Voted best in category in the Users' Choice awards.
Voting is open
Patriarch of Light
"Patriarch of Light" (incomplete)
(Vicar of Bray Parody).

View: https://www.youtube.com/watch?v=v7SM4MLQNPI
attempts at rhyme were thrown out the window, Eichenherz of Grey College was the preceding Patriarch per info page, this was the product of 20 minutes, so bear with me


In Emperor Dieter's golden days
When competition no harm meant.
A zealous light patriarch man I was
so Eichenherz's no opponent.

Unto the college so I preached
The first supreme came from white I followed
And futile are those that challenge me
Volan's rightful heir that is me.


CHORUS
And these are the articles I will maintain
Unto my dying days, Sir.
That whosoever Volan's staff may wield
I will be the patriarch of light, Sir.




When storm of magic came to Altdorf
And loyalty no good meant
A victim to Tzeetch's spawn Horx was I
So I was locked up in Crystaline

Into the vaults the traitor went
The first patriarch's book he defiled
So perished all the patriarchs
Who couldn't see the storm coming like me



CHORUS
And these are the articles I will maintain
Unto my dying days, Sir.
That whosoever Volan's staff may wield
I will be the patriarch of light, Sir.



A night of thousand duels commence
An end to the colleges' fraternity
So Patriarch supreme and alone I was
Sole voice of reason in the storm

The brash red flame no wisdoms meant
The college's doom they invited
I banished the templars from my hall
And mourned the death of my rash peers.

CHORUS

And these are the articles I will maintain
Unto my dying days, Sir.
That whosoever Volan's staff may wield
I will be the patriarch of light, Sir.


........
 
Last edited:
Morbing Time
I think you mean "It's Morbing Time".
I absolutely do not mean that
I blame you both. :V

Morbing Time

Oho Algard
Tonight I'm gonna show off
You know how I know?
Because it's Marktag
And Marktag night is the night that I usually show off
Wellentag night is my night to cook
Aubentag night, I go and visit the Eonir
But Marktag, I have eight, giant Morbs

It's when everything is just right
There's no best kind of bad news
You haven't had your after-work social Patriarch meeting, so you're not too tired
Oh boss, it's all on

You frown and mutter something suspicious my way, like
"Will I have to Daemoncheck you again? I'm meeting the Emperor in the morning."
I know what you're trying to say, boss
You're trying to say, "Oh, yeah
It's Morbing time
It's Morbing time"

It's Morbing
It's Morbing time
I know what you're tryna say
You're tryna say, "It's time for Morbing, it's Morbing time yeah"
It's Morbing
It's Morbing time
Oh, oh, oh, oh, yeah

Then we tell the Colleges
Grinning like thieves
That's all part of the headpats
I love headpats
A-chicka-chicka, a-chicka-chicka, a-chicka-chick, ow-ow-ow!
Then you sort out the paperwork
That isn't part of the headpat process, but it is still very important

Next thing you know, we're in Obsidian Hall
You're wearing that shaggy, old, grey robe you got from the College several years ago
Yeah, you know the one, boss
With the ink stain
Oww, ah

I unveil my Orbs very, very showily
Tripping, seriously, over a cat?
But now I'm smugging, down to my boots
And you know when I'm smug to my boots
What time it is

It's Morbing
It's Morbing time
You know when I'm smug to my boots
It's time for Morbing, that's why they call 'em Morbing boots, ooh
It's Morbing
It's Morbing time

Oh, hoo, hoo, oh, yeah, yeah, ah, yeah

Ah, makin' orbs
Makin' orbs for
Makin' orbs for eight
Makin' orbs for eight Colleges

When you're me, boss, you show off to eight Colleges
Because I'm so lucky
You whisper something suspicious, like
"Here, think fast"
I know what you're tryna say, boss
You're tryna say, "Ah shit, here we go again"
Then you tell me you want some more, well, uh
I'm not surprised
But I've lost focus

It's Morbing
It's Morbing time
Morbing hours are over, boss
It's Morbing
It's Morbing time

With thanks to Flight of the Conchords, Business Time
 
Eike Quest
It is late in the evening on the first of Rachexen, and the sun has already set. A silk-gloved hand works furiously to write correspondence by lanternlight, boxes of letters stacked neatly on the finely crafted oak desk of your office as they await their introduction to the Imperial postal system where they will be sorted by urgency into the care of carriages, couriers, pigeons, and pegasi. The day after Hexenstag is always a busy one, but the amount of work that remains to be done bodes ill for your free time in the year to come.

