I am not a fan of the galaxy by cannon stats, for the first it has a 6 year production time, which means 9 year prototype time. That just seems like far too long a wait on any ship. Really reduce it to 4mt for 5 year production and 7.5 prototype. As for escort building, I figure any time we are in a crew crunch but still want more ships coming online we can slot in some Centaur-A. Really for any escort we design I want crew cost to be low. They won't be as good as a cruiser but they should be crew efficient ships.
 
I really don't understand this. We have like 15-16 escorts in Starfleet right now, along with half a dozen Constellations, which aren't much better than Centaurs-A's. We're using doctrines that favor cruisers and explorers. The same berths that can build escorts can build our brand new cruiser, which is far more valuable to us all around than escorts. So we make a cruiser heavy force, leaving Escorts to be only a quarter to a third of the fleet, like it is now, with Member World fleets being Escort heavy for emergencies.

I guess the thing is... the Member World fleets aren't some sort of emergency reserve sitting around not doing anything until a war pops up. They're out doing stuff all the time, trying to satisfy the needs and missions of their individual worlds. I dislike the part where we're trying to treat them as our auxiliaries, paying them with resources that partially came from them in the first place to build ships we think they ought to build for the needs that are most important to us. Maybe they decide that cruisers or Explorers are more useful for their needs as well!

We established the Member World Coordination Office, and that gives us a chance to weigh in on their shipbuilding decisions when they decide to ask our advice. And when that happens, feel free to push them to Escorts as the votes allow. But paying them to build Escorts (with again, a budget they're partially funding in the first place) seems a step too far. If we have enough 'extra resources' that we can be giving them back br/sr then maybe they ought to just reduce our budget and cut out the middle man, eh?
 
I am not a fan of the galaxy by cannon stats, for the first it has a 6 year production time, which means 9 year prototype time. That just seems like far too long a wait on any ship. Really reduce it to 4mt for 5 year production and 7.5 prototype.
Yea, I completely agree that the Galaxy is gonna need a lot of tweaking when we get to it.
 
I am not a fan of the galaxy by cannon stats, for the first it has a 6 year production time, which means 9 year prototype time. That just seems like far too long a wait on any ship. Really reduce it to 4mt for 5 year production and 7.5 prototype. As for escort building, I figure any time we are in a crew crunch but still want more ships coming online we can slot in some Centaur-A. Really for any escort we design I want crew cost to be low. They won't be as good as a cruiser but they should be crew efficient ships.

By the time we get around to actually building Galaxies, we should hopefully have reduced enough Starship Construction Technologies to drop construction times from 6 to 4.5 or 4 years. Though I'm not sure if that would affect the prototype time or not, since it might be based on the "base time".
 
I guess the thing is... the Member World fleets aren't some sort of emergency reserve sitting around not doing anything until a war pops up. They're out doing stuff all the time, trying to satisfy the needs and missions of their individual worlds. I dislike the part where we're trying to treat them as our auxiliaries, paying them with resources that partially came from them in the first place to build ships we think they ought to build for the needs that are most important to us. Maybe they decide that cruisers or Explorers are more useful for their needs as well!

We established the Member World Coordination Office, and that gives us a chance to weigh in on their shipbuilding decisions when they decide to ask our advice. And when that happens, feel free to push them to Escorts as the votes allow. But paying them to build Escorts (with again, a budget they're partially funding in the first place) seems a step too far. If we have enough 'extra resources' that we can be giving them back br/sr then maybe they ought to just reduce our budget and cut out the middle man, eh?
Maybe, but I do think we want to consider setting it up to where if we have a glut of BR or SR that we can funnel some of that into the MWCO which can then dispense as needed to the member worlds. Or just give an outright infusion if they need just a bit more to build a ship. Maybe have such requests come as part of MWCO turns, in this case the member already intends to build but may be short 20 BR and 10 SR so ask Starfleet if we have that to spare so they can start building a year earlier.
 
Maybe, but I do think we want to consider setting it up to where if we have a glut of BR or SR that we can funnel some of that into the MWCO which can then dispense as needed to the member worlds. Or just give an outright infusion if they need just a bit more to build a ship. Maybe have such requests come as part of MWCO turns, in this case the member already intends to build but may be short 20 BR and 10 SR so ask Starfleet if we have that to spare so they can start building a year earlier.

I think it's a very bad idea to tell the people supplying your budget that you have more resources than you need and would they like some back. Seriously, the rational response to that is for them to cut our budget.

Also, I don't see this scenario where we have "glut" of BR or SR anyway. If we have more than we're spending for a few years, that's probably because we're saving up for a big wave of construction. (Which by the way is pretty much how the next few years will go preparing to be able to build Renaissances.) If we have more than we can spend per year, we should build more berths. If we hit our combat cap, then we should be building more modern ships and mothballing old ones.
 
I guess the thing is... the Member World fleets aren't some sort of emergency reserve sitting around not doing anything until a war pops up. They're out doing stuff all the time, trying to satisfy the needs and missions of their individual worlds. I dislike the part where we're trying to treat them as our auxiliaries, paying them with resources that partially came from them in the first place to build ships we think they ought to build for the needs that are most important to us. Maybe they decide that cruisers or Explorers are more useful for their needs as well!

