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Using an over work when we have no overwork slots filled just makes sense.

the extra overwork slots are for emergency.
But the extra overwork slots carry pretty harsh penalties. If it's an emergency do we want penalties to those actions? For me the first overwork slot is for crunch time. I don't think we will have crunch time next turn. We will have to make a lot of choices but I don't think all of those choices have to happen right now.
 
But the extra overwork slots carry pretty harsh penalties. If it's an emergency do we want penalties to those actions? For me the first overwork slot is for crunch time. I don't think we will have crunch time next turn. We will have to make a lot of choices but I don't think all of those choices have to happen right now.

We do have a dragon to diplomance that is pretty urgent given the level of peril it presents and the tenuousness of current arrangements. We need all the bonuses we can get on that. Depending on what the options are I would be inclined to overwork.
 
Really, the best thing we could do for research backlog is to do joint-study with the duckling actions.

that's the easiest way to get through the smaller stuff at least.

but people keep voting to take all the interesting things for ourselves.
 
It's not that I don't think it's an interesting idea, it's just that we already have way too many more important projects on our plate.
This. That said, I do want to spend more time learning about enchantment sooner or later. We are in a position to possibly revolutionize enchantment via collaboration with Dwarves and use of Vitae.
We do have a dragon to diplomance that is pretty urgent given the level of peril it presents and the tenuousness of current arrangements. We need all the bonuses we can get on that. Depending on what the options are I would be inclined to overwork.
Honestly, we may want to simply hire an expert diplomat for that. Mathilde is merely average at talking to people.
 
We do have a dragon to diplomance that is pretty urgent given the level of peril it presents and the tenuousness of current arrangements. We need all the bonuses we can get on that. Depending on what the options are I would be inclined to overwork.
But overwork doesn't give bonuses. We can likely help with that but I doubt that there will be four other things that must happen the next turn.
 
I don't think that's true. My reading of the rules is that if we overwork within 3 turns of having used our "free" overwork, we get a -10 to all actions.
@Redshirt Army I recall you wrote/suggested the new overwork rules -- do you mind clarifying?

Technically, next full turn the overwork is off cooldown, so we could overwork without penalty. (Other than using up the "grace" overwork slot and having to eat penalties for future overwork when a crisis comes up.)

Overwork penalties in general never apply to the turn the overwork itself actually occurs in - even the second and third overwork slots apply their penalties during their cooldowns, but not on the actual "crisis turn".

Depending on how emotionally tired Boney decides Mathilde is from recent events 3 in-character months from now, he may decide to apply additional downsides beyond the base overwork system. (I could see a "relax" option become available which intrinsically cannot be taken if we choose to overwork, for example.)
 
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But overwork doesn't give bonuses. We can likely help with that but I doubt that there will be four other things that must happen the next turn.

Extra actions give bonuses, in the broad narrative sense. We are going to have at least one action locked with Querch, we probably don't want ducklings or underlings near this and the EIC is unlikely to help. that leaves 3 non-overwork actions for the dragon, respectable but I could see us wanting to push to four again depending on the actions.
 
So a question about Branulhune: Does the Master Rune of Kragg the Grim take into account the Rune of Superior Skill dispelling magical defenses when adjusting the force it needs to cut something?
 
Honestly, we may want to simply hire an expert diplomat for that. Mathilde is merely average at talking to people.
12 is average for Stirland, we are below average. the Prince is legitimately better by a large margin at his job than us.

this is not the case of edna where we have to remind ourselves that we need to let her learn.

we will get in the way of any dip actions.
 
This. That said, I do want to spend more time learning about enchantment sooner or later. We are in a position to possibly revolutionize enchantment via collaboration with Dwarves and use of Vitae.

The best way to learn about enchantment would be to tackle an enchantment project of moderate difficulty that stretches Mathilde's understanding of enchantment in interesting ways. At a certain point you learn more by doing than by classes.
 
Extra actions give bonuses, in the broad narrative sense. We are going to have at least one action locked with Querch, we probably don't want ducklings or underlings near this and the EIC is unlikely to help. that leaves 3 non-overwork actions for the dragon, respectable but I could see us wanting to push to four again depending on the actions.
You want to spend three actions on a dragon? We are not the diplomat of K8P. Why would we need to do anything but translate?
 
12 is average for Stirland, we are below average. the Prince is legitimately better by a large margin at his job than us.

this is not the case of edna where we have to remind ourselves that we need to let her learn.

we will get in the way of any dip actions.

So you're saying the best way to handle it would be to spend an Action teaching Prince Kazrik how to speak elvish.

KAZRIK: I'm only learning it to talk to the dragon, honest! (hides shiteating grin behind beard)
 
Long Term Project Proposal

You know, "enchanted ammunition" is one of those things that keeps coming up and then somebody explains the difficulties and then it goes away again... but clearly the idea is very attractive. It's just that no one has figured out how to do it in a way that's cost effective.

