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Discord.

On Thread Etiquette:

I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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[Non Canon] The Ancient and the Avenger, +15 to a Roll
The Ancient and the Avenger

"For millennia we have waited. For millennia we have bided our time. For millennia we have prepared. We have forged. We have lost so, so, so much. We have seen our children slaughtered; we have seen our homes burned. It is a bitter brew we drink; and it is a bleak hope we have."

A doughty band of Dwarfs marches through the snow. Their armor is a pristine and pure white, white as the very top of the highest peaks, the clouds that rim the mountains and the snow that weighs heavy. A blizzard whips around them as they march, heedless of the peril. A shadowed, horrific forest surrounds them, sprouting up from the night-dark stone like knives thrust into a body. It is an old armed army that marches out for the sake of vengeance, and for the Grudge; no Thunderers, no Iron Drakes, no Cannons. Simply muscle powered forces. Many mighty Valkyrie, Gromril clad and Gromril hard, march with them, mighty shields and sharp axes in hand. Gormlhune shines bright in the darkness, illuminating the band, though even its silver rays cannot penetrate the shadows that surround them, hung within the trees.

At the front, not so much a dwarf, not even an elder any more, but a true Ancestor. His ax is mighty jeweled, blue as the deepest, darkest ocean. His hammer is wreathed in teal fire, which falls to the ground and scorches the ice and the snow but does not burn. His armor is the mountain itself, carved and shaped and beaten in to Adamant. A billowing cloak hangs from his, low to the ground, intricate and covered in jewel and wealth and the greatest, finest craftsmanship. Ancient beyond ancient, an Ancestor that walked at the very beginning of the world, who stood at Grimnir's own side.

Snorri Gift-Giver.

They approach the trees, unafraid even as they shift. Elgiwork, surely. Nothing they have not fought before; nothing they have not beaten, before. Multihued eyes shine in the darkness. They catch the antediluvian dwarf, and the two stare each other down for a moment. And Snorri Winterhearth challenges them, moving his weapons in a plain threat towards that which would defy him. He has burned many forests in his life after all.

"Not the hope that we might reclaim everything that you have taken from us, for so much has been taken never to be regained. So much has been burned, never to be rebuilt. But the hope of vengeance, that still burns in our breast, in spite of everything. For every burned home, for every elder slain, for every life lost I swear there will be a reckoning..."

A staff taps on the frosty snow. The rocks shake, the world seems to twist and roil and burn and twirl as a sheer thing of magic touches the world, corrupt and foul and powerful. The Dwarfs raise their weapons, arrogant, as they believe it will be an easy fight.

Then there is a whispered syllable, and the world becomes fire. Great streaks of fire slam into the Dawi line, turn them into ash and cinder and memory as the very power of a daemon flows through that which strikes at them. Snorri snatches his axes up, and the power flows through them and cuts down the magic to what it should be, even as he grimaces in a pure rage and in confusion.

The fire at least, allows them to see. Aye, they have their prey. Fimir, ancient and horrible and terrible, many Dirachs of course, but most shocking of all, a handful of Meargh. One is greater than the other, greater than the rest, a true thing that drips with all the power of Chaos. Her robes burn with dark power, sea-silk dyed a royal purple and then intricately painted with the profane symbols of the Dark Gods. A cape hangs from her back, Slaanesh's grimly beautiful visage before a prayer written in the Dark Script, exhorting her for power. Her staff is a well-made thing of oak, topped by a raven carved from obsidian, with nine eyes and nine wings. Dark sigils have been carved and then filigreed into it, and they make it burn with an awesome power.

But it is what she bears upon her hand that most draws the eye. A well-articulated gauntlet, made of black gold, that wraps like a second skin around her forearm, and yet allows her sharp claws out. Five animals are carved on it, one for each knuckle. A bull, a wolf, a serpent, a toad, and an eagle. Their maws are open, waiting to receive something. Except for the Serpent's, filled with a rose pink jewel, the rune of Slaanesh carved upon it. Snorri's eyes widen, then narrow in a rage as he lifts his ax. Skarrenbakraz sparks to life. Lightning falls from the sky.

