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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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On the subject of Snorri's antimagic abilities he's noticeably more powerful than the runelords of Ravensvake:

It is a specialty for him so he's probably up there among the best runesmiths for it, there's a reason one of his Branakroki titles is about how good he is at it.
Oh I think it was a given that the Eldest Runelord in the North was a fair few steps ahead of the rest of the northern Runesmiths.
The question really is: how many Elders does he have down south?
 
IIRC we are kind of waiting until we get our hands on the Rune of Spellspite to upgrade our amulet, so we either wait until Snerra can teach us the rune, or until we buy it on a trade...
Snerra has already taught us her rune as a background activity.
The master rune of Spellspite is not on the list, while the master rune of Amplification is on the list we can choose from.
 
MAmplification isn't for antimagic though, it's for stronger offensive casts. MSpellspite/MValaya is for replacing the personal antimagic talisman. I guess you could use amplification to increase the antimagic effect but you'd still need the antimagic talisman. Spellspite is just more fun because it makes the attacker forget the spell.
 
MAmplification isn't for antimagic though, it's for stronger offensive casts. MSpellspite/MValaya is for replacing the personal antimagic talisman. I guess you could use amplification to increase the antimagic effect but you'd still need the antimagic talisman. Spellspite is just more fun because it makes the attacker forget the spell.

Master Rune of Amplification improves dispelling and offensive runecasting. Snerra's combo using it automatically breaks magic down to fuel the offensive casts on top of it.
 
MAmplification isn't for antimagic though, it's for stronger offensive casts. MSpellspite/MValaya is for replacing the personal antimagic talisman. I guess you could use amplification to increase the antimagic effect but you'd still need the antimagic talisman. Spellspite is just more fun because it makes the attacker forget the spell.
Master Rune of Amplification/Snerra Magnasdottir: Necessary Ingredients: [T3] Pure Gromril: The user's ability to cast Runes and dispel enemy magic is improved.
I think we could get this to Combo with Barak Azamar. Boosted Deep magic casting to make even MOAR LAVA
 
You know, I wonder what would happen if the ancestral aegis banner was used in the middle of the vortex?
Let's just jump over this hypothetical scenario and just agree to not mess with the Vortex and the Waystones. To answer your purely academic question: The excess magic of the world does not get stuffed into some alternate dimension, but rather stays on the planet. The ever increasing amounts of magical energy cause the the barriers between reality and the Chaos Realm to progressively fade, allowing demons to manifest more easily and without rituals and sacrifices.

--> you would slowly turn the planet into a demon world. More so than it already is.

Now for the immediate consequences of abruptly stopping a magical Vortex. The Isle of the Dead (location of the Vortex) will either be blasted apart by the resulting release of magic or open up to a truly stupendous amounts of demons. This might allow Chaos to actually gain a foothold on Ulthuan and attack the Waystones directly. Should they manage to destroy the Waystones, any temporary damage we might have done will become a long term fixture. The fallout is described above.
 
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Let's just jump over this hypothetical scenario and just agree to not mess with the Vortex and the Waystones. To answer your purely academic question: The excess magic of the world does not get stuffed into some alternate dimension, but rather stays on the planet. The ever increasing amounts of magical energy cause the the barriers between reality and the Chaos Realm to progressively fade, allowing demons to manifest more easily and without rituals and sacrifices.

--> you would slowly turn the planet into a demon world. More so then it already is.

Now for the immediate consequences of abruptly stopping a magical Vortex. The Isle of the Dead (location of the Vortex) will either be blasted apart by the resulting release of magic or open up to a truly stupendous amounts of demons. This might allow Chaos to actually gain a foothold