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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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I'd like to think that the Dwarf equivalent of that would be going to the store to find good alcohol. Which is a problem due to the normal dwarfs high standards that can have them go on years long quests just to find decent alcohol by Dwarf standards. With it being said that it is the main reason that dwarfs born outside normal dwarfen kingdoms grow up without parents.
now we know why Bugman beer was made and why its loss was worth so many grudges, it was a dwarf megaproject to get their parents Ancestor Gods back!
 
Manipulating the winds *absolutely* doesn't take elves centuries to learn. It takes them centuries to learn it to the standard of an eleven archmage, but that standard is ridiculously high. We don't need to manipulate the winds to the standard of an elven archmage, the ability to manipulate the winds as finely as an apprentice of the future colleges of magic would damn near revolutionize runecraft

Literal elven children can manipulate the winds, what takes centuries is using High Magic.
They do take a century or so per individual wind on the way to High Magic though. And given the description,
Gormwand allows Thungni to appear as like a wizard to the uneducated masses. The symbol of his ability as a RUNEsmith.
and the fact that Thungni has never been described as having an Arcane mark.
I don't think it would be apparent to Durin, just how impressive Grondwond would be if it was merely manipulation on the level of an elf child.
 
Direct Wind manipulation seems like the kind of thing we'd want a set combo between a rune staff with something like the Rune of Sorcery and a prosthetic eye with the Rune of Windsight, but the challenge is that prosthetics can't be part of sets.

Or, being more trans-dwarfist, a prosthetic brain implant with the rune of sorcery and a modified Rune of Windsight that gives an analogy to a tactile sense when you grasp the Winds with the Rune of Sorcery.

They do take a century or so per individual wind on the way to High Magic though. And given the description,

That's because they have to absolutely master a Wind before they start learning how to use more than one at once.

and the fact that Thungni has never been described as having an Arcane mark.
I don't think it would be apparent to Durin, just how impressive Grondwond would be if it was merely manipulation on the level of an elf child.

If he's using Grondwond to channel and manipulate the Winds rather than his own soul then he wouldn't get arcane marks.

That's if dwarves are sufficiently mutable to get arcane marks that easily. Elves don't, after all.
 
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They do take a century or so per individual wind on the way to High Magic though. And given the description,

and the fact that Thungni has never been described as having an Arcane mark.
I don't think it would be apparent to Durin, just how impressive Grondwond would be if it was merely manipulation on the level of an elf child.

Sure they take decades to master a wind, does not mean Jimmy the ten year old elf can't cast marsh lights.
 
So for Thungni's weapon, compressed Makerstrike is the best avenue we have and definitely isn't enough. The set combo World that Was made into a single Master Rune on a weapon might actually be enough though since it would have both the creation and destruction aspects.

The rune staff sounds like Thungni had the rune of sorcery equivalent and never told anyone. An anvil of Doom should beat that challenge.
 
So for Thungni's weapon, compressed Makerstrike is the best avenue we have and definitely isn't enough. The set combo World that Was made into a single Master Rune on a weapon might actually be enough though since it would have both the creation and destruction aspects.

The rune staff sounds like Thungni had the rune of sorcery equivalent and never told anyone. An anvil of Doom should beat that challenge.
You'd want to have a Master Rune of Makerstrike + lesser Tempestuous Domain + lesser Mountainsouled I think. Makerstrike as the Master Rune focuses the effects around creation and manipulation of the world.
 
"Durin, I have found it..."
I have a feeling, that this will trigger progress with Yori. We know, that he had connection with Durin and we know that source of his shame was distastrous experiment - one where Durin's consternation likely led to that disaster.

Will solving it as last affect him? Yes. But I'm also worried that he will pass into Gazul domain the same way Gormak did soon after putting his hands on Chainforger. Just for Yori it's mystery of Durin's consternation rather than smithing a gromril chain.

Either way, with Ancestors gone, I suspect many of eldest Dawi will dissapear. It is a blow that Dwarves have hard time to recover from, and for eldest of them lossing sense of purpose mean loss of life.
 
