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elf romance book featuring an elf romancing a dryad in a treehouse of some kind. Practically a training guide for the upcoming date!
Also scene: Mathilde arriving a trifle flushed (from the climb!) for the treehouse housewarming/date with a couple of gift outfits for Panoramia to wear, one practical and made of leather and bark, the other a long dress of a rather more daring cut.
 
What do you think about "Gather Ducklings" being strongest ability among "Secret Schemes" that TWW!Mathilde would be able to do to support Belegar's Faction?
 
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Man, Rat Ogres are expensive.

Goddamn encyclopedia salesmen. Haggle-masters
If only Rat Ogres being really expensive were reflected in the game mechanics instead of just the lore. Seeing Clan Skrye sweep clean through Athel Loren with three armies with Ratling Gun teams, Warplock Jezzails that get stealth on top of their absurd range and damage output, Plagueclaw Catapults that deal magical damage on top of having almost as much range as Greatcannons while being very effective against infantry and single entities alike, as well as a horde of Rat Ogres to ensure that it's not just the hero characters (Assassins, Warlock Engineers, Plaguepriest, etc) that can punch faces in in melee...it's terrifying and very unfair.

Seriously, Ratling Guns are a gigantic menace; Mathilde and Johann figuring out a simple way to jam them from a distance is a huge deal. Rat Ogres, at least you have a ready solution for them in the form of just shooting them with guns or cannons until they die; Ratling Guns and Warp Lightning Cannons are just "some of us are fucked" weapons, channeling refined warpstone directly for power. But Skaven must value heavy shock monsters highly for Rat Ogres to be so prized.
 
Breeder is another term for Rat Mother. No way in hell is even the best Rat Ogre worth a Rat Mother. That has to be an initial ridiculously high demand that's countered by a low offer and then mutually haggled towards a reasonable compromise price, especially given the one giving the absurd price is termed "Haggle-Master". Most likely the Rat Ogre gets sold at a reasonable price, the Rat Ogre is sold at a high price with some extras thrown in, or an agreement on price isn't reached and the deal falls through.
I could maybe see a breeder approaching an appropriate price for the gigantic Rat Ogre Abominations that show up in TWW? Those things are pretty scary. Definitely not with all the extras he demanded though lol.
Skaven must value heavy shock monsters highly for Rat Ogres to be so prized.
I mean, yeah. I'm pretty sure a dwarven shield wall could kill near arbitrary numbers of clanrats unless they do something to break up their formation.
 
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Interesting thing: That quote says "Warlord". Since Skaven's Lord units in TWW are called "Warchief" (which is lower title than "Warlord"), it seems that Clan Moulder Haggle-Master is essentially scamming a Leader of one of Minor Clans (or in worst case for "client", one of Clan Moulder's Slave Clans)
 
It's the basic principle behind the Homestead Acts which the US government used to populate the West and Midwest regions by offering basically free land to anyone who was willing to go out there and turn it into a farm. Then massive agricultural mismanagement resulting in the Dust Bowl due to the mistaken belief that 'Rain Follows the Plow' led to a massive drop-off in migration and eventually the Homestead Acts were repealed after pressure from environmentalists wanting to preserve what nature remained in federal land and the fact that basically no one was using it for its intended purpose anymore. But in Ulthuan where people presumably aren't stupid enough to cause an enormous environmental disaster it makes sense to offer up unused government land to those that will actually make use of it or have a version of squatter's rights that forces those that own massive amounts of unused land to make use of it or be forced to give it up to those who will.
There's also probably a disproportionate number of cases in Ulthuan society where the person who nominally has title to a patch of land has had no interest in cultivating or even occupying it for centuries (either because they inherited it or because they just decided to do something else with their lives). So I can easily see legal customs emerging where there's an actual precedent of "if this patch of land you inherited from your parents 700 years ago has literally reverted to old growth forest while you were pursuing your real passion of underwater basket-weaving, then the royal courts may reassign it to someone who actually has some intention of doing something with it, or who can at least be depended upon to make sure that a bad full-Morrslieb night doesn't result in the place becoming a center of a beastman infestation."