But Mathilde has a special talent for enchanting, doesn't she?

A long term project might be to develop a pistol or rifle that is also an enchanted item... and the enchantment upon it is to briefly enchant its own ammunition, creating enchanted bullets that last just long enough to impact their target and deliver some sort of magical effect (in addition to being able to affect things immune to normal weapons). I know this isn't something Mathilde or anyone else really knows how to do right now, but it seems like the sort of thing that could be a research project in figuring out how to accomplish.
We've been by WOG told that anything that can enchant something else requires a soul of its own, which pretty much invariably means daemonsmithing, sadly. I don't think it's even a matter of complexity so much as that anything that can affect the warp by definition has a soul.
 
We do have a dragon to diplomance that is pretty urgent given the level of peril it presents and the tenuousness of current arrangements. We need all the bonuses we can get on that. Depending on what the options are I would be inclined to overwork.
Not our job. It will be Kazrik's task and we might, emphisis on might, be asked/need to help given the language barriers. Mind you, since Kazrik is such a human fanboy I wouldn't be suprised if he has picked up some of the older human languages that we know the Dragon speaks.
 
You want to spend three actions on a dragon? We are not the diplomat of K8P. Why would we need to do anything but translate?

Because the diplomat of K8P is rather inexperienced and dwarfs and dragons do not get along that well. Personally I file the dragon under weird stuff and thus our job not just another polity for Kazrick to talk to only with Mathilde as translator. Keep in mind 'deal with the dragon' came up as a possible project. If there was only 1 action posibile I do not think that would be the case.
 
Its probably best to get someone who knows Classical instead of using Elvish, because I don't think Dwarves will like an Elvish Treaty, and who knows what an Elvish Treaty says?
 
Because the diplomat of K8P is rather inexperienced and dwarfs and dragons do not get along that well. Personally I file the dragon under weird stuff and thus our job not just another polity for Kazrick to talk to only with Mathilde as translator. Keep in mind 'deal with the dragon' came up as a possible project. If there was only 1 action posibile I do not think that would be the case.
I think we are going to have to agree to disagree here. I think it's pretty crazy for us to take on the task of the dragon when it is, for me, clearly in Kazrick's wheelhouse now. We could deal with the dragon when it was sleeping and could be filed under the weird stuff. Now that's awake and at least offered to talk I think it pretty clearly falls under Kazrick's job.
 
The best way to learn about enchantment would be to tackle an enchantment project of moderate difficulty that stretches Mathilde's understanding of enchantment in interesting ways. At a certain point you learn more by doing than by classes.
Only when you're finished taking advantage of the knowledge of those who came before you.

As long as Master Enchanter Grey knows more than us we should be bothering them rather than attempting to go it on our own.

Plus, in addition to the knowledge, it is also another social link. You need creativity and power to be a good enchanter, so Enchanter Grey probably has some neat stories to tell.
 
Because the diplomat of K8P is rather inexperienced and dwarfs and dragons do not get along that well. Personally I file the dragon under weird stuff and thus our job not just another polity for Kazrick to talk to only with Mathilde as translator. Keep in mind 'deal with the dragon' came up as a possible project. If there was only 1 action posibile I do not think that would be the case.
As individuals they can get along just fine. The problem is they have similar habitats and resourse needs so they conflict sometimes. It is worth bearing in kind that Dwarfs and Dragons have historicaly got along so well that they collaberated on runes. If there are no grudges then this is a diplomat job not a loremaster one in my opinion.
 
We've been by WOG told that anything that can enchant something else requires a soul of its own, which pretty much invariably means daemonsmithing, sadly. I don't think it's even a matter of complexity so much as that anything that can affect the warp by definition has a soul.
I read it as enchanting the gun to cast the spell Magic Weapon on the bullets, not enchanting the gun to enchant something else.

Thinking on it, it might be eiser to enchant a bullet-case thing to cast the spell than a gun.
 
Long Term Project Proposal

You know, "enchanted ammunition" is one of those things that keeps coming up and then somebody explains the difficulties and then it goes away again... but clearly the idea is very attractive. It's just that no one has figured out how to do it in a way that's cost effective.

But Mathilde has a special talent for enchanting, doesn't she?

A long term project might be to develop a pistol or rifle that is also an enchanted item... and the enchantment upon it is to briefly enchant its own ammunition, creating enchanted bullets that last just long enough to impact their target and deliver some sort of magical effect (in addition to being able to affect things immune to normal weapons). I know this isn't something Mathilde or anyone else really knows how to do right now, but it seems like the sort of thing that could be a research project in figuring out how to accomplish.

Perhaps the same principle behind the Doom Tower, but charged by Mathilde instead of Dusk/Dawn leeching.

The weapons' stock will be made out of laquered wood infused by Ulgu! Heck we could probably even rope Johann into helping out or atleast Synergizing with his own research somewhat. Perhaps he cam develop a Chamon variety for the Ratling gun.
 
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