Yes, but another conflict is almost certain. Maybe not for a few years, because Oneiros wants to speed up the pace of the game and get back into the CL grind for a while, but eventually. Could be the Cardassians making their move. Could be a disaster lunging at us from rinwards or corewards. Or maybe the Yrillian civil war blows up. But it'll happen. So all we need is to park ka'Sharren in some useful Commodore posting for a few years.
I'm pretty sure I am the first T'Lorel voter :p

But, yeah.

What he said.

Vote T'Lorel for GBZ.
 
Now just watch, we put in "Orbital fire support inbound." T'Lorel, and the Sydraxi are going to think we're getting an invasion ready with that 90C.

(I also voted for T'Lorel. And hell, it may not be a bad thing; turn up the pressure a bit more on the Sydraxi government.)
 
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Look, it is only two Explorers, nine Cruisers and nine Frigates. Nothing to worry about, everyone has that kind of force just sitting around after all. Completely harmless, just there for a walk.

(Using 16q3 numbers)
 
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See, I'm here thinking we keep her at Commodore for quite a while. RAs do get into the action, true, but there's more stuff for a Commodore to do that's hands-on, so to speak. We want to wean her slowly off or, god help us, she's going to petulantly demote Jennifer Zheng and take over the Ambassador when V'Ger 2.0 [Ne'rizons?] comes along.
Her chance to fail that particular test has already come and gone- this was Nash's "The Motion Picture."
 
Just some random thoughts while I wait for a meeting to start.

2316Q3 we currently have the Rennie and her three new sisters moving to the GBZ. Have we been successful in keeping the Cardassians from learning about this class? Is four new design cruisers being detected moving in going to cause them a panic? Or is this old news to them, and they are surprised it has taken us so long to move one to the 'front' lines?

If our GBZ commanders decide to do an offense/aggressive recon, can they requisition the T'Mir from the CBZ in the event of heavy mine fields being detected?
 
Just some random thoughts while I wait for a meeting to start.

2316Q3 we currently have the Rennie and her three new sisters moving to the GBZ. Have we been successful in keeping the Cardassians from learning about this class? Is four new design cruisers being detected moving in going to cause them a panic? Or is this old news to them, and they are surprised it has taken us so long to move one to the 'front' lines?

If our GBZ commanders decide to do an offense/aggressive recon, can they requisition the T'Mir from the CBZ in the event of heavy mine fields being detected?
I'd actually rather not. Explorers have science scores at least comparable to T'Mir's, and if we pulled the T'Mir from the Cardassian Border Zone we'd have literally one and only one ship covering a very large stretch of 'front line.'

While using science vessels as minesweepers to support major operations is appealing, I don't think it's practical to do that everywhere. It would make more sense (at least in the Gabriel Expanse, for the time being) to refrain from attacking any heavily mined installations. It's not like we're realistically going to be able to drive the Cardassians out of the Expanse the way we did the Sydraxians; their forces are just too big to be wrecked that way.

The combination of Deva IX and Lora III took out something like 30-40% of the Sydraxian line of battle, maybe more, and between the damaged ships and the replacement costs it'd take them years to rebuild their fleet. Inflicting a similar casualty rate on the Cardassians wouldn't even keep them below replacement rate over the long run.

We'd have to escalate to a whole different level of aggressive commitment and acceptance of casualties (more like what we threw at the Licori War) to have a realistic chance of knocking the Cardassians out and keeping them that way. And even then, that would rely on them conceding the region (unlikely) instead of just doubling down as much as it takes to stay in the game.
 
Trying to catch up with the map.


Species we don't have a good location for (sub-sector precision or better) are still missing, most notably the Ashindi.
Only a vague idea where Cronulla is, it was discovered by the Odyssey which generally is in the area around the Rigel sector and had a diplomatic mission to the Laio the next quarter.
The information on Piara V is conflicting, it was discovered by ships that were stationed in the Ferasa sector at the time, but we know that Piara IV is a minor Betazoid colony where we met with some Licori houses.

@OneirosTheWriter, can you provide some coordinates for these? Also do we know where the Tauni world(s) are - all we know is that we met a ship "between Ke'Luur and Gad"?

On the map itself: I'm pretty sure all the construction in the GBZ is complete by now. That includes the Cardassian starbase (well, at least by end of Q3), and outposts at Sguirri, Collie, and Tal Hanar.