Man, I wish Thungni was the one who faced Hashut then.
Thungni's new discipline. Daemonbinding.
Manipulating the winds *absolutely* doesn't take elves centuries to learn. It takes them centuries to learn it to the standard of an eleven archmage, but that standard is ridiculously high. We don't need to manipulate the winds to the standard of an elven archmage, the ability to manipulate the winds as finely as an apprentice of the future colleges of magic would damn near revolutionize runecraft
Yeah. But we're not going that route. We're going runes instead of directly interfacing with the wind.
Will solving it as last affect him? Yes. But I'm also worried that he will pass into Gazul domain the same way Gormak did soon after putting his hands on Chainforger.
Snorri was talking to Gormak in the last update.
ing to the other apprentices honoured to be in the room that she's on it while doing so. One ear tunes in to the discussion between her teacher and Master Gormak over the usage rights of the forge space planned for the facility as well.
 
But I'm also worried that he will pass into Gazul domain the same way Gormak did soon after putting his hands on Chainforger.

I don't think Gormak is dead.

Eyeing an empty mug, Karstah moves to refill it, gesturing to the other apprentices honoured to be in the room that she's on it while doing so. One ear tunes in to the discussion between her teacher and Master Gormak over the usage rights of the forge space planned for the facility as well.

Unless there is a second Master Gormak.

But on the point of Yorri dieing after Durin's consternation is solved, I had that same thought. It really comes down to if Yorri believes that he is still needed.
 
I don't think Gormak is dead.



Unless there is a second Master Gormak.

But on the point of Yorri dieing after Durin's consternation is solved, I had that same thought. It really comes down to if Yorri believes that he is still needed.
On one hand, it would suck and it would be really sad. On the other hand, if he passes because he feels he is done then he passes because he feels he is done. Lingering on won't make him happy. There is ether something worth holding him here despite the weight of his years or there isn't and he passes onto the glittering realm because that is ultimately what he wants.
 
It is interesting to me how Snorri is at the forefront of a lot of things atm. The Brana, the Windsight, the Adamant, the Elves.

Ive seen Snorri as the diplomat being a joke but with our continued talking with our Elgi contacts and the North generally being the forefront of Elgi relations, a possible majority of the diplomats sent would be Far-North Dawi who would also bring with them their friends in Tiranoc and Cothique which would put pressure on the king with their knowledge of Dawi practices. Snorri being a RuneLord sent as he knows to speak the language fluently(-).

But that's years from now so interesting to see how Snorri destroys our current perception of him.
 
Karaz Kazak Rhun destroys as surely, if not more so, as it creates; a weapon through and through.
Gormwand allows Thungni to appear as like a wizard to the uneducated masses. The symbol of his ability as a RUNEsmith.

#Culture #Runesmiths
Sounds like Gormwand has an Anvil of Doom setup in miniature, with some sort of rune of sorcery equivalent.
 
[Non Canon] An End, +5 to a Roll
Yorri put the box down with a sigh. It wasn't a sad sigh. He had plenty of those over the years. You don't get to his age without regrets. They build up over the years like scars. The passage of time leaves it's marks, and you never really recover from them. You grow accustomed to them, familiar with them, but they never quite ever go away.

It's funny. You chase something all your life and then someone turns around and just hands it to you. It had his student's hand through and through, a clever application of runework to solve a problem in a direction nobody else could even have considered. He could see his grand-student's hand as well. The assembly of lenses was a jewelcrafter's tool through and through, touched by runecraft to make it something more than just cut crystal and brass.

He lifted the assembly gingerly. It settled down onto his wiry hair with a weight that defied it's small mass. He reached up and let his fingers play across the eight little levers. Eight levers. Eight lenses that he could flick over his vision. Each promising a view into a world he searched his entire life to find.

He flicked the first lever. Hysh. The Wind of Light, of Order. He lifted his gaze from the box that say empty on the table beside him.

He looked up and out. He looked to the sky.

It was so beautiful.

He took in a breath.

It released from his chest in a great low sigh. It was like a great weight was lifted from his bones. So many aches, so much pain he had just grown accustomed to over the years just seemed to pour from his body.

His face dampened by rain, he flicked to the next lens.

There wasn't a cloud in the sky.

The wind... The wind was so beautiful.

He sat like that for hours, flicking between the lenses. The sun set and he watched the wind twist around the stars. The sun rose and he watched the winds shift at it's touch.

Then, once he was done, he reached up once more. He carefully flicked the little levers to return the lenses to their proper positions. He gingerly lifted the assembly of brass and crystal from his old head. He carefully returned it to it's box.