We established the Member World Coordination Office, and that gives us a chance to weigh in on their shipbuilding decisions when they decide to ask our advice. And when that happens, feel free to push them to Escorts as the votes allow. But paying them to build Escorts (with again, a budget they're partially funding in the first place) seems a step too far. If we have enough 'extra resources' that we can be giving them back br/sr then maybe they ought to just reduce our budget and cut out the middle man, eh?
I was thinking that a better use of the MWCO might be to ask them what they want from a next generation escort-paying special attention to the original four because they don't have their own ship types. If they are unanimous in wanting say, a 300k module on the next escort, we might want to think about mission-payload attachments more seriously. If they can't decide on a generalist vs a specialist, and the specialist block splits on what to specialize in, and the weights are all over the board, then we can probably add their input to the floor-mounted single-drawer filing cabinet. By which I mean, the trash bin of bad opinions. We're building the Explorers with a clear mandate-to be the very best we possibly can, which probably means I will stump for the 5 MT Galaxy. Price is no object for an explorer, or much less of one anyways. Cruisers plump out our numbers, have two or three near Explorer-tier stats, and generally fill up space for a decent price-but right now, all Escorts have going for them is crew-savings. But we have a lot of people who are not in favor of building them cheap and shoving them out of the yards with 1-1-1 crew a pop.
 
I disagree entirely. Inter-agency budget deals are a sign of good government, where both parties get something they want, that they couldn't otherwise get. Just because the Navy covers some of the cost of a Coast Guard base that the Navy can use as a backup repair facility, or helping them buy some more modern frigates doesn't mean that the Navy needs less budget, what it means is that both agencies are cooperating to stretch their budgets so they can both get something that they couldn't get alone.

Partially subsidizing Member World Fleets to have a certain number of berths, and a minimum of escorts is just a good idea, as Member Worlds will get more use out of Escorts than Starfleet will, since they are more concerned with protecting their sectors, and handle more routine local missions that smaller starships are more suited for. Defense is their number one mission, whereas Exploration is Starfleet's number one mission.

Helping the Member worlds be better at their mission allows Starfleet to be better at theirs, and in the event of an emergency or war, they can work together to leverage each other's strengths to succeed, like they did during the Biophage crisis, and throughout the ongoing Syndicate Mission.
 
GENERAL TREKKY STUFF:

I honestly got a bit of a sadface when I saw that the current plans are to name the next Excelsior Stargazer. Since in my mind that's the Constellation that Picard commands....it'd be what, another 20 years from now? At least?
*Checks Memory Alpha for quick-and-dirty dating*
Huh, 2333 when he served on the bridge, call it 2330 when he started on her?
So yeah about 20 years?
Plus, as noted, we already know the names of all the Constellations we have, and it's vanishingly unlikely we'll ever build another given how unsatisfactory their statline is. Although I could actually get behind building Constellation-As as a stopgap measure to handle rapidly increasing Defense requirements, given that they're very cheap ships. At least, I could if we didn't have a dangerous redshirt shortage.

Personally in our NEW AND RADICAL TIMELINE I was thinking a Connie-B could easily be the Stargazer.
I'd promoted this idea myself, and it would have been in keeping with the spirit of the episode where Kirk's old command was first introduced.

That was actually SUPPOSED to be a Connie, by the way, but apparently they had to switch models at the last minute, and they picked "Constellation" because they could dub it in over "Constitution" in the dialogue easily. :D

So not much chance of a mysterious masked ship to swoop in and save the day (at least not without time travel, alternative reality travel, or acts of Q)?
The closest we've got is USS Shield, which is as far as we can determine a duplicate copy of another Miranda, the USS T'Kumbra. The T'Kumbra accidentally copy-pasted when it ran into a spatio-temporal whozit somewhere in Vulcan sector. Starfleet has since made a practice of stationing the two ships in different sectors, for fear that if they ever meet there may be some kind of explosion.

This is meant to cover up for the fact that Oneiros accidentally gave two Mirandas the same registry number, an error which has since been changed. ;)

HEADCANON: the Vulcans have an Oberth because, in one of the most sensible decisions he ever made, Admiral Rogers specifically funded the construction of that Oberth, under agreement with the Vulcan Science Council. Its primary mission: FIND THAT ANOMALY AGAIN! So far, no luck. :(

Listen, I have a sure fire fix. We don't use the Canon design as seen on screen, we use the original, much better looking, Ambassador design that Probert did for Yesterday's Enterprise they did not have the time to get onscreen...
I like this idea. Especially since the Ambassadors we build are effectively an alternate-historical design different from the canon one. They're likely to be a hundred thousand tons lighter (to fit in three-megaton berths) and they'll be started several years earlier (if we stay on schedule to start the project in 2313). So why not also have them look prettier? :)

Gear said:
This is, admittedly, a much better developed design. But it still suffers for being an obvious in-between design, a smaller Galaxy with design elements from the Excelsior added on. It looks like the ship that came before the Galaxy.
Your objection doesn't even make any sense anymore. YES, it looks like a transitional phase between the Excelsior and the Galaxy... but you could equally well argue that the Excelsior looks like a transitional phase between the refit Constitution-A of the movie era and the Ambassador!

I mean seriously, remember that the original purpose of the Excelsior model from Star Trek III was to look like someone took the design of the Constitution-A and built a bigger, shinier, modern version. They're not unique super-graceful beauty ships that make their poor stupid successors look like inferior ugly ducklings. They're simply one of several designs in a continuous, evolutionary lineage from the TOS-era Connies to the Sovereigns.

I am not a fan of the galaxy by cannon stats, for the first it has a 6 year production time, which means 9 year prototype time. That just seems like far too long a wait on any ship. Really reduce it to 4mt for 5 year production and 7.5 prototype. As for escort building, I figure any time we are in a crew crunch but still want more ships coming online we can slot in some Centaur-A. Really for any escort we design I want crew cost to be low. They won't be as good as a cruiser but they should be crew efficient ships.
At this point, canon stats for anything new are a dead letter, unless Oneiros is too busy rewriting the ship design rules on the fly that the SDB crew can't come up with a balanced and suitable design and he says "to heck with it, let's go with canon."

Which is what happened with the Renaissance-class, admittedly.



BORING FLEET CONSTRUCTION DETAIL ARGUMENT

I agree, we don't need a new cheap combat escort design.