The gem burns, and where that lightning falls, it strikes...nothing, shadow rising up and sending it somewhere. Fimir, clad in vivid red and shining brass, shimmering gold and scintillating blue, searing pink and imperious purple, or putrid green and rotten gray, step forward, all holding massive weapons, each easily larger than the Dwarfs they fight; one, larger than the others, has even more intricate armor, and a belt of skulls tied around its waist. Swords, hammers, clubs, axes, all of these and more.

Snorri nods to the Valkyrie Hearthqueen, and she races to meet them.

"Snorri Gift-Giver."

Snorri grips his hammer and charges, even as the Meargh lights her gauntlet.

Order The Ancient and the Avenger to receive:

-
The new Legendary Lord Snorri Gift Giver! A positively ancient, wise old Runelord, marked with ancient power and ancient Grudges, who went to war against the Fimir once long, long ago and now march against them again!

-The new Dwarf lord Moonplaits! Leaders of the armed members of the Cult of Valaya, they are as brolic warriors and skillful dispellers of magic, who armed with brews of Valaya are well able to heal any damage done to the Throng.

-The new Dwarf hero: Moonguard! Higher members of the Cult of Valaya, they are goodly warriors and skillful hunters of enemy wizards, too capable of healing.

-New Dwarf unit: Valkyrie! The warriors of Valaya, they disdain all magic and cowardice, and fight fiercely in the defense of hearth and home, karak and kin.

-The new Norsca Legendary Lord, Etnu the Avenger! Youngest and yet perhaps most powerful of the Fimir Meargh-Queens, she leads her kin in vengeance against the accursed Snorri Gift-Giver, seeking the Gems of Chaos!

-The new Norsca Lord, Fimir Meargh Queen! Mightiest and rarest casters of the Fimir, they bear ancient grudge against all surface dwellers and an insatiable appetite for power.

-The new Norsca Hero, Fimm Lord! Leaders of the Fimm, nobles and warriors of the Fimir, they fight with an awesome rage in the melee and are all but immune to missile fire.

-The new Norsca unit, Fimm Elites! The best of the Fimm nobles, armed with all manner of weapons and darkly disciplined and brave in the service of their gods.

Also coming with patch 4.0:

FLC Lord Ines Diaz! Diestro and general of Estalia, she seeks death for the vile Beastmen invaders!
 
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... Khorne and machinations do not go well together, unless it's something like "Khorne disdains machinations" and the like.
Missed this originally, had thoughts. Sorry to bring it up after so long.

At core, Khorne is not a god of honor. Or courage. Or bravery. Those are affectations he puts on because they serve his real goal:

To get you (And that you is, at least, as specific as it is general) to get mad. Very mad. As mad as you ever imagine yourself being, and then madder than that. So mad you lose all control, and become an agent of what he truly is: anger. Honor, courage, bravery, he puts those on because they serve his true goal by serving to incite anger, invite anger; but he can put them away when they get in the way, not necessarily easily but he can. One man losing his temper and breaking somebody's jaw serves Khorne far more than someone killing one, ten, a hundred out of dispassionate desire to serve their god, or justice, or their country or whatever else.

Or at least, that's the way I see it.
 
The Ancient and the Avenger

"For millennia we have waited. For millennia we have bided our time. For millennia we have prepared. We have forged. We have lost so, so, so much. We have seen our children slaughtered; we have seen our homes burned. It is a bitter brew we drink; and it is a bleak hope we have."

A doughty band of Dwarfs marches through the snow. Their armor is a pristine and pure white, white as the very top of the highest peaks, the clouds that rim the mountains and the snow that weighs heavy. A blizzard whips around them as they march, heedless of the peril. A shadowed, horrific forest surrounds them, sprouting up from the night-dark stone like knives thrust into a body. It is an old armed army that marches out for the sake of vengeance, and for the Grudge; no Thunderers, no Iron Drakes, no Cannons. Simply muscle powered forces. Many mighty Valkyrie, Gromril clad and Gromril hard, march with them, mighty shields and sharp axes in hand. Gormlhune shines bright in the darkness, illuminating the band, though even its silver rays cannot penetrate the shadows that surround them, hung within the trees.