Ordinarily this would not be an issue of significant concern, but recent circumstances have forced you into a rather unusual and precarious position.

For you are Eike Hochschild, and you must wear two hats. One is pointy, grey and comfortable, while the second is insubstantial and shrouds the first. You are a Grey Wizard sworn to uphold the ideals and laws of Sigmar's Holy Empire, a magic user wielding the shadowy powers of Ulgu—and somebody whose very existence terrifies the nobility, as it is the remit of the Grey Guardians to wield the Sword of Judgement upon them should sufficient cause be given. You are the Governor of the Eastern Imperial Company—yes, that EIC, the economic juggernaut dominating Stirland and expanding rapidly in the southern and eastern trade routes of the Empire, particularly with the dwarfs of the Karaz Ankor and the elves of Laurelorn.

This is a troublesome state of affairs for many reasons, three of them paramount:

Firstly, because the EIC enjoys close ties with the newly ascendant Empress Roswita Van Hal of Stirland, who is eager to begin the great work of reshaping the Empire in her image. As part of the faction that brought her to power, you, of course, are expected to be just as enthusiastic in doing your part to carry out her will, whether that's expanding connections to Tor Lithanel, currying favor from dwarf kings, or crushing the Reikland cartels that have begun colluding with their Marienburger counterparts. It is within your best interests to complete these tasks with a deft hand—while it is difficult to refuse an Empress directly, it is much less difficult to oppose her indirectly, and the EIC serves as a convenient target for those opposed to her vision. Failure in this endeavor is not an option: You must Keep the Wagons Rolling, lest you disappoint the Empress.
Objective revealed: Manage the expansion of the EIC. You do not want to disappoint the Empress.

Secondly, because Grey Wizards swear a Vow of Poverty, and are not permitted to accumulate property or wealth not of direct and practical use to their cause. Ostensibly, this vow acts as a safeguard against the easily abusable powers of cryptoclastic thaumaturgy—or so the Magisters of the Grey Order claim. In practice, the Order allows a great deal of wiggle room for the enterprising Grey to accumulate tidy sums, so long as they are suitably subtle about it and do not draw any attention that would disrupt that illusion. Unfortunately for you, directing the EIC is not a role well suited for subtlety, and so the side-eyes of the Grey Order are upon you with a clear message: Do not mess this up. Maintaining the facade will require toeing a very careful line, lest you serve as an example for the ire of Bursar Wilhelmine von Bucht.
Objective revealed: Maintain the illusion of the Vow of Poverty. You do not want to anger the the Grey Order.

All of that would probably be manageable were it not for the third reason—that the real Eike Hochschild has elected to undertake a two-year-long research sabbatical in faraway Ulthuan and remains out of contact, having departed the week before Emperor Luitpold's death. For the Dämmerlichtreiter's former apprentice, managing the company, navigating the Grey Order's internal affairs, supporting the Empress, schmoozing with the Allies of Man, and all the rest would have been doable, expected even.

For the Perpetual Apprentice she hired to maintain appearances in a decidedly much less hectic political and economic landscape, well.

You, 'Eike Hochschild,' have big shoes to fill.

Good luck.

You'll need it.
Objective revealed: Preserve your cover as Eike Hochschild.


YOU HAVE FIVE(5) SHINIES.

[HAT]: Before she departed for the White Tower, Eike Hochschild gave you a wizard's hat with the ability to project an illusion of her likeness. The Doppelganger enchantment lasts for six hours, and is recharged every day at dusk.

As a wizard with the 'Windherder' trait, Eike was able to cooperate with another enchanter(s) to provide your wizard's hat with additional effect(s). What manner of spell(s) was this? (Must not be Shadow Magic. Maximum of Two effects, not including Doppelganger)

[HAT][ ] Petty Magics: 0 SHINY per effect. (Counts as half of a spell)
[HAT][ ] Lesser Magics: 0 SHINY per effect.
[HAT][ ] Relatively Simple Magics: 1 SHINY per effect.
[HAT][ ] Moderately Complicated Magics: 2 SHINIES per effect.
[HAT][ ] Fiendishly Complex Magics: 3 SHINIES per effect.
[ ] Battle Magics: 6 SHINIES per effect. You cannot afford this.

[MAGIC]: As a Perpetual Apprentice, magic is difficult, but not impossible, for you to learn of your own accord. By default, your magic score is 1.