Hell, we don't really need any new escorts till at least the Galaxy era, and the reason for that is the Renaissance. The Rennies are the last sub-1mt cruiser designs, and I really thing that they will be practically, maybe even officially, downgraded to 'light cruisers' by the mid 2320's.

Right now, we're using Centaur-A's as essentially light cruisers, to be general sector garrison ships essentially...

Which means that we'll start using them in place of what we're using Centaur-A's now, as general sector ships and main contributors to missions like fighting the Syndicate. At this point, the Centaur-A's have outlived their niche of being 'heavy escorts/light cruisers'. They're too expensive to be good escorts, and too under-powered to fulfill cruiser duties. So I say that we just don't make any more, as that 1mt berth and the resources can be put to better use making Rennies.
Gear, you're missing something very important.

Cruisers have huge crew requirements.

A full-size explorer, the Excelsior class, has 6/5/5 crew requirements; the Ambassador would have 6/6/6 if we use the canon statline. And I doubt Oneiros is going to crank it down much below that, for balance reasons. I hope he doesn't, anyway.

The Constitution-B crew requirement, by contrast, is 3/4/4, and the Renaissance uses 3/5/3. You could almost crew three Miranda-As for the crew cost of one Rennie, and you could crew two Centaur-As with some extra goldshirts left over in change for the price of a ConnieBee.

Even a high-performance future escort is unlikely to have crew requirements above 2/2/2, and could easily have a "3's and 4's" statline that makes it competitive with the Science 3 Presence 4 Defense 5 Renaissance-class for event response. The materials cost may be comparable, but the crew cost would be much lower, and we are limited by our ability to crew ships, not by the resources we have to build them with.

Not to say that I support making new Miranda-A's either. Escorts don't really fit in well with Starfleet's mission, which is to Explore, Contact, Research, and Defend. Escorts can defend the Federation well, but with the Combat Cap and minimum Science Floor, along with their terrible Presence scores, Escorts are just a drain on Starfleet as a whole. Now, I'm not saying to get rid of what we already have, just that Starfleet doesn't need to build any more of them, and thus use up our precious Combat Cap.
You're generalizing. The Centaur-A has been doing a fine job of "explore, contact, research, defend." It's BETTER for our ability to meet the science floor while keeping under the combat cap than our new cruiser classes, and for Presence checks it's as good as a ConnieBee (though it might fail to show up to a mission the Defense 5 ConnieBee can get to).

So this isn't nearly as much of a foregone conclusion as you make it out to be. Especially since it is simply not true that escorts automatically have disproportionately high combat scores. A custom-made fighting escort design probably would, but that would be the equivalent of the Defiant-class: a ship specially built to rapidly augment the Federation's military strength, in the event of an emergency where we needed to build up as much combat power as possible in the period of a few years.

The scheme I have is that we set minimum standards for Homeworlds and Major Worlds, then offer a few grants a year to help them meet those standards. Now this would be a long term project, but thankfully, Nearly all of the Homeworlds would already be most of the way to those standards, and even Major Worlds probably don't need a lot to get their either. And we're also going to stretch this out over a decade or two will help with costs a lot as well.
I suspect that the major species homeworlds are something like an order of magnitude more populated than a lot of the colonies. Compare Orion space (where we have at least a clue of what the populations are like), and remember that the Orions have been in space for thousands of years, which means their little colony worlds have had time to grow up big, in a way that human colonies or Tellarite colonies haven't.

What I'm thinking is that we set the minimum for Homeworlds at:

1 Starbase
2 1mt berths
4 Escorts (Miranda-A's)
2 Cruisers/Light Cruisers (Rennie's)

For these, Starfleet will pay half their cost, if they don't already have them, or equivilants...
If we're paying them resources on any significant scale to build ships for themselves, then people in the Council are going to argue that it would make more sense to reduce the member worlds' contributions to Starfleet, so that said member worlds could pay for the fleet and basing upgrades themselves and cut out the middleman.

In the long run, this just results in us getting hit with a budget cut.

Now I know that sounds like a lot, and it is, but remember that this is a long term project, and we can easily afford to dole out a couple of resource grants and spend a handful of PP a year to get started in the most critically needed areas.
Given how politics works, we will lose resources and PP we spend on this kind of project on any ongoing basis. Look at it from the point of view of, say, Andoria. They pay their taxes (or voluntary contributions, not sure how it works) to the Federation to build up Starfleet because they know that Starfleet's ships can and will be sent to protect Andoria directly in the event of a crisis (say, hordes of angry Klingons invading). Now we're proposing to take their taxes and give them directly to species on the other side of the Federation, to build ships and defenses that the Andorians may or may not ever see in the event of a crisis that threatens Andoria.

They'd probably be happier with Starfleet keeping the resources and using it to build more stuff for itself. At least that way, they have a say in how the resources are spent (via the Council), and they're more likely to actually get a direct benefit from the expenditure in the event that Andoria is ever directly threatened.

And speaking of Excelsiors, I don't imagine us stopping building them just because we can start building Ambassadors. At the very least, I want the two Starfleet 2.5mt berths to keep up a steady stream of an Excelsior every other year.
Have you forgotten that in the near future we will be getting the opportunity to upgrade the Excelsiors? If we just keep building Excelsiors as fast as we can from now until the Ambassador becomes available for mass production, then if we rely only on that pair of 2.5-megaton berths to do refits, it would take roughly twenty-five years to finish them all. Even if all the Excelsiors laid down after, say, 2314, are prebuilt to the refit standard, we'll still be looking at something like a decade worth of work just for two berths to refit the 11 explorers we have right now.

So there's no question of using those berths for continued production of new Excelsiors. If anything, we're going to have to slow down explorer production for a good long while just to refit the ships we already have.

