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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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the securing territory part is being hampered by all the massive fimir armies and when we reach their core territory the big fortress which snorri can speed up the timetables on a lot. The sooner all those big bad heroes and armies are dead the sooner the dwarf army can move to securing territory and exploring further ahead. We have also found a lot of the fimir cities too already our retainters** found a bunch
Are there lots of massive Fimir armies?
My read on events is that big battles are rare and it's mostly warbands engaging in skirmishes all over the place.

I guess we will have to wait for the campaign updates to know.
 
This was the logic by which I worked off of beforehand as well, and assumed that Kraka was just another term of mountain the GW writer's never spoke of. However I believe this ultimately makes more sense for the following reasons.

Kraka is the universal word for Hold in every example we have of a Norse Dwarf Hold, and the translations we are given speak nothing of any permutation of mountains that differentiates them enough. It's literally just "[place] Hold"

and perhaps most damningly

Keep in mind the norscan dwarf holds were in Norsca. The World's Edge Mountain chain was far easier for the dwarves, a lack of constant snow, plentiful resources in a variety of ores, and gems. Norsca was settled by the dwarves, and considered the far north. Further than the "Northern holds" in the world's edge mountains. I am uncertain how wealthy Norsca's mineral wealth is. And in Norsca
the wiki says the Norscan holds are smaller than the southern holds.

"Ka" likely does translate as "Mountain" from "Kadrin" for "Mountain pass". If Kraka is supposed to be a whole other language due to drift, "Mountain" clouds the theory up. X + Mountain gives something to indicate "Kraka" was deliberatley used by the original settlers in the canon.

And there are examples where "Karak" wasn't used for a hold.

Karag Dronar = Translates to Resonant Peak
Karag Dum = roughly translated as Doom Mountain, likely Dum = Doom, and Karag = Mountain.
Karag Dar - Dwarven Ctadel located in the mountains of the vaults.
Kazad Thrund - Dwarf settlement that existed prior the war of the beard.
Krag Bryn - Directly translates as "Shiny Mountain". existed prior the war of the beard era.
Karag Agilwutraz - Mount Silverspear

Well, at least there's "Krag Bryn", that might get the example needed for "Kraka" to refer to hold equivalent, instead of being a language drift over time. Then again, language drift may not mean a total recreation of the language. Merely a corruption.

Karag means "Kar" + "ag" = "Big Stone" + "???"
Krag means "Mountain"?

Krag Bryn has no excuse at not being called Karak Bryn though. Unless there was some language specifics that would indicate a reason not to use Karak.
 
Its a bit different than that. It's the Silver base but the knots are an off-silver/grey rather than gold and sort of completely cover the eyeball rather than act like a ring. Kinda like these.


The pattern would be something like this or similar enough (ignore the colored spheres around the second image) and then the pupil and triangles of the second image you posted would be in the middle of it.

Im just gonna yoink that first image and a little cut and fix.

 
Probably the main reason is the continual Chaos incursions and death world creatures trying to kill them.
I thought chaos incursions were pretty rare tho? like, usually there is centurys or even millenia between major incurisons.

there being death world creatures everywhere is a fair point tho; we have to kill entire armys of trolls and even if thats up in the north....yeah. plus their reproduction rate is measured in decades instead of years and ...yeah.....

back to the absurdity however; I found this probably-wrong-but-in-the-ballpark source for some numbers Aluminum vs. Stainless Steel: Benefits of Both In Aviation & Aerospace

turns out stainless steel actually has comparable strength-to weight ratios to alumnum, and between that and its higher corrosion resistence it totally gets used in airframes (IE: the skeleton of the plane), engines and landing gear. apparently Starship has its entire skin made of the stuff too (so I'm guessing its not used more often in planes cas of cost)

so just gromral probably competes with even modern materials even at the low-end, so I wanna point out 2 things:
1): that steel, gromral and adamantine all get used for armor on the ground implys that none of them can be much denser then steel (which CAN be used in planes, just not much).
2): airplanes can easily weigh just hundreds of kilograms, so even if they were made from JUST adamantine/gromral, wings, engine, hull and all; it'd still require less then all but the smallest of gronti even if the gronti only had adamantine/gromral armor (consider that all known gronti are well over a dozen feet tall!) unless we opt to over-build the plane of course, which we totally could with runes of lightness/magic/etc.

TLDR and conclusion?:
strictly speaking, assuming the narrative doesn't require that physics work differently here and the dwarfs manage to get its thickness low enough to make use of its strength-to-weight ratio properly....... I think airplanes might be a better use for adamantine/gromril pound-for-pound, then basically anything on the ground besides MAYBE equiping heros and even then only because of melee-is-awesome rules.
 
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I legit want to push for some aeronautics research so we can make a gronti-plane...er...gronti-bird/branna/whatever I imagine; unless soulcake veto's it oc.

imma look at our runes to figure out whether we even need to do any rune-research for some good synergys.
 