Wait some manner of expert (several of them from the look of things) actually concluded that the more you farm a place the more it's going to rain? By what mechanism? Human sweat seeding the atmosphere? :confused:
You've gotta remember that this was the 1800s. Nearly all 19th century science involving subjects like weather, ecology, and biology was bullshit, because there were a lot of interlocking toxic bullshit ideas that all had to be separately disproved, and then people had to slowly deprogram themselves of the stupid idea and then slowly realize that they should also ignore all the other ideas they'd believed because of the original stupid idea. Or you could just wait for all the tenured professors who were convinced of the old stupid idea to die of old age and shout down anyone of the younger generation who had argued themselves into believing the outmoded idea to get in well with those tenured professors while they were still alive.

It was a very slow process and the lingering effects lasted well into the 1900s, in some cases arguably still being with us today.
 
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Breeder is another term for Rat Mother. No way in hell is even the best Rat Ogre worth a Rat Mother.
Look. Don't judge if you didn't see the rat ogre. We're talking about a Master Mutator Garthiq original! He only makes ten rat ogres a year! Artisanaly mutated from albino giant rats hand raised on a combination of Tilean grapes and the finest sewer-bloated corpses of Altdorf! Each marked by his unmistakable incision scars! We're not just talking about any old rat ogre, we're talking about a collector's item!
 
You also have to consider food constraints. Sure, the ogres eat a lot, but if you're already struggling to feed all of your slaves and clanrats then an extra breeder is only going to make that situation worse. Paying for a big monster and reducing the number of incoming new mouths you have to feed in the same transaction probably makes a great deal of sense when times are tough.
 
You also have to consider food constraints. Sure, the ogres eat a lot, but if you're already struggling to feed all of your slaves and clanrats then an extra breeder is only going to make that situation worse. Paying for a big monster and reducing the number of incoming new mouths you have to feed in the same transaction probably makes a great deal of sense when times are tough.
Rat Mothers don't have to be pregnant constantly, Mors stopped impregnating theirs while they were under siege so they wouldn't have more mouths to feed and they were fine. If you're low on food having the Rat Mothers stop making new babies for a while makes more sense than selling one off. That said that you do have a point that selling off large amounts of Skavenslaves might be more appealing to a Clan in the position of having a food shortage.
 
Yes, but Karak Kadrin isn't just any Dwarfhold. It has wealth and influence and prestige and if it was so inclined it absolutely could develop its own cannon foundries and if it was more concerned with status it probably would have - cannons are a major prestige thing, practically every one I've ever seen has a royal crest and VR (for Victoria Regis) on them. But instead it sticks with what its good at and doesn't even try to outdo the foundries of Karaz-a-Karak and Zhufbar because from a pragmatic perspective there's no point in pouring huge amounts of resources into making your own cannon when you can just spend moderate amount of resources on buying them. And so if you go up on the walls of Karak Kadrin you'll see a lot of cannons with the crest of Karaz-a-Karak or Zhufbar on them.
I was wondering, how does Karak Kadrin work?

I always think of them as only having one export (Slayers), but they also trade and I guess they must have miners and farmers and brewers and such supporting the (extremely metal) room that the Slayers hang out in where the pillars are all worn away from the weight of names of Slayers carved into their surfaces.
 
I was wondering, how does Karak Kadrin work?

I always think of them as only having one export (Slayers), but they also trade and I guess they must have miners and farmers and brewers and such supporting the (extremely metal) room that the Slayers hang out in where the pillars are all worn away from the weight of names of Slayers carved into their surfaces.
Could their economy possibly be partially subsidized by Slayers? Such as Slayers donating a part of their wealth to thank the Hold and help fund the Slayerdom of poorer Slayers and for Slayers with no family to inherit their stuff (possibly because of the incident that caused their Slayerdom in the first place) the totality of their wealth. Alternatively or additionally they might get donations from the families of those who've gone Slayer to offset the economic costs associated with assisting Slayers and as thanks for assisting their family member in their time of need. Probably not enough to fund an entire Hold off of but it might be significant enough to have a notable effect on their economy.
 
Not exclusively, private enterprise does have a significant share of the market. It's just not the sort of thing the Library of Mournings has deigned to catalogue.
I assume it's generally not a leisure/fiction library?

I actually have no idea what used to happen with obvious fiction and entertainment books in major pre-printing press libraries. I know there were fewer off them, but I don't know whether they were kept out of prestigious libraries or anything like that. I'm talking about the ones that weren't considered to have historical or mythological value.
 
I was wondering, how does Karak Kadrin work?

