Voted best in category in the Users' Choice awards.
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Sometimes you do everything right, and you still loose. That's called life.
Yeah, but this quest, like any quest, is a simulation of life.
May I introduce you to Petals of Titanium?

Having unfortunate outcomes stem from success can be an incredible storytelling tool if done right.
I'm not here to play life, I'm here to play a game. 'That's life' is too close to a level of realism I'd be displeased with, at least this time around. I understand if you hold a different opinion, but I don't think I'd be up to debating it.
 
Personally I still refuse to believe that Mathilde got any trauma from IDing each ork that died. They were monsters that would have happily butchered all of us with a laugh if given half a chance, and then every other non ork they came across until they died, or there was nothing left to kill.

These weren't the nightmarish victims like the Broodmothers, these were monsters that were on a omnicidal war path, and Mathilde should only feel exhausted from channeling so much magical/divine power, and the grim satisfaction of a job well done.
 
Personally I still refuse to believe that Mathilde got any trauma from IDing each ork that died. They were monsters that would have happily butchered all of us with a laugh if given half a chance, and then every other non ork they came across until they died, or there was nothing left to kill.

These weren't the nightmarish victims like the Broodmothers, these were monsters that were on a omnicidal war path, and Mathilde should only feel exhausted from channeling so much magical/divine power, and the grim satisfaction of a job well done.
That and the mental exhaustion of feeling like looking at 500,000 computer images and hitting Y 500,000 times mentally.
 
Please do, I've never heard of it.

forums.sufficientvelocity.com

Petals of Titanium -- My Life as a Mecha Setting Bridge Bunny Quest Original - Sci-Fi - Users' Choice!

You are Ensign Amani North, a young bridge officer in the United Solar Empire Navy. While the mecha pilots engage in daring life or death robot duels, you look at a scan display back on the spaceship and exclaim dramatically as things appear on it. This is your story. SV Winterfest User's Choice...

It's an excellent quest, recently complete. And the choices, even after winning, were... let's say "difficult". Here's one example:

Choose one.

[ ]The Rose didn't take major damage to its hull or any of its important subsystems

[ ]None of the friendly mechas took disabling or life threatening levels of damage

[ ]The Singh didn't survive and escape

[ ]The enemy mecha didn't disengage without further losses
 
Out of interest ... what exactly might our dragon neighbour think about us setting off a magical super weapon right next to his/her/its home and hoard? I imagine it's the sort of thing this otherwise neutral and somewhat apathetic dragon might have strong opinions about, to put it mildly.
"Better that than them dying and letting the orcs annoy me."
 
Personally I still refuse to believe that Mathilde got any trauma from IDing each ork that died. They were monsters that would have happily butchered all of us with a laugh if given half a chance, and then every other non ork they came across until they died, or there was nothing left to kill.

These weren't the nightmarish victims like the Broodmothers, these were monsters that were on a omnicidal war path, and Mathilde should only feel exhausted from channeling so much magical/divine power, and the grim satisfaction of a job well done.
most people think the trauma trait would come from killing the Broodmothers, not the orks.
 
Maaaan, if we have to choose one of Windsage, Avatar, or Fog of War, it'll kill me. I'd lean FoW because of its thematic relevance, because intelligence failures literally defined that entire conflict, and our information denial of Mors' Messengers was the key that sealed our victory. But Windsage is always always crazy useful, we are already super high level (which is why I really doubt am upgrade is going to be an option). Avatar is just cool and will be helpful for Theurgy.
 
Maaaan, if we have to choose one of Windsage, Avatar, or Fog of War, it'll kill me. I'd lean FoW because of its thematic relevance, because intelligence failures literally defined that entire conflict, and our information denial of Mors' Messengers was the key that sealed our victory. But Windsage is always always crazy useful, we are already super high level (which is why I really doubt am upgrade is going to be an option). Avatar is just cool and will be helpful for Theurgy.
if it was an upgrade between Avatar or Fog of War I would go for Avatar, just because it would open up new and interesting things.

even if Fog is more relevant to the whole of the event, Avatar is relevant to the most holy shit moment of the event. (so far)
 
if it was an upgrade between Avatar or Fog of War I would go for Avatar, just because it would open up new and interesting things.

even if Fog is more relevant to the whole of the event, Avatar is relevant to the most holy shit moment of the event. (so far)
I am not proud of this, but if, if, there are traits involved, I would be Windsage -> Avatar -> Fog of War.