With the creation of Rune of Siphoning, I wonder if we can figure out a set of runes that would use deep magic to push back the expansion of Chaos Wastes. We would then build Obelisks similar to Waystones where Chaos Wastes meet the material world, with the eventual goal of closing the warp gates in a millennium or two of slow encroachment.
 
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With the creation of Rune of Siphoning, I wonder if we can figure out a set of runes that would use deep magic to push back the expansion of Chaos Wastes. We would then build Obelisks similar to Waystones where Chaos Wastes meet the material world, with the eventual goal of closing the warp gates in a millennium or two of slow encroachment.

well, I doubt we'd ever actually close the warp gates but being able to undo the progress chaos makes in destroying/corrupting the world seems pretty good too...

most realistic psudo-victory condition is finding a good region around the gates to wall off and allow future generations to more easily fight back chaos to said region through careful macro-engineering of some kind that makes it hard to defend from exactly one direction.
 
With the creation of Rune of Siphoning, I wonder if we can figure out a set of runes that would use deep magic to push back the expansion of Chaos Wastes. We would then build Obelisks similar to Waystones where Chaos Wastes meet the material world, with the eventual goal of closing the warp gates in a millennium or two of slow encroachment.
you mean create a obelisk wall version of the cathay great wall?
 
With the creation of Rune of Siphoning, I wonder if we can figure out a set of runes that would use deep magic to push back the expansion of Chaos Wastes. We would then build Obelisks similar to Waystones where Chaos Wastes meet the material world, with the eventual goal of closing the warp gates in a millennium or two of slow encroachment.
That's the opposite of how the rune of siphoning works. It draws up deep magic, turning it into the winds. The update mentions that the rune has to have a system to direct power only to other runes, otherwise it would just pump magic into the surrounding area until it curdled into dhar.
With your growing understanding of the Winds of Magic paired with your, none too shabby, understanding of Runecraft you have found a way for the Rune to break down the energy of the Deep Magic in a process similar to the Rune of Spellbreaking, turning it into energy that any Rune can accept. The real masterstroke in your mind though, is the work you've done to contain this change to the periphery of Runes within the Rune of Siphoning's area of influence by using work similar to that found across most Warding Runes, that way you don't have free floating Winds of Magic potentially coalescing into Dhar.

What we need to push back the chaos wastes is to understand the old system that does that, and rebuild it, by studying and duplicating the waystones. Expanding the waystone network and protecting it from chaos is the only way we have to push back chaos permanently.
 
Maybe we can use the rune of siphoning with those anti scrying rune from dum.

Feels like it would be an excellent way to keep chaos away from them.
 
for simplicty's sake: I have the following catagory's Imma throw into spoilers:

don't know what rules would be used for gronti, let alone one that's being used like a vehicle/building..... so I'm just grabbing a bunch. also, I'm ignoring when they say "master" as I don't think it really matters unless we want to make a bunch of them which seems unlikely any time soon.
Rune of Animation/Waking
(allows weapons/armor to float and follow orders)
Rune of Featherweight/ Bolgisson's Rune of Featherweight (armor is a fraction of the weight: will not be shared)
Rune of Flight
(duh, self explainatory)
rune of Traversal (or rune of wandering) seems like it could help the plane move through turbulent weather or move faster in general.
Rune of weightlessness grants only temporary leviations which is just fine as it would let take-off be way easier and/or sudden bursts of speed/mobility/etc....not known by us ATM.
Rune of Force (tailsman) would let the plane have extra passive thrust in the upward direction, arguably better then weightlessness for a warplane.
(btw: confirmed that we have runes of lightness which cut weight to a fraction, unfortunetely only Bolgisson knows how to make it atm).
1): Rune of Gromril makes armor inviolate, nomrally mostly redundent with our gromral/admantine, but stacking with it would make a the skin itself almost as inviolate as the armor we make.
2): Combo, Magic Breaker: [Rune of Spellbreaking, Rune of Warding, Rune of Stone]: Enemy Magic breaks down around the wearer, unmade by the swirling energies of the Runes. most enemys will rely on magic to kill gronti-branna (bronti? :p)
3): rune of grungni and Skarri (banner), rune of balance (talisman), or devouring stone (structural) would both counter physical and/or magical attacks.
4):
theres also master rune of valaya/spellspite that negates magic
Rune of Climate
and/or Sealing and/or Ventalization and/or breathing would let the plane safely go higher and help keep any dwarfs confortable as it keeps the air pressurized/fresh/etc.
Rune of Disguise would let the thing be invisable, rune of silence would keep it silent.
Rune of perception/quick-wits/eagle-eyed/hawk would let any crew give the gronti-plane better orders by letting them sense their height/angle/etc. would also help siege-crews on it aim better.
Rune of repair/preperation helps keep the gronti repaired which I think actually will be needed even if made of adamantine; internal gears/parts need to not EVER lose their grip in the slightest.
Rune of immolation would let the entire thing self-destruct; useful if it falls in enemy terratory but probably not worth it for a runed war-plane as we shoulden't send them that far anyway.
also, best rune I found? Rune of Stacking arguably would let a gronti-branna carry multiple times more firepower/fuel/etc; I'm imaging the thing's mouth opening and just the barrel of a littearlly impossably large cannon is just fitting there. combine a bargalst Giantdoom and a swift-bolt rune to make a cannon better suited for a battleship. MIGHT allow extra dwarfs on it too <shrug>?

legit, a fully runed up flying gronti would be better then Snorii's full setup simply by its speed and strategic responsiveness.

BTW: I'm noting several new purple runes related to seafaring/etc that we could discover to help whoever-it-is explore the oceans.

Also, I am definitely of the opinion that a bunch of these runes should be collapsed/combined. do we really need FOUR names for a rune that does effectively the same "improved sight" effect? even if its for different catagorys, I feel like they could at least share the same name.
 
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welp, SV decided to randomly insert two spoiler-duds in my post and I can't delete them (or its just not updating that change); hopefully they will go away and I can delete this post.
 
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Are there lots of massive Fimir armies?
My read on events is that big battles are rare and it's mostly warbands engaging in skirmishes all over the place.

I guess we will have to wait for the campaign updates to know.
To my knowledge of what Soulcake has specifically told us about the war we've mostly been informed that it's a grinding slog of constant battle as Dwarf forces first got waves of beastmen thrown at them but over time these armies have evermore been made up of fimir themselves, and due to the scouting of our retainers we've learned that once we get past all of these there are several massive fortress cities, we'll need to destroy to permanently root out the fimir.

And, Snorri's kit is tailor-made for massacring armies and cracking open fortifications like they're nothing so it really does sound like he could get us pretty close to the end game of the campaign if he was willing to dedicate an entire turn to it rather than a single action.
 
If Kraka is supposed to be a whole other language due to drift, "Mountain" clouds the theory up.
I imagine canon Karaz Ankor Khazalid and Norse Dwarf Language are different languages in the same way Italian, Spanish and French are different languages - i.e. they both are rooted in the same base language and share many roots and as have lot of similar words, even if they are spelled/pronounced slightly differently and meanings may have shifted or diverged, and grammar have changed. So Karak-A-Drakk turning into Kraka Drak is definitely possible.
 
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To my knowledge of what Soulcake has specifically told us about the war we've mostly been informed that it's a grinding slog of constant battle as Dwarf forces first got waves of beastmen thrown at them but over time these armies have evermore been made up of fimir themselves, and due to the scouting of our retainers we've learned that once we get past all of these there are several massive fortress cities, we'll need to destroy to permanently root out the fimir.

And, Snorri's kit is tailor-made for massacring armies and cracking open fortifications like they're nothing so it really does sound like he could get us pretty close to the end game of the campaign if he was willing to dedicate an entire turn to it rather than a single action.
probably not even a single turn if he is willing to be carried and air dropped by a brana. cut down on travel time and be able to make it in time to assist multiple armies and possibly kill enemy leaders then fight and break the city gate from the inside.

edit: Idea for future war asset, weight reduction runed gronti battalion for air drop shock troopers. Brana just drops a small army of grontis behind enemy defenses or on top of the defenses.
 
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Vote closed
Adhoc vote count started by soulcake on Mar 26, 2022 at 11:51 PM, finished with 338 posts and 100 votes.
 
On one hand, giving the impression we're avoiding him out of arrogance (to Vragni) would be amusing too.

"Thinks he's too good to talk to me…??"
 
He's totally gonna declare high energy rune smithing is cheating and that a real runesmith could make the cloak just as explodey without needing fancy one of a kind reagents, magic storms, or unknown warpy anvils that weren't even vetted properly.
 
He's totally gonna declare high energy rune smithing is cheating and that a real runesmith could make the cloak just as explodey without needing fancy one of a kind reagents, magic storms, or unknown warpy anvils that weren't even vetted properly.
Vragni might not bring that up. He could bring up how hard it is to be a traditionalist Runelord among the Norscan Holds. And not just because of Snorri doing stuff either. A "traditionalist" Runelord is not what it used to mean anymore in the north. as "radical" developments are pushed or developed. Those "radical" ideas are now new traditions that a "traditionalist" is expected to view as tradition. The northern Runepriests are more cooperative with each other. Vragni isn't sitting in a workshop somewhere developing his runecraft, he is participating in a war. While Snorri endangered himself by going on a research binge.

Or perhaps Vragni will seek to aid Snorri in the Khazagar wonder. As a northern runepriest, tradition might have him seek to participate in the endeavour.
 
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