I always think of them as only having one export (Slayers), but they also trade and I guess they must have miners and farmers and brewers and such supporting the (extremely metal) room that the Slayers hang out in where the pillars are all worn away from the weight of names of Slayers carved into their surfaces.
Karak Kadrin is a normal Hold for the most part in its day-to-day functions, it just attracts Slayers to congregate there due to having the largest shrine to Grimnir in the Karaz Ankor and being at the threshold for lots of invasions from the Dark Lands, so lots of opportunities for mighty Dooms and witnesses conveniently close by.
 
I assume it's generally not a leisure/fiction library?

I actually have no idea what used to happen with obvious fiction and entertainment books in major pre-printing press libraries. I know there were fewer off them, but I don't know whether they were kept out of prestigious libraries or anything like that. I'm talking about the ones that weren't considered to have historical or mythological value.
It might be that the Library of Mourning excludes fiction for practical reasons, lots of unemployed Elves with lots of time on their hands probably results in a lot of them writing fiction just for fun and others writing fanfics of that fiction and then fanfics of those fanfics and so on and the librarians realized that if they archived all of that they would have to keep expanding the Library to make more room and over the millennia it would become colossal which is a problem in a city where space is at a premium and buying new land would be incredibly expensive.
 
Rat Mothers don't have to be pregnant constantly, Mors stopped impregnating theirs while they were under siege so they wouldn't have more mouths to feed and they were fine. If you're low on food having the Rat Mothers stop making new babies for a while makes more sense than selling one off. That said that you do have a point that selling off large amounts of Skavenslaves might be more appealing to a Clan in the position of having a food shortage.
This is true for intermittent issues, but if they consistently can't maintain the full output of their breeders, that's just wasted capacity.

It might be that the Library of Mourning excludes fiction for practical reasons, lots of unemployed Elves with lots of time on their hands probably results in a lot of them writing fiction just for fun and others writing fanfics of that fiction and then fanfics of those fanfics and so on and the librarians realized that if they archived all of that they would have to keep expanding the Library to make more room and over the millennia it would become colossal which is a problem in a city where space is at a premium and buying new land would be incredibly expensive.
Sounds like a skill issue, just have a dwarven king bankroll your Library in perpetuity. (Cue the comic.)

...I do wonder how expensive KAU's been for Belegar, relatively speaking. He's a dwarven king, it's certainly not going to be to the point of being a problem, but between the book purchases and the setting up/expanding of the library, it's probably a non-negligible expense on his balance sheet.
 
Unique Units of "Silver Peaks's Sentinels" in "Total War: Warhammer" New
Unique Units of "Silver Peaks's Sentinels" in "Total War: Warhammer"

Unique Lord Units:

- King Belegar Ironhammer
-- Legendary Lord

"I finally succeded in my honor-bound duty and reclaimed home of my ancestors. I vow now that pain of being Clan-in-exile is a struggle that Clan Angrund will never experience again"

-
Thane of Clan Huzkul
-- only active when "Rally K8P Militia" Shadow Scheme is active, and during Defensive Siege of Karak-Eight-Peaks as Lord of reinforcing army.

"There was time when I was wandering among Empire as so-called 'Imperial Dawi', and I always felt that I was lacking something. That's why I joined expedition of King Belegar Ironhammer to reclaim Karak Eight Peaks. When it was successful and King created Clan Huzkul for those like me, that feeling of loneliness was finally gone."

Unique Hero Units:

- Dawongr Mathilde Webber
-- Legendary Hero
-- has access to Lore of Shadows
-- can be used for both "Martial" Shadow Schemes and "Magic" Shadow Schemes, and also for unique Schemes that can only be done by her

"Reclamation of Karak Eight Peaks by Clan Angrund and its allies was a severe hit against forces of Chaos & Destruction. I will be King Belegar's helpful shadow, that will ensure that any attempt of retalation by either Skaven or Greenskins will end with complete failure."

- Mathilde's Ducklings
-- group of Empire Wizards (each with access to different Lore of Magic)
-- can be used for solely "Magic" Shadow Schemes
-- can be only recruited via "Recall Duckling" Shadow Scheme (which can only be done by Dawongr Mathilde Webber)

- Undumgi Captain
-- Hybrid Infantry (Spear & Shield for close fighting and pistol as ranged weaponry)
-- can be used for "Martial" Shadow Schemes
-- can be recruited in "Proper War-Camp" building (in "Umdungi Camp" building chain)