And I want this because there is quite the price jump between the Excelsior and the Ambassador, the Excelsior is still a very useful design, and because with the buildsheet still being adjusted, the previously listed build time of 4 years may turn out to be 4.5 - 5 years. It is a 3 million ton ship, after all.
The Ambassador will also be based on technology thirty years newer than the Excelsior, and the extra tonnage means higher performance. And we won't be building Ambassadors in quantity until at least the year 2320 at the earliest (start in 2313, then some amount of time to research them, then some time to build the prototype). By that time, we'll have researched technologies that boost mineral productivity, and founded quite a number of new mining colonies.

Unless the Ambassadors have huge crew requirements that make it prohibitive for Starfleet to operate them in quantity, we'd be very unwise to keep turning out Excelsiors.

I still feel that the Excelsior should get at least some sort of +1 Presence inside Federation space just from it's iconic-ness and nostalgia factor, and maybe even with the other Empires that were in frequent contact with the Federation during it's heydey. What do you say @OneirosTheWriter?
The Connies don't have that bonus now, forty or fifty years after their heyday why would the Excelsiors have it in 2330 or 2340, forty years after their heyday?

The Excelsiors are perfectly satisfactory ships as-is; fishing for bonuses isn't necessary to make them effective.

Because we haven't decided not to use the canon ship designs for them. And you know that the time between the Ambassador and Galaxy will decades less than the time between the Excelsior and the Ambassador. Combined with the price difference, we're just not going to build nearly as many Ambassadors, or Galaxies, as we will Excelsiors.
I don't think you've even tried to sit down and do the math on how the growth of the Federation economy is working. If you have, please show your work. If you haven't, please stop making claims about future construction plans until you know what the numbers are likely to look like.

I really don't understand this. We have like 15-16 escorts in Starfleet right now, along with half a dozen Constellations, which aren't much better than Centaurs-A's. We're using doctrines that favor cruisers and explorers. The same berths that can build escorts can build our brand new cruiser, which is far more valuable to us all around than escorts. So we make a cruiser heavy force, leaving Escorts to be only a quarter to a third of the fleet, like it is now, with Member World fleets being Escort heavy for emergencies.

Once we get to regular Rennie production, we can use some spare berths to build the odd Escort to round out the numbers, resources and design permitting. But I just don't see any big push towards Starfleet escorts till at least the Galaxy era.
The elephant in the room is crew numbers. A next-generation escort might very well provide (for example) Defense 4 and decent event response statistics in exchange for a 2/2/2 crew. That would be looking awfully attractive in the late 2310s when we're in serious danger of running out of people to operate all the Excelsiors and Rennies we're building.

I disagree entirely. Inter-agency budget deals are a sign of good government, where both parties get something they want, that they couldn't otherwise get. Just because the Navy covers some of the cost of a Coast Guard base that the Navy can use as a backup repair facility, or helping them buy some more modern frigates doesn't mean that the Navy needs less budget, what it means is that both agencies are cooperating to stretch their budgets so they can both get something that they couldn't get alone.
The problem here is that if we go with the US analogy, this is more like the federal government spending money on the state National Guards.

In the United States that works, because the federal government has what is de facto an unquestioned right to tax its citizens, and in fact taxes them more heavily than the states do. It therefore has a huge revenue stream that the states are happy to get back. Some states profit from this significantly, getting more money in federal aid than they pay in taxes. Others... don't.

But the Federation as portrayed in TBG is, ironically, something of a confederation, an alliance of individually sovereign member species who consent to donate a portion of their resources to organizations that pursue the common good. There is not a lot of evidence that the Federation as a whole, or Starfleet specifically, has the power to directly tax the Federation member worlds.

So taking money from the member worlds, only to pay it back TO the member worlds, isn't going to be as popular and isn't going to be a simple case of two agencies that work for the same government (Navy and Coast Guard) agreeing to share a facility. Starfleet is competing directly with UESPA and the Andorian Orbit Guard and the Amarki Navy and so on for resources and crew. While the member worlds clearly agree that it's in their interests to fund Starfleet's existence, if we start using our large budget as a tool for redistribution of resources from one member world directly to another, we're changing the rules on the member worlds, and some of them are likely to object.

I don't want to see a revival of Earth First-ism, or its equivalent on other planets.
 
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Better idea is to extend crew exchange program.
So both Starfleet personnel works with and knows how member world fleet behaves both in tactics and procedures and member world fleets know more of Starfleet.
Yes, way for ideas from Starfleet to member world fleets is simple and obvious - leave Starfleet, enlist member world fleet, but way for ideas and concepts to propagate back is limited currently.
Plus, exchange between member worlds would also be nice.
 
Better idea is to extend crew exchange program.
So both Starfleet personnel works with and knows how member world fleet behaves both in tactics and procedures and member world fleets know more of Starfleet.
Yes, way for ideas from Starfleet to member world fleets is simple and obvious - leave Starfleet, enlist member world fleet, but way for ideas and concepts to propagate back is limited currently.
Plus, exchange between member worlds would also be nice.

It's that kind of like suggesting that the French Navy have an "exchange program" with the British Navy? Joint training exercises, sure. Share technologies and tactics, sure. But they're still two separate organizations with separate goals in the end. If the people in the member world fleets wanted to join Starfleet, they would have joined Starfleet.
 
Thinking about this some more, in order to have ships have approximately the same "rate of fire" regardless of fleet size during a battle, turns must approximately be inversely proportional to time. Which means that the larger the battle, the faster/shorter any "# turns"-based mechanic operates, so e.g. the larger the fleet size, the faster and more likely a ship can escape the battle if it attempts to.

I can come up with a good way to justify that- if there is a battle with many ships on each side, it is much more likely that a single endangered ship will be able to slip away in the confusion, especially if other ships of the fleet cover for it. Whereas a ship that is operating alone against an enemy that has it on the ropes is going to be pursued, and will have to actively break pursuit, giving the enemy more opportunities to fire into it.

