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Discord.

On Thread Etiquette:

I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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@soulcake if we stuck the Rune of Animation or Master Rune of Waking onto a completely standard and average Dawi crossbow, would one of them be able to draw back its drawstring and fire on its own?

Yes. Its there under Runes. basically the weapon can only work with whatever functions are "part" of it.

The catch it seems is that it can't aim itself, nor can it reload. Unless a Dwarven engineer is super Radical that they would add such functions and have a Runesmith enhance their product without having it undergone the stringent peer-review it might have.
 
The catch it seems is that it can't aim itself, nor can it reload. Unless a Dwarven engineer is super Radical that they would add such functions and have a Runesmith enhance their product without having it undergone the stringent peer-review it might have.
I don't think a dwarf would ever really trust a weapon that can aim and loose itself.

help you aim, aye. but if it ain't in good strong hands being pointed at something by a good reliable mind, it seems to me to be a bit too much zhuf nonsense.

better to just make it able to do all the fiddly bits and leave the actual killing work to whoever holds it.
 
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The catch it seems is that it can't aim itself, nor can it reload. Unless a Dwarven engineer is super Radical that they would add such functions and have a Runesmith enhance their product without having it undergone the stringent peer-review it might have.
A stationary Bolt Thrower with a turning wreath both for height and azimut might give a Master Rune of Waking enough to work with to move into firing positions without manual input, but you'd still need to supply targeting targeting data. I supect that a Rune of Accuracy with a Rune of X-Slaying or a Grudge Rune would let it auto-aim. Alternatively, I believe we have Runes for voice control to give targets.

Reloading would still require more work. Maybe an approbriately sized Gronti that could handle bolt thrower bolts like they were crossbow bolts? Though that would require another Master Rune of Waking.
 
What if we just replace the crossbow cord with a rune? Some manner of generating ammo, and then a rune to impart force upon the ammo. Although at that point it's less a crossbow and more an entirely new thing that looks like a crossbow.
 
Yes. Its there under Runes. basically the weapon can only work with whatever functions are "part" of it. #Runes #Mechanics
Ah! Cool.

Personal (Darkwood) Social: I owe Dark as Silver an apology, as we seem to clash with an unfortunate regularity. I do not intend to antagonize or insinuate anything. I just like posting ideas as they occur to me, regardless of usefulness or relevance to the issue at hand. I feel as though I unintentionally aggravate you with my madness, and for that I apologize. I'm sorry.
Switching tracks entirely. [Call me a Wattock (Unsuccessful prospector), but I'm still digging.]
Darkwood's Backburner Workshop
Objective: Burudin Challenge, Algrim's (Allow the average Crossbow to fire without stopping at all for three years.)
Primary Issue: Sourcing Ammunition
Issue Elaboration: Firing a crossbow for three days continuously would requires approximately 260,000 crossbow bolts. (Presuming an ideal rate of fire of one bolt per second. A more conservative estimate of 1 bolt every 3 seconds would still require 120,000 bolts, but this would be deemed insufficient to meet the criteria of the challenge). This is, plainly, an impractical amount of ammunition to carry.
Previous Idea: Develop a rune that creates temporary ammunition.
Possible Solution: Rune of Gildercoat (Armor Rune, creates a coating of ablative scales)
Commentary: A weapon variant of the Rune of Gildercoat may be precisely what I was looking for, as it creates temporary physical matter, just didn't know it existed.
Intention: Alter the Rune of Gildercoat to produce ammunition for a Crossbow, thus allowing it to fire continuously without requiring an impractical amount of extra bolts on hand.

Secondary Challenge Issue: Automatic Reload
Issue Elaboration: The wielder having to stop firing to manually reset the drawstring would be considered failure by the criteria of the challenge.
Possible Solution: Rune of Animation plus Rune of Reloading
Intention: Allow the crossbow to quickly and automatically pull back its own drawstring, hopefully in time with the Rune of Gildercoat's extra ammunition. Thus allowing the user to simply hold down the trigger to fire a continuous stream of crossbow bolts.

Third Challenge Issue: Efficiency
Issue Elaboration: As it has yet to be tested, I do not know how fast this combination will be able to fire. The hope is that it will be able to output at least one crossbow bolt per second, but it is possible that the modified Rune of Gildercoat will not produce ammunition that quickly.
Possible Solution: Create an intermediary stage of crossbow development, utilizing three stacked Weapon Runes of Gildercoat, and attempt to compress the triple rune effect into one rune, as the Rune of Gildercoat is noted as producing scales faster when multiple copies of the rune are applied.
Intention: Increase the rate of Bolt Generation to a satisfactory amount.

Possible secondary solution to Third Issue: A potential Combo may exist between the Weapon Rune of Gildercoat and the Rune of Echoblow. A third rune may be required to 'complete' the Combo (Repair? Sharpening? Sorting? Stacking?)
Elaboration: If the pace of the Weapon Rune of Gildercoat can not be increased to match the reload speed, or the reload speed falls short of the 1 bolt per second ideal; or both events occur. An alternative to just producing and firing more bolts will be required. An idea for this alternative is using a rune such as Echoblow or Stacking to produce virtual bolts, where the force of the bolt is fired despite not having a physical bolt to fire with. This method may be insufficient to complete the challenge, either succeeding or failing by technicality; as it doesn't actually fire bolts.
Ah kay! With Soul's answer about how Animation or Waking works on a crossbow, the combination of Animation + Weapon Gildercoat (which we already have) + Reloading should produce a high concept theme of "Crossbow that fires magical golden bolts by will of the wielder".

Only question is if Weapon Gildercoat would work for that. I have a good feeling it would but if not, Weapon Waking Elements seems like a viable alternative.

So, put those three on a very standard (The Ur-Standard if you will) crossbow. Stick it in a vault or give it to one of the Hearthguard, then compress the Combo on it into a Master Rune. We could call it the Master Rune of Phantom Bolts or Golden Bolts or something.

Then while that covers the ammo part, with the added bonus of it being able to fire by the wielder's will or voice if the wielder is physically unable to pull the trigger, we add the Rune of Repair and Rune of Forging to the Master Rune of Golden Bolts.

Master Rune of Golden Bolts + Rune of Forging + Rune of Repair probably Algrim's challenge. However, we can do one better and attempt to style on the challenge. Compress the Combo of Master Rune of Golden Bolts + Forging + Repair into a second Master Rune, which we could call the Master Rune of Torrential Gold, then simplify that into a regular rune.

Finally, build a third crossbow with Regular Torrential Gold + Ancestor Thungni + Siphoning, and send that one to Algrim.
 
