@OneirosTheWriter Would you please be so kind as to detail in the SDB what the weight/power/crew requirements for geo sensors are? It basically determines what the vote should be this turn.

@Nix would you consider boosting Admiral Lathiss so we can chow through Defensive Doctrine? A lot of its boosts are very potent. It would mean another boost next turn, though.

Boosting defensive doctrine does not reduce the time needed. Once this tech is done though we will want to boost the following defensive doctrine twice so it finishes in 2 years, at which point he will skill up and take 2 years without boosts
 
Personal Log, Patricia Chen

If that war hadn't ended when it did I would have been well on the way to a complete breakdown trying to juggle commitments. As it is I think I'm on first name basis with every Betazoid in San Francisco.

Computer, End Log

The downside of a lack of free [repair] berths - a serious continuing case of musical chairs. At least she doesn't look like she's seeking a transfer...yet. Losing her bonus so "early" would've been really disruptive, even if she would prove just as talented at another job.

Chief of Staff's Log, Vice Admiral Shey ch'Tharvasse

Admiral, I've been informed by Vice Admiral Rinias ch'Vohlet that they will be retiring in a few months time, allowing fresh blood to take over the role of Director of the Ship Design Bureau. They have overseen a productive nine years in this job, and feel that they have impeded the progress of those beneath them for more than long enough.

Like, Kahurangi, he's had an incredible career, expanding the research institution from 12 teams to 32, and processing the huge influx of research data into meaningful applications. Unlike Kahurangi, he's been very much behind the scenes, under-appreciated yet essential. Will be sorry to see him go (and his ship design bonuses), but excited to see who his successor will be.

Personal Log, Admiral Valentina Sousa

I've give the President notice of my intention to resign from Starfleet at the end of the year. I am admittedly a little uncertain as to allowing President N'Gir to select my successor, but there is no way to wait out the term at this rate. I have overseen crises and carnage during my time, and right now I would like nothing more than to retire to somewhere in the heights of South America and breath fresh air and maybe try my hand at writing.

Well then. A short yet intensely draining tenure of four years. Even the most bright and determined officer will be worn down by all the shit, both internal and external, that she had to deal with.

o7

I suppose that does make all the Sousa deal discussion very irrelevant.

Next Starfleet Commander is probably going to be choice of Sulu or the winner of the non-human primary election.

Wartime economies in member worlds were by and large only activated to a limited amount, and they remain activated for the time being. Soon, however, they will draw back down to their regular levels.

I take it that this means that the increased wartime income will take effect by the next annual MWCO update?
 
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The following ships have finished refits:

Miranda-A-class USS Intrepid (NCC-1666) at San Francisco Fleet Yard Berth 1
Miranda-A-class USS Eketha (NCC-1667) at San Francisco Fleet Yard Berth 2

I think you had the wrong berths here. The Intrepid and Eketha were in refit in 40 Eridani Berths 1 and 2, not in San Francisco berths. We have two ongoing Miranda builds in the SF berths.
 
I want to note that geo sensors wouldn't exactly be a waste even if we end up not including any survey sensors on the Kepler. They also straight up increase mission rewards and help unlock T3 labs. And survey sensors are almost certainly going to be included in the next prospector design if available, whenever that's going to be.
 
@OneirosTheWriter whoops, looks like we completely forget about the Intrepid and Eketha when doing fleet distribution as well.

Suggest you just add them to the Gabriel Border Zone force, since that's generally where we've been sending all our Miranda-As.
 
Speaking of which...

@OneirosTheWriter, did anything come from this (final) year's Sousa deal?

Snakepit results just has this:


What was the reward or end effect?
You haven't reached a point for it to be relevant yet. Like I said in the post, no one who has started economic mobilisation has demobilised yet.

I think you had the wrong berths here. The Intrepid and Eketha were in refit in 40 Eridani Berths 1 and 2, not in San Francisco berths. We have two ongoing Miranda builds in the SF berths.
Yeah, I had a mix-up with a few things, and that was an artifact of that.
 
[X] [PLAN] Continuity 2315

[X][VSA] Vulcan Science Academy : 2320s Geological Sensors
[X][COMMS] Starfleet Science Academy : 2320s Colony Datanets

[X] [BOOST] Generic Team 1, Generic Team 4, Andorian Academy, Vulcan Science Academy
 
If I open one phase per year for Personnel Command where people can basically open slather (re)assign officers based on the officers introduced through logs/omakes (basically everyone in anon's database) is that something that people would be comfortable creating plans for? Basically plan vote, open-ended slate of reassignments. Not sure I'd allow promotions.
 
@OneirosTheWriter whoops, looks like we completely forget about the Intrepid and Eketha when doing fleet distribution as well.

Suggest you just add them to the Gabriel Border Zone force, since that's generally where we've been sending all our Miranda-As.