Yeah that was what I was thinking but neglected to write out. Larger fleets resulting in higher frequency of escaping ships would actually be beneficial too, since it alleviates some of that huge decisive risk of large battles that we're all worried about. So that large fleet battles become more like historical ground battles that emphasized taking objectives rather than decisively killing the enemy (like what the Total War games try to portray).

What I'm honestly not understanding is why we even need a new combat engine. I don't think there's anything wrong with the combat engine; it's worked fine so far. It would make a lot more sense to tweak the existing combat engine slightly to 'buff' large combat-oriented ships than to completely rewrite the basis on which the engine operates.

Well, technically any change is a "new combat engine", including your mentioned tweaks. I think what you're trying to say is that the combat engine may not need significant changing. And I agree with that sentiment, but my threshold for "significant changes" is higher.

I do think the damage correlating with combat stat is a promising approach that isn't a huge change, but it needs balancing and tweaking (like not necessary having C6 ship dealing twice as much damage as a C3 ship). It's a bit like my sample idea of C6 ships dealing extra damage per shot, but more generalized and granular.

What I consider a "large change" would be reworking the whole combat engine framework like AlphaDelta's salvo model-like approach, or changing from turns + hit % + random ship assignment system to a rounds + random initiative system. I don't think those are particularly warranted, but they're still options to consider.

Unless we assume that "blueprinting" ships is free and we're only paying political will to get permission to build the prototype...

Or alternatively, that blueprinting is abstracted to be part of the prototyping process. There's nothing that states that the prototype's hull needs to be immediately laid down upon the official start of the prototype phase.

In fact, the whole research and prototype phase separation is an abstraction, because in reality, you'd likely have them at the same time to a certain extent, which each component and section getting its own research and prototyping and probably some backtracking if some particular prototype part didn't work as expected, and so forth.

All the Starfleet ships that we control have been named and identified. (There might be some unnamed engineering and medical ships.)

*pages through notes* We still don't have name for that Centaur that was destroyed in the Biophage crisis. Would be nice to know name to put on the tombstone.

Random musing that if we ever have need to 'carry the flag' for whatever reason, say sending out a small fleet of ships to a contested affiliate or hotspot and demonstrating the good ol Feddie superiority, we should have the member fleets get involved, have them bring a top-of-the-line ship or two of their own. Have them fly in formation with Starfleet and each other, proudly bearing their own members' flags. IMO it'd be more impressive than simply sending an equivalent amount of all-Starfleet tonnage, and do a lot to communicate the unity of the Federation.

Actually, that would serve to detract from the image of unity. A case could be made for harmony, but not unity. You could compare the UFP with the Mass Effect Citadel Council and see parallels in government and fleet structure. Namely how all members have their own fleets. (Certainly, the ME Citadel Council is less unified than UFP, but that's due to ideology and the relative powerlessness of the Citadel Council compared to the Federation Council.)
 
The Excelsior looks almost nothing like the Ambassador, either the canon or the original concept art, outside of the basic saucer/engineering hull/two nacelles and a couple of things like the ribbed neck, angular pylons, and a somewhat similar impulse engine arrangement. The Constitution also doesn't look anything like the Excelsior outside of the basic saucer/engineering hull/two nacelles, except for the shuttle bay on the end of the engineering hull, the bridge module on the saucer, and it's deflector dish.

But the Ambassador does look remarkably like a smaller Galaxy, especially the concept art, as it looks just like the Galaxy, but less angular. And that's because the artist was told to make the ship that came before the Galaxy class. Which is why it looks almost exactly like it. The only other time that has happened was when they made the NX-01 Enterprise a flipped Akira, and it pissed fans off too.

I wish that there was some better alternative Ambassador designs out on the net, but sadly, no one is really interest in doing it, as the original concept art was really all I could find after a couple of hours searching.

And as for the numbers game you're trying to pass off, yes, I think that having 10 Rennie's garrisoning our home sectors is better than having 30 Centaur-A's, because the Rennies are just more likely to catch events, and then actually succeed in those events than those three Centaur-A's. Especially since we can have the 10 Rennies, and help the Member worlds in the sector have a dozen escorts too.
 
So I say that we outsource keeping Escorts to the Member Worlds.

Hear me out. What if we started a Grant scheme for Member Worlds (In this case, all Homeworlds and Major Worlds big enough to have a Councilor) have a minimum amount of defense infrastructure and ships?

The scheme I have is that we set minimum standards for Homeworlds and Major Worlds, then offer a few grants a year to help them meet those standards. Now this would be a long term project, but thankfully, Nearly all of the Homeworlds would already be most of the way to those standards, and even Major Worlds probably don't need a lot to get their either. And we're also going to stretch this out over a decade or two will help with costs a lot as well.

I'm not in principle opposed to such a member world grant scheme, but I have reservations about the particulars.

First, I do not think we should mandate the same particular ship classes and strict goals for every member world. You have to consider that member worlds have their own interests and more importantly, their own doctrines. Telling the Apiata that they must build another cruiser when they really want more escorts, and in particular, their own superior (to them) class of escort, is not a good idea. Or perhaps a better example would be any nation that adopts a more cruiser-centric approach, like the Amarki - we shouldn't tell them to build so-and-so escorts if they don't want to. While most member nations probably do want more escorts, we should respect their analysis on their own fleet compositions.

Second, this should be a tit-for-tat. Each side should get some benefit, and not just the vague "for the benefit of the Federation" thing. If member ships are getting subsidized to increase their defenses, then they should reduce Starfleet garrison requirements, now that they can cover more of it themselves.

Third, there's other ways to we can help member world fleets. We already allow member fleets to request access to our berths. We do (or will) have options to sell ships to member fleets at a discount, or in extreme cases, just gifting them. There can be other specific arrangements that don't require a grand framework of grants and subsidies.