Note that unless I am sorely mistaken, they were expecting to make a five thousand light year journey in twenty years' elapsed time. I don't think they can do that if their normal cruising speed is five light-years a month.

Source?

Keep in mind that Federation cruising speed, which is half the high alert speed, is one subsector per two weeks, or about 20 ly/mo. That estimated 240 ly distance from Apinae would take a standard Starfleet ship a full year to travel, and that's not two-way.

So the Kadeshi exploration being a fourth of that speed, what with a contemporary vessel of extremely unprecedented mass and the constant need to forage for resources, shouldn't be that surprising.

Ashidi 50/100 in the end the vote was to only push the Yrillians, Ashidi were supposed to be strikethrough

Oneiros did explicitly list pushes for both, and later said he was in a happy mood then (albeit that was a response to allowing repair+refit for Endurance and Sojourner), so I'm assuming that both pushes stand as-is.

Question: Laio and Ked Peddah, are they affiliates now?

Laio: definitely

Ked Paddah: we used to be blocked, but the front page noticeably no longer lists them as blocked (while Licori and Yrillians are still blocked), so I'm assuming they're now affiliates

+0.3 annual O/E/T :)

Nash ka'Sharren is not a good choice for the GBZ overall command. There, I said it. The last thing we want is a high aggression commander, because the point of our GBZ mission right now that the Sydraxians are out of the race is expansion and buildup. We are not in a stage where we are taking the fight to the Cardassians, nor should we condone picking risk-taking fights like TF2 vs Emperor in the GBZ situation. She might be an excellent task-force commander there, but not setting overall strategy. Not yet. Give us a quiet two years.
To make things clear, I don't think Thuir or Nash commanding would be a disaster. I feel it's more about overall direction. Are we asking them to push out in patrols? To aggressively search for and take opportunities, with varying levels of risk tolerance on what's risked searching and how good those opportunities would have to be? Are we saying to search out fleet concentrations? To place detectors? How fast should we expand and where should we push our prospectors? How much attention should be paid to defenses? Should Cardassian aggression be responded to in kind? Or should it be punished in ways that hurt them more than us? Or just deftly parried?

I disagree that Nash isn't the best choice from a GBZ success standpoint. She's aggressive, but not war-like. She takes risks, but she's the very opposite of stupid and incompetent. So I'd expect an aggressive commander of her caliber to focus on exploration and expansion, rather than contesting the Cardassians directly (indirectly is a different story :evil:)

It's been argued before (by you I think, no less IIRC) that we shouldn't be so fixated on the attributes of these profiles, and that other context also matters a lot (example). In this case, Nash has substantial associations with the Amarki and Apiata, especially the former - she's a registered Knight of the Lileac! Her legacy on the Enterprise also helps with the Caitians (Dawiar war, Mrr'shan). And finally, she causes ... heart palpitations ... in the Cardassians.

Also, the circumstances in the GBZ have changed. The Arcadian Crisis forced us to put the GBZ campaign on standby, because we had NO reserves. In fact, depending on how you look at it, we had negative reserves. Now, the LBZ is still tying down some of our forces, but:

a) The GBZ fleet is still already larger than in 2314, with the return of the repaired ships. All the defensive outposts are finished by now.

b) We now have emergency reserves available in case something goes hotter than expected. That is, in a high alert garrison drawdown, we have a decent amount of forces available for reinforcement.

c) Reinforcements are already scheduled to be coming over the course of a year: what's mentioned in the fleet deployment, and the Caitians.
edit: I also vaguely recall that the Apiata or Amarki are sending more forces, but I can't confirm that with my thread searches...


Now that all sounds like I really want Nash in the command seat here. But I'm not voting for her here, because:

1) I think the other choices, T'Lorel in particular, are good enough - indeed, likely better with the Sydraxians with how her first contact went.

2) I'm not comfortable with promoting her to Rear Admiral so soon (and compared to others like Thuir, etc.) for myriad reasons others have already mentioned.

3) I'm not convinced by arguments that she still needs more screen time now after her stint in the Arcadian crisis.

While the Federation is an open world society, I suspect these Member World Fleets give our peers lots of fits. They have a hard time telling when said fleets can or will be deployed, and it's hard to keep track of on a strategic level.

