second each and mentally confirm that, yes, it is an enemy of the Dawi. Apart from some being Orcs and some Snotlings, the only variation is the scarce handful of vultures mixed among them, following hopefully in the Waaagh's wake and likely destined to be very disappointed.
Mathilde probably could write a paper on this experience, even if it only has a destined audience of 4-5 people. (Plus any other Grey Wizards sent to man the Eye, if such ever happens.)
In the instant before a half a million deaths, the Karak suddenly seems very, very small, and you can feel the attention of immense powers upon it. One is as familiar to you as your own soul, and you can feel His amusement and anticipation. Another has just thrummed through your soul, and His attention is already moving on. A third eyes the Karak dubiously, and nudges His brother to go deal with it, who nudges back, no, you go deal with it, and the two fall to bickering.

(one, encompassed within a single body but no less powerful for it, moves through halls of stone long remembered, a pat on a shoulder here, a gruff word of encouragement there)
(one, brooding and angry and indecisive, has a fraction of His attention here, but in the same way that a fraction of your attention might linger on the throb of an old scar)
And, the curtain is drawn back, and the gods are watching. Ranald definitely has popcorn and a mug of ale, Gazul is all business, Mork and Gork don't really want to be the first to poke at Karag Nar again. Not after what happened last time.
Grombrindal is doing White Dwarf things... and him being a deity yet all compressed into one body - I am not sure what the implications of that are, but there have to be some.
Still not sure who the last one is. Might possibly be Sigmar, might be Horned Rat.
But despite all that attention, the only one acting is you. So you act. The world goes dark. The membrane between what you consider reality and the realm of souls and gods ripples as five hundred thousand links between the two are severed at once.

And then you are only Mathilde again, and wince as the room takes on the feel of being slightly too sharp and bright, all the Ulgu that filled it drained away in an instant.
And the moment ends, with what probably has to be a pretty big ripple in the Aether. A sudden transition for the orcs, and for Mathilde, as she is suddenly is a much-less-foggy (mystically speaking) environment.
You want very much to crawl into bed, hug Wolf to you and refuse to come out for at least a day or two. But you have a duty. Three blue Marsh Lights rise into the air, and Karag Lhune disgorges a gyrocarriage. You give Wolf a pat, inform him that he's now in command, and climb down the stairs to meet your transport on the balcony.
Wolf is a Good Boy. But Mathilde has promises to keep, and miles to go, before she gets to nap with him.
 
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If K8P expedition is considered an offensive war, firing the Eye would be against hypothetical conventions of using divine WMD.

This really isn't anything that's WMD-scale, though. People underestimate the ability of conventional weapons to cast Mass Death over an area against unprotected targets. We have infantry in the open, and the Caldera is only what, 2km? 4km? There are 500k greenskins, packed into half or less of that. Shoulder-to-shoulder, dense ranks.

In these conditions a decent WW1 artillery concentration would have achieved the same result nearly as quickly. A machine-gun battalion, though it would have taken significantly longer than the artillery. A handful of B-52s with iron bombs in maybe thirty seconds. A couple of batteries of modern rocket artillery with submunitions could have done it in the exact same amount of time.

There's a reason why the first rule of combat since roughly the Boer War and WW1 is "spread out".
 
Somebody is getting chewed out for that, I bet. Also, over half the waagh is inside the Gates...
Also another reason to why I said a while back that we need a better semaphore. Light signals would be easier (and night friendly) for detailed communication. I'm sure that the Dawi are clever enough to come up with Morse if they have to.
 
This really isn't anything that's WMD-scale, though. People underestimate the ability of conventional weapons to cast Mass Death over an area against unprotected targets. We have infantry in the open, and the Caldera is only what, 2km? 4km? There are 500k greenskins, packed into half or less of that. Shoulder-to-shoulder, dense ranks.

In these conditions a decent WW1 artillery concentration would have achieved the same result nearly as quickly. A machine-gun battalion, though it would have taken significantly longer than the artillery. A handful of B-52s with iron bombs in maybe thirty seconds. A couple of batteries of modern rocket artillery with submunitions could have done it in the exact same amount of time.