Fourth, I think the combat cap problem is being overblown. We have options to address this, from mothballing or selling ships as mentioned above, to not emphasizing combat-heavy ships during peacetime with the idea that we'd get ample forewarning and threat level increases of emerging crises, to expanding the Federation to effectively increase combat caps. This approach may not cover all eventualities perfectly like unexpected crises, but that's a sacrifice I figure the peaceful Federation is willing to make.

Hell, we don't really need any new escorts till at least the Galaxy era, and the reason for that is the Renaissance. The Rennies are the last sub-1mt cruiser designs, and I really thing that they will be practically, maybe even officially, downgraded to 'light cruisers' by the mid 2320's.

Right now, we're using Centaur-A's as essentially light cruisers, to be general sector garrison ships essentially. And we're doing that because the Constellation's kind of suck and we don't want to waste three years building new ones when we can spend 2 years building Centaur-A's. But now that the flood of Connie-B's are coming off the line, and with a group of Rennies after that, with regular production following, we'll be cruiser heavy for the foreseeable future.

Which means that we'll start using them in place of what we're using Centaur-A's now, as general sector ships and main contributors to missions like fighting the Syndicate. At this point, the Centaur-A's have outlived their niche of being 'heavy escorts/light cruisers'. They're too expensive to be good escorts, and too under-powered to fulfill cruiser duties. So I say that we just don't make any more, as that 1mt berth and the resources can be put to better use making Rennies.

While I agree that Renaissances are practically escort-sized, it's not a simple decision of building Renaissances vs Centaur-As. We have different resource bottlenecks, and the upcoming crew one is especially harsh on the Renaissance. We may be forced to build Centaur-As or other crew-efficient ships anyway if we don't have sufficient refits to occupy our berths.

...and I'm ninja'd by Simon Jester on this point.

I dislike the part where we're trying to treat them as our auxiliaries, paying them with resources that partially came from them in the first place to build ships we think they ought to build for the needs that are most important to us.

Hey, that's what government taxes and vouchers basically are ;)
 
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We may be forced to build Centaur-As or other crew-efficient ships anyway if we don't have sufficient refits to occupy our berths.
Our berths don't have to be stuffed full of something all the time. We let them lie empty while waiting for enough br/sr/crew/etc. for a build. Heck, we could even lend/rent them out to the Member Worlds, other Federation Agencies, even Civilian concerns. We do need more cargo ships and freighters in the Federation, which is partly why we're building that Auxiliary yard.

And as for mothballing/selling old ships, that only has so much usefulness, as a lot of peoples concern is about how if there is a war/emergency, then it most likely will be over before even an escort can finish being built. Which is why I suggest offering grants to Member Worlds for a minimum level of infrastructure and defense ships.

Even if people disagree with how many ships we should try to get them to keep around, having a force of 40+ escorts as the cavalry in a war/emergency is pretty reassuring.
 
Well, technically any change is a "new combat engine", including your mentioned tweaks. I think what you're trying to say is that the combat engine may not need significant changing. And I agree with that sentiment, but my threshold for "significant changes" is higher.

I do think the damage correlating with combat stat is a promising approach that isn't a huge change, but it needs balancing and tweaking (like not necessary having C6 ship dealing twice as much damage as a C3 ship). It's a bit like my sample idea of C6 ships dealing extra damage per shot, but more generalized and granular.
Problems with doing that:

1) You'd need to embrace the idea of ships having decimal health values. This makes a big difference in terms of how ships handle a combat situation, both one-on-one and in fleets.
2) You'd have to tune the scaling factor very very carefully. Go even a little too far and you massively incentivize people to overgun their ships.
3) This isn't supported by the show very well. Even ships that are physically quite small can usually withstand multiple hits from much larger ships before being blown to bits. Borg cubes can't one-shot Galaxies, for instance.
4) It's debatable whether we even 'need' to augment large ships' combat power to 'balance' them with swarms of smaller ships. As it stands, the fact that large ships tend to lose to their weight in small ships is arguably a balance feature in and of itself, because large ships are so much more useful to us in terms of event mechanics. If our large ships become worth their weight in Cardassian cruisers and escorts, AND are so effortlessly dominant in their ability to win us new resources and allies, then the balance just goes utterly out the window.

Or alternatively, that blueprinting is abstracted to be part of the prototyping process. There's nothing that states that the prototype's hull needs to be immediately laid down upon the official start of the prototype phase.
Except that a realistic blueprinting phase takes a minimum of a year. Cut a year out of the extra build time for a cruiser or escort prototype and for all intents and the prototype construction takes little or no longer than building a normal ship of the same class.

In fact, the whole research and prototype phase separation is an abstraction, because in reality, you'd likely have them at the same time to a certain extent, which each component and section getting its own research and prototyping and probably some backtracking if some particular prototype part didn't work as expected, and so forth.
Real naval history tends to argue 'no' on that. Historically, you design a ship in detail before you build it. It really is that simple. You might design and test individual components, but the actual process of physically assembling a ship does not begin until you have sat down in an office and drawn up the plans, plans that you realistically expect will work in service.

You can change the design during construction, sometimes, if you don't mind complicating matters. But you can't start building before you have A design. The extended time to construct prototypes is supposed to reflect that for a new class, you need to physically build new tooling and develop new procedures for construction. And none of that can really begin until you spend resources and allocate a berth.

So it makes a lot more sense to have a separate research phase, to represent the engineering work that can be done in an office while creating the blueprints for the ship)... AND the extended construction phase, to represent the construction of infrastructure, production lines for entirely new parts, and the manufacturing practices work that makes it possible to build the new ship to match the new blueprints)

*pages through notes* We still don't have name for that Centaur that was destroyed in the Biophage crisis. Would be nice to know name to put on the tombstone.
I strongly suspect the ship's name was Centaur.