Hard to comprehensively counter as well. Their equivalent of tactical analysis against the Federation has got to a nightmare, relatively speaking, what with having to handle at least Starfleet, Amarki, and Apiata, and eventually others. The diversity and decentralization of doctrines and ships that the Federation yields may be "inefficient" from certain standpoints, but it also provides substantial benefits.
 
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Vote closed - tally please?


Rimward part of 4C on the map.
Vote Tally : Sci-Fi - To Boldly Go... (a Starfleet quest) | Page 1964 | Sufficient Velocity
##### NetTally 1.9.2

Task: CARD

[28][CARD] Cardassian Tactics Report (Gain +5% combat vs Cardassian fleets for the next 12 months)
[4][CARD] Cardassian Shipbuilding Report
[1][CARD] Cardassian Fleet Strength Report


——————————————————————————————————————————————
Task: ROM

[27][ROM] Romulan Shipyard Report
[4][ROM] Romulan Fleet Strength Report


——————————————————————————————————————————————
Task: REPORT

[30][REPORT] Status/Progress of Licori Succession Crisis
[28][REPORT] Cardassian Diplomatic Posture Report
[26][REPORT] GBZ: Cardassian Strength
[19][REPORT] Status/Progress of Sydraxian Civil Strife
[19][REPORT] Status/Progress of Klingon-Romulan War
[12][REPORT] Sydraxian Diplomatic Posture Report
[11][REPORT] Cardassian Fleet Strength Report
[5][REPORT] GBZ: Determine what projects other factions are up to
[4][REPORT] Ashidi Diplomatic Posture Report
[1][REPORT] Romulan Diplomatic Posture Report
[1][REPORT] Political Situation in Sydraxian Hierachy
[1][REPORT] Report on Gretarians and possibility of convincing them end cooperation with the Sydraxian Hierachy
[1][REPORT] Poltical analysis of Sotaw and how it is affected by Rom/Klingong conflict
[1][REPORT] Klingon Fleet Strength Report
[1][REPORT] Klingon New Battleship Early Report
[1][REPORT] Cardassian Tactics Report (2% combat bonus vs this fleet for 12months)
[1][REPORT] Federation Intelligence Vulnerabilities


——————————————————————————————————————————————
Task: GBZ

[28][GBZ] T'Lorel
[15][GBZ] Nash ka'Sharren
[1][GBZ] Commodore Michel Thuir

Total No. of Voters: 44
 
By the way, what are your thoughts on my proposed omnibus?
...
[][FACTION] Approach the Development and Expansion parties.

It's obvious that the Federation's rate of expansion is unsustainable, without making some changes. The 5 year hold was one way to do so, but not enough has been done. To that end, I would like to propose a series of measures to meet the needs of inevitable expansion.

A) Crew Safety Initiatives
Every lost life is a tragedy, and a reminder to ask "What more could we have done?" The answer, is always not enough.

To that end, I would like to propose a series of initiatives to help reduce deaths in space from all causes - standardized safety standards, research into medical treatment and warp core stability, and improved deep-space coverage.

(Desired mechanical effect: Reduced casualties and increased income from crew retention, research bonus for Medical/Personal Tech/Warp Core Safety-related nodes, and establishment of deep-space sensor nets and runabout patrol squadrons. The latter can be either member fleet or Starfleet squadrons, and can provide initial responder support for some of the more distant colonies and ships.)

B) Merchant Marine
In 20th century earth, an academy for training merchant officers was created. Unfortunately, there is no clear equivalent for interstellar ships. I would like to propose the creation of a Merchant Marine Academy to train future generations of merchant officers. Like its predecessor, the only requirement placed on graduates is that they commit to service in an approved related profession for a period of at least six years, which includes but is not limited to service aboard a ship, service with a member world fleet, or service in Starfleet.

To administer and coordinate the Federation Merchant Marine, a new Merchant Commission should be created, with authority to regulate interstellar commerce, including setting safety standards, maintaining a register of all interstellar merchant vessels, and approving merchant ship designs.

C) Training Ships
To assist with training, the MWCO will be given some ships deemed unsuitable or retired from active fleet service. These ships will be converted to training or simulator ships to assist in training spacers in damage control, engineering, and other skills. The MWCO will have responsibility for administering and maintaining this training fleet. Starfleet, the member fleets, Starfleet Academy, the member fleet service academies, and the Federation Merchant Marine Academy will have access to the training fleet, and responsibility for updating the MWCO and the Merchant Commission with ship layouts for the purposes of training.


