I just imagine some american cartoon dog going "hehehe" with a paw over a sly grin and pulling a lever. That drops a piano and anvils on the foes heads.
Home Alone Doggo: A Holiday movie.
Home Alone Doggo: A Holiday movie.
I can see that, the story will be about a Skaven trying to get into the tower only to be repeatedly foiled by that darn dog! With a running gag being a trapdoor that spits him out right in front of the Dragon who proceeds to freeze him solid.I just imagine some american cartoon dog going "hehehe" with a paw over a sly grin and pulling a lever. That drops a piano and anvils on the foes heads.
Home Alone Doggo: A Holiday movie.
How it exactly worked is never revealed, and leaves everyone baffled. Mathilde has a really hard time keeping her knowing smug, because how?!?I can just imagine a situation where Mathilde leaves a spare pistol with him and when an infiltrator finally does manage to get past the defenses they are just casually shot in the head by our doggo.
Qrech: "Just be clever-smart and work for her instead. It hurts less-less."I can see that, the story will be about a Skaven trying to get into the tower only to be repeatedly foiled by that darn dog! With a running gag being a trapdoor that spits him out right in front of the Dragon who proceeds to freeze him solid.
Magic/Runic item of high-fedility telekinesis allowing a person with no hands to not only write, but also aim and fire several guns?I can just imagine a situation where Mathilde leaves a spare pistol with him and when an infiltrator finally does manage to get past the defenses they are just casually shot in the head by our doggo.
Give him a long rifle that people have been asking for and he can become Sniper Wolf!Magic/Runic item of high-fedility telekinesis allowing a person with no hands to not only write, but also aim and fire several guns?
Wolf should not have a collar.
He should have AN ENCHANTED GUN HARNESS!
(Or runic, whatever works best)
Hmm. I dislike the idea of Wolf being kitted like that - a set of pistols for self defense if he is attacked, but a sniper rifle lends itself to looking for danger/targets.Give him a long rifle that people have been asking for and he can become Sniper Wolf!
Enchanted bullets would literally cost as much favour as you'd be earning though, unless you were taking out Malekith or something.Hmm. I dislike the idea of Wolf being kitted like that - a set of pistols for self defense if he is attacked, but a sniper rifle lends itself to looking for danger/targets.
Although outside of this game where the doggo in question is our good boi Wolf, that does indeed sound badass.
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I wouldn't want to spend the favour on it, not considering out current setup of pistols, branhulme, and daggers/teleport; but a dwarven sniper rifle with rune of the unknown for storage and specialty bullets enchanted with one-off "pit of shades" or high level anti-demon/undead Hysh magics, sounds like a (favour expensive) way of kitting out a sneaky assassin type. The five or six bullets are stored in a gromil case for "reasons" (in reality, it's just for the cool factor.)
Show up. Sneak in. Take the shot. Cast a fiendishly complex spell for immidiate exfiltration. Maybe a personal variant of invisibility that covers scent and prevents tracks and such.
For use on anything below the danger level of an Emperor Dragon.
After a certain point, their death is its own reward, really.Enchanted bullets would literally cost as much favour as you'd be earning though, unless you were taking out Malekith or something.
Fair enough, I just love hammerspace. And I'm happy with Mathilde's bases for a combat build as is, branhulme and daggers/teleport beats sniper because cannonball force + suppressing enchantment effect imo.
The crystal sword that recreated itself after shattering might be the way to go here, idk. But if you get some other members of the thread to endorse this, I'll add it.Long Term Project Proposal
You know, "enchanted ammunition" is one of those things that keeps coming up and then somebody explains the difficulties and then it goes away again... but clearly the idea is very attractive. It's just that no one has figured out how to do it in a way that's cost effective.
But Mathilde has a special talent for enchanting, doesn't she?
A long term project might be to develop a pistol or rifle that is also an enchanted item... and the enchantment upon it is to briefly enchant its own ammunition, creating enchanted bullets that last just long enough to impact their target and deliver some sort of magical effect (in addition to being able to affect things immune to normal weapons). I know this isn't something Mathilde or anyone else really knows how to do right now, but it seems like the sort of thing that could be a research project in figuring out how to accomplish.
Runes don't work with enchantment, at least as far as we know. We might study this later, however.Staffs are unwieldy. I wonder if we can make use of a second rune of the unknown?