Huh... that's going to be quite the force by 2316. Maybe we should add one to the nearby CBZ instead to bring it up to 3 ships when the Rennies arrive (and address SJ's complaints)?

So how about something like this:
Article:
Cardassian Border Zone – Requires D10
  • Current – 1 Excelsior (6) [Salnas], 1 Constitution-A (5) [Cheron], Starbase I (5) [Lapycorias] = 16D
  • 2315.Q3 - 1 Excelsior (6) [Salnas], 1 Oberth (1) [T'Mir], Starbase I (5) [Lapycorias] = 12D
  • 2316.Q1 – No change.
  • 2316.Q3 – 1 Excelsior (6) [Salnas], 1 Oberth (1) [T'Mir], 1 Miranda-A [Eketha], Starbase I (5) [Lapycorias] = 14D
  • Notes: In 2315.Q3, T'Mir returns from LBZ and Cheron sent to SBZ. Eketha moved from GBZ to here when the Renaissances arrive there.
Gabriel Border Zone – Requirement Left to Starfleet judgment
  • Current - 2 Excelsiors (12) [Avandar, Kumari], 7 Constitution-B (35) [Korolev, Defiant, Exeter, Saratoga, Republic, Valiant, Huascar], 1 Constellation (3) [Challorn], 7 Miranda-A (14) [T'Kumbra, Agile, Bantam, Clarion, Fidelity, Bon Vivant, Shield] = 73C.
  • 2315.Q3 - 2 Excelsiors (12) [Avandar, Kumari], 5 Constitution-B (25) [Korolev, Defiant, Exeter, Saratoga, Republic], 1 Constellation (3) [Challorn], 9 Miranda-A (14) [T'Kumbra, Agile, Bantam, Clarion, Fidelity, Bon Vivant, Shield, Intrepid, Eketha] = 69 C.
  • 2316.Q1 - 2 Excelsiors (12) [Avandar, Kumari], 5 Constitution-B (25) [Korolev, Defiant, Exeter, Saratoga, Republic], 1 Constellation (3) [Challorn], 11 Miranda-A (18) [T'Kumbra, Agile, Bantam, Clarion, Fidelity, Bon Vivant, Shield, Intrepid, Eketha, SF Berth 1, SF Berth 2] = 75 C.
  • 2316.Q3 - 1 Excelsior-A (6) [Sojourner], 1 Excelsior (6) [Kumari], 5 Constitution-B (25) [Korolev, Defiant, Exeter, Saratoga, Republic], 4 Renaissance (20) [Renaissance, UP Berth 1, UP Berth 2, UP Berth 3], 1 Centaur-A (3) [Winterwind], 10 Miranda-A (18) [T'Kumbra, Agile, Bantam, Clarion, Fidelity, Bon Vivant, Shield, Intrepid, SF Berth 1, SF Berth 2] = 92 C.
  • Notes: Valiant and Huascar used for garrison duty in 2315.Q3. Intrepid and Eketha return from refit also in 2315.Q3. Renaissance and 3 new Renaissance builds added in 2316.Q3, Winterwind and Sojourner come in, Avandar goes to Ferasa, and Challorn sent to refit. Eketha moved to CBZ when the Renaissances arrive.

Or maybe move over one of the new Renaissances instead?

edit: Well, any move of a ship from GBZ to CBZ in above would only apply in 2316.Q3, so it probably doesn't matter, since I expect another fleet distribution vote by then.
 
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If I open one phase per year for Personnel Command where people can basically open slather (re)assign officers based on the officers introduced through logs/omakes (basically everyone in anon's database) is that something that people would be comfortable creating plans for? Basically plan vote, open-ended slate of reassignments. Not sure I'd allow promotions.
Eh, unless you're counting on democratizing the process to reduce your workload, I wouldn't. I kinda like seeing where my OCs are going to end up independant of my influence. I also feel like there's the outside possibility that people might get upsetti over thier precious babies being voted to be reassigned, or someone else trying to get their OC in the same spot.
 
[X] [PLAN] Continuity 2315
[X][VSA] Vulcan Science Academy : 2320s Geological Sensors
[X][COMMS] Starfleet Science Academy : 2320s Colony Datanets
[X] [BOOST] Generic Team 1, Generic Team 4, Andorian Academy, Vulcan Science Academy
 
Eh, unless you're counting on democratizing the process to reduce your workload, I wouldn't. I kinda like seeing where my OCs are going to end up independant of my influence. I also feel like there's the outside possibility that people might get upsetti over thier precious babies being voted to be reassigned, or someone else trying to get their OC in the same spot.

Agreed.
 
Huh... that's going to be quite the force by 2316.

Indeed. Starfleet alone has 2 capital ships, 5 cruisers*, and 10 frigates in the Gabriel Border Zone. Add in Apinae and Amarki forces, and that's another 1 capital ship, 4 cruisers, and 11 frigates.