I mean, honestly... the ONLY ship we have at the moment whose name indicates that she's the lead ship of her class is Excelsior.

You can handwave that the USS Constellation and USS Miranda and USS Oberth were all lost some time before 2300, staggeringly unlucky as that may be- I've got headcanon for what happened to the Constellation. But I think we should at least TRY to make sure that all our ship classes in future actually contain a ship with the name of the class. ;)

And as for the numbers game you're trying to pass off, yes, I think that having 10 Rennie's garrisoning our home sectors is better than having 30 Centaur-A's, because the Rennies are just more likely to catch events, and then actually succeed in those events than those three Centaur-A's. Especially since we can have the 10 Rennies, and help the Member worlds in the sector have a dozen escorts too.
Statistics doesn't work that way.

For one, the member world escorts don't do us any good; they don't show up in our event checks except very rarely, and often as the "ship in danger" we need to rescue! So appealing to the large number of member world ships you intend to use as a wartime reserve force that they lovingly maintain for us doesn't fly, as a way to get good event results.

With one Renaissance garrisoning a sector, we get one chance to respond to an event. With three Centaurs we'd have three chances. For any reasonable event DCs, we gain a lot more probability of having any ship respond to an event. And the Centaur has Science and Presence so similar to the Rennie's that it is very unlikely that a Rennie will successfully resolve a crisis that would baffle a Centaur.

Hey, that's what government taxes and vouchers basically are ;)
The catch is that typical governments care a bit less about whether you agree to be taxed than the Federation does. And typical government agencies aren't directly competing with the organizations they're giving the vouchers to- in this case, if we subsidize member world fleets to build ships and crew them, that is likely to translate directly to fewer crew from those worlds coming to us, and possibly even to less total resources at our disposal due to the added cost of building the other halves of those ships.

Also, whenever you do a tax-and-voucher program, you have to think very carefully about how the incentive structure works. Who's being rewarded?

In this case, resources drawn from the Federation as a whole are being funneled to worlds that have 'failed' to meet some designated minimum requirement for military preparations, allowing them (theoretically) to meet that standard more cheaply. Look at it from the point of view of a species like the Amarki, who don't qualify for the vouchers. They're effectively being taxed to pay for member-world fleets that currently lack muscle, such as that of the Risans. Why should the Amarki pay to bulk up the Risan fleet? The Risans make their own decisions, and pacifism is one of them.

Moreover, these worlds are not necessarily being given the vouchers out of need, because the strategic motivation behind the voucher program is ultimately to build up escorts for us to use in a Federation-wide war, where we won't really care where the escorts are coming from or whether the member worlds that built them really needed them.

And it's not even a case where we're funneling resources to the Federation member worlds most directly threatened! If that were the case, you'd expect us to, say, tax the Betazoids to help build up the Indorion fleet. But instead, we'd be doing it the other way around- because resources contributed to the Federation by the Indorions (who are now smack up against the Cardassian border) are being funneled to help the Betazoids build up their member world fleet (which may never see action against anybody for the foreseeable future).

Our berths don't have to be stuffed full of something all the time. We let them lie empty while waiting for enough br/sr/crew/etc. for a build. Heck, we could even lend/rent them out to the Member Worlds, other Federation Agencies, even Civilian concerns. We do need more cargo ships and freighters in the Federation, which is partly why we're building that Auxiliary yard.
It makes absolutely no sense to say "if we can't afford a Rennie, we should let the berth lie empty or rent it out," if the alternative (almost equally economical since we're not resource-bottlenecked) is to build a pair of Centaur-As that have comparable total crew cost.

And as for mothballing/selling old ships, that only has so much usefulness, as a lot of peoples concern is about how if there is a war/emergency, then it most likely will be over before even an escort can finish being built. Which is why I suggest offering grants to Member Worlds for a minimum level of infrastructure and defense ships.
Major wars in Star Trek take years, unless both sides make peace. The Caitian-Dawiar War lasted years, and it wasn't anywhere near over when we intervened to make peace.

Even if people disagree with how many ships we should try to get them to keep around, having a force of 40+ escorts as the cavalry in a war/emergency is pretty reassuring.
Having a force of forty anythings is pretty reassuring, except maybe Soyuzes.

Have you actually looked at what the member worlds have? If you remember the Grey October crisis, I drafted a plan with recommendations to all the member worlds about what they should do. At that time, most of the member world fleets included a dozen or so ships, sometimes more. Even lightweights like the Betazoids and Risans had eight or nine ships of their own, albeit old ones of doubtful performance.

In a real sense, the force you are talking about already exists, and insofar as this voucher program fails to do harm, it will fail to do harm because its stated objective is already accomplished.
 
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2311.Q4.M1 - Master of Orion
In a well-appointed cabin amidships on the saucer of the Kearsage, Victoria Eaton dreams pleasant dreams of home. It has been a long shift as she helps direct the sensor arrays in support of Starfleet Intelligence on the ground. Certainly it is a well-earned sleep. Which is why she groans aloud when a loud, insistent noise breaks her out of it.

"For the love of...!" she begins as she sits up. Could it really be time to wake already? But a long career with Starfleet catches up with her when she notices the dim lighting is red, not off-white, and that this is no alarm clock.

"Red Alert, Red Alert, all hands to battle stations!" the word goes out over the public address system. Victoria swears with an ingenuity few suspect her of as she reaches for her uniform pants and crew shirt, eschewing the jacket in deference to time, and takes up her phaser pistol. Her post in a Red Alert was the Battle Bridge, the back-up command center, with Rear Admiral Uhura and their staff.