[MAGIC][ ] +1 Magic score: 4 SHINIES.
[MAGIC][ ] Petty Magics: 1 SHINY per spell.
[MAGIC][ ] Lesser Magics: 2 SHINIES per spell.
[MAGIC][ ] Shadow Magics (Relatively Simple): 4 SHINIES per spell.

Failing an Objective will result in a Quest End. In the next update, you can acquire more SHINIES... in exchange for more Objectives.

You can assume that your character is reasonably able to maintain Eike's original objective of pretending to be her while making no significant moves.

Vote by Plan.

There will be a 2 hour moratorium.


I have no idea where 'Eike' Quest came from. Merry Christmas and Happy Holidays everybody!
 
Last edited:
Unique Units of "Silver Peaks's Sentinels" in "Total War: Warhammer"
Unique Units of "Silver Peaks's Sentinels" in "Total War: Warhammer"

Unique Lord Units:

- King Belegar Ironhammer
-- Legendary Lord

"I finally succeded in my honor-bound duty and reclaimed home of my ancestors. I vow now that pain of being Clan-in-exile is a struggle that Clan Angrund will never experience again"

-
Thane of Clan Huzkul
-- only active when "Rally K8P Militia" Shadow Scheme is active, and during Defensive Siege of Karak-Eight-Peaks as Lord of reinforcing army.

"There was time when I was wandering among Empire as so-called 'Imperial Dawi', and I always felt that I was lacking something. That's why I joined expedition of King Belegar Ironhammer to reclaim Karak Eight Peaks. When it was successful and King created Clan Huzkul for those like me, that feeling of loneliness was finally gone."

Unique Hero Units:

- Dawongr Mathilde Webber
-- Legendary Hero
-- has access to Lore of Shadows
-- can be used for both "Martial" Shadow Schemes and "Magic" Shadow Schemes, and also for unique Schemes that can only be done by her

"Reclamation of Karak Eight Peaks by Clan Angrund and its allies was a severe hit against forces of Chaos & Destruction. I will be King Belegar's helpful shadow, that will ensure that any attempt of retalation by either Skaven or Greenskins will end with complete failure."

- Mathilde's Ducklings
-- group of Empire Wizards (each with access to different Lore of Magic)
-- can be used for solely "Magic" Shadow Schemes
-- can be only recruited via "Recall Duckling" Shadow Scheme (which can only be done by Dawongr Mathilde Webber)

- Undumgi Captain
-- Hybrid Infantry (Spear & Shield for close fighting and pistol as ranged weaponry)
-- can be used for "Martial" Shadow Schemes
-- can be recruited in "Proper War-Camp" building (in "Umdungi Camp" building chain)

"When King Belegar promised mass of gold for any mercenary that helped him reclaim his 'once-home', I was one of those that accepted his offer. I fought alongside Dwarfs, learned their culture and when reclamation of Karak Eight Peaks ended in success, I decided to stay. It's home of once-homeless Clan Angrund, it's home of once-clanless Clan Huzkul and I decided that it's also my home. I will fight in its defence as valiantly as Dawi themselves"

Melee Infantry:

- Undumgi Spearmen
-- Faster than Dawi
-- Gromril Spears
-- Anti-Large
-- Undumgi


- Undumgi Spearmen (Shields)
-- Faster than Dawi
-- Gromril Spears
-- Anti-Large
-- Shielded
-- Undumgi


- Clan Huzkul's Swordwarfs
-- Light-armoured (for a Dawi)
-- Shielded
-- Clan Huzkul


Ranged Infantry:

- Undumgi Crossbowmen
-- Faster than Dawi
-- Good Range
-- Undumgi


- Undumgi Handgunners
-- Faster than Dawi
-- Armour-Piercing Missiles
-- Undumgi


- Clan Huzkul's Archers
- Light-Armoured (for a Dawi)
- Good in Melee
- Lack of Armour-Piercing
- Clan Huzkul


- Clan Huzkul's Sappers
- Light-armoured (for a Dawi)
- Good in Melee
- Armour-Piercing Missiles
- Throwable Explosives
- Clan Huzkul


Melee Cavalry:

- Knights of The Winter Wolf
-- Shock Cavalry
-- Armoured & Shielded
-- Anti-Infantry
-- Causes Fear
-- Umdungi
 
Last edited:
Shadow Schemes available to "Silver Peaks's Sentinels" in TWW:
Shadow Schemes aviable to "Silver Peaks's Sentinels" in TWW:

Side-Note: Like it's the case with Clan Eshin's Schemes, any character used in a Scheme is unaviable for certain amount of turns

Unique to Dawongr Mathilde Webber :

- Recall Duckling
-- allows to recruit one of eight Empire Wizards (each with different Lore of Magic)
-- these Wizards are only ones that can access "Magic" Shadow Schemes (other than Dawongr Mathilde Webber herself)

"I don't have any biological children, but this group of Wizards are nearest thing to such." ~ Dawongr Mathilde Webber, about her Ducklings

- Suspiciously-Specific Denial
- allows to briefly hire Eshin-Friend the Skaven Assassin to attack singular Hero or Settlement of hostile faction
- defending on target, this action works either as "Wound" or "Assault Garrison"
- this action has no chance of failure and can't be detected.

"Every day, Skaven Assassins perform many actions of assassination and/or sabotage against enemies of Clan Eshin. This time, actions of one of them weren't directed by orders of his superiors, but he was careful in his job. Nobody will ever find this out. May he kill Mathilde Webber last." ~ The Advisor

-
Rally Silver Peaks's Militia
- causes unique army lead by "Thane of Clan Huzkul" to appear on the map.
- This army consists of the following units: Thane of Clan Huzkul, Undumgi Captain, Undumgi Spearmen, Undumgi Spearmen (Shields), Clan Huzkul's Swordwarfs, Undumgi Crossbowmen, Undumgi Handgunners, Clan Huzkul's Archers, Clan Huzkul's Sappers, Knights of The Winter Wolf, The We's Hunting Spiders, Cannons, Bolt Throwers.

"We bled and died to retake Karak Eight Peaks from forces of Grobi and Thaggoraki, despite not being of Clan Angrund. Now, It's time when Clan Angrund needs our help again and I vow that if I ever abandon my duty to King Belegar and Silver Peaks, I will personally write my own name to Damnaz Kron. Dawi of Clan Huzkul! Undumgi! To the Arms!" ~ Thane Dreng of Clan Huzkul, at sight of Waaagh! Birdmuncha

- The Rite of Way
- provides Strider & Vanguard Deployment to all units of Target Army
- shortens amount of time that reinforcing armies need to arrive on battlefield. This value depends on Dawongr Mathilde Webber's level


"Magic" Shadow Schemes (can only be done by Ducklings and Dawongr Mathilde Webber):

- Gather Winds of Magic from Waystone
- increases amount of Winds of Magic aviable to target army
- amount of increase depends on level of character used for this action


- Summon The We's Hunting Pack
- causes 4 The We's Hunting Spiders units to be "recruited" by target army
- target army needs to have free slots
- these units's experience and rank depend on level of character used for this action


- Create Magic Items
- created bunch of random The Dwarfs & The Empire's Magic Items
- amount and quality/rarity of these Items depend on level of character used for this action
- The Dwarfs's Magic Items can be only used by Dwarfs and Clan Huzkul units, and The Empire's Magic Items can only be used by The Undumgi units

"Martial" Shadow Schemes (can only be done by Undumgi Captains and Dawongr Mathilde Webber):

- Sabotage Supply Line
- causes all units of Target Hostile Army to have severely reduced amount of ammunition during next engagement, due to destroyed ammo supplies
- amount of destroyed ammunition depends on level of character used for this action
- this action has no chance of failure

- Fog of War
- next battle of Target Friendly Army automatically counts as "successful ambush"
- if engaged Hostile Army has any reinforcing armies, this Scheme delays their arrival
- amount of time that reinforcing Hostile Army is delayed, depends on level of character used for this scheme

- Reroute Traders
- Increases income from trading resources with other Factions
- amount of additional income depends on level of character used for this action

P.S. This can be treated as Semi-WIP, due to fact that Schemes above are just ones that I managed to invent "at this moment"
 
Last edited:
Esbern and Seija's Survival School
Doing a bit of rereading, and then failed at finding the i'm-almost-certain-to-have-happened previous time this was asked, but:
a failed power stone that only attracts instead of emitting Ulgu
Is this a case of it being before mathilde had any power stone books or personal knowledge and so said the wrong thing? Cause i'm at least mostly sure that the DL canon as of now is that no powerstone 'emits' ulgu, instead its about making the area around it more conducive to its wind?

Also from my reread:
"Being a feral monster is a bad survival strategy," Esbern says with a nod.
With hopes that *this* time imgur and SV will cooperate and work as a link right away:

View: https://imgur.com/a/9YliCxg
 
Voting is open
Back
Top