"When King Belegar promised mass of gold for any mercenary that helped him reclaim his 'once-home', I was one of those that accepted his offer. I fought alongside Dwarfs, learned their culture and when reclamation of Karak Eight Peaks ended in success, I decided to stay. It's home of once-homeless Clan Angrund, it's home of once-clanless Clan Huzkul and I decided that it's also my home. I will fight in its defence as valiantly as Dawi themselves"

Melee Infantry:

- Undumgi Spearmen
-- Faster than Dawi
-- Gromril Spears
-- Anti-Large
-- Undumgi


- Undumgi Spearmen (Shields)
-- Faster than Dawi
-- Gromril Spears
-- Anti-Large
-- Shielded
-- Undumgi


- Clan Huzkul's Swordwarfs
-- Light-armoured (for a Dawi)
-- Shielded
-- Clan Huzkul


Ranged Infantry:

- Undumgi Crossbowmen
-- Faster than Dawi
-- Good Range
-- Undumgi


- Undumgi Handgunners
-- Faster than Dawi
-- Armour-Piercing Missiles
-- Undumgi


- Clan Huzkul's Archers
- Light-Armoured (for a Dawi)
- Good in Melee
- Lack of Armour-Piercing
- Clan Huzkul


- Clan Huzkul's Sappers
- Light-armoured (for a Dawi)
- Good in Melee
- Armour-Piercing Missiles
- Throwable Explosives
- Clan Huzkul


Melee Cavalry:

- Knights of The Winter Wolf
-- Shock Cavalry
-- Armoured & Shielded
-- Anti-Infantry
-- Causes Fear
-- Umdungi
 
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Humans, men, manlings, and umgi all have different connotations.

@Boney, is Ungrim most slayers' spiritual liege?

Dwarfs 8e, page 15
The Dwarfs of Karak Norn sided with the Empire in their hundred year border dispute with Bretonnia, and throngs from Zhufbar drove Ogre armies out of the Moot on no less than a dozen occasions.
Why are ogres so intent on the Moot?

Page 24, Zhufbar
The sound of thousands of grinding water wheels, wheezing bellows and pounding drop hammers echoes off nearby peaks - a never-ceasing tumult of industry.
According to Wikipedia, the first drop hammer was invented in 1840 and was used to work large steel components. I think Zhufbar would be where Barak Varr gets its ship parts, because ironclads need large steel components.

A formidable airfleet, berthed in telescopic launch bays hidden about the mountainside, also ensures that besieging forces never survive for long.
What are "telescopic launch bays"?

WFRP 1e: Dwarfs - Stone and Steel, page 29
King Ungrim Ironfist of the Angrulok clan, a direct descendent of King Baragor, is the latest in a long line of Slayer Kings of Karak Kadrin.
Seems that Drakebeard in Khazalid is Angrulok. Maybe. This book also says his queen's name is Alrika instead of Kemma. Page 32 says Kemma is the name of Belegar's wife.

Still on page 29:
The nature of Baragor's shame has been forgotten by his people as a sign of respect, and the secret is passed down from one Slayer King to the next, until one of them can make atonement.
Looks like the daughter dealio's a secret.

WFRP 3e: Book of Grudges page 39, Rule of Pride
All dwarfs are proud of their work, of course, and constantly strive to produce items of the best possible craftsmanship. To do so is to honour one's ancestors and ensure a place of glory amongst them when the time comes.

However, runesmiths believe that their runes are also proud, and so must be treated with at least as much respect and honour as a dwarf.
This would've been a better explanation for why DPG's Rule of Pride worked the way it did. It still shouldn't have worked that way, but it would've been less bad.

Page 46
Skrund - To hew rock; to get stuck in!
I think this is the equivalent of "strike the earth"?
 
Unique Units of "Silver Peaks's Sentinels" in "Total War: Warhammer"
I wonder if they'd have some cheap and easy cannon to represent the slapped together low quality cannons they used during the Reclamation? Or are they above that now that they finished conquering it lol. Maybe eventually they could unlock the heavily armored dwarven paratroopers that got brought up as a possibility early in quest? Could even be an army ability of the engineer dude, he spawns in a unit of ironbreakers by calling in the paratroopers lol.

I could definitely see their faction having some event you could trigger where you call on Karaz a Karak to send their builders to eight peaks and get massive boosts to your build speed and discounts on the buildings, but get huge stability penalties from them being absolutely insufferable. And maybe have a We building they can make that inflicts attrition on any units in the territory. Maybe have it boost the chance to ambush someone using the underway too?
 
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