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I just imagine some american cartoon dog going "hehehe" with a paw over a sly grin and pulling a lever. That drops a piano and anvils on the foes heads.


Home Alone Doggo: A Holiday movie.
 
I just imagine some american cartoon dog going "hehehe" with a paw over a sly grin and pulling a lever. That drops a piano and anvils on the foes heads.


Home Alone Doggo: A Holiday movie.
I can see that, the story will be about a Skaven trying to get into the tower only to be repeatedly foiled by that darn dog! With a running gag being a trapdoor that spits him out right in front of the Dragon who proceeds to freeze him solid.
 
I can just imagine a situation where Mathilde leaves a spare pistol with him and when an infiltrator finally does manage to get past the defenses they are just casually shot in the head by our doggo.
How it exactly worked is never revealed, and leaves everyone baffled. Mathilde has a really hard time keeping her knowing smug, because how?!?

Secretly, not even doggo knows, because the infiltrator somehow managed to shot themselves. He just pretended, since he's a Good Boy, and learned from Mathilde.
 
I can see that, the story will be about a Skaven trying to get into the tower only to be repeatedly foiled by that darn dog! With a running gag being a trapdoor that spits him out right in front of the Dragon who proceeds to freeze him solid.
Qrech: "Just be clever-smart and work for her instead. It hurts less-less."
 
I can just imagine a situation where Mathilde leaves a spare pistol with him and when an infiltrator finally does manage to get past the defenses they are just casually shot in the head by our doggo.
Magic/Runic item of high-fedility telekinesis allowing a person with no hands to not only write, but also aim and fire several guns?

Wolf should not have a collar.

He should have AN ENCHANTED GUN HARNESS!

(Or runic, whatever works best)
 
Give him a long rifle that people have been asking for and he can become Sniper Wolf!
Hmm. I dislike the idea of Wolf being kitted like that - a set of pistols for self defense if he is attacked, but a sniper rifle lends itself to looking for danger/targets.

Although outside of this game where the doggo in question is our good boi Wolf, that does indeed sound badass.
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I wouldn't want to spend the favour on it, not considering out current setup of pistols, branhulme, and daggers/teleport; but a dwarven sniper rifle with rune of the unknown for storage and specialty bullets enchanted with one-off "pit of shades" or high level anti-demon/undead Hysh magics, sounds like a (favour expensive) way of kitting out a sneaky assassin type. The five or six bullets are stored in a gromil case for "reasons" (in reality, it's just for the cool factor.)

Show up. Sneak in. Take the shot. Cast a fiendishly complex spell for immidiate exfiltration. Maybe a personal variant of invisibility that covers scent and prevents tracks and such.

For use on anything below the danger level of an Emperor Dragon. ;)
 
Hmm. I dislike the idea of Wolf being kitted like that - a set of pistols for self defense if he is attacked, but a sniper rifle lends itself to looking for danger/targets.

Although outside of this game where the doggo in question is our good boi Wolf, that does indeed sound badass.
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I wouldn't want to spend the favour on it, not considering out current setup of pistols, branhulme, and daggers/teleport; but a dwarven sniper rifle with rune of the unknown for storage and specialty bullets enchanted with one-off "pit of shades" or high level anti-demon/undead Hysh magics, sounds like a (favour expensive) way of kitting out a sneaky assassin type. The five or six bullets are stored in a gromil case for "reasons" (in reality, it's just for the cool factor.)

Show up. Sneak in. Take the shot. Cast a fiendishly complex spell for immidiate exfiltration. Maybe a personal variant of invisibility that covers scent and prevents tracks and such.

For use on anything below the danger level of an Emperor Dragon. ;)
Enchanted bullets would literally cost as much favour as you'd be earning though, unless you were taking out Malekith or something.
 
Long Term Project Proposal

You know, "enchanted ammunition" is one of those things that keeps coming up and then somebody explains the difficulties and then it goes away again... but clearly the idea is very attractive. It's just that no one has figured out how to do it in a way that's cost effective.

But Mathilde has a special talent for enchanting, doesn't she?