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Why Thungni Siphoning? Is power draw really the bigggest concern on a three lesser rune combo?
Nope.

So the logic goes like this:

Assuming the master rune of torrential gold works like we think it will. With it being sourced from the two described two compressions it will likely have powerful bolts with a high rate of fire. It'll repair the crossbow it is inscribed upon and keep it firing for multiple years. The crossbow will likely be able to operate its own mechanisms to some degree, necessary for firing without stopping.

Simplification down into a regular rune will lose potency. Bolt power, rate of fire, length of firing time are all reasonable enough to decrease. Self-operation ability might also decrease, but if its not enough to prevent operation I don't care, and if it does stop well just pop Animation back in instead of Siphoning.

Anyway, regarding the pair I originally suggested, Ancestor Thungni improves the craftsmanship of the item (similar to forging) and reduces the maintenance required of the runes and improves their longevity. Siphoning gives Torrential Gold a boost in available power, allowing it to shoot more.

The point of simplifying down like this is to simplify the answer to the challenge to the realm of Apprentice work, to flex as Snorri did with the Chainforger.
 
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The point of simplifying down like this is to simplify the answer to the challenge to the realm of Apprentice work, to flex as Snorri did with the Chainforger.
I think this extra step is unnecessary: we're doing this for a non-Snorrist runelord in return for two master runes.

Giving a combo made of three simple runes won't win any extra points.

Just put the master rune of bolt conjuring, and two other runes
 
Nope.

So the logic goes like this:

Assuming the master rune of torrential gold works like we think it will. With it being sourced from the two described two compressions it will likely have powerful bolts with a high rate of fire. It'll repair the crossbow it is inscribed upon and keep it firing for multiple years. The crossbow will likely be able to operate its own mechanisms to some degree, necessary for firing without stopping.

Simplification down into a regular rune will lose potency. Bolt power, rate of fire, length of firing time are all reasonable enough to decrease. Self-operation ability might also decrease, but if its not enough to prevent operation I don't care, and if it does stop well just pop Animation back in instead of Siphoning.

Anyway, regarding the pair I originally suggested, Ancestor Thungni improves the craftsmanship of the item (similar to forging) and reduces the maintenance required of the runes and improves their longevity. Siphoning gives Torrential Gold a boost in available power, allowing it to shoot more.

The point of simplifying down like this is to simplify the answer to the challenge to the realm of Apprentice work, to flex as Snorri did with the Chainforger.
It seems like a tragically missed opportunity to not use Morgrim on a crossbow if the primary concern is craftsmanship quality. The maintenance of the runes should not be a concern over a period as short as two years. The only reason I'd pick Thungni here is if I was looking for a Siphoning combo, and I'm not sold on Siphoning.

It is worth remembering that Siphoning doesn't make runes more powerful, it makes them recharge faster and last longer in use:
Engineering: Constructs and War Machines inscribed with this Rune can draw on Deep Magic, roughly doubling the longevity or recharge rate of any other Runes inscribed onto them depending on function. When inscribed all Runes glow gold. Superseded by Structural effects.
Which is why I thought you were going for a power draw issue.

If we're worried about potency you can always just double up the rune.
However I think it makes the most sense to not proscribe the final combo now and instead wait to see what it might actually be lacking in at the time we get to it. Rather than just attempting to find a combo that adds more 'oomph' we could actually see if theres specific things we can address then.

Theres one final point though.
I'm not sure we want to be putting the sort of rune that will set journeymen onto the possibility of waystones.
It seems like the sort of thing thats unlikely to go wrong, but will have horrendous consequences if it does.

I think this extra step is unnecessary: we're doing this for a non-Snorrist runelord in return for two master runes.

Giving a combo made of three simple runes won't win any extra points.

Just put the master rune of bolt conjuring, and two other runes
Actually I think its kind of the implicit point that the challenge is getting at.
Unless it was proposed earlier and some engineer solved it without runes at all, why else would the challenge specify average crossbow? If it took a design that only a Runelord and master Engineer could make, then most Runelords would say thats a skill issue, get better then make your crossbow.
Unless its intended for the average runesmith to reproduce?

It does need to be compressed from the Forging combo into a MRune at the very least, unless we can shake the limitations of the Rune of Forging (That it needs to be applied at the start of construction) then any combo using it will be disqualified as I think the challenge assumes preexisting crossbows.
 
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I think this extra step is unnecessary: we're doing this for a non-Snorrist runelord in return for two master runes.

Giving a combo made of three simple runes won't win any extra points.

Just put the master rune of bolt conjuring, and two other runes
Okay fairs fair I hadn't thought of it that way. Makes sense.
 
Actually I think its kind of the implicit point that the challenge is getting at.
Unless it was proposed earlier and some engineer solved it without runes at all, why else would the challenge specify average crossbow? If it took a design that only a Runelord and master Engineer could make, then most Runelords would say thats a skill issue, get better then make your crossbow.
Unless its intended for the average runesmith to reproduce?
My understanding of "average" in that context is that the crossbow shouldn't have any extra damage boosters (Argalast's runes have that covered).

I suppose the simple rune would be nice to have, so he can combine it with his father's runes. But in that case give him the master rune, and let him do the simplification.
You can't derive the master rune from the simplified version.
 
My reading of 'Average crossbow' is that the runes should complete the challenge without any exceptional engineering/materials to help it along. The runes should be able to meet his challenge no matter what crossbow they're applied to.

No cheating with a repeating crossbow engineering masterpiece.
 
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My understanding of "average" in that context is that the crossbow shouldn't have any extra damage boosters (Argalast's runes have that covered).

I suppose the simple rune would be nice to have, so he can combine it with his father's runes. But in that case give him the master rune, and let him do the simplification.
You can't derive the master rune from the simplified version.
That makes no sense to me at all.
If its already been runed by a Runelord its not an "average" crossbow in anyway.

Hell, if it involves an MRune he can't use that anymore as he can't combine it with his fathers M runes.
And we couldn't use a set of three runes anyway unless he knows how to break the Rule of Three.

I'm not sure your definition even disqualifies a bolt thrower.
Just a thought shoud we upgrad The Hearth Guard armour from gromrill to adamant at a future point?
Its literally going to take two or three times more Adamant than the Dragon plan currently it.
Its being considered but its not feasible any time soon.
 
Is there such a thing as an "average" runed tool/weapon/banner? Like, I assume all those runic pickaxes Snorri gave out ~500 years ago didn't all have unique combinations of runes. If I had to guess the "average" runed pickaxe would have... Rune of Impact? at the very least?
 
That makes no sense to me at all.
If its already been runed by a Runelord its not an "average" crossbow in anyway.