At the front, not so much a dwarf, not even an elder any more, but a true Ancestor. His ax is mighty jeweled, blue as the deepest, darkest ocean. His hammer is wreathed in teal fire, which falls to the ground and scorches the ice and the snow but does not burn. His armor is the mountain itself, carved and shaped and beaten in to Adamant. A billowing cloak hangs from his, low to the ground, intricate and covered in jewel and wealth and the greatest, finest craftsmanship. Ancient beyond ancient, an Ancestor that walked at the very beginning of the world, who stood at Grimnir's own side.

Snorri Gift-Giver.

They approach the trees, unafraid even as they shift. Elgiwork, surely. Nothing they have not fought before; nothing they have not beaten, before. Multihued eyes shine in the darkness. They catch the antediluvian dwarf, and the two stare each other down for a moment. And Snorri Winterhearth challenges them, moving his weapons in a plain threat towards that which would defy him. He has burned many forests in his life after all.

"Not the hope that we might reclaim everything that you have taken from us, for so much has been taken never to be regained. So much has been burned, never to be rebuilt. But the hope of vengeance, that still burns in our breast, in spite of everything. For every burned home, for every elder slain, for every life lost I swear there will be a reckoning..."

A staff taps on the frosty snow. The rocks shake, the world seems to twist and roil and burn and twirl as a sheer thing of magic touches the world, corrupt and foul and powerful. The Dwarfs raise their weapons, arrogant, as they believe it will be an easy fight.

Then there is a whispered syllable, and the world becomes fire. Great streaks of fire slam into the Dawi line, turn them into ash and cinder and memory as the very power of a daemon flows through that which strikes at them. Snorri snatches his axes up, and the power flows through them and cuts down the magic to what it should be, even as he grimaces in a pure rage and in confusion.

The fire at least, allows them to see. Aye, they have their prey. Fimir, ancient and horrible and terrible, many Dirachs of course, but most shocking of all, a handful of Meargh. One is greater than the other, greater than the rest, a true thing that drips with all the power of Chaos. Her robes burn with dark power, sea-silk dyed a royal purple and then intricately painted with the profane symbols of the Dark Gods. A cape hangs from her back, Slaanesh's grimly beautiful visage before a prayer written in the Dark Script, exhorting her for power. Her staff is a well-made thing of oak, topped by a raven carved from obsidian, with nine eyes and nine wings. Dark sigils have been carved and then filigreed into it, and they make it burn with an awesome power.

But it is what she bears upon her hand that most draws the eye. A well-articulated gauntlet, made of black gold, that wraps like a second skin around her forearm, and yet allows her sharp claws out. Five animals are carved on it, one for each knuckle. A bull, a wolf, a serpent, a toad, and an eagle. Their maws are open, waiting to receive something. Except for the Serpent's, filled with a rose pink jewel, the rune of Slaanesh carved upon it. Snorri's eyes widen, then narrow in a rage as he lifts his ax. Skarrenbakraz sparks to life. Lightning falls from the sky.

The gem burns, and where that lightning falls, it strikes...nothing, shadow rising up and sending it somewhere. Fimir, clad in vivid red and shining brass, shimmering gold and scintillating blue, searing pink and imperious purple, or putrid green and rotten gray, step forward, all holding massive weapons, each easily larger than the Dwarfs they fight; one, larger than the others, has even more intricate armor, and a belt of skulls tied around its waist. Swords, hammers, clubs, axes, all of these and more.

Snorri nods to the Valkyrie Hearthqueen, and she races to meet them.

"Snorri Gift-Giver."

Snorri grips his hammer and charges, even as the Meargh lights her gauntlet.

Order The Ancient and the Avenger to receive:

-
The new Legendary Lord Snorri Gift Giver! A positively ancient, wise old Runelord, marked with ancient power and ancient Grudges, who went to war against the Fimir once long, long ago and now march against them again!