There's a reason why the first rule of combat since roughly the Boer War and WW1 is "spread out".
My best estimate of the Caldera's size, based on various Words of Boney and the maps, is approximately a semicircle of radius 2km (we know the Citadel is 2km from the West Gate and that it is at approximately the midpoint of the cliff that creates the eastern border of the Caldera, and the maps have it as roughly circular, so I'm assuming that it is as far from the north and south borders as it is from the west). This approximates to six and a quarter square kilometers; five hundred thousand greenskins is a lot, but if you gave every one of them two square meters of personal space (which is silly, because a lot of them are snotlings, which are like six inches tall), that would still be only one square kilometer. Assuming they had the entire western half to work with, they could have spread over about three square kilometers. So I do think the Eye of Gazul managed significantly better than even modern artillery or aerial bombing would; the enemy was not packed especially densely.
 
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Recursion
It comes to mind that Qrech carves miniatures.

Want to bet on whether or not we can sucker him into writing the rules for a miniatures wargame, and learn a whole lot about Skaven military thought in the process?
Qrech considers his status carefully, slowly running a claw along the sturdy stone furnishings in his den.

"Trapped," he mutters. He gives a suspicious-I-know-what-you're-up-to-but-avoid-conflict stare at his captor. "Could... no. That would violate the established understanding-treaty. That dragon is the main threat! Leads to a bad end for all sides. Unless..."

A beat passes in silence.

"A ruse? Eshinzhufi..."

"You may choose to take no action," the battle mage intones gravely. As she speaks, her shadow writhes in the dim light, intimating the horrible consequences that await his choice. "But that will likely result in your destruction."

"No good options!" He snaps back. "I need too many things to wound the elf-exile, or too many actions to distract him. Can't flee, high chance of failure by dragon. Impossible to win if not done first, so it has to be kill-betrayed first, all against. Too strong, otherwise lose by default! Stupid-useless manling army betray-killed Von Hol at the wrong time! Smart-clever priest saw the problem, but useless manling god is useless. Would be nice if it happened later, easy promotion, but it was too early! Dwarves are easy to predict, take advantage of, but not enough alone, even with cannon!"

He looks at the table, strewn with wooden carvings and tokens scattered across a map. An elf-thing perched atop a dragon-thing glares menacingly down at a swarm of bone tokens, while to the side dwarf-thing figures and the ogre they are using as a stand-in for artillery pieces form a bulwark against which the scattered man-thing units can flee, pushed as they are by more bone tokens. Castle Drokenhaf looms in the distance, standing beside more robe clad carvings and, of course, more stacks of bone tokens.

"Insufficient resources from the available forces. Zhufokri blew themselves up. As bad as Skryre! Dwarves against dead-things, elf-dragon against dead-things. Manling leader is dead, army is fodder. I can take command, but useless is useless. Dead-things can reuse resources, still have old Sylvonian fortifications...

"Fine. New plan. I order the manling fodder to attack dwarf positions. Feign Objective - seize-steal cannon. Use magic for extra convincing, should make plenty of bodies. Next step is contacting dead-things for alliance, offer manling-dwarf conflict as token-proof of cooperation, plan against elf-thing. Either way dead-thing army absorbs them and grows, enough to distract dragon. If yes, work with dead-thing leaders against elf. Let them wear each other down, then step in, kill while exhausted. Goal leaves me in command of dead-thing army, cannons, and half of Sylvonia. If no, dragon is still distracted, can still flee."

Mathilde considers the former Moulder chieftain's plan.

"Very well. First up, roll for deception." She grins and passes the rat-man his dice.
 
Commander Wolf, you have the bridge

Amusingly enough I tell my dog something like this when I have to leave her alone.

So I do think the Eye of Gazul managed significantly better than even modern artillery or aerial bombing would; the enemy was not packed especially densely.

As I said, people underestimate it. The B-52 example would have a single plane leave a trail about a hundred meters wide and four kilometers long in which nothing survived, with a lethality against an Ork-sized target that's about twice as wide. 500 meters square is about the area you can kill anyone standing upright in with a single MLRS.
 
Mathilde considers the former Moulder chieftain's plan.