In the end he knew there was only one response he could send to young Snorri... well, perhaps not young Snorri anymore. To Snorri...

Yorri reached out and tenderly laid out a piece of parchment. He took up a quill and began to put to paper what he knew Snorri needed to hear.

"I, Yorri, of sound mind and body, do hereby dictate my last will and testament.."
 
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Mental control rune + rune that manipulates the wind + rune that sees wind should make us a full on wizard.

While this sounds like a path that could build a synthetic wizard eventually I think that is it very unlikely to happen without a lot of iterations. For one you would need to get the feedback of magic flowing through the soul of the wizard and translate that to something the dwarf can work with integrated into the runic control schema.
 
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Yeah. But we're not going that route. We're going runes instead of directly interfacing with the wind.
But we already do that in fact just about any runesmith can do that. That is what rune casting is! Or at least I assume. If that is the case I expect that we are going to suddenly become much better at it by being able to see what we are doing.
 
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- Odd Wyrm's Blood complete! Pt.2 known, but locked! The Material is...not useless, but you certainly feel that without a proper understanding of the Material on a more magical level, you're a bit out of luck. As it is you're at least certain it's not harmful, by Grungni it's downright useful in some cases! Better to find lead in your silver mine than nothing but stone as they say. Durin's Consternation strikes again.
-- +1 Standing, +10 Favours with the Brotherhood of Dron, new totals: Standing 6, Favours 40.
-- +1 Standing, +5 Favours with Gorra Gromrileye, new totals: Standing 2, Favours 5
-- The Liquid formerly known as, Elder Wyrm's Blood > [T2] Prismatic Wyrm Blood [This blood can be used to replace any Dragon based Ingredient of its Tier] Whatever processes the Smelter put the Wyrm's blood through, it's seemingly made it an incredibly versatile reagent, though testing on Gorra's part has proven it isn't anywhere near as potent as it once was.
Now that we have some basic mage sight are these unlocked then?
 
While this sounds like a path that could build a synthetic wizard eventually I think that is it very unlikely to happen without a lot of iterations. For one you would need to get the feedback of magic flowing through the soul of the wizard and translate that to something the dwarf can work with integrated into the runic control schema.
I think you avoid that if you manipulate the magic into runes. Don't bother trying to cast spells as an elgi or umgi. Runecraft is what the dawi have always used. The ability to forge a rune out of nothing but wind on an as needed basis even in the middle of a battle would be plenty good enough. There is a possibility that an entirely new language of runes would need to be created, but that's secondary and the work can be distributed to large numbers of runesmiths who now have a new medium to play with.
 
That's because they have to absolutely master a Wind before they start learning how to use more than one at once.


If he's using Grondwond to channel and manipulate the Winds rather than his own soul then he wouldn't get arcane marks.

That's if dwarves are sufficiently mutable to get arcane marks that easily. Elves don't, after all.
What no. Elves do get Arcane marks. That why they take centuries to be absolutely sure they don't miscast and get a mark that would prevent them from learning high magic.
And if we're at the point where a secondary soul is just a few steps more. Well between this and the arcane marks it really seems like you don't really understand how difficult the subject actually is.
Sure they take decades to master a wind, does not mean Jimmy the ten year old elf can't cast marsh lights.
I think you really overestimate children if you think they're casting formalised spells rather than semi instinctive wind farts
 
I think you avoid that if you manipulate the magic into runes. Don't bother trying to cast spells as an elgi or umgi. Runecraft is what the dawi have always used. The ability to forge a rune out of nothing but wind on an as needed basis even in the middle of a battle would be plenty good enough. There is a possibility that an entirely new language of runes would need to be created, but that's secondary and the work can be distributed to large numbers of runesmiths who now have a new medium to play with.

It might just be flavor text, but the descriptions of Dawi Zharr mages seems to imply that their gradual petrification is caused by their channeling the winds in a manner that Dawi were never meant to do, not just because they're doing Chaos magic. The horrible injuries Snorri got when forging the banner with magic also seem to support this. All this is to say that casting magic like an elgi or umgi likely is possible—but it would have hideous side effects one way or another that would make it not worth it. Even "air casting" runes might be risky in an indirect way, like if the caster gets the rune wrong in their haste.
 
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