-The new Dwarf lord Moonplaits! Leaders of the armed members of the Cult of Valaya, they are as brolic warriors and skillful dispellers of magic, who armed with brews of Valaya are well able to heal any damage done to the Throng.

-The new Dwarf hero: Moonguard! Higher members of the Cult of Valaya, they are goodly warriors and skillful hunters of enemy wizards, too capable of healing.

-New Dwarf unit: Valkyrie! The warriors of Valaya, they disdain all magic and cowardice, and fight fiercely in the defense of hearth and home, karak and kin.

-The new Norsca Legendary Lord, Etnu the Avenger! Youngest and yet perhaps most powerful of the Fimir Meargh-Queens, she leads her kin in vengeance against the accursed Snorri Gift-Giver, seeking the Gems of Chaos!

-The new Norsca Lord, Fimir Meargh Queen! Mightiest and rarest casters of the Fimir, they bear ancient grudge against all surface dwellers and an insatiable appetite for power.

-The new Norsca Hero, Fimm Lord! Leaders of the Fimm, nobles and warriors of the Fimir, they fight with an awesome rage in the melee and are all but immune to missile fire.

-The new Norsca unit, Fimm Elites! The best of the Fimm nobles, armed with all manner of weapons and darkly disciplined and brave in the service of their gods.

Also coming with path 4.00:

FLC Lord Ines Diaz! Diestro and general of Estalia, she seeks death for the vile Beastmen invaders!)
While I'm still in the bin of "give us some fucking Gronti to play with for a hammer" WRT Dawi expansions: The idea of Valayans getting more of a focus is very nice, and I've been deeply enjoying the TWW3 mod for the Valayan Priestess as a Hero who's strong but not broken. And Norsca could use better line units because Marauder Champions are kind of sucky.

Might actually result in the Dawi getting something more like the TT dispelling from the Moonplaits where you can go "no stop that" to a spell if you're in range, which in a lot of fights I've had would be Very Nice.
 
That would work.

Buuut... I don't think it's a good idea either.
Mhorni only grows big enough when the magic in the area is pretty intense, so on an average day, he wouldn't be very big. And at the size we can predictably reach, he's not going to be shooting anything much bigger than what a trained artillery crew can fire.
Which is why we propose giving him a backpack Bolt thrower to take advantage of his lack of exhaustion and construct strength.
Heck. The bolt launcher might have a battery on it to maintain Mhorni's larger than normal form in order to allow the aforementioned bolt thrower to be set up and used by a regular artillery crew.
Missed this originally, had thoughts. Sorry to bring it up after so long.

At core, Khorne is not a god of honor. Or courage. Or bravery. Those are affectations he puts on because they serve his real goal:

To get you (And that you is, at least, as specific as it is general) to get mad. Very mad. As mad as you ever imagine yourself being, and then madder than that. So mad you lose all control, and become an agent of what he truly is: anger. Honor, courage, bravery, he puts those on because they serve his true goal by serving to incite anger, invite anger; but he can put them away when they get in the way, not necessarily easily but he can. One man losing his temper and breaking somebody's jaw serves Khorne far more than someone killing one, ten, a hundred out of dispassionate desire to serve their god, or justice, or their country or whatever else.

Or at least, that's the way I see it.
Khaine on the other hand doesn't care how angry or passionate you get. It's all about the murder score.
Your tantrums mean nothing if you aren't actually contributing to the death of the enemy.
 
imagine doing a vampire healing build as a dwarf army 19 valayan priestesses stacking healing regen cap expansions and armor buffs :V
 
Missed this originally, had thoughts. Sorry to bring it up after so long.

At core, Khorne is not a god of honor. Or courage. Or bravery. Those are affectations he puts on because they serve his real goal:

To get you (And that you is, at least, as specific as it is general) to get mad. Very mad. As mad as you ever imagine yourself being, and then madder than that. So mad you lose all control, and become an agent of what he truly is: anger. Honor, courage, bravery, he puts those on because they serve his true goal by serving to incite anger, invite anger; but he can put them away when they get in the way, not necessarily easily but he can. One man losing his temper and breaking somebody's jaw serves Khorne far more than someone killing one, ten, a hundred out of dispassionate desire to serve their god, or justice, or their country or whatever else.