"Very well. First up, roll for deception." She grins and passes the rat-man his dice.
That's... rather clever, letting him face off against what she has before. I'd love to see his reaction to her recreation of the Siege of Drakenhof. It'd be worth it just to see the dissonance if he'd accept her way as more effective to achieve the objective, but he'd likely throw it aside as unlikely as clearly no one of sane mind would ignore all those opportunities to betray someone else.
 
That's... rather clever, letting him face off against what she has before. I'd love to see his reaction to her recreation of the Siege of Drakenhof. It'd be worth it just to see the dissonance if he'd accept her way as more effective to achieve the objective, but he'd likely throw it aside as unlikely as clearly no one of sane mind would ignore all those opportunities to betray someone else.
Less ignoring the opportunities and more allowing others the opportunity to betray you.
 
Burning Shadows is selective in what it burns, and the criteria used can be incredibly vague or incredibly specific. The dominant theory is that the spell draws information from the caster's mind to differentiate targets from non-targets. Either something else is going on here or there's a significant flaw in that theory. Because for an instant that stretches into what feels like hours, you glimpse one greenskin after another for a fraction of a second each and mentally confirm that, yes, it is an enemy of the Dawi.
I assume this 'something else' is Gazul's influence on the Eye. Part of ensuring, or confirming, his Hellfire only burns enemies of the Dawi.

It has to very draining on the psyche, for a mortal like Mathilde to make individual judgements on half a million individuals. As we also saw in the update, Mathildes actions touched the scope of the divine, drawing the attention of several gods.

Mathildes' Avatar trait might well have been the very thing that exposed her psyche to this explicit awareness of the difference in firing the Eye to the regular spell- but also perhaps made her (linked with Gazul?) explicitly and individually condemn half a million to death.
And then you are only Mathilde again
Our brush with divinity, done. To my mind it gives weight to the interpretation that we were operating beyond the usual scale of mortal... judgement, action, scope, consequence...

We'd probably do well to get Mathilde some recovery and TLC when we get a chance. No overwork next turn, at least?
Divine-scale acts of judgement have got to be very wearing on the soul, when even mortal magistrate duties can be so.
 
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We'd probably do well to get Mathilde some recovery and TLC when we get a chance. No overwork next turn, at least?
For one of our flex actions, I'd want to have a "Ranald celebration" type thing, basically throw a party, if the timing so long after the attack is still appropriate.

I don't know if this is valid, but I wonder if we can 'sacrfice' our overwork slot on a recruapative action? It is at odds thematically, but mechanically it makes sense imo. There is a cost of one AP involved, at least.
 
I assume this 'something else' is Gazul's influence on the Eye. Part of ensuring, or confirming, his Hellfire only burns enemies of the Dawi.
I'm not so sure. It seems entirely possible that this is always how burning shadows works "under the hood" - it's just normally there are few enough targets that the process is done before they know it's begun.
 
A few jokes about the quest:

Quex: "Hello i am Quex ! I kill peoples with mountains"
Mathilde Weber: "Hello, i am Mathilde Weber, i, too kill peoples with mountains"

The We: "Web'er ? I hardly know her !"

A song describing Mathilde Weber:
 
I'm not so sure. It seems entirely possible that this is always how burning shadows works "under the hood" - it's just normally there are few enough targets that the process is done before they know it's begun.
We've burned hundreds if not thousands before, the ghouls.
I believe we know that Gazul has to... approve of the use of the Eye in some manner. It'd be entirely Dwarfy to check each and every individual death you're going to cause for accuracy... but that sort of precision really doesn't seem like the nature of Ulgu.
 
We've got an entire three-four months or so of this turn left; we still haven't done the EIC thing, the Shrine, the Vitae experimentation, Penthouse construction, writing our paper, or the lecture series yet (the lecture series in particular will be hilarious).

I strongly suspect that Mathilde will be fine by the time we start the next turn. The Shrine construction, in particular, seems like the sort of thing that will lift her spirits.
 
It probably was rough to go through, but nothing that couldn't be slept off. Now if the gods decided to get involved and the feedback of their conflict wounded Mathilde I'd agree, but this is something that is less severe than the Mork heist, and that was recovered from with no adverse affects.
 
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