Hell, if it involves an MRune he can't use that anymore as he can't combine it with his fathers M runes.
And we couldn't use a set of three runes anyway unless he knows how to break the Rule of Three.

I'm not sure your definition even disqualifies a bolt thrower.
A bolt thrower is not just a big crossbow, so it's not relevant.
And i mentioned the simple rune could be combined with his father's runes... Which he could derive himself, from the master rune, if he wanted to.
 
Is there such a thing as an "average" runed tool/weapon/banner? Like, I assume all those runic pickaxes Snorri gave out ~500 years ago didn't all have unique combinations of runes. If I had to guess the "average" runed pickaxe would have... Rune of Impact? at the very least?
I would say no, and given the statement to "allow the average to fire for three years" he must be talking about a non runed baseline average otherwise every discussion we've had has implicitly involved breaking the rule of three.
...
Or hes talking about engineering improvements which when the 'average' rune combo is applied would be able to fire for three years.

Neither really makes sense. So thats why I stand by that its the average crossbow produced by the average Engineer.
A bolt thrower is not just a big crossbow, so it's not relevant.
And i mentioned the simple rune could be combined with his father's runes... Which he could derive himself, from the master rune, if he wanted to.
I mean if you accept that your definition allows for that then I guess all I can do is laugh and move on.
Behold the average crossbow

Not a single damage increasing rune in sight.
 
Is there such a thing as an "average" runed tool/weapon/banner? Like, I assume all those runic pickaxes Snorri gave out ~500 years ago didn't all have unique combinations of runes. If I had to guess the "average" runed pickaxe would have... Rune of Impact? at the very least?
Sort of - a dwarven item which would be described as average by a dwarf if it didn't have Runes, that Runes are then put on. Really no need to overthink it further than that.

My reading of 'Average crossbow' is that the runes should complete the challenge without any exceptional engineering/materials to help it along. The runes should be able to meet his challenge no matter what crossbow they're applied to.

No cheating with a repeating crossbow engineering masterpiece.
This pretty much. Algrim isn't looking for an Engineering solution, so we don't need to look for or think about applying one.
 
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Proposed Armament for the Hearthguard

Pieces I would like to propose for the various members of the Hearthguard:

For Ylva:

Durak Azulkazad

Hard Iron Fortress

A set of hard Adamant plate covers the bearer from head-to-toe in the most unyielding of armor, left at base a pristine, mountain-snow white. Damascene and acid-treatment has exposed the inner patterns, glittering and gleaming at even the slightest touch of the light, fractal, ordered patterns that bear a faint resemblance to the physical form of the Runes her lord forges. The exceptions to this color are the hard gromril chain that armors the harness where plate or scale are unviable, lacquered red, and trimmings of reddest, brightest brass, in particular at the face mask and at in the helmet's crest, a particularly fearsome image of a Brana's snarling visage in the enclosed, flat-topped helmet. For a bit more offensive fire and to fit with the effect, the knuckles--all of the knuckles--in the armor have hearthstones inset to act as fiery knuckle-dusters, so that in grappling the Fire Keeper is just that bit more dangerous. Three plates of reddened brass serve to hold her cloak to the armor, each etched with a great victory of the Hearthguard: Saving the children of He who Thinks and Ebonbeak, Cleansing the Mines, and saving the survivors of Dum.

Runically, it carries:

The Master Rune of Valaya (Ancient Stone Troll Blood): Protection from magic, the best of endurance. Stoic, stubborn, vigour, to keep fighting, to keep standing, protection from even the worst, most terrible of enemy spells conferred by the hunger of the worst, most terrible of trolls, a power beyond power, a strength beyond strength, no eldritch power threatening her, no perfidious spell endangering her, no mere tiredness slowly draining her. If the enemy would kill her, they shall need to kill her, not simply outlast her.

Rune of Grungni (Barazgal): Arrows, stones, boulders, they all shall simply fail against the wearer of Durak, as Grungni offers his protection to the bearer, to the Valkryrie of His Wife. Given the most pure, the best, of Oathgold, it will protect her from ranged attacks, leaving one less avenue of offense no matter the scale, whether it be a mere bow from some gori or a mighty boulder tossed by a depraved and fallen giant, ensuring they must enter melee combat with her.

Rune of Stone (Adamant): The armor is further hardened, providing a last, base level of protection in melee combat, protection from all three avenues of threat. Sword and spear, axe and hammer, mace and flail, all shall strike the hardened Adamant and break, bend, fail. The blows of Daemons shall not pierce it, and the strikes of Fimir will not scratch it, as inviolate and unbreakable as the iron will of the once valkyrie who wears it to combat.

My Hope: Straightforwardly, a combination of protection along the three axes: Magical, Ranged, and Melee. Master Rune of Valaya, as I consider Esoteric Magical Bullshit the biggest threat to anyone wearing this, then the Rune of Grungni for ranged, and the Rune of Stone for Melee (and as a general defensive option). I believe it will combo to essentially make a nearly-tireless, just-short of invincible, warrior that can resolutely strike at anyone--and everyone--and just keep fighting, in particular useful in fighting enemy leaders, champions, hyper-combatants, etc.

Drungula A Dum

Masterful Vanquisher of Evil

A single-handed ax with a single, bearded blade. The haft, of wutroth stained a bright red, has a grip of Ancient Troll Hide split from the main portion of the haft with silver bands studded with hearthstones, and a counter-balance to the weight itself in the form of a cap of that same pure silver worked to resemble a Brana landing on a mountain, resolute and defiant. The adamant head, meanwhile, is designed to look like Valaya's plaits, each loop etched and filigreed with some legend of Valaya. The dominant, of course, are the stories of the creation of the Pillars and the foundation of Clan Winterhearth, so long ago now. So many evils slain by her hand, her resolute will turning them aside with naught but a mere shrug in the face of such wickedness.

Runically, it carries:

Master Rune of Currents (Elder Griffon's Brain): As Ylva's armor makes her a mountain, resolute and unyielding, this becomes the furious, whipping winds at the peak of the mountain. Quick, cold, unblockable strikes shear through the opponents as the simple might of those mountain gales will one day carve through mountain stone, hacking through the shoddy defenses of lesser smiths as easily as easily as a chisel through ready metal, punching and biting into them. Enduring her strikes becomes as akin to enduring the top of the very mountain itself.

Rune of Cleaving (Thundertusk Horn): Cold to cleave, cold to cut, cold to slash. Raw strength and raw force fill every blow, allowing each and every cut to carve through even the best enemy armor with ease. Should the enemy prove resolutely strong of body, the blows will strike with the force necssary to smite, to slay, to end, hacking through any natural protection, any hardened thew, any bit of scale as surely as it would cut through cheap iron chain.

