They probably still want their pound of flesh. Getting the Miracht would have been great for them, but from what I remember of the intel report they arn't to picky as long as they blow enough stuff up to feel honour is satisfied.
Darn. And I was hoping we could trick them into attacking that automated planetary fortress in a gesture of "Defeat the enemy, who defeated my enemy, to prove I am THE STRONGER!"
...Okay that would probably not work but it's a nice thought.
Hopefully the moon isn't tidally locked, then.
I can just imagine Captain Mbeki trying to get his people moving overland so they're out of direct line of sight of the giant doom cannon.
Seriously, if that thing can blast the nacelles off an
Excelsior, it can probably scar up that moon something fierce in bombardment mode.
I'm also concerned that the anti-Syndicate task force is down to just two Centaur-As. Remember we stripped them of the Dryad to make up for the loss of the Lion. Two escorts isn't much of a task force. On the plus side, if Eaton wins the Amarkia command vote she'll have a lot easier time calling in ships from that Sector fleet as needed since she'll be wearing both hats.
You already solved that problem; Lady Lex is headed there, and I believe you're planning to switch
Dryad back in a few more quarters when it's possible. That'll bump up the task force to a level stronger than it was in, say, July 2311, with a
real cruiser flagship in place of the
Kearsarge
We could alternately commit to new-build a couple of Miranda-As before we start the refit cycle, to give us more breathing Defense. Give the yards some experience with the design before they start refits.
We're trying to hoard resources and crew for the wave of Rennies we plan to start in 2314, and while
Mirandas are crew-economical ships, they do require significant numbers of redshirts- the same category you need lots and lots of for a
Renaissance-class. Starting two new
Miranda-As is
ROUGHLY equivalent to giving up one in 2314 for want of crew to operate it. I'm more or less okay with that, but I'm the crazy outlandish guy who's borderline a Swarm Doctrine advocate. Are you okay with it too?
If we're worried about being short on ships, couldn't we hold off on the Miranda refits for a year? The improvements are most useful for combat anyways, and we aren't at war right now. I'd rather leave a berth empty than risk failing our garrison obligations.
We're worried but not THAT worried. As noted, the berths we're refitting
Mirandas in are berths a
Constitution-B just sailed out of, and each ConnieBee gives us +5 Defense in a single sector. Plus if we get desperate due to more ship losses, we do have some reserve capacity, some 'slack' in the system... it's just that right now that slack is currently being used to work on the anti-Syndicate campaign, because we've thrown nearly every available ship at it that isn't required elsewhere.
Shipbuild Discussion...
Here is what I am thinking:
40 Eridani A 3mt berth A - begin an Excelsior in Q1
Utopia Planitia 3mt berth A - begin an Excelsior in Q2
Utopia Planitia 3mt berth C - begin a Miranda refit [Fidelity] in Q2
Utopia Planitia 1mt berth 1 - begin Kearsage repair (12 months) in Q2
Utopia Planitia 1mt berth 2 - begin a Miranda refit [Shield] in Q2
Lor'Vela OCF 1mt berth 1 - build a Constitution-B
San Francisco 1mt berth 1 - Leave open 1 quarter until 2312Q1
San Francisco 1mt berth 2 - Leave open 1 quarter until 2312Q1
I like this version, and advocate a
Constitution-B (have already called for it in
Old Heart, New Sinews), but what happens in the Lor'Vela Berth One should probably be subject to a vote somehow since it's a largely independent choice from the rest of the plan.
I put up estimates for membership of the affiliates from annual roll on the last page and besides Indoria (where it won't likely make a difference) we are 6 years out on the next two. Events are more likely to play a role there. It does however boost our chance with the non affiliates since there is less points to cover and means each diplo push we buy for them is more efficient and we are encountering new races again.
Where the +4 will help is making it more likely Qloathi get the 28 points they need to hit 300, or get Kadeshi to near there with annual roll and one turn left on the diplo push. Or getting Dawiar over the 100 mark with one push vs two. It also means we can likely reduce diplo pushes at the snakepit down to 2 or 3 sooner since we will have got the minors to affiliate a little faster.
Yrillians 90/100
Honiani 80/100
Dawiar 76/100
Gretarians 50/100
Ked Paddah 25/100
I think those are the current targets on the board (Licori need to resolve Ked Paddah conflict and events could push them over, so could solving the conflict)
Ked Paddah would take at least 2 (if we rolled near max), likely 4 pushes. Assuming 2u+17 currently losing Shey makes it minimum of 3 pushes, averaging 5 pushes, with him min 2 average 4.
