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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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The time I've seen it used, a d50 for combat worked pretty well. Modifiers and skill became more meaningful, and it means that matching skill to skill is increasingly important, especially if we're putting out more than one fire at a time. Which, considering the Daemon Incursions about to really kick off is pretty on point. More over, thematically, it only makes sense for modifiers to have more weight. This is the time of legends, where you have Dwarfs withstanding calamitous sieges while their gods walk among them, where you have Aenarion rallying an entire civilization, Caledor, etc. This is the age where you absolutely should need a shit ton of modifiers just to be tall enough to get onto this wild ride.
 
Is there a rune that can make beardlings less useless. Like a permanent rune of grumbling to keep their blood pumping. OH BY Thungi's tongs IMAGINE THE EFFICIENCY BONUSES!

We could slap these babies anywhere work needs to be done. Let all younglings tremble before "snorri's great gromil galley of garbled ghostly geriatric grumblings", patent pending.
Dear god...
 
Is there a rune that can make beardlings less useless. Like a permanent rune of grumbling to keep their blood pumping. Wait we already know a sound rune! OH BY THUNGI'I TONGS IMAGINE THE EFFICIENCY BONUSES!

We could slap these babies anywhere work needs to be done. Let all younglings tremble before "snorri's great gromil galley of garbled ghostly geriatric grumblings", patent pending.
"You mad genius! Your dark gift has finally paid off!"
 
Is there a rune that can make beardlings less useless. Like a permanent rune of grumbling to keep their blood pumping. Wait we already know a sound rune! OH BY THUNGI'I TONGS IMAGINE THE EFFICIENCY BONUSES!

We could slap these babies anywhere work needs to be done. Let all younglings tremble before "snorri's great gromil galley of garbled ghostly geriatric grumblings", patent pending.
Bah nothing can replicate a good old grumble. There is no substitute for the real thing
 
The time I've seen it used, a d50 for combat worked pretty well. Modifiers and skill became more meaningful, and it means that matching skill to skill is increasingly important, especially if we're putting out more than one fire at a time. Which, considering the Daemon Incursions about to really kick off is pretty on point. More over, thematically, it only makes sense for modifiers to have more weight. This is the time of legends, where you have Dwarfs withstanding calamitous sieges while their gods walk among them, where you have Aenarion rallying an entire civilization, Caledor, etc. This is the age where you absolutely should need a shit ton of modifiers just to be tall enough to get onto this wild ride.
I agree with the general idea, but how does a d50 make skill and modifiers more meaningful? Lower margin for higher rolls because of pure luck rather than ability or something?
 
I agree with the general idea, but how does a d50 make skill and modifiers more meaningful? Lower margin for higher rolls because of pure luck rather than ability or something?
We keep all the same modifiers SoulCake is already using, suddenly each point of modifier is worth twice as much as it was before- which gets even starker over time.
(Roll, Old Grumblers Vs Daemonettes: 21 +10[Old Grumblers] +5[Braced] =36 vs 54 +10[Unnatural Grace] =64)
Consider this. Half the rolls each achieved while keeping their bonuses.
(Roll, Old Grumblers Vs Daemonettes: 10 +10[Old Grumblers] +5[Braced] =25 vs 27 +10[Unnatural Grace] =37)
The original roll off had a difference of 28% out of a d100 once modifiers were factored in, the d50 had a difference of 24%. Rolls are less swingy, and modifiers become more meaningful. It makes actual planning more important because all of a sudden where your modifiers are in relation to the enemies' is more important. As things stand, the miners could have blown the fuck out of the Daemons with a lucky roll, at which point our committing to the front and the successes we had shutting down portals has less meaningful trade offs.
 
I also want to throw my hat in behind d50 usage. I agree it'd be more stable and present modifiers in a greater light.



*rubs chin*

In other things I wonder if we could stick our Conversion Combo on a Weapon. We'd obviously have to find a way to come up with similar effects to the Runes of Spelleating and Spellbreaking but for weapons. And I think we have one possibility with the Master Rune of Breaking which shatters weapons mundane and magical.
 
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create a brass pipe system through the whole hold to work as a broadcast station, create camera runes, grumble everywhere.


He sees you when you're sleeping

He knows when you're awake

He knows if you've been bad or good

So be good for goodness sake!


So! You better watch out


Oh! You better watch out

You better not cry

You better not pout, I'm telling you why

Snorri Klauzsson is coming

Snorri Klauzsson is coming

Snorri Klauzsson is coming to Grumble!​
 
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Imagine a slot machine. Now imagine a great hammer with a series of spinners like a slot machine that allow for the user to change runic combinations of a weapon on the fly...not randomly of course, we aren't Tzeentchians.
 
Another alternative dice mechanism would be he rolling multiple dice (5d20s, or 10d10s, or whatever). It gives almost the same range as a d100, but makes extremely high or extremely low results much less likely.
 
Another alternative dice mechanism would be he rolling multiple dice (5d20s, or 10d10s, or whatever). It gives almost the same range as a d100, but makes extremely high or extremely low results much less likely.
This was the thought behind my suggestion of 2d50 a couple hours ago and yeah. It smooths out the Swing by pushing the roll results towards a central point.
 
Inserted tally
Adhoc vote count started by EVA-Saiyajin on Mar 22, 2020 at 6:18 PM, finished with 88 posts and 21 votes.
 
Hey everyone sorry for seeming to dissappear there. A sudden bunch of errands were put on my lap. Uh idk when itll end tbh. But it should be by tonight. Sorry for the delay.
 
Re-voting.
[X] Plan: Escort for the Runelord
Come on guys, Snorri is good but he does need some meatshields.
 
We keep all the same modifiers SoulCake is already using, suddenly each point of modifier is worth twice as much as it was before- which gets even starker over time.
Wouldn't it be better to use the d100 while just doubling the modifiers as that would let us have a larger range of modifiers?
 
Honestly I dont think the battle stuff is that bad. Sure fails being just a loss in advantage and needing more than one bad role for it to get really bad would be nice. But the problem here is they rolled consistently low.

And as for balance its Dwarves against a numerically superior number of trolls. Not goblins or Skaven or something with the odd troll mixed in. But Daemonically enhanced Trolls in numbers of the thousands with demonic reinforcements. We are at the disadvantage. Its sorta expected.

I'm sure if it was the same number of goblins or something they would be done by now better rolls than us or no.
 
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Wouldn't it be better to use the d100 while just doubling the modifiers as that would let us have a larger range of modifiers?
I mean, that leaves a lot more variability in the rolls still, and basically incentivizes increasingly larger modifiers. I'd prefer it to not changing the system at all, but I think the smaller variations in a d50 is a pretty big feature in this instance.
 
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