A long term project might be to develop a pistol or rifle that is also an enchanted item... and the enchantment upon it is to briefly enchant its own ammunition, creating enchanted bullets that last just long enough to impact their target and deliver some sort of magical effect (in addition to being able to affect things immune to normal weapons). I know this isn't something Mathilde or anyone else really knows how to do right now, but it seems like the sort of thing that could be a research project in figuring out how to accomplish.
 
Also, Rune of the Unknown is melee weapon only.
Fair enough, I just love hammerspace. And I'm happy with Mathilde's bases for a combat build as is, branhulme and daggers/teleport beats sniper because cannonball force + suppressing enchantment effect imo.

But yeah, these would be one-off bullets that cost four to eight college favour each for one use only battle magics delivered at range (the advantage being that they are carried by the bullet so you don't have to be close, and no chance of miscast).

But again, this is just a fun thought-expierment build for a sniper-uglu wizard. I'm happy with our current style.

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I remember (vaguely) it would cost favour to get a runelord to help with a staff and also Mathilde working on it too.

Staffs are unwieldy. I wonder if we can make use of a second rune of the unknown?

Edit:

Magic weapon is a simple spell @Briefvoice but has to be cast on bullets individually. If we could enchant a gun so that it would be able to cast magic weapon on the bullets in the chamber, that would be amazing! Ya know, for when there are no mages around and you want to shoot a ghost.

I'm guessing a Chamon wizard would be your best bet, and considering that there things take time to recharge, you'd either want to have a mundane 'main' gun, or else the ability to only have the enchantment apply to bullets when some sort of switch on the gun is moved to "on".

This is very different than my idle 'battle magics enchanted bullets' idea, which would be outrageously expensive, and much better!

I wonder if Anton would like a gun from his factory to be enchanted? I'm pretty sure Roswita would like to be able to have some magic weapon bullets at hand when she needs them :D

Edit: Better language to describe Briefvoice's idea might be "A gun enchanted to, when the user desires, cast the spell "Magic Weapon" on its own bullets when they are in the chamber"

So it can cast the spell a few times before it needs to undergo whatever recharges the enchantment?
 
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Long Term Project Proposal

You know, "enchanted ammunition" is one of those things that keeps coming up and then somebody explains the difficulties and then it goes away again... but clearly the idea is very attractive. It's just that no one has figured out how to do it in a way that's cost effective.

But Mathilde has a special talent for enchanting, doesn't she?

A long term project might be to develop a pistol or rifle that is also an enchanted item... and the enchantment upon it is to briefly enchant its own ammunition, creating enchanted bullets that last just long enough to impact their target and deliver some sort of magical effect (in addition to being able to affect things immune to normal weapons). I know this isn't something Mathilde or anyone else really knows how to do right now, but it seems like the sort of thing that could be a research project in figuring out how to accomplish.
The crystal sword that recreated itself after shattering might be the way to go here, idk. But if you get some other members of the thread to endorse this, I'll add it.

Staffs are unwieldy. I wonder if we can make use of a second rune of the unknown?
Runes don't work with enchantment, at least as far as we know. We might study this later, however.
 
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Long Term Project Proposal

You know, "enchanted ammunition" is one of those things that keeps coming up and then somebody explains the difficulties and then it goes away again... but clearly the idea is very attractive. It's just that no one has figured out how to do it in a way that's cost effective.

But Mathilde has a special talent for enchanting, doesn't she?

A long term project might be to develop a pistol or rifle that is also an enchanted item... and the enchantment upon it is to briefly enchant its own ammunition, creating enchanted bullets that last just long enough to impact their target and deliver some sort of magical effect (in addition to being able to affect things immune to normal weapons). I know this isn't something Mathilde or anyone else really knows how to do right now, but it seems like the sort of thing that could be a research project in figuring out how to accomplish.
The crystal sword that recreated itself after shattering might be the way to go here, idk. But if you get some other members of the thread to endorse this, I'll add it.


Runes don't work with enchantment, at least as far as we know. We might study this later, however.
I'm interested and I like the idea of using the self-restoring sword as a prototype for reuseable amunition, enchanted or not.
 
We've got an entire three-four months or so of this turn left; we still haven't done the EIC thing, the Shrine, the Vitae experimentation, Penthouse construction, writing our paper, or the lecture series yet (the lecture series in particular will be hilarious).

