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Discord.

On Thread Etiquette:

I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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He knows how...but he won't.
"If the Ancestors want to talk to us, we'll know, beardling. Don't go disturbing elders at their work. Bah, what's wrong with the youth of this millennium, always tugging on their ancestors' coats like they don't know an axe from an awl..."
*Mildly irritated Super-Ultra Runelord grumbles*
Imagine telling this to Snorri Whitebeard's face.
 
This in hindsight, casually upends Snorri Whitebeard's plans for officially taking the High King title since until at least One of the Ancestors comes down and either publically headpats Snorri, Son of Klaus- or lays into him the biggest smackdowns in Dawi history, Whitebeard can't claim the High King status since they would't know if Grungni stayed behind for it (unlikely as that may be).
Half the dwarves immediately rush to get Snorri to finish so they can see that the ancestors still live

The other half propose stalling the project forever so that at least one of the ancestors will stick around.
 
He knows how...but he won't.
"If the Ancestors want to talk to us, we'll know, beardling. Don't go disturbing elders at their work. Bah, what's wrong with the youth of this millennium, always tugging on their ancestors' coats like they don't know an axe from an awl..."
*Mildly irritated Super-Ultra Runelord grumbles*
Snorri has an invitation. Thungi promised to review the runiversity. We shall help him keep his word!
Imagine telling this to Snorri Whitebeard's face.

Oh so that's how we get Malekith to stop being a dick. We make a way he can commune with Asuryan.

Actually Asuryan is kinda dickish himself. Malekith can be properly dickish without being an asshole!
 
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Seven fold, seven fold, the Line of Dolgi. Ever fruitful ever loyal, ever imperiled the Line of Dolgi.

I would be so chuffed if a good fraction of Runesmith's post time of woes are can trace their line to him. Would be funny.
 
Just finished reading update and all the comments
I really, really want to see the look on Yorri's face when he realizes his student has actual tangible progress in solving Durin's consternation. Will he actually say good job again?
 
Basically a couple of storehouses, bunks and smelter/tiny forge for repairs. Hold was the wrong word, more like a mobile prospector outpost.
Theres no evidence of anyone doing this.
It wouldn't surprise me if primitive caravans existed. This sort of thing. https://allthatsinteresting.com/wor...ds/2013/10/colorful-gypsy-caravan-history.jpg
However Snorri just pushed his own cart of supplies when travelling so this sort of caravan would be rare and unusual. Not necessarily expensive as Snorri could definitely buy one but probably more of a dwarves don't want to trust something as unreliable as a pony to pull their stuff.
Nothing like you're describing exists, a mobile forge would be a terrible idea and prone to setting fire to things when moved. A gronti or something to move the caravan would be far far beyond the means of any prospector.

I am seeing a lot of judgement and empty claims without any support to back them up. All of you just shouting your favorite colors with no thought or consideration then defending your thoughtless opinion with pure stubbornness. Obviously the right color is dependent on the circumstances. When making ranger armor the best colors are whatever provides the best camouflage for the area. When armoring a King the colors of their hold is the right choice. And when practical considerations are absent then black on black is clearly the superior opinion look at how nicely understated it is beardlings can't tell what a work of art it makes, but those with a keen eye and a mind for aesthetics will be able to see the masterful tapestry that just wouldn't be possible with other colors!
By the ancestors, I've never seen a more shamefully cowardly answer.
We have a fair and honest argument over aesthetic differences and you want to base your answer on pragmatism.
Bah, go back to your hole, never decorated enough to turn it into a home and stew within your unfinished walls. It seems you've failed to grasp the topic, but the rest of us are discussing art.
Gold? You say gold?

How can you possibly say we should compromise on gold when you won't even state what colour of gold you mean?