She breaks into a run in the hallway, picking her way through the crowd of officers and crew also rushing to their own destination. She pauses in shock, though, when she hears an all-too-familiar thrum run through the hull. The phasers are firing! She continues on down the hallways, stepping into a turbolift with another officer. To her surprise she finds herself sharing the turbolift with the boss; Rear Admiral Uhura. "Any idea what's going on?"

"None, I was asleep as well," says the flag officer. "If there's one thing my time working with Commodores and Admirals as bridge crew has taught me though, it's that when there's a crisis, don't step on the ship's captain, just trust them do their jobs."

"Ha, makes sense."

They exit the turbolift, just in time for the world to go spinning about around them. Gravity goes from earth standard down to some kind of Jupiter upper-right, and she crashes into the roof of the corridor and then back down as intertial dampeners reassert themselves. Both her and Uhura pick themselves up among virulent cursing.

"Didn't realise you knew so many fine swear words, Commodore," notes Uhura gingerly.

"You too, Admiral," gasps Victoria, holding her shoulder. "Dislocated," she mutters after looking at it for a moment. "Damnation. Just a moment." She looks over at the wall and takes a moment to put the grip of her phaser pistol in her mouth, then slams her shoulder into a support strut to knock it back into place.

Uhura blinks at her in surprise. "Commodore ... perhaps you should have waited for Sickbay to take a look at that..."

"May not have that time, Admiral. One must do ... what the moment ... demands ... ow." Victoria shook her head and nodded onward. "Let's go. Battle Bridge is just down that corridor."

They rounded a corner, but instead of the corridor they expected, all they found was a beautiful vista of the planet below, plus an amazing array of exposed decks, fires and other damage. Something had taken a bite out of the side of the Kearsage.

==============

Amepa Daily Tribune

The recapture of the escaped fugitive has been chalked up to the intervention of the Betazoid detecives who have joined the case. With their telepathic abilities, they were able to purge the prison staff population of Syndicate allegiances, and pick up the path that led straight to the fugitive Alasho. The SSD forces on the planet are currently standing in as prison staff until further replacements can be recruited and vetted.

[+3 Impact]

-

Alukk Plantary News

...fires are still burning at the large A Berth at Alukk's main shipyard. The half-completed Holena Vigilante class medium cruiser has been badly damaged by the hit and run attack of the still-at-large hijacked patrol ship, and early estimates are that it will require an additional year of work to complete. [+4 Cost]

-

Federation Broadcast News

The multiple suicide shuttle attack on the USS Kearsage has resulted in the deaths of well over a hundred Starfleet personnel, plus numerous injuries. Sources in Starfleet have confirmed for FBN that the ship itself was nearly lost in a warp core breach caused by the shuttle ramming, but heroic efforts from Captain Min-Jee Lee and Chief Engineer Lieutenant-Commander Vinon staved off the worst case. The UES Tokyo and the Caitian CSS Shr'harr arrived to render aid and allow the Yukikaze to remain on station. The Kearsage is currently being towed to Amarkia, and has been joined by the CAS Hebrinda, where emergency repairs will occur at the Amarkian Arsenal until a fresh bay opens up.

[+6 Cost, Kearsage required 12 months repair]

-

New Rigel News

The arrest of the planetary Chief Administrator for corruption has sent shockwaves throughout the political fabric of New Rigel. The new Rixx Scrutineers continue to produce startling results, this time unearthing seemingly irrefutable proof that the Chief Administrator was in the pocket of Syndicate officers. Attempts by the Syndicate to assassinate the former governor since his arrest have thus far failed, and the disgraced politician is being held in an unknown facility.

[+3 Impact, small drop in New Rigel corruption]

-

Anti-Slavery Task Force Progress Report

I won't mince words. It was a mixed month of results. We had some great successes, especially with Rixx Scrutineers assisting the Orion Union in very tangible ways, greatly impressing the government. [+25 Relations with Orion Union]

We have reason to believe, as well, that the USSC investigation into the ambush of their ISSU unit has completed, and the Aerocommandos are ready to launch a raid on a hypercorps headquarters.

Office 24's teams have successfully orchestrated many arrests with their Caitian counterparts, bringing down the operational forces the Syndicate can call upon locally significantly. Combined with the Scrutineers continuing to unearth corruption, we are making great inroads already in New Rigel. [2hp of Local Assets arrested, +2 Impact]

However, the elephant in the report is, of course, the suicide ramming attack on the Kearsage. Captain Min-Jee Lee will face a board of inquiry regarding the near-destruction of her command, though she was asleep at the time. As Starfleet Intelligence had identified no concrete threat to the ships in orbit, it is likely that she will be cleared, and in this age of a constantly expanding Starfleet, it may not be enough to torpedo her career.

[Total 8 Impact, 10 Cost, +25 Relations with Union, heavy damage to USS Kearsage]

-

Kearsage Repair Costs:
15 BR, 15 SR, 1/1/1, 12 Months
 
Shoot.

Well, we're going to need a new Anti-Syndicate Task Force flagship.

Fortunately, we have a new Anti-Syndicate Task Force flagship, coming right up, in 2312Q2...

[intensifies writing]
 
ow

EDIT: A reminder that we should not be complacent...

Imagine if we'd lost Uhura and Eaton in a single attack...
 
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ow

EDIT: A reminder that we should not be complacent...

Imagine if we'd lost Uhura and Eaton in a single attack...
From the sound of it, we came damn close. Now I'm just wondering if this is the worst of it or if there was another reason for the video earlier. We haven't seen the RBZ event, have we?
 
Losing four units of crew and having a ship heavily damaged is a pretty bad turn in the normal course of things. We'll just have to see, though...

ow

EDIT: A reminder that we should not be complacent...

Imagine if we'd lost Uhura and Eaton in a single attack...
It might be good practice, when possible, not to put two of our three ranking task force officers on the same ship on a regular basis. Videoconferencing is easy; losing Uhura and one of her senior deputies in one blow would be a hard thing.
 
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