Rune of Chain Lightning (Dragon Ogre Shaggoth Brain): The malicious wisdom of a being antediluvian and cruel guids every blow to the most fruitful spot it can be aimed, gaps in armor, joints, eyes, and other weakpoints, the lightning it devoured unleashed with ferocious guile by an ancient mind to strike the foe with bolts of unblockable lightning.

My Hope: Fast, unblockable, mighty blows allow Ylva to break through enemy champion armor, shields and other equipment and protection and hack them down, even as her own armor allows her to withstand their attacks with ease, a mountain-peak and mountain storm acting as one, even as unblockable, mighty lightning trails from the original foe along with buffeting, sharp winds to smite lesser foes, breaking through their armor with ease as well.

For Rudil:

Dammak Wyrharaza

Grudge Bearing White Fire

A finely made set of heavy armor, the upper torso covered by Adamant Plate and below the waist sheathed under scales sewn directly to Ancient Troll Hide, though scale also acts as the flexible portion of the armor. Twin horns erupt from the open faced helm, reinforced with bands of Adamant and colored a pristine white, encrusted with Hearthstone. The armor is lacquered a bright red, the better to allow the Hearth Guard to see their commander in battle, while the plate is trimmed with white knotwork of best and purest of gold depicting Grimnir's salvation of Kraka Drak while the bottom scales have the mundane form of various Runes related to him--Grimnir, The Master Rune of Grimnir, The Master Rune of Grimnir's Ferocity, and so on--filigreed in gold. Interrupting this are three Runes: The Master Rune of Rune of Infernos, the Rune of Grimnir, and the Rune of Courage.

Runically, it carries:

The Master Rune of Infernoes (Elder Magma Wyrm Blood): Bright fire, burning fire, unending fire. Fire above and fire below. A shield of fire, bright and hot, scorching the enemy within its range even as it leaves friends and compatriots unharmed, the fire washing over them without even a bit of ash left behind, protecting the bearer. If need be, It can be exploded in a great wave of fire that will scorch away all evils, all wretched things, all foemen slain in its fury.

Rune of Grimnir (Adamant): Fierce and warlike is Grimnir, strong in battle, cunning in strategy. Hard shall be the will of he who bears the armor that channels, mighty shall be their prowess and resolute their courage, their resolve, their Will, not as Grimnir the Slayer, Grimnir the Doomed, but as Grimnir the Strategist, the Able, the Warrior. Warlike, resolved, focused, a strategist and tactictian and leader as much as a warrior.

Rune of Courage (Grimnirzan): But even the best strategist must sometimes screw himself to the sticking place, must find his courage and his resolve and his willingness to endure, to keep fighting, to last just that bit longer. As bright and fiery Grimnir himself shall fight they who come near the wearer, the bearer, the leader of the Hearthguard, resolute and terrible in that resolution, no enemy too terrible to face, no foe too dread to withstand.

My hope: The Master Rune of Infernoes Combos with the Rune of Grimnir and the Rune of Courage to essentially create a walking, burning ball of sheer, unrelenting resolve, even as the fire itself continues to burn away at the foe, so that Rudil can deploy himself where the fighting is thickest, whether that be because the enemy is so numerous that they are drowning the Hearth Guard in bodies or so terrible that even Dwarf resolve begins to wane.

Rudil's weapon:

Kazaken Zanaz

Warring Red Ax

A daneax, hefty and cleaving and strong. The head of purest Adamant, pristine, fiery, raging red, hard and sharp and biting, an unwavering thing. Gold as white as snow is inlaid on the blunt body in the shape of Grimnir's Heraldry, surrounded by precious stones from the Major Holds he established before his Doom: A ruby of Karak Kadrin, a sapphire of Karak Agilwutraz, and an emerald of Zhufbar, breaking up what could otherwise be a boring color palette. The opposite side is filigreed with proverbs, wisdoms and writing from the Kazakul Kron, and one larger than the others: Die For Something Worthy. The haft, made of the best of Wutroth worked to a white like the snows that cap the World's Edge Mountains, has a counterwight at the back depicting Grimnir the Warrior, made of shimmering white gold, while the grip--made of Ancient Troll Hide dyed red to break up the monotony--is split from the rest of the haft by two bands of shimming gold inlaid with whitest pearls.

Runically, it bears:

The Master Rune of Grimnir (Sky King's Crest Feathers): Fury, ability, strategy and tactics alike. The bearer will battle like a nascent god of war, throwing himself into the fight with both a dreadful resolve--to kill his enemies--and a great ability, a melding of Grimnir the Doomed and Grimnir the Valiant, Grimnir the leader, battling as an equal to the both of them. No enemy will surpass him in skill, in strategy, in tactic or cunnings.

Rune of Battle (Dragon Ogre Shaggoth Brain): An evil brain, a wicked brain; but not one without valor, not one without ability, not one without experience. His brothers in arms shall see this ax and fight as those ancient, veteran monsters, who stood through many battles and waged many wars, the experience ripped from their minds to serve the dwarfs who slayed them in the end.

Rune of The Ancestors (Grimnirzan): A line from warrior to warrior, back and back and back, to days long since passed, back to the first and greatest of warriors: Back, to mighty Grimnir, Grimnir who slays monsters, Grimnir who ravages the foe, Grimnir who knows war as a fish knows water, as a bird knows the air, as a dwarf knows stone, Grimnir The Warrior. Along the way, gathering, harnessing the ability of his children and his grandchildren and so on, until the warrior becomes as Grimnir, and his allies shall follow him.

My Hope: A warrior, a killer, a battler, but most of all a leader. One who Knows war, one who can examine the field of battle, look upon it and see what must be done and then push himself to do it no matter what, breaking hordes and slaying foemen as surely as he can adroitly command his allies, themselves infuenced by the aura of Grimnir that Rudil invokes. Ideally it ends up forming a Set Combo with my proposed armor such that the aura Dammak Wyrharaza transfers the buffs of both that armor and this ax such that every ally within at least the Hearth Guard becomes a Terminator.

Norgrim's armor:

Brynmohnar

Brightshadow

A brigandine of night-blue cloth and black studs, lined with plates of pure white Adamant on the inside, draping down to the thighs. The leather is made of Elder Frost Wyrm Hide, worked until it does not make a noise, leaving only the slight thud of Adamant against Adamant. Grim faced Gazul dominates the center of the armor torso, shiny red zinc outlining his visage and drawing the enemy's attention there, to where the Adamant is thickest and strongest and most resilient, fiery red hearthstones acting as his eyes to ensure the gaze is drawn there and not elsewhere, and a massive one carved to resemble Zharrvengryn. Imagery representing the various aspects of Gazul, but particularly the flame, flows along the brigandine.