Or at least, that's the way I see it.
Actually this does recontextualize a lot of his hatred of wizards, not for their cowardice but for their certain, I don't know? Self-control? Discipline? Maturity? The study of magic is not the sort of thing that makes one become a barking mad, completely mindless, utterly ferocious creature of pure rage, anyway.
 
Master Rune of the Twin-Tailed Comet: There are many celestial phenomena written in the stars, but none shine so fierce and bright as the Twin-Tailed Comet. The forces of Darkness look upon it with dread, dismay and despair when they see it, as though they know it foretells something horrific to them that is to come. A bleakness, a terror. This Rune channels that dread, that terror, by allowing its bearer to summon a great, twin tailed ball of fire to strike the world. Nobody will enjoy being hit by it, of course--again, giant ball of fire-- but it does even more damage against the forces of Chaos, causing fear even in those not struck.

The Dwarfs, when they discover the Greenskins, will also discover that it damages them even more than it does Chaos, a curiosity until Sigmar ascends to the heavens; the Aethyr is weird like that. Inexplicably it will also do more damage to the Skaven, which they still do not understand.

(It's Sotek, the Dwarfs don't know that so it's not in the italics but it is what I'm gesturing towards)

#rune-ideas
 
Ah yes, Rune of Traumatize Nagash Forever.

I approve.

Have my own brain shitting something out. #Rune-Ideas

(Master?) Rune of Devastating Miscasts: While the perpetual existence of mages on the side of the enemy is well known to any right thinking Dawi, the advent of ones who are not in fact out to destroy all the Dawi is a new thing, and has led to some curious results from Florksson watching two Archmages have a public spat over if Aqshy or Hysh is a better battle magic for general use and testing it, and both of them having to stop before they slipped up. One miscast, however, that blew up the stave of one, inspired him. This Rune cannot be used to dispel magic, and does nothing for magic resistance, or stopping spells from going through. However, it does mean the caster has his spell also be used to cause an explosion right in their face proportional(up to a point) of the power of the spell being cast.

In future years, this Rune will be coveted greatly by the users of Dhar, for it in fact collapses the offending spell into highly volatile dark magic, which is no friend to anyone, and perhaps in a fit of grand cosmic irony, even its wielders.

Is this intentional on Florkssons part? No. Is it in his theme of "Make things go BOOM as a method of handling them"? YES!
 
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#Rune-Ideas

Rune of Starlight: Items inscribed with this Rune glow with the light of a star. Weapons burn with stellar fire, while banners give the same affect, if lesser, to the weapons of those around it.

The Runelord that first struck this Rune became lost during the Incursion, escorting her clan to safety. None were ever seen again, but a weapon carrying her craftsmanship, and this Rune, was seen centuries later in the hands of... a giant toad?

(Reference to an omake for another quest I'm not even done with yet)

Rune of Far Whispers: This talisman Rune allows the wearer's words to carry to ally as if they stood next to them, clear over even the din of battle. The affect can be focused on a singular person within view, or over a wide area.

Apprentices are often barred from learning this Rune, for fear they'd get up to mischief with it. The fact that theirs elders use it for such goes without saying.
 
Would a world in which the Karaz Ankor was so much more successful even produce a Sigmar? Certainly I do not think we can expect a Heldenhammer, someone who saves the High King from orcs. As desperate as the moment was for the dwarfs it still took a remarkable confluence of bad luck and poor decision making to get to the point where a barbarian warrior would be the last defense of the Throne of Power. More broadly though if the east stays open and in the hands of the Karaz Ankor it means that the meeting with what would have been Sigmar's people in the Wolf lands will come much earlier, potentially even before the War of the Beard.
 
Would a world in which the Karaz Ankor was so much more successful even produce a Sigmar? Certainly I do not think we can expect a Heldenhammer, someone who saves the High King from orcs. As desperate as the moment was for the dwarfs it still took a remarkable confluence of bad luck and poor decision making to get to the point where a barbarian warrior would be the last defense of the Throne of Power. More broadly though if the east stays open and in the hands of the Karaz Ankor it means that the meeting with what would have been Sigmar's people in the Wolf lands will come much earlier, potentially even before the War of the Beard.