I strongly suspect that Mathilde will be fine by the time we start the next turn. The Shrine construction, in particular, seems like the sort of thing that will lift her spirits.
While I'm not opposed to using overwork next turn in particular (because we just cleared out the nearest big threat and I figure we'll probably get a bit of down-ish time), I dont think using overwork on cooldown because we research options we want to get through is a good idea: we'll *always* have a bunch of research options that we don't have enough time for, and overwork is worth saving for when we desperately need to get more done on a time critical project (e.g. karagril and al-kharid).
 
Long Term Project Proposal

You know, "enchanted ammunition" is one of those things that keeps coming up and then somebody explains the difficulties and then it goes away again... but clearly the idea is very attractive. It's just that no one has figured out how to do it in a way that's cost effective.

But Mathilde has a special talent for enchanting, doesn't she?

A long term project might be to develop a pistol or rifle that is also an enchanted item... and the enchantment upon it is to briefly enchant its own ammunition, creating enchanted bullets that last just long enough to impact their target and deliver some sort of magical effect (in addition to being able to affect things immune to normal weapons). I know this isn't something Mathilde or anyone else really knows how to do right now, but it seems like the sort of thing that could be a research project in figuring out how to accomplish.
As an alternative, we know that it is possible to transfer magical effects through other materials. Our doomtower works that way.

What if the enchantment stsyed on the gun, but was channeled along a very thin string of silk. Range would be limited, but a lot of weaponry in this era is.
 
An idle thought perhaps, but aren't there floating wizard towers?

Would it be feasible to build mobile shadow and sun towers that could be deployed as needed as a strategic weapon?

Probably not in the quest as the ability to raise above K8P and burn the badlands, borderlands, whatever we'd want clean of any armies of Greenskins, beastmen, gribblies, vampires and whatever else we don't like.
Even Chaos Dwarves...
Would be game breaking.

The Might of a Fully Armed and Operational Battle Tower...
With a Master in black robes imbued with Ulgu, sitting on a Throne of Obsidian...
Power. Unlimited Power!

Karak Eight Peaks, a Nuclear Burning Shadows super power?
 
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I'm interested and I like the idea of using the self-restoring sword as a prototype for reuseable ammunition, enchanted or not.
I wouldn't bother as much about reusable ammunition as ammunition that explodes into shards on hit. We'd up the damage we can do with a bullet significantly.
 
An idle thought perhaps, but aren't there floating wizard towers?

Would it be feasible to build mobile shadow and sun towers that could be deployed as needed as a strategic weapon?

Probably not in the quest as the ability to raise above K8P and burn the badlands, borderlands, whatever we'd want clean of any armies of Greenskins, beastmen, gribblies, vampires and whatever else we don't like.
Even Chaos Dwarves...

The Might of a Fully Armed and Operational Battle Tower...
A weapon to surpass metal gear?

Karak Eight Peaks, a Nuclear Burning Shadows super power?
Yes they exist, no we can't.
 
I give even odds that Birdmucha is still alive.

We did not roll THAT high, he's probably very tough, and he's on the shortlist of orks potentially shielded by a pump wagon.
 
While I'm not opposed to using overwork next turn in particular (because we just cleared out the nearest big threat and I figure we'll probably get a bit of down-ish time), I dont think using overwork on cooldown because we research options we want to get through is a good idea: we'll *always* have a bunch of research options that we don't have enough time for, and overwork is worth saving for when we desperately need to get more done on a time critical project (e.g. karagril and al-kharid).
Using an over work when we have no overwork slots filled just makes sense.

the extra overwork slots are for emergency.
 
Using an over work when we have no overwork slots filled just makes sense.

the extra overwork slots are for emergency.
I don't think that's true. My reading of the rules is that if we overwork within 3 turns of having used our "free" overwork, we get a -10 to all actions.
@Redshirt Army I recall you wrote/suggested the new overwork rules -- do you mind clarifying?
 
You know, "enchanted ammunition" is one of those things that keeps coming up and then somebody explains the difficulties and then it goes away again... but clearly the idea is very attractive. It's just that no one has figured out how to do it in a way that's cost effective.
It's not that I don't think it's an interesting idea, it's just that we already have way too many more important projects on our plate.
 
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