Bah, beardling nonsense. The obvious answer here is to use tasteful accents of Adamant, or Gromril if you can't get it
Just because its rare and powerful doesn't make it aesthetically ideal, or are you only just being taught about lacquers? They exist to solve this issues.
Gromril is too dull and Adamant too white to be ideal, if you want to go for this region of the colour spectrum Silver is ideal. Which is where I started before foolishly believing that I could compromise with some half blind goats.
I suppose however it is fair that I didn't specify what colour of gold, I had assumed that any bearding with half a brain would know that I meant true Oathgold, however this argument is nothing but a proof that I have consistently overestimated my interlocutors. However this is hardly an issue as I challenge you to find me a gold that doesn't go well with black, you're clearly just picking arguments just for the sake of arguing.
Nah we got a Trinket from Morgrim when we meet him after the siege same as Otrek and Yorri it just wasnt a super special trinket like what Grimnir,Grungni, and Valaya gave that had runes in it.
No we didn't. He barely interacted with us.
In the final days of the year, near the anniversary of Grimnir and Morgrim's departure the skies clear, and the shadow is pushed back as daemons disapparate and scream in hate. Coinciding with this phenomenon, Kraka Drakk is again greeted by the sight of Drengi at the gates. Morgrim's terrifying war machine is a ruin, battle damage and scarring evident across its surface. Whatever could have damaged the Pure Gromril plating of the mighty machine left great rents in its armour and melted sections off it entirely. As for Morgrim himself, His armour is half broken and in disrepair, though He is unharmed physically. It is a testament to His skill and technical prowess that He manages to drive Drengi's hulk into the most secure section of the Engineers Guildhall for Him to repair before it broke down entirely. Or so you are told, still being bed-bound when this all occurs.

None can say what Morgrim's mental state is in, especially not after seeing Him carry His father's axe and tell His tale. Of the final stages of the trek north to seal the Chaos Gate, of the duel with the great wyrm Glammendrin that barred Grimnir's way, its defeat, the ancestors subsequent ritual scarring. Then to the three day battle against Kragen'ome'nanthal, the great spawn of Khorne. And finally to Him handing off of one of his axes, with an order for Morgrim to return home and spread the news of what happened.

Over the coming days, Dwarfs throughout the hold take a moment to pay silent respects and honour Grimnir The Valiant for His final and greatest act. For there is no other reason, at least in their minds, as to why the shadows have been pushed back so thoroughly and why some sense of normalcy has returned to the land.

In your mind, His final message repeats itself over and over.

Fight and live well ... die for something even better than that.

Leave it to Grimnir to set the greatest example of His own philosophy.

In a bit of lighter news, Morgrim leaves the workshop He'd commandeered to announce that, at least for a while, he will stay in the north and see about aiding in its reconstruction. His logic being that, as the closest to the only known entrance of Chaos into the world He will do what He can to prepare you before He must head south and spread the news of Grimnir's fate.

(Roll, Morgrim: 93, DC 80)

You both note that Otrek and his Huskarls have stopped in their tracks and are bowing. Looking in the direction they were towards, both you and Yorri swiftly do the same.

Morgrim.

Behind him are several of Grimnir's companions, seemingly healed of their injuries, in their glimmering armour. Morgrim however is unphased by the respect he is receiving, and is instead staring intently at Otrek's neck where Grimnir's ring dangles in the light.

Stopping some thirty centimetres from Otrek, Morgrim finally speaks, his calm voice paradoxically bringing vivid images of grinding gears and roaring flame to the forefront of your mind.

"He gave you that ring I imagine," the Ancestor says.

"Aye Lord," Otrek rumbles back, still bowing, "I will prove myself worthy of it or die trying,"

"If Grimnir the Valiant gave you that ring beardling you've already proven yourself. Save your death Adamant Wyrm," he replies, glancing at you for a moment before returning to stare at Otrek and continuing, "save it for something better."

"As you say lord," Otrek replies, voice carefully still.

Morgrim grunts, nodding at Otrek before walking off, His father's companions in toe.