I'm not proud, because the reason behind it is that I think even better Windsage, if better Windsage is possible, might help with Bok.

If I knew that it didn't, then Avatar would probably come first
 
I wouldn't be surprised if we got an upgrade option that combines Avatar and Windsage. There's already precedent for combined traits being an upgrade offer, and narratively the two are strongly linked, both revolving around sensing energies that are in the end related.
 
It's an excellent quest, recently complete. And the choices, even after winning, were... let's say "difficult". Here's one example:

Amani -> Comms and Signal officer turned spook

Mathilde -> Spook turned General that fights with a focus on manipulating Battlefield Information.

Is Amani an Isekaied/Reincarnated Mathilde, or Mathilde an Isekaied Amani?🤔
 
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Also, to go on an only slightly connected tangent.

I was looking at the wiki (I know, I know) description of Wizard Lords and this poped out to me.

By the time a wizard attains the rank of lord, he is irrevocably infused with magic, the essence of it seeping into the very marrow of his bones and trickling down into the darkest corners of his psyche. Such an altered perception can result in unusual behaviour and, as all who deal with such powerful wizards know, their mannerisms are more than mere eccentricities. A wizard lord will often stare into the middle distance, muttering under his breath or making strange hand gestures as if in constant dialogue with an unseen force, a consequence of looking constantly into the beyond.[3a]

Sometimes it is hard for a wizard lord to focus on the present, as his mind wanders back and forth in time or is distracted by the colourful flow of magic that caresses the object he should be concentrating on. Of course, in moments of urgency, a wizard can shake off his reverie, and the source of his distraction becomes the tool with which he forges his great power.


Don't you all see! our weird naming sense, the fitaction on dwarfs, our cat-like behaviour and how we just stare at people as if we are seeing something they cant... its all a sign that we are closing in on the title of lord.
 
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If we're getting a negative trait, it would probably be more of a mixed-bag one. You know, like a 'cut-throat' (plus martial and/or intrigue, minus diplo), 'bloodstained' (plus intimidate, minus initial reception), or 'death-touched' (locks out or reduces favor gain from life gods, bonus or benefit to favor gain from death gods).

Also, the effects of the broodmother choice could center more on Horned Rat/Skaven reaction. We do believe it is possible that the Eshin saw what we did there even if the report we intercepted had them claim to have done what we did...
 
That and the mental exhaustion of feeling like looking at 500,000 computer images and hitting Y 500,000 times mentally.
She spared the vultures!
Apart from some being Orcs and some Snotlings, the only variation is the scarce handful of vultures mixed among them, following hopefully in the Waaagh's wake and likely destined to be very disappointed.
No corpses for them to feast on, just ash statues. Vultures are not enemies of the dawi!
 
Personally I still refuse to believe that Mathilde got any trauma from IDing each ork that died. They were monsters that would have happily butchered all of us with a laugh if given half a chance, and then every other non ork they came across until they died, or there was nothing left to kill.

These weren't the nightmarish victims like the Broodmothers, these were monsters that were on a omnicidal war path, and Mathilde should only feel exhausted from channeling so much magical/divine power, and the grim satisfaction of a job well done.
Mathilde also did the Broodmothers yesterday. Even if a single event might not be enough, several of them in close succession should be considered to 'add up'.
 
I'd be extremely salty if that occurred. We did everything right. Getting punished for success isn't how that's supposed to go.

I kinda have a problem with the idea that there is a right way to do war. And I don't think we really get to claim we did it right, given there were a bunch of other paths that could have worked, even ignoring the dice falling differently. So I think a positive and a negative both would be appropriate, because we did good by doing bad things.

Perhaps in the sense of being afraid that she can't live up to her image, but her image and effectiveness outstripping her self-image and on paper capabilities has been a theme for a long time, so I doubt it.