Long Term Project Proposal
You know, "enchanted ammunition" is one of those things that keeps coming up and then somebody explains the difficulties and then it goes away again... but clearly the idea is very attractive. It's just that no one has figured out how to do it in a way that's cost effective.
But Mathilde has a special talent for enchanting, doesn't she?
A long term project might be to develop a pistol or rifle that is also an enchanted item... and the enchantment upon it is to briefly enchant its own ammunition, creating enchanted bullets that last just long enough to impact their target and deliver some sort of magical effect (in addition to being able to affect things immune to normal weapons). I know this isn't something Mathilde or anyone else really knows how to do right now, but it seems like the sort of thing that could be a research project in figuring out how to accomplish.
I'm interested and I like the idea of using the self-restoring sword as a prototype for reuseable amunition, enchanted or not.The crystal sword that recreated itself after shattering might be the way to go here, idk. But if you get some other members of the thread to endorse this, I'll add it.
Runes don't work with enchantment, at least as far as we know. We might study this later, however.
While I'm not opposed to using overwork next turn in particular (because we just cleared out the nearest big threat and I figure we'll probably get a bit of down-ish time), I dont think using overwork on cooldown because we research options we want to get through is a good idea: we'll *always* have a bunch of research options that we don't have enough time for, and overwork is worth saving for when we desperately need to get more done on a time critical project (e.g. karagril and al-kharid).We've got an entire three-four months or so of this turn left; we still haven't done the EIC thing, the Shrine, the Vitae experimentation, Penthouse construction, writing our paper, or the lecture series yet (the lecture series in particular will be hilarious).
I strongly suspect that Mathilde will be fine by the time we start the next turn. The Shrine construction, in particular, seems like the sort of thing that will lift her spirits.
As an alternative, we know that it is possible to transfer magical effects through other materials. Our doomtower works that way.Long Term Project Proposal
You know, "enchanted ammunition" is one of those things that keeps coming up and then somebody explains the difficulties and then it goes away again... but clearly the idea is very attractive. It's just that no one has figured out how to do it in a way that's cost effective.
But Mathilde has a special talent for enchanting, doesn't she?
A long term project might be to develop a pistol or rifle that is also an enchanted item... and the enchantment upon it is to briefly enchant its own ammunition, creating enchanted bullets that last just long enough to impact their target and deliver some sort of magical effect (in addition to being able to affect things immune to normal weapons). I know this isn't something Mathilde or anyone else really knows how to do right now, but it seems like the sort of thing that could be a research project in figuring out how to accomplish.
I wouldn't bother as much about reusable ammunition as ammunition that explodes into shards on hit. We'd up the damage we can do with a bullet significantly.I'm interested and I like the idea of using the self-restoring sword as a prototype for reuseable ammunition, enchanted or not.
Yes they exist, no we can't.An idle thought perhaps, but aren't there floating wizard towers?
Would it be feasible to build mobile shadow and sun towers that could be deployed as needed as a strategic weapon?
Probably not in the quest as the ability to raise above K8P and burn the badlands, borderlands, whatever we'd want clean of any armies of Greenskins, beastmen, gribblies, vampires and whatever else we don't like.
Even Chaos Dwarves...
The Might of a Fully Armed and Operational Battle Tower...
A weapon to surpass metal gear?
Karak Eight Peaks, aNuclearBurning Shadows super power?
Using an over work when we have no overwork slots filled just makes sense.While I'm not opposed to using overwork next turn in particular (because we just cleared out the nearest big threat and I figure we'll probably get a bit of down-ish time), I dont think using overwork on cooldown because we research options we want to get through is a good idea: we'll *always* have a bunch of research options that we don't have enough time for, and overwork is worth saving for when we desperately need to get more done on a time critical project (e.g. karagril and al-kharid).
I don't think that's true. My reading of the rules is that if we overwork within 3 turns of having used our "free" overwork, we get a -10 to all actions.Using an over work when we have no overwork slots filled just makes sense.
the extra overwork slots are for emergency.
It's not that I don't think it's an interesting idea, it's just that we already have way too many more important projects on our plate.You know, "enchanted ammunition" is one of those things that keeps coming up and then somebody explains the difficulties and then it goes away again... but clearly the idea is very attractive. It's just that no one has figured out how to do it in a way that's cost effective.
Possibly. So you make the Towers taller and deployable.IIRC, the flying magic would interfere with the shooting magic.