Realistically, we're going to have explorers operating in that area of space quite heavily. The Ked Paddah are totally unknown to us and it's premature to even talk about bringing them into the Federation until we know more- they might be too aggressive for us to really want them as members. And it may be undesirable to recruit the Licori, besides, because astrographically we don't want to "wrap around" Romulan space until we and the Romulans have reached some kind of arrangement regarding extension of the Neutral Zone to coreward and a defined Romulan sphere of influence.
That said, ultimately I'm advocating promoting the current chief of staff because I believe that continuity in his specific position is going to be needed for Kahurangi's successor (probably Sulu) to experience a smooth transfer of power. Furthermore, declining to promote him is tantamount to forcing his retirement, which is simply not true of Patty Chen. It's about personalities more than about mechanical bonuses. If it were purely mechanics, I'd be voting for Chen, because more Explorer Corps recruits is a better bonus than boosts to diplomacy rolls for the few more years before the chief of staff retires on his own.
I am willing to believe that blueprints are made before the ship even goes to Council. What does the SDB do when they aren't working on a design that's been recently ordered, hull renders? Also, we have evidence of this in quest, as the refit project for the Excelsior was specified as in the works, without any Snakepit input, and what else would that be but drawing up the plans? Same for pretty much every single specific ship project on the Snakepit list, in my opinion.
I'm expecting the process is like this:
1. Preliminary design work.
2. Draft blueprints with existing parts and expected design of new parts.
3. Repeat / continuous.
4. Council approval.
5. Research of new parts.
6. Revised blueprints with updated design of new parts.
7. Prototyping.
There's a difference between "this is what the ship is going to look like, roughly" sketches and "gee, Bob, where does this bolt go" blueprints.
When you get approval to build a large machine, you can usually settle for a "this is what it will look like." And in many cases you should, because detail design requires thousands of man-hours of work by highly skilled engineers and is an expensive project in its own right.
To build any important part of a ship you need to have "where does this bolt go" levels of detail figured out in advance before you begin. I mean sure, you can start assembling the hull framework while people are still bickering over the layout of the bridge consoles and whether to put the toilet to the right of the sink or vice versa, but you have to have pretty darn accurate information as to what the hull is supposed to look like before said hull can take shape.
But seriously, no person responsible for manufacturing a ship would start construction work unless every truly significant question about how to design it were already settled, with SOME answer being given even if not necessarily the optimal answer or the final answer. You don't kneed to know whether the navigator sits to the left of the helmsman or to the right when you start cutting metal for the framework of the bridge module, for instance. But you certainly need to know exactly how big the bridge is going to be!
Here is a somewhat lengthy article on the ship design process:
Designing a Ship
The way I figure it, the kind of "here's the spreadsheet" designs the SDB people are submitting would be, at most, the "Spring Style." Approval from the Council to build a ship is the final step of "CHOP-TWO," the point where we get final, definitive agreement that a specific design can be built.
Mechanically in this quest we might have to do it the other way around. First we might end up voting to build A ship, then vote on WHICH ship. But that makes virtually no sense as a narrative process. It's an artifact of our voting mechanics. Kahurangi or Sulu or whoever isn't going to go to the Council arguing for the design of an escort without knowing what kind of escort they plan to design.
So is there continuous design work going on prior to Council approval of designs? Yes. But does that level of design work include the "down to the last bolt-hole" level required to actually build the ship? Almost certainly not. Because as noted in the linked article, it's easy to produce 'rough' designs intended to give the overall sense of what the ship will be like, and much more challenging to produce a single 'detail' design that can actually be implemented in the sense of "let's cut metal, time to get to work."
Rough design work can be going on continuously in the background. Actually bringing together a large enough group of engineers to complete detail design in a timely manner (i.e. figuring out how to install parts in the ship faster than new parts are invented TO install in the ship, when said ship weighs a million tons and is complicated to match its weight) almost certainly requires Council pre-approval of the rough parameters of the existing design.
I've seen this said but do you understand what it means? There are three likely slots to open up. One is Personnel, where we will likely retire the last Old Guard eventually. One is Intelligence, which Chen is not really suited for. And the last is the VA who becomes Admiral, and admit it, it'll almost certainly be Sulu's Tactical. Chen isn't really suited to that either.
I'm not seeing the part where Chen is unsuited for Tactical. Look up her original bonus on the front page. We've had her running a shipyard for some years now, but that is in part because before that her career was so heavily biased in favor of the Explorer Corps and the Tactical track.