*Counting the Challorn as basically a frigate in terms of combat strength.

T'Lorel ought to be able to do something interesting with all of that.
 
For that matter the Caitians should be moving into the GBZ and before the Licori crisis we had some other members interested. That could add a lot of ships on our side into the GBZ
 
For that matter the Caitians should be moving into the GBZ and before the Licori crisis we had some other members interested. That could add a lot of ships on our side into the GBZ

Unfortunately the only one I remember being very interested in the GBZ was United Earth, which just lost two Mirandas in the Licori war, plus damage and casualties on their flagship. So I suspect they will be delaying their entrance to the GBZ if they go in at all.
 
See below for my arguments on the vote.

[X] [PLAN] Continuity 2315

[X][COMMS] Starfleet Science Academy : 2320s Fleet Comms

For me, the big one from Fleet Comms is +1 ships able to respond to Events. By the time we get this, we'll likely have enough ships to really take advantage of it, plus Mutual Support allowing our Border Zone ships to aid in responses.

[X][VSA] Vulcan Science Academy : 2310s Long Range Sensors (GT1 bumps to 2320s Geological Sensors)

This was not among @Nix 's provided options, but it's the one I actually want to do. Let's put the VSA on Long Range Sensors and have them finish off that technology and get Starbases +1 Defense, bumping Generic Team 1 elsewhere.

[X] [BOOST] Generic Team 1, Andorian Academy, Vulcan Science Academy

I am dropping Generic Team 4 from the Boost vote. I see no reason to waste that many Research Points boosting it, when we don't need primitive Isolinear computers for some time yet.
 
See below for my arguments on the vote.

[X] [PLAN] Continuity 2315

[X][COMMS] Starfleet Science Academy : 2320s Fleet Comms

For me, the big one from Fleet Comms is +1 ships able to respond to Events. By the time we get this, we'll likely have enough ships to really take advantage of it, plus Mutual Support allowing our Border Zone ships to aid in responses.

[X][VSA] Vulcan Science Academy : 2310s Long Range Sensors (GT1 bumps to 2320s Geological Sensors)

This was not among @Nix 's provided options, but it's the one I actually want to do. Let's put the VSA on Long Range Sensors and have them finish off that technology and get Starbases +1 Defense, bumping Generic Team 1 elsewhere.

[X] [BOOST] Generic Team 1, Andorian Academy, Vulcan Science Academy

I am dropping Generic Team 4 from the Boost vote. I see no reason to waste that many Research Points boosting it, when we don't need primitive Isolinear computers for some time yet.
Actually we do as we have to do the next isolinear computer as it unlocks several techs which in turn unlock others. Colony cores for example has three techs locking it, primitive isolinear, production isolinear and I think either system ops or mainframe all which have to be done one by one as they are locked by the one before it

Edit it is mainframe and ship computer cores that are locked by production isolinear. Those in turn lock half of t5 with a 5th being locked by production isolinear.

Included is the automated systems that reduces officer crew needed. And the second colony cores tech
 
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Actually we do as we have to do the next isolinear computer as it unlocks several techs which in turn unlock others. Colony cores for example has three techs locking it, primitive isolinear, production isolinear and I think either system ops or mainframe all which have to be done one by one as they are locked by the one before it

We already researched colony cores. Remaining technologies we can research without Isolinear Computers:
2320's Research Centers (research in progress)
2320's Ship Computer Cores
Automated Ship Systems (plan has us starting this turn)
2330's Research Centers
2330's Mobile Computing
2330's Automated Ship Systems
2330's Subsystems

That's a lot of techs to get through before we have to worry about isolinear computers.
 
We already researched colony cores. Remaining technologies we can research without Isolinear Computers:
2320's Research Centers (research in progress)
2320's Ship Computer Cores
Automated Ship Systems (plan has us starting this turn)
2330's Research Centers
2330's Mobile Computing
2330's Automated Ship Systems
2330's Subsystems

That's a lot of techs to get through before we have to worry about isolinear computers.
2nd level of colony cores, and the issue is production isolinear is going to be another long slog and you need production isolinear for 2330 ship computer core and 2330 mainframe. Plus with a generic team on it we can get two or three techs down with each of the other computer teams in the time it takes the generic to do the isolinear.

In addition with 4 boosts we will have 36 rp left over and an income of 189 or 196 depending on if we lost that research colony. Assume 189, puts us at 225 with a target of 232 for 9 research teams, 240 if we add a team.

Even with adding a team we would only need 15 rp from events over the course of a year, more than that and we are boosting again.
 
[X] [PLAN] Continuity 2315

[X][VSA] Vulcan Science Academy : 2320s Geological Sensors
[X][COMMS] Starfleet Science Academy : 2320s Decryption

[X] [BOOST] Generic Team 1, Generic Team 4, Andorian Academy, Vulcan Science Academy
 
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