There is a long time between Snorri and Sigmar, a couple millenia at least, plenty of time for things to become terrible.
 
But it is kind of unlikely they would become terribile in exactly the same way, and champion of Ulric or not it was blind luck that was responsible for the core of his achievements

Particularly, with no chaos dwarves enslaving greenskins and teaching them metal working, Sigmar's ancestors wouldn't be so outmatched in their wars with the technologically superior orcs east of the World's Edge Mountains. It won't be humans with bronze versus orcs with steel. If the dwarves do have friendly contact with humanity, it could easily be the reverse, or the orcs could even be stuck with stone weapons.
 
Would a world in which the Karaz Ankor was so much more successful even produce a Sigmar? Certainly I do not think we can expect a Heldenhammer, someone who saves the High King from orcs. As desperate as the moment was for the dwarfs it still took a remarkable confluence of bad luck and poor decision making to get to the point where a barbarian warrior would be the last defense of the Throne of Power. More broadly though if the east stays open and in the hands of the Karaz Ankor it means that the meeting with what would have been Sigmar's people in the Wolf lands will come much earlier, potentially even before the War of the Beard.
Who is Zhengtong for 400, Alex
 
Master Rune of the Abjurer: Damn the world, for it is all wrapped up in cruelty, and cruelty done to the Dwarfs at that. That which is of this world burns like so much tinder at the edge of the ax and the face of the hammer; but that which is not, such as the undead and the forces of Chaos, does not.

A reminder that Dwarf spite is not always and only pointed at those who merit it. The creator is unknown, but their cause is not.
 
We Have the Power
(???/Warhammer)

You sigh as you look at the brightly garbed...warriors. They glare at you in their odd, skin tight uniforms, each a singular masterpiece in its own right that hums with mystic energy. Brightly colored, in one of the many hues of the rainbow. Bodies surround them, broken simulacra forced to life by the stolen secrets of the Runes, which explains well enough why you're here. One in red, wielding a sword of that same strange steel, in a single-piece suit, the arms white but for gloves that cover to the elbow and the boots black. On his chest the symbol of a Dragon's head in gold on the red, and if he was still wearing his helmet you'd see it was themed much the same. The others are similar, though their animal and color varies: a girl all in blue with a massive ax themed around carnosaurs, a boy in black themed around unicorns armed with a spear, a girl in yellow themed around hippogryphs armed with a hammer, and a boy in pink, themed after the phoenix, wielding a staff.

The craftsmanship is, of course, impeccable. They certainly did not flee from doing their work, with the remnants of their foes at their feet; no blood, of course, since statuary hardly bleeds. There's not a real wound on them, in spite of how badly outnumbered they were; even the most harmed, the Pink Ranger, seems scarcely more than winded, and the Blue Ranger, not the leader but the most brolic and warring hardly shows an ounce of exertion.

They also can't be more than eighteen, any of them, the men (ha) smooth faced not because they choose to shave but because they can't grow a damn beard.

On instinct you take a step towards the, the Undalaki, even as the youths he's drafted into his war step between the two of you.

"You gave children nearly infinite power." Your voice is soft, barely more than a whisper because it must be constrained because if you did not, your screaming would not end except with his death.

"I have done," he says, "What I have always done." He stares you in the eyes, as though daring you to challenge him.

Skarrensaud Zaki your people have named this creature, the Rainbow Wanderer. Short, if taller than you, with hair sleight gray, flesh a milky white, and his eyes like prisms. His limbs are thin and emaciated, and he wears a vast, multi-hued robe, finely made, durable and strong, with a white cloak hanging from his shoulders. He holds a staff in his hand, a long, delicate seeming thing, topped with a crystal of every color you can imagine and every hue as well, constantly changing. He has wandered the world, helping people, even you can't deny that. When Beastmen, or Warriors of Chaos, or Daemons, appear in enough numbers so comes he too, raining magic down upon them to banish them. Not human, not elf, not lizard beastmen, and certainly not dwarf for he is shaved, and his skin smooth. He is a unique thing in this world you suspect.