Given that a large part of her realizations towards magic on screen lately have been around how quickly it can turn on her if she pulls too much, I think applying that view towards power more broadly would be very in character. (Plus implications of claiming the Thane title. Even though correct and proper, it was self-proclaimed, before sending dwarves to die under it's authority.)

She just individually judged and killed a population roughly the size of Altdorf, right? That's what the expanded moment boiled down to. And we know that orc settlements, when not actively fighting, are close enough to towns for the coin to work. Also, lately she has spent a lot of time looking at the civilian side of her enemies- occupational hazard of being a scout like her- so it would be odd if that also has had no impact.

This seems a lot like a situation where the character living though it would diverge heavily from the player looking to piece together an optional path, emotionally.

Honestly, I think the opposite - Mathilde has a good mindset for that kind of work, and has training to desensitise herself to it.

No, I rather suspect that we'd get a negative trait if we hadn't chosen to do

Have we ever gotten any on-screen or canon indications that there is such desensitizing training and Mathilde has been through it? Because it seems more like you are projecting grey order=spy agents to assume that the training programs of the order would natural be the same as the set we consider appropriate for deep infiltration agents. (And/or handlers? John le Care was very good for me breaking the idea that spy=catburgler movies put in your head.)

Sometimes doing what, by the values you hold, needs to be done, can be damaging to a person.

So much this. We throw ourselves onto gears of the world and they break us, but such is the only way to make things better for anyone.

I doubt we'll need to spend an action recuperating. At most, there might be some narrative mentions if we choose to spend our time on less fraught actions, like research or spending time with Wolf.

I kinda agree, but I think how things turned out are definitely going to take a bit to settle back to normal- Mathilde has been through the wringer a few times now.

Please do, I've never heard of it.

Recommendation STRONGLY seconded. Beautiful and heartbreaking to play.

Maaaan, if we have to choose one of Windsage, Avatar, or Fog of War, it'll kill me. I'd lean FoW because of its thematic relevance, because intelligence failures literally defined that entire conflict, and our information denial of Mors' Messengers was the key that sealed our victory. But Windsage is always always crazy useful, we are already super high level (which is why I really doubt am upgrade is going to be an option). Avatar is just cool and will be helpful for Theurgy.

So much difficultly in choosing... I might have to go with fog of war. What we just did, fundementally, is fight a war in command of an army. And I don't think we are really going to get a lot of chances to do that in the future despite having the rep for past actions, so I want to set us up to live up to our rep given rare (inevitably super-high-stakes politically) chances to do so.

And I think I'd like to work a little bit longer story-wise under the 'only a bit special' conditions of avatar and windsage as they exist now.
 
If there's an upgrade to Warrior of Fog called Warlord of Fog, I'd vote for it without a second thought because it sounds cool as all hell, and would also be thematic given that Mathilde became a warlord (Thane) for the duration of the battle. Otherwise, either one of Windsage or Avatar would have my vote, with other traits coming after those two.
 
Is Mathilde really feeling bad about killing the orcs or is it just thread perception? Because well, I'm just not seeing it, they were combatants and it was way less personal than actually fighting with the sword.
 
Mathilde wasn't actually shaken up by broodmother killings, though. She regarded it as a mercy kill.

If I remember correctly, she took the death of the fanatic handlers harder.
 
Mathilde wasn't actually shaken up by broodmother killings, though. She regarded it as a mercy kill.

If I remember correctly, she took the death of the fanatic handlers harder.
This pretty much, having the right personality to do this kind of work is part of becoming a grey magister, If Mathilde would suffer psychological penalties for it, it would have happened long ago.
 
Just realized @BoneyM forgot to include the most important roll in the update.

Max Shooting From Gyro-copter:

20: killed Boss; saved other gyro-copter
19: killed Boss
18: saved other gyro-copter
17-14: killed orcs
13: killed orc
12-6: killed snotlings
5: killed snotling
4: Kragg kill steals
3: Thorek kill steals
2: Kazador kill steals
1: Engine trouble; Max can not ride a gyro-copter into battle
thisisinsane threw 1 20-faced dice. Reason: MAX Total: 11
11 11
 
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