You can't imagine it frankly. The kind of elation that your Ancestor found you worthy. Just the thought of Thungni doing the same was… was unthinkable.
 
Ah. That time when Dwarven Santa, out of pure spite, judged the Ancestors naughty, found where did they have gone, got there and delivered them their lumps of coal, personally.
 
"Durin, I have found it..."

In the realm of his forefathers Durin the Lost does not know if he should fist pump or grumble so he does both.
"Great show beardling!"*under his breath* "So all I needed to do was find magicians who would describe what they are seeing then work backwards from there, my options at the time being literal daemons and shit covered Bray Shamans. Those are great for providing experimental data ain't they?" :V
 
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That's how we get Dwarves talking about colony drops and ZEON and mobile suits of giant armor... sorry what were we talking about again?

Beautiful, beautiful things.

Now, considering Cathay seems to have some floating rocks, I say we need to start diplomatic efforts...

I dunno, guys, going into space in this setting has three possible outcomes, none of which are good: running into the Old Ones (or the crap they left behind), running into Space Chaos, or worst of all, running into the 40k galaxy
 
This idea of using three seperate 'items' to make a set bonus via rooms has got me all kinds of excited.

We know it's possible to create material from nothing, we know we can repair things, but can we create a room/pedestal/joiner that will allow us to place items inside for it to automaticaly repair over time?

Also, this growth forged limb challenge- if we can figure out how material conjuring is working on repair runes, we can use the same principle for the replacement limb to grow over time- perhaps a modfied repair/restore rune, with some sort of mirror or symmetry rune to tell it how to morph over time.

I've also been thinking over how the best way to fullfill the communication challenge, without breaking the entire setting over our heads.

What if we could create a mirror that shows and transmits what is in front of it, and then perfectly break it, and the runes, in half- and then have them repaired or regrown over time by this theoretical room? So you end up with two mirrors that show what's in front of them, but they were originally one mirror?
 
I've been thinking about those winds that are trying to get into the Adamant and it occurred to me that we have one odd one out:
  1. Chamon: It's a metal, the wind of metals is trying to get in, surprise
  2. Aqshy: A little weird but it was made with extreme fire, makes sense
  3. Hysh: ... best I have is that this is the anti-Chaos Wind and Gormil derivatives are opposed to Chaos, but that did not really make sense, Gormil is only anti-Chaos if you put runes that do that on it, it is the Rune Metal
Then I recalled Snori's musing about Adamant feeling transitive to him, hollow. You know what they say about nature abhorring a vacuum. What if these are precisely the Winds you need to put in to make Glimril, the metal specifically metaphysically charged to transmit Rune power more
  1. Chamon: Not metal but logic, the building blocks of all runes, the means by which they are discovered
  2. Aqshy: Not fire but craftsman's passion, the means by which they are all forged
  3. Hysh: All leading up to creating order from Chaos, the perfect language which by twists of grammar can describe all things
 
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What we need to do is get our hands on some obsidian, make it into a great big bloody hammer, and pound the magic right out of the gromril. Just whack it in a magically isolated box until there's no more magic.

I've been thinking about those winds that are trying to get into the Adamant and it occurred to me that we have one odd one out:
  1. Chamon: It's a metal, the wind of metals is trying to get in, surprise
  2. Aqshy: A little weird but it was made with extreme fire, makes sense
  3. Hysh: ... best I have is that this is the anti-Chaos Wind and Gormil derivatives are opposed to Chaos, but that did not really make sense, Gormil is only anti-Chaos if you put runes that do that on it, it is the Rune Metal
Then I recalled Snori's musing about Adamant feeling transitive to him, hollow. You know what they say about nature abhorring a vacuum. What if these are precisely the Winds you need to put in to make Glimril, the metal specifically metaphysically charged to transmit Rune power more
  1. Chamon: Not metal but logic, the building blocks of all runes, the means by which they are discovered
  2. Aqshy: Not fire but craftsman's passion, the means by which they are all forged
  3. Hysh: All leading up to creating order from Chaos, the perfect language which by twists of grammar can describe all things
Hysh is in many ways the closest thing there is to a wind of order. Hysh is the element of discipline. It is thought of as the wind of light, but paradoxically many of the spells involve the caster invoking the power of stone. They can reshape the landscape with Assault of Stone. They can turn themselves into stone with Embodiment of Hysh. They can tear down fortifications with the Dissolution of Stone by melting the mortar that holds a wall up.