It has also been suspected, though never confirmed enough for sanctions, that he has helped the so called "redeemed" escape your Grudges over the years.

"I have given the young the tools they need to ensure they have a future, aside from bloody death at the hands of your failure made flesh." The Red Ranger grasps his swords and grimaces and the other Rangers get ready their weapons even as the two of you glare at each other.

"My...failures?"

"The failures of your people, yes. Did you think the spirits of the tree and stream, forest and fen did nothing for this world? They are of it, and they are of nature, and Chaos is not. What did you expect might happen, when you and yours ran around slaying them all? Did you think that would change nothing, there would be no repercussions? No the Dwarfs did as they always do, rush for vengeance and ignore what might happen. And now look at...this." He gestures around the burning town, even as a chunk of wood falls to the earth and shatters.

"I think they marched with the Elves and got what they deserved."

It seems the echoes of the War of Vengeance still make themselves known; not that he knows you've put two and two together to realize what this...Brightmaster is, anyway. But it did need to be fought: everything must be repaid.

He shakes his head, tapping his staff on the ground. "Gods be praised, six-thousand years and you still don't have the good damn sense to see." He snarls as he speaks, anger engraved on him even as the Rangers shoot looks between the two of you and once again grab their weapons.

"I can see perfectly fine you wandering hermit! I can see it was madness to give eighteen year olds all but infinite power!" That's hyperbole, but not much. You could fight any one of them, but that ages old aphorism--age and treachery will defeat youth and skill--has met its limits, and it is bright colored teenagers with attitude. A good one most of the time, but still. You're old enough and honest enough to know when you've met someone who has it, and all together, they have it as individuals. Anyone with the Morphers would be, but they even more than that.

As a group?

You are extraordinarily lucky they are not as hot tempered as you expected of foolish, impetuous youth.

"I gave it to them because they have not been weighed down by the miserable old failures of age, the ignorant arrogance of age, the unearned certainty of age, the mindless tradition and arrogance and sheer mean heartedness of age!" He stamps his staff to punctuate his point each time. "I could not trust anyone as old as you would like Snorri Gift-Giver, for they are all so bound up in their own petty squabbles that they would not honor the deed and see it complete! You, the Elves, the Lizardmen, all of you call each other arrogant even as you bloviating, withered, shriveled up prunes of realms dither, fart about, and hold to ancient grudges that mean nothing!"

You grab Zharrgal and consider a few things very carefully.
Regardless of the naming choice, we're one step closer to attaining Power Rangers.

We just need another 2-3 animal friends, depending whether we want a Green Ranger.
I can only imagine the horror the dwarves would feel if told that their greatest defenders are 5 teenagers with attitude
This is as much on you as it is on me.

I don't know if there will be more, maybe, maybe not.
(Spoiler, the ??? is Power Rangers. Not a specific season, however)
 
:cry:
Would a world in which the Karaz Ankor was so much more successful even produce a Sigmar? Certainly I do not think we can expect a Heldenhammer, someone who saves the High King from orcs. As desperate as the moment was for the dwarfs it still took a remarkable confluence of bad luck and poor decision making to get to the point where a barbarian warrior would be the last defense of the Throne of Power. More broadly though if the east stays open and in the hands of the Karaz Ankor it means that the meeting with what would have been Sigmar's people in the Wolf lands will come much earlier, potentially even before the War of the Beard.
it depends on our relationship with the Elves and Brana. If we can successfully cultivate partner races into becoming trusted peers, a federation of cThe Good Peoples of Middle Earth"© might arise. :lol:

Shame the people who owned Snerra's new stuff did not survive to meet Snorri. :cry:
 
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Also if we're pessimistic, there's likely several shards of Hashut still out there, and we already saw one of them miss at resurrection by the barest thread.

The Chaos dwarves may well still exist in the future if times turn bad, even if they probably won't reach their canon heights.
 
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