Runically it bears:

Master Rune of Disguise (Needs to be converted to armor) (T4 Invisible Diamonds) -or- Master Rune of Concealment (Don't know, would need to learn, is already armour based) ( T4???): No foe shall see him, no enemy know him, no monster sight him until it is time, time for him to act, to slay, to cut, to carve, and hunt. He shall track the world unknown, unseen, unheard, until the time is right for him to be seen, until it is the moment for him to be a danger.

Rune of Discord (Ancient Greedy Troll's Blood): Witless, ignorant, arrogant, and unseeing, the foe shall be turned into half-wits by the presence of the armor, confused and discordant and idiotic as a pack of trolls, hungry and stupid.

Rune of Terror (Elder Shard Wyrm's Blood): Terror will follow him. His enemies will fear, and dread, and imagine, what he might do to them; they will picture what he has done; they will know what he desires to do, even as he is unseen. When they do see him, know him, locate him, the dread will grow all the worse for then he shall be on them, unassailable in this, the garb of a monster slayer, the armor of the best of rangers, a shadow they cannot find nor kill.

My Hope:
An aura of dread, fear, terror, and despair will follow him, disorganizing the enemy, leaving them easy pickings and easy prey for the ranger, until he appears seemingly out of a nightmare and proves he is their dread, their terror, their hunter made manifest, an enemy force turned into an easily broken mob.

Norgrim Weapon:

Dalgnolokri Darar

Wise Old Craftsman's Challenger

A crossbow and testament to the craftsmanship of the Dwarfs, coming at it from both angles: both the aesthetic beauty, the artistry, of Grungni, and of Thungni, and of Smednir; and the form, and function, of Morgrim. It is not entirely without decoration, of course, no Runesmith would tolerate that, but it is much milder than usual, depicting the smithy of Smednir on the left prong, lightly carved into the Adamant, while the right depicts Morgrim's workshop, both extremely detailed as usual. The wooden stock depicts Grungni working with his fellow Ancestors, his fellow craftsmen, teaching them their arts, such that they are. The bolt rest resembles (small) mountains, also allowing it to act as a sight. The mechanism is the simplest, and therefore, most reliable, possible form. The bolt nut holds the Master Rune, the right prong the Rune of Morgrim, and the left prong the Rune of Smednir.

Runically, it bears:

The Master Rune of Breaking (T4 Cockatrice Eye): No armor may withstand its bolts, no sword parry them, no talisman deflect them. Every shot shall break, disorientate, frighten, weakening, withering, lowering, ruining, such that if the first shot does not kill then the next will--and if not the next shot, then the ax blow that follows.

Rune of Smednir (Adamant): The maker of metal, the smith, the craftsman and an artist, one who seeks first and foremost beauty in his creations. His gaze shall fall, resolutely, on the enemy's works, looking for even the slightest flaw even as his hammer purifies the metal of the crossbow itself, making it pristine. Smednir's standards were hellacious for his own apprentice's, his judgement utterly harsh and without mercy, and that towards people he theoretically tolerated; guess how he shall judge the work of his enemies?

Rune of Morgrim (Ancient Greedy Troll Heart): Form Follows Function, and so Morgrim is pleased with this form from his heart and so he shall make it function, ensuring the crossbow is perfect. Further it will elide together with the Master Rune of Breaking: Morgrim's standards are much the more objective than his brothers, making it all the more galling that the enemy cannot meet them.

My Hope: Very strong alpha strike as well as very strong sustain by applying an immediate buff removal to the enemy while still being pretty dangerous afterwards what with power from both Smednir and Morgrim making it a very good crossbow, possibly expanding break to less manufactured notions since, after all, it must function.
 
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Hmm. If the telepath thrones are out, i have a ( i think) low budget, and low yield, idea.
Consider:
-The brana are majorly sky aspected mages.
-dawi are really precise in measurements in math
-runes are able to affect the weather
-the sun is already a ligthsource visible to all at some point.


Idea: measure,and mathout, the exact point in the sky and time of day, in which you could shape a cloud thqt blocks out oart of the sunlight for another karak.

Some points:
-if the distance is too wide, outposts are an option. Or for us, brana scouts.

-we would need a cipher,and the message cant be too secret, but it should be pretty straigthforward.
-this is not meant to be a telephone line, this is a low effort way to send important but not secret messages to nearby karags.

-if it doesnt work for the entire civilisation,it should work in the north

-enemy wizards can fake it, but thats true for anythong but post anyway.
 
Hmm. If the telepath thrones are out, i have a ( i think) low budget, and low yield, idea.
Consider:
-The brana are majorly sky aspected mages.
-dawi are really precise in measurements in math
-runes are able to affect the weather
-the sun is already a ligthsource visible to all at some point.


Idea: measure,and mathout, the exact point in the sky and time of day, in which you could shape a cloud thqt blocks out oart of the sunlight for another karak.

Some points:
-if the distance is too wide, outposts are an option. Or for us, brana scouts.

-we would need a cipher,and the message cant be too secret, but it should be pretty straigthforward.
-this is not meant to be a telephone line, this is a low effort way to send important but not secret messages to nearby karags.

-if it doesnt work for the entire civilisation,it should work in the north

-enemy wizards can fake it, but thats true for anythong but post anyway.
So as an idea, it would probably just be easier to invent literal skywriting. Rather than trying to specifically blot out the sun in some weird way.

The distance is too short for the entire civilisation and maybe the north hard to tell, distances aren't exactly concrete. And it would require Brana to be present in every hold.
Its actually only a feasible idea as long as we have air superiority which isn't guarenteed when it comes to Brana vs Dragon in the War of the Beard
It seems fairly prone to incorrect false positives.

