Sorry, I think I've confused the Amplier and Glittering Beacon combos.
Breaking up Magic came with Amplifier combo, but MAmplification is derived from Glittering Beacon and not Amplifier. I'm going to have to start calling it MSneera so I don't do that again.
I'm less opposed to the idea than I think you think I am.
My concern with MSoul is that we do not understand the deep magic aspects of the rune and it feels we're investing a lot in what might be a tertiary function when Movement of things may provide better alternatives and would guarantee an understanding about deep magic that would help no matter what.
I think the design is fine, given that we have a very limited number of potential deep magic taps it would be hard to improve for this role without assuming a lot of research results. My disagreement with it is primarily the expense, that if we spent that effort elsewhere we'd have a reasonable chance of getting those windfalls, and that I think we could do other talismans better.
Anyway I've complained a lot about other gronti designs so time for me to ante up and give others something to complain about.
This design was based with a couple of requirements: I want everything to be linkable to a common 'aspect' of a dragon for combo potential. I want everything to require no research investment, i.e. we could make this next turn. And I want to be naysaying to offer ideas that haven't been widely considered and aren't just cheap versions of other Grontis, I have nothing against movement banners but you've got plenty of designs and I don't have much new to offer.
I do not have good combos currently for Talisman 2 or Weapon 2 that meet those requirements so I left them off: Hell arguably Talisman 1 doesn't meet the third.
Item | M | r1 | r2 | Aspect |
Gronti | Waking | Siphoning | Spelleating | Greed |
Armour | Infernos | Embers | Flameward | Fire |
Weapon | Msmiting | Cleaving | Echoblow | Might |
Banner | Msneera | Siphoning | Spellbreaking | Magic |
Talisman | Mwandering | Speed | Impact | Flight |
The Gronti combo is based on a dragons greed. We have tried making Gronti's more powerful by making them more lifelike, we have not yet tried making them more Lifelike by making them more powerful. This assumes a variant Siphoning that will only be empowering the Gronti itself rather than the more Banner like effect and also uses spell eating to try and consume the winds and enemy spells to further enforce this.
I offered this armour a while ago but to go other it again, its designed to take advantage of the Gronti's inherent near indestructibility to turn it into an impossible to beat DPS check that fries whole formations at once. Infernos engulfs the user in fire and heat that detonates on command, Embers causes attackers to get burnt for attacking hopefully improving Infernos into a free reaction. Flameward protects the Gronti from any side effects of being on fire and hopefully turns it into more of a passive.
The Might weapon is pretty boring by comparison, if we're expecting this Gronti to fight other super heavies its going to need to pack a punch. If I have only one reget, its that I didn't use Might... Also that its boring.
The Dragon is going to spend most of its time surrounded by Runesmiths and marching at the head of the Runehost. Its goal is simple, enhance those strengths, support Runesmiths breaking enemy spells and then redistribute the broken magic to enhance the hosts weapons. It simply feels that it can contribute more here rather than enhancing the hosts speed.
FInally Flight is just a good idea. Talismans give more powerful single target effects than banners do. I don't think we can actually get the dragon flying however this gets the Gronti into combat quickly which is useful for a whole lot of reasons especially for getting maximum value out of the armour.