Possible Concessions:
An additional one year hold on new members after the next batch affiliates join
Another auxiliary yard
Infrastructure Buildup
Deployment of runabout squadrons to all starbases and select outposts for the purposes of first-responder search and rescue.

I feel that all of these already exist; or in the case of "Crew Safety Initiatives", already an area of research. I've already argued before that training ships must already exist, and there are multiple reasons we haven't had to deal with them directly (yet). Merchant marine is also already abstracted out - it's part of the whole logistics and medical ship mechanics, and not only do we not know enough about how/where/when to build such ships, crewing them is completely done in the background.

I dunno, I can't think up a good deal that would attract a good bevy of support across all relevant factions. Like I said, lots of fingers in the pie. Starfleet needs more crew; lots of member fleets don't. If Starfleet is the primary beneficiary of some crew increase, than some member fleets may get the impression their recruiting pool is thinning out. Member fleets no doubt have their own political influence on both member nations and voting worlds, and let's not forget the Council factions themselves. Devising a comprehensive plan that makes everyone happy just gets bogged down into complicated details.

Honestly, what I really want in a Sousa deal with regards to shipbuilding constraints are the following:

a) A way to allow Starfleet and member fleets to start recruitment campaigns at [political] will: Starfleet via snakepit, member fleets via Starfleet-supported MWCO priorities.

b) A resource marketplace (new MWCO sub-department?) where Starfleet and, more importantly, member fleets can trade BR and SR. This is already happening in very limited form (one time between Starfleet and Andor, another time between Vulcan and Tellar). I'd like to expand this as much as possible. Ideally, the surplus resources would be balanced across the Federation so that the main fleet-local bottlenecks would only be crew.

c) A way to allow Starfleet and member fleets to prioritize increasing crew income for one of [officers, enlisted, technicians]: Starfleet Officer and Enlisted Academies via snakepit, member fleets via Starfleet-supported MWCO priorities.
edit: This may be more the domain of Starfleet Academy directorship rather than amenable to a Sousa deal. That is, we get Tech Academy development because of Certunn Guk.
 
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Already voted. Can someone explain why we should send any commander besides the one who the cardassians are terrified of to fight cardassians?
It looks like the clincher was desire to avoid promoting Nash too fast. I'm now going to become a persistent agitator for appointing Jessica Rivers to... something else... so that we can put Nash in charge of of Rivers' task force.

Source?

Keep in mind that Federation cruising speed, which is half the high alert speed, is one subsector per two weeks, or about 20 ly/mo. That estimated 240 ly distance from Apinae would take a standard Starfleet ship a full year to travel, and that's not two-way.

So the Kadeshi exploration being a fourth of that speed, what with a contemporary vessel of extremely unprecedented mass and the constant need to forage for resources, shouldn't be that surprising.
Just to be clear, are you seeking a source on "the Kadeshi expect to be in flight for twenty years" or "the Kadeshi expect to travel far enough that this requires a 10 ly/mo cruising speed?"
 
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Just to be clear, are you seeking a source on "the Kadeshi expect to be in flight for twenty years" or "the Kadeshi expect to travel five thousand light years?"

The latter.

I did find the following:
This homeworld lies many thousands of lightyears distant, an expected twenty years of travel one-way at the speeds of the Kadesh fleet.
It would be almost impossible for a sub-megaton ship to return through several thousand lightyears unaided

Doesn't state the exact distance in thousands of light years, but presumably "several" does mean at least 3000 ly.

If they were sprinting the whole way, than with some fudging, that's attainable. When sprinting through the GBZ, it took the expedition 2 quarters to go about 60 light years, or 10 ly/mo. That could be fudged a bit, since the exact times and route is unclear, so maybe their max speed is up to 15 ly/mo. So if they were sprinting the whole way, and assuming about 18 years of travel left: 15*12*18 = 3240 light years.

However, it's unreasonable for them to be traveling at the max speed for the whole journey. Their journey from Earth to Apinae took a whole year. If we allow that they followed the trade route, to be safe from Sydraxians and Yrillians, then they traveled around 60 light years over a year, or 5 ly/mo. 5*12*18 = 1080 light years.