However I think what actually kills the idea, is that Azyr already has a spell that does this but better:
Article:
Signs in the Stars - Manipulates the Wind of Azyr to write a subtle message in the stars. The message is not detailed and can only serve to communicate complex ideas if the caster and the one they intend to receive the message have discussed the signs said-caster intends to send in advance ("One if by land, two if by sea," for example). In order to recognise and interpret the sign in the stars thus inscribed, those searching for it must attempt to study the stars. In fact, anyone who looks at the sky can make such an examination to realise a sign in the stars has been inscribed. Without knowledge of what the caster intends to communicate, however, the meaning cannot easily be divined. That said, there is something of a "language" of signs in the stars known to Celestial Wizards and others who study the heavens. By placing signs in the stars in or near certain constellations or regions of the sky at certain times, it is possible to communicate danger, opportunity, and similar concepts, and to associate them with certain regions of the world, certain gods, or certain races. It would be possible to communicate "There is doom for men this day," for example, or "Fate will smile on Sigmar's followers when the sun rises." The wizard lords of the Celestial College frown upon those who scribe signs in the stars unnecessarily and mete out unpleasant punishments on those they believe used this powerful magic lightly or pointlessly.[1g]

So we should just do that, rather than faff about with clouds.
Proposed Armament for the Hearthguard

Pieces I would like to propose for the various members of the Hearthguard:

For Ylva:

Durak Azulkazad

Hard Iron Fortress

A set of hard Adamant plate covers the bearer from head-to-toe in the most unyielding of armor, left at base a pristine, mountain-snow white. Damascene and acid-treatment has exposed the inner patterns, glittering and gleaming at even the slightest touch of the light, fractal, ordered patterns that bear a faint resemblance to the physical form of the Runes her lord forges. The exceptions to this color are the hard gromril chain that armors the harness where plate or scale are unviable, lacquered red, and trimmings of reddest, brightest brass, in particular at the face mask and at in the helmet's crest, a particularly fearsome image of a Brana's snarling visage in the enclosed, flat-topped helmet. For a bit more offensive fire and to fit with the effect, the knuckles--all of the knuckles--in the armor have hearthstones inset to act as fiery knuckle-dusters, so that in grappling the Fire Keeper is just that bit more dangerous. Three plates of reddened brass serve to hold her cloak to the armor, each etched with a great victory of the Hearthguard: Saving the children of He who Thinks and Ebonbeak, Cleansing the Mines, and saving the survivors of Dum.

Runically, it carries:

The Master Rune of Valaya (Ancient Stone Troll Blood): Protection from magic, the best of endurance. Stoic, stubborn, vigour, to keep fighting, to keep standing, protection from even the worst, most terrible of enemy spells conferred by the hunger of the worst, most terrible of trolls, a power beyond power, a strength beyond strength, no eldritch power threatening her, no perfidious spell endangering her, no mere tiredness slowly draining her. If the enemy would kill her, they shall need to kill her, not simply outlast her.

Rune of Grungni (Barazgal): Arrows, stones, boulders, they all shall simply fail against the wearer of Durak, as Grungni offers his protection to the bearer, to the Valkryrie of His Wife. Given the most pure, the best, of Oathgold, it will protect her from ranged attacks, leaving one less avenue of offense no matter the scale, whether it be a mere bow from some gori or a mighty boulder tossed by a depraved and fallen giant, ensuring they must enter melee combat with her.

Rune of Stone (Adamant): The armor is further hardened, providing a last, base level of protection in melee combat, protection from all three avenues of threat. Sword and spear, axe and hammer, mace and flail, all shall strike the hardened Adamant and break, bend, fail. The blows of Daemons shall not pierce it, and the strikes of Fimir will not scratch it, as inviolate and unbreakable as the iron will of the once valkyrie who wears it to combat.

My Hope: Straightforwardly, a combination of protection along the three axes: Magical, Ranged, and Melee. Master Rune of Valaya, as I consider Esoteric Magical Bullshit the biggest threat to anyone wearing this, then the Rune of Grungni for ranged, and the Rune of Stone for Melee (and as a general defensive option). I believe it will combo to essentially make a nearly-tireless, just-short of invincible, warrior that can resolutely strike at anyone--and everyone--and just keep fighting, in particular useful in fighting enemy leaders, champions, hyper-combatants, etc.

Drungula A Dum

Masterful Vanquisher of Evil

A single-handed ax with a single, bearded blade. The haft, of wutroth stained a bright red, has a grip of Ancient Troll Hide split from the main portion of the haft with silver bands studded with hearthstones, and a counter-balance to the weight itself in the form of a cap of that same pure silver worked to resemble a Brana landing on a mountain, resolute and defiant. The adamant head, meanwhile, is designed to look like Valaya's plaits, each loop etched and filigreed with some legend of Valaya. The dominant, of course, are the stories of the creation of the Pillars and the foundation of Clan Winterhearth, so long ago now. So many evils slain by her hand, her resolute will turning them aside with naught but a mere shrug in the face of such wickedness.

Runically, it carries:

Master Rune of Currents (Elder Griffon's Brain): As Ylva's armor makes her a mountain, resolute and unyielding, this becomes the furious, whipping winds at the peak of the mountain. Quick, cold, unblockable strikes shear through the opponents as the simple might of those mountain gales will one day carve through mountain stone, hacking through the shoddy defenses of lesser smiths as easily as easily as a chisel through ready metal, punching and biting into them. Enduring her strikes becomes as akin to enduring the top of the very mountain itself.

Rune of Cleaving (Thundertusk Horn): Cold to cleave, cold to cut, cold to slash. Raw strength and raw force fill every blow, allowing each and every cut to carve through even the best enemy armor with ease. Should the enemy prove resolutely strong of body, the blows will strike with the force necssary to smite, to slay, to end, hacking through any natural protection, any hardened thew, any bit of scale as surely as it would cut through cheap iron chain.

Rune of Chain Lightning (Dragon Ogre Shaggoth Brain): The malicious wisdom of a being antediluvian and cruel guids every blow to the most fruitful spot it can be aimed, gaps in armor, joints, eyes, and other weakpoints, the lightning it devoured unleashed with ferocious guile by an ancient mind to strike the foe with bolts of unblockable lightning.

My Hope: Fast, unblockable, mighty blows allow Ylva to break through enemy champion armor, shields and other equipment and protection and hack them down, even as her own armor allows her to withstand their attacks with ease, a mountain-peak and mountain storm acting as one, even as unblockable, mighty lightning trails from the original foe along with buffeting, sharp winds to smite lesser foes, breaking through their armor with ease as well.

For Rudil:

Dammak Wyrharaza

Grudge Bearing White Fire

A finely made set of heavy armor, the upper torso covered by Adamant Plate and below the waist sheathed under scales sewn directly to Ancient Troll Hide, though scale also acts as the flexible portion of the armor. Twin horns erupt from the open faced helm, reinforced with bands of Adamant and colored a pristine white, encrusted with Hearthstone. The armor is lacquered a bright red, the better to allow the Hearth Guard to see their commander in battle, while the plate is trimmed with white knotwork of best and purest of gold depicting Grimnir's salvation of Kraka Drak while the bottom scales have the mundane form of various Runes related to him--Grimnir, The Master Rune of Grimnir, The Master Rune of Grimnir's Ferocity, and so on--filigreed in gold. Interrupting this are three Runes: The Master Rune of Rune of Infernos, the Rune of Grimnir, and the Rune of Courage.

Runically, it carries:

The Master Rune of Infernoes (Elder Magma Wyrm Blood): Bright fire, burning fire, unending fire. Fire above and fire below. A shield of fire, bright and hot, scorching the enemy within its range even as it leaves friends and compatriots unharmed, the fire washing over them without even a bit of ash left behind, protecting the bearer. If need be, It can be exploded in a great wave of fire that will scorch away all evils, all wretched things, all foemen slain in its fury.

Rune of Grimnir (Adamant): Fierce and warlike is Grimnir, strong in battle, cunning in strategy. Hard shall be the will of he who bears the armor that channels, mighty shall be their prowess and resolute their courage, their resolve, their Will, not as Grimnir the Slayer, Grimnir the Doomed, but as Grimnir the Strategist, the Able, the Warrior. Warlike, resolved, focused, a strategist and tactictian and leader as much as a warrior.

Rune of Courage (Grimnirzan): But even the best strategist must sometimes screw himself to the sticking place, must find his courage and his resolve and his willingness to endure, to keep fighting, to last just that bit longer. As bright and fiery Grimnir himself shall fight they who come near the wearer, the bearer, the leader of the Hearthguard, resolute and terrible in that resolution, no enemy too terrible to face, no foe too dread to withstand.

My hope: The Master Rune of Infernoes Combos with the Rune of Grimnir and the Rune of Courage to essentially create a walking, burning ball of sheer, unrelenting resolve, even as the fire itself continues to burn away at the foe, so that Rudil can deploy himself where the fighting is thickest, whether that be because the enemy is so numerous that they are drowning the Hearth Guard in bodies or so terrible that even Dwarf resolve begins to wane.

Rudil's weapon:

Kazaken Zanaz

Warring Red Ax

A daneax, hefty and cleaving and strong. The head of purest Adamant, pristine, fiery, raging red, hard and sharp and biting, an unwavering thing. Gold as white as snow is inlaid on the blunt body in the shape of Grimnir's Heraldry, surrounded by precious stones from the Major Holds he established before his Doom: A ruby of Karak Kadrin, a sapphire of Karak Agilwutraz, and an emerald of Zhufbar, breaking up what could otherwise be a boring color palette. The opposite side is filigreed with proverbs, wisdoms and writing from the Kazakul Kron, and one larger than the others: Die For Something Worthy. The haft, made of the best of Wutroth worked to a white like the snows that cap the World's Edge Mountains, has a counterwight at the back depicting Grimnir the Warrior, made of shimmering white gold, while the grip--made of Ancient Troll Hide dyed red to break up the monotony--is split from the rest of the haft by two bands of shimming gold inlaid with whitest pearls.

Runically, it bears:

The Master Rune of Grimnir (Sky King's Crest Feathers): Fury, ability, strategy and tactics alike. The bearer will battle like a nascent god of war, throwing himself into the fight with both a dreadful resolve--to kill his enemies--and a great ability, a melding of Grimnir the Doomed and Grimnir the Valiant, Grimnir the leader, battling as an equal to the both of them. No enemy will surpass him in skill, in strategy, in tactic or cunnings.

Rune of Battle (Dragon Ogre Shaggoth Brain): An evil brain, a wicked brain; but not one without valor, not one without ability, not one without experience. His brothers in arms shall see this ax and fight as those ancient, veteran monsters, who stood through many battles and waged many wars, the experience ripped from their minds to serve the dwarfs who slayed them in the end.

Rune of The Ancestors (Grimnirzan): A line from warrior to warrior, back and back and back, to days long since passed, back to the first and greatest of warriors: Back, to mighty Grimnir, Grimnir who slays monsters, Grimnir who ravages the foe, Grimnir who knows war as a fish knows water, as a bird knows the air, as a dwarf knows stone, Grimnir The Warrior. Along the way, gathering, harnessing the ability of his children and his grandchildren and so on, until the warrior becomes as Grimnir, and his allies shall follow him.

My Hope: A warrior, a killer, a battler, but most of all a leader. One who Knows war, one who can examine the field of battle, look upon it and see what must be done and then push himself to do it no matter what, breaking hordes and slaying foemen as surely as he can adroitly command his allies, themselves infuenced by the aura of Grimnir that Rudil invokes. Ideally it ends up forming a Set Combo with my proposed armor such that the aura Dammak Wyrharaza transfers the buffs of both that armor and this ax such that every ally within at least the Hearth Guard becomes a Terminator.

Norgrim's armor:

Brynmohnar

Brightshadow

A brigandine of night-blue cloth and black studs, lined with plates of pure white Adamant on the inside, draping down to the thighs. The leather is made of Elder Frost Wyrm Hide, worked until it does not make a noise, leaving only the slight thud of Adamant against Adamant. Grim faced Gazul dominates the center of the armor torso, shiny red zinc outlining his visage and drawing the enemy's attention there, to where the Adamant is thickest and strongest and most resilient, fiery red hearthstones acting as his eyes to ensure the gaze is drawn there and not elsewhere, and a massive one carved to resemble Zharrvengryn. Imagery representing the various aspects of Gazul, but particularly the flame, flows along the brigandine.

Runically it bears:

Master Rune of Disguise (Needs to be converted to armor) (T4 Invisible Diamonds) -or- Master Rune of Concealment (Don't know, would need to learn, is already armour based) ( T4???): No foe shall see him, no enemy know him, no monster sight him until it is time, time for him to act, to slay, to cut, to carve, and hunt. He shall track the world unknown, unseen, unheard, until the time is right for him to be seen, until it is the moment for him to be a danger.

Rune of Discord (Ancient Greedy Troll's Blood): Witless, ignorant, arrogant, and unseeing, the foe shall be turned into half-wits by the presence of the armor, confused and discordant and idiotic as a pack of trolls, hungry and stupid.

Rune of Terror (Elder Shard Wyrm's Blood): Terror will follow him. His enemies will fear, and dread, and imagine, what he might do to them; they will picture what he has done; they will know what he desires to do, even as he is unseen. When they do see him, know him, locate him, the dread will grow all the worse for then he shall be on them, unassailable in this, the garb of a monster slayer, the armor of the best of rangers, a shadow they cannot find nor kill.

My Hope:
An aura of dread, fear, terror, and despair will follow him, disorganizing the enemy, leaving them easy pickings and easy prey for the ranger, until he appears seemingly out of a nightmare and proves he is their dread, their terror, their hunter made manifest, an enemy force turned into an easily broken mob.

Norgrim Weapon:

Dalgnolokri Darar

Wise Old Craftsman's Challenger

A crossbow and testament to the craftsmanship of the Dwarfs, coming at it from both angles: both the aesthetic beauty, the artistry, of Grungni, and of Thungni, and of Smednir; and the form, and function, of Morgrim. It is not entirely without decoration, of course, no Runesmith would tolerate that, but it is much milder than usual, depicting the smithy of Smednir on the left prong, lightly carved into the Adamant, while the right depicts Morgrim's workshop, both extremely detailed as usual. The wooden stock depicts Grungni working with his fellow Ancestors, his fellow craftsmen, teaching them their arts, such that they are. The bolt rest resembles (small) mountains, also allowing it to act as a sight. The mechanism is the simplest, and therefore, most reliable, possible form. The bolt nut holds the Master Rune, the right prong the Rune of Morgrim, and the left prong the Rune of Smednir.

Runically, it bears:

The Master Rune of Breaking (T4 Cockatrice Eye): No armor may withstand its bolts, no sword parry them, no talisman deflect them. Every shot shall break, disorientate, frighten, weakening, withering, lowering, ruining, such that if the first shot does not kill then the next will--and if not the next shot, then the ax blow that follows.

Rune of Smednir (Adamant): The maker of metal, the smith, the craftsman and an artist, one who seeks first and foremost beauty in his creations. His gaze shall fall, resolutely, on the enemy's works, looking for even the slightest flaw even as his hammer purifies the metal of the crossbow itself, making it pristine. Smednir's standards were hellacious for his own apprentice's, his judgement utterly harsh and without mercy, and that towards people he theoretically tolerated; guess how he shall judge the work of his enemies?

Rune of Morgrim (Ancient Greedy Troll Heart): Form Follows Function, and so Morgrim is pleased with this form from his heart and so he shall make it function, ensuring the crossbow is perfect. Further it will elide together with the Master Rune of Breaking: Morgrim's standards are much the more objective than his brothers, making it all the more galling that the enemy cannot meet them.

My Hope: Very strong alpha strike as well as very strong sustain by applying an immediate buff removal to the enemy while still being pretty dangerous afterwards what with power from both Smednir and Morgrim making it a very good crossbow, possibly expanding break to less manufactured notions since, after all, it must function.
Norgirm doesn't have item slots so we can make them but they just fall into the untracked void. Mechanically this would be better as an extra talisman/shield/weapon for the Hearth Lord and Champion.
Or possibly even better as a set of 5 items being made together as that the limit of Difficult request sets.
 
I think, findìng a rune that can produce a specific cloud should be doable. And the star thing is nice,until you realise we are literally the only civilised realm that cant do that on its own. Thats why i want it to be distinct. Using a methid everybody else uses,and uses better, while dependant on the brana, is not something the karaz ankor would do. At least not as a permanent thing. Also,everyone can see the stars, a cloud,formed at a very specific place, that youcan only onterpret when you look from a very specific place on a karak mountain,AND you need a cipher? Thats secure enough for nonsecret messages.


But yes, brana hired as messagers outside the north is not happening.
 
I think, findìng a rune that can produce a specific cloud should be doable. And the star thing is nice,until you realise we are literally the only civilised realm that cant do that on its own. Thats why i want it to be distinct. Using a methid everybody else uses,and uses better, while dependant on the brana, is not something the karaz ankor would do. At least not as a permanent thing. Also,everyone can see the stars, a cloud,formed at a very specific place, that youcan only onterpret when you look from a very specific place on a karak mountain,AND you need a cipher? Thats secure enough for nonsecret messages.


But yes, brana hired as messagers outside the north is not happening.
If we're doing it with runes then what are the Brana for?

If you cared about us being the only civilised realm who can't do this on their own, why did you suggest a plan about Brana shaping clouds to blot out the sun?

The ridiculous specificity of your plan is not actually a benefit. Security through Obscurity is the weakest security there is and actually everyone who can see the spot that the clouds can be read from can read the message by observing the shadow on that spot.
So the benefits are extemely marginal however it still induces a huge amount more effort that simpler methods while making it more likely to fail due to natural human error. And gives it a very low bandwidth because it only works at certain times of the day.
Don't think I didn't notice that you didn't respond to simple cloudwriting just doing this better.

Yes the stars can be readable by everyone, however clouds aren't a secret either. It is far less hard to read these messages than you think. In your own proposal you already acknowledged this couldn't be used for actually secret messages.
 
Norgirm doesn't have item slots so we can make them but they just fall into the untracked void. Mechanically this would be better as an extra talisman/shield/weapon for the Hearth Lord and Champion.
Or possibly even better as a set of 5 items being made together as that the limit of Difficult request sets.
You sure? He's in the command staff part of the list.
 
You sure? He's in the command staff part of the list.
As of when the Hearthguard where created, yes.
If soulcake has updated that position since then, then I've missed the memo.
This is what the Mechanics post says,
Gear:
The final mechanic is gearing out the company itself. In this case, I'll now offer options to alter, improve or even give gear to the company. Now, instead of just giving you however many gear slots per dwarf in the group I'll instead treat your retainers as a single entity both for the sake of my sanity and stopping game-breaking shenanigans. For gameplay's sake you'll be able to individually craft the following for your dwarfs:
  • 2 Hand slots as with individuals.
  • 1 Armour slot.
  • UP TO 3 banner slots.

    The armour, weapons and one banner will be worn by the leader/champion of the company while the other potential banners are held aloft by standard-bearers. Set Bonuses in this case would only involve the dwarf with the armour and weapon and Banner, OR between the three banners but not all together. Ergo you could have two set bonuses active, one for the champion and one for the banners and greater company, but not one mega bonus amongst all the items. Equipping the company wholesale will be done through simple actions (write-ins for this is still pending, I'm still considering) and impact the Retinue's stats which goes as follows, not including special traits like Unbreakable, Tireless, etc:
    • Shoddy/A literal Beardling*
    • Below Average
    • Average **
    • High
    • Incredible
    • Supreme

      * Not something you'll see but it's good to have the bottom rungs known.
      **This is based on Dwarf Standards, so like if you ranked an elf their mobility would be well above average and a human above average.
Which may imply that the Hearthlord and Firekeeper actually share equipment slots. Or that we can spread the items out as we like, however we're limited to three. Or that only the Hearthlord gets specific equipment.

This standard might have been dated back when there was only one commander in the Hearthguard and the mechanic post just hasn't been updated. I'll read around T33-34 to see if it sheds more light but actually I'm more pessimistic now that I've checked.
 
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