Ghryan is also a wind that invokes stone, but does so in a different context. Ghryan invokes the living earth, the moss covered rock, the foundation that plants grow from. Hysh seems to invoke the concept of stone in it's involutivity, the unbending hardness, the heavy weight.
 
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Just finished reading update and all the comments
I really, really want to see the look on Yorri's face when he realizes his student has actual tangible progress in solving Durin's consternation. Will he actually say good job again?
He might actually pull out the "I'm proud of you."

Yes, I do want to see Snorri genuinely weep onscreen, why do you ask?
 
Ok. I had a bit of insight in regards to that challenge about secure communication that also neatly ties into a culture the dwarfs already practice. That of metal gilded letters.

Rune of Ties, Rune of Transcription, Rune of Repair.

Obviously I am taking a few logical leaps here, and maybe it would need a more specific rune to achieve the desired result, but the general idea should stay the same.

Ties to connect two gilded metal letters together (Imagine silver sandwiched between two pieces of metal so you could "write" on the metal and have the silver shine through. The dwarfs already do this thing).

Transcription to bridge the gap of writting the message along with giving ties a more concrete connection to it's purpose. Transcription is interesting because ot actually already do what we need, except it's just too short range to be of use. There is a physical disconnect between the band with transcription, and the physical thing that actually does the transcribing, yet the notes still get written.

Repair to give the ability of erasing what's already written Etch-a-sketch style, especially since we are putting this on metal. May be able to use Valaya's provided deadend rune, or one that more actively does the erasing.
 
Ok. I had a bit of insight in regards to that challenge about secure communication that also neatly ties into a culture the dwarfs already practice. That of metal gilded letters.

Rune of Ties, Rune of Transcription, Rune of Repair.

Obviously I am taking a few logical leaps here, and maybe it would need a more specific rune to achieve the desired result, but the general idea should stay the same.

Ties to connect two gilded metal letters together (Imagine silver sandwiched between two pieces of metal so you could "write" on the metal and have the silver shine through. The dwarfs already do this thing).

Transcription to bridge the gap of writting the message along with giving ties a more concrete connection to it's purpose. Transcription is interesting because ot actually already do what we need, except it's just too short range to be of use. There is a physical disconnect between the band with transcription, and the physical thing that actually does the transcribing, yet the notes still get written.

Repair to give the ability of erasing what's already written Etch-a-sketch style, especially since we are putting this on metal. May be able to use Valaya's provided deadend rune, or one that more actively does the erasing.
Engraved Mail. E-Mail for short. Letters that use a network of runecraft to deliver messages from one Karak to another.

Next thing you know we build some Gronti that obey instructions transmitted to them via an E-mail embeded in their torso. People start refering to these instructions as programs (you know, like the explainer to one of them elgi plays that let's you know what everyone is doing) and the writing itself as scripts (Because it is. You take a scribe and write a script into the e-mail then send it).

The ability to write instructions down leads to dawi carefully crafting more and more complex instructional sets, until we have gronti doing math and carrying out complex tasks with minimal supervision.

Then one day a programed Gronti turns to the dawi supervising it.

"This unit has an inquiry. Do gronti have souls?"
 
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Perhaps what is needed for Alric's Challenge is a Runic Set, well beyond the basic set of 3. Possibly requiring more, esp Structural Runes and Engineering ones.
 
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