The numbers are just hard to reconcile.
 
2315.Q3 - Ex Astris, Scientia
[28][CARD] Cardassian Tactics Report (Gain +5% combat vs Cardassian fleets for the next 12 months)
[27][ROM] Romulan Shipyard Report

[30][REPORT] Status/Progress of Licori Succession Crisis
[28][REPORT] Cardassian Diplomatic Posture Report
[26][REPORT] GBZ: Cardassian Strength
[19][REPORT] Status/Progress of Sydraxian Civil Strife
[19][REPORT] Status/Progress of Klingon-Romulan War

[28][GBZ] T'Lorel

Personal Log, Patricia Chen

If that war hadn't ended when it did I would have been well on the way to a complete breakdown trying to juggle commitments. As it is I think I'm on first name basis with every Betazoid in San Francisco.

Computer, End Log

==========================================================


Shipyard Operations Report

The following ships have finished refits:

Miranda-A-class USS Intrepid (NCC-1657) at 40 Eridani A Fleet Yard Berth 1
Miranda-A-class USS Eketha (NCC-1655) at 40 Eridani A Fleet Yard Berth 2

The following ships have drawn Crew:

1 Renaissance (NCC-2603) at Utopia Planitia Berth 1 - 3/5/3
1 Renaissance (NCC-2604) at Utopia Planitia Berth 2 - 3/5/3
1 Renaissance (NCC-2605) at Utopia Planitia Berth 3 - 3/5/3

The following ships have finished repairs:

USS Sarek, Excelsior-class, NCC-2004, 40 Eridani A Fleet Yards Berth A
RDS Yagad-Tich, Megatortoise, NCC-2901, 40 Eridani A Fleet Yards Berth B
RDS Hadabat, Turtleship, NCC-2903, Lor'Vela Orbital Construction Facility Berth A
USS Hood, Constitution-B, NCC-1742, Andoria Orbital Berth A
USS Svai, Miranda, NCC-1658, Hanath-Cho Berth B
USS Fidenlity, Miranda-A, NCC-1634, Green Hook Fleet Yards Berth A

The following ships have commenced repair and refit:

USS Endurance, Excelsior-class, NCC-2007, 40 Eridani A Fleet Yards Berth B
USS Sojourner, Excelsior-class, NCC-2022, 40 Eridani A Fleet Yards Berth A

The following ship has been returned to the Fleet Register:

USS Lion, Miranda-class, NCC-1654, Captain Maria Volkov commanding

Total - 9/15/9

==========================================================

Chief of Staff's Log, Vice Admiral Shey ch'Tharvasse

Admiral, I've been informed by Vice Admiral Rinias ch'Vohlet that they will be retiring in a few months time, allowing fresh blood to take over the role of Director of the Ship Design Bureau. They have overseen a productive nine years in this job, and feel that they have impeded the progress of those beneath them for more than long enough.

-

Personal Log, Admiral Valentina Sousa

I've give the President notice of my intention to resign from Starfleet at the end of the year. I am admittedly a little uncertain as to allowing President N'Gir to select my successor, but there is no way to wait out the term at this rate. I have overseen crises and carnage during my time, and right now I would like nothing more than to retire to somewhere in the heights of South America and breath fresh air and maybe try my hand at writing.

-

Current RP Pool = 308pt

8pts are required to activate a Tech Team
308 / 8 = 38 rem 4

38 Tech Teams may be activated. Unused rp will carry forward to next year

The following Tech Teams require assignments:

Daystrom Institute
Yoyodyne Propulsion Systems
Office of Naval Architecture
Caitian Frontier Police R&D
Vulcan Science Academy
Starfleet Science Academy
University of Betazed
Spock
Starfleet Medical
Generic Team 3

The following Tech Team assignments are carrying over:

Utopia Planitia Design Group: Ambassador Project
Amash Hagan: 2320s Research Centers
Generic Team 4 : Primitive Isolinear Computers
40 Eridani A Shipyards: 2310s Warp Propulsion
San Francisco Fleet Yards : 2320s Construction Techniques
Generic Team 1 : 2310s Long -Range Sensor
Weapons Fabrication Division: 2310s Phaser Development
Generic Team 2: 2310s Torpedo Development
Federation Broadcast Service : 2320s Long-Range Comms
Generic Team 5: 2320s Signal Intercepts
Tellar Prime Academy of Mineral Science : 2320s Special Refining
All-Pyllix Geological Institute : 2310s Bulk Resources
Intazzi Team : 2320s Fusion Power
Lt-Cdr Kuznetsova's Tiger Team: The Mission Unending
Admiral Lathriss : Border World Focus
Starfleet Tactical Command - Games & Theory Division: Cardassian Research


ZERO TEAMS MUST BE DEACTIVATED



[ ][PLAN] Submit a Research Plan, using up to thirty-two Tech Teams (Only changing teams need to be listed)

For an additional +10rp each, an extra Inspiration roll will be applied to a team. Up to five teams may be boosted.
[ ][BOOST] List teams to Boost

For list of tech areas and teams, please see: The State of Play - Research Megapost

Member World Coordination Office

Ships Commissioned

Andor - 1 Refit [Miranda-A] * All Mirandas upgraded
Rigel - Danad Nashad @ Laudon [2x1000kt]
Apiata - Repair [Stinger]
Gaeni - 1 Cargo Ship, 1 Engineering Ship, Expansion @ Gaeni Manufacturing Coop [1x1000kt]
Caldonia - 1 Civilian Research Ship
Ked Paddah - 1 x Orah, 1 x Cargo Ship

Wartime economies in member worlds were by and large only activated to a limited amount, and they remain activated for the time being. Soon, however, they will draw back down to their regular levels.

-

Starfleet Intelligence Report

Our friends among the Yrillians have told us of one of the Independent Drive Yards completing a Hasque on behalf of the Sydraxian government, as in-flux as that concept is at the moment. Likewise, the surviving Hasques have finished repairs.

At the same time, we have indications that one of the new fleet yards in Cardassia, in the Galundun system, has achieved operational status.
 
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Computing:
  • Daystrom Institute [Skill 5 Computing/Shields]: 2330s Colony Cores [complete] -> Automated Shipsystems
  • Amash Hagan Research Office [Skill 3 Computing/Personal]: 2320s Research Centers [unchanged]
  • Generic Team 4 : Primitive Isolinear Computers[unchanged]
Warp Tech:
  • Yoyodyne [Skill 5 Warp Tech/Starship Construction] : 2320s EPS Safety [complete] -> 2320s Core Power
  • 40 Eridani A [Skill 4 Escort Design/Warp Tech]: 2310s Warp Propulsion [unchanged]
Starship Construction:
  • Office of Naval Architecture [Skill 3 Fleet Design/Starship Construction]: 2310s Starship Durability [complete] -> 2320s Starship Armour
  • San Francisco Fleetyards [Skill 4 Explorer Design/Starship Construction]: 2320s Construction Techniques [unchanged]
Personal:
  • Caitian Frontier Police R&D [Skill 3 Personal/Communications] : 2310s Equipment [complete] -> 2310s Personal Protection
Sensors:
  • Vulcan Science Academy [Skill 5 Xenopsychology/Sensors] : 2320s Targeting Sensors [complete] -> TASK VSA
  • Generic Team 1: 2310s Long -Range Sensors [unchanged]
Weapons:
  • Weapons Fabrication Division [Skill 3 Weapons/Starship Design]: 2310s Phaser Development [unchanged]
  • Generic Team 2: 2310s Torpedo Development [unchanged]
Shields:
  • Andorian Academy [Skill 4 Shields/Communication]: 2310s Navigational Deflectors [unchanged]
Communications:
  • Starfleet Science Academy [Skill 4 Computing/Communciation]: 2310s Message Networking [complete] -> TASK COMMS
  • Federation Broadcast Service [Skill 3 Communication/Xenopsychology]: 2320s Long-Range Comms [unchanged]
  • Generic Team 5: 2320s Signal Intercepts [unchanged]
Minerals:
  • Tellar Prime Academy of Mineral Science [Skill 4 Minerals/Personal]: 2320s Special Refining [unchanged]
  • All Pyllix Geological Institute [Skill 2 Minerals/Sensors]: 2310s Bulk Resources [unchanged]
Xenopsychology:
  • Spock [Skill 6 Xenopsychology/Sensors]: 2310s Diplomacy [complete] -> 2320s Diplomacy
  • University of Betazed [Skill 4 Xenopsychology/Personal]: 2310s Affiliates Research [complete] -> 2320s Affiliates Research
Medical:
  • Starfleet Medical Research Command [Skill 5 Medical/Personal]: 2310s Intensive Care [complete] -> 2320s Preventative Care
  • Starfleet Infectious Diseases Institute [Skill 3 Medical] : 2310s Trauma Medicine [unchanged]
Propulsion:
  • Intazzi Team - Grand Hive R&D [Skill 3 Propulsion/Escort Design]: 2320s Fusion Power [unchanged]
Ship Design:
  • Utopia Planitia [Skill 5 Cruiser/Explorer Design]: Ambassador Project [unchanged]
Escort Design:
  • Generic Team 3: 2310s Escort - Engineering [complete] -> 2310s Escort - Combat

Starbase Design:
  • Taves Nar Orbital Engineering [Skill 3 Starbase Design/Starship Construction] : 2310s Starbase Design - Control [unchanged]
Doctrine:
  • Cdr Kuznetsova's Tiger Team [Skill 4 Fleet Design/Foreign Analysis] : The Mission Unending [unchanged]
  • Admiral Lathriss [Skill 4 Fleet Design/Defensive] : Border World Focus [unchanged]
Foreign Analysis:
  • Games & Theory Division [Skill 3 Foreign Analysis/Offensive] : Cardassian Research [unchanged]
[X] [PLAN] Base Plan Continuity 2315
-[X] Daystrom Institute : Automated Shipsystems
-[X] Yoyodyne : 2320s Core Power
-[X] Office of Naval Architecture : 2320s Starship Armour
-[X] Caitian Frontier Police R&D : 2310s Personal Protection
-[X] Spock : 2320s Diplomacy
-[X] University of Betazed : 2320s Affiliates Research
-[X] Starfleet Medical Research Command : 2320s Preventative Care
-[X] Generic Team 3: 2310s Escort - Combat

[][COMMS] Starfleet Science Academy : 2320s Federation Datanet
[][COMMS] Starfleet Science Academy : 2320s Colony Datanets
[][COMMS] Starfleet Science Academy : 2320s Fleet Comms
[][COMMS] Starfleet Science Academy : 2320s Encryption
[][COMMS] Starfleet Science Academy : 2320s Decryption


[][VSA] Vulcan Science Academy : 2320s Geological Sensors
[][VSA] Vulcan Science Academy : 2320s Anti-Cloaking Sensors
[][VSA] Vulcan Science Academy : 2310s Xenopsychology

Note: If you want to keep open the possibility of including survey sensors on the Kepler you should vote to assign the VSA to Geological Sensors and also boost them. Boosts to Generic Teams 1 and 4 are highly recommended and will each accelerate their projects by a year, further boosts in the future are also advisable depending on spare rp. A boost to the Andorian Academy is also recommended since it will also accelerate the project by a year, whether there is any advantage in doing it this year as opposed to next year depends on how likely you consider it that we might want to do 5 other boosts next year, in any case doing it this year is extremely unlikely to hurt.
 
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[X] [PLAN] Continuity 2315

[X][VSA] Vulcan Science Academy : 2320s Geological Sensors
[X][COMMS] Starfleet Science Academy : 2320s Colony Datanets

[X] [BOOST] Generic Team 1, Generic Team 4, Andorian Academy, Vulcan Science Academy
 
[X] [PLAN] Continuity 2315

[X][VSA] Vulcan Science Academy : 2320s Geological Sensors
[X][COMMS] Starfleet Science Academy : 2320s Decryption

[X] [BOOST] Generic Team 1, Generic Team 4, Andorian Academy, Vulcan Science Academy

Edit this leaves us 36 rp left over
 
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@OneirosTheWriter Would you please be so kind as to detail in the SDB what the weight/power/crew requirements for geo sensors are? It basically determines what the vote should be this turn.

@Nix would you consider boosting Admiral Lathiss so we can chow through Defensive Doctrine? A lot of its boosts are very potent. It would mean another boost next turn, though.
 
[X] [PLAN] Continuity 2315

[X][VSA] Vulcan Science Academy : 2320s Geological Sensors
[X][COMMS] Starfleet Science Academy : 2320s Colony Datanets

[X] [BOOST] Generic Team 1, Generic Team 4, Andorian Academy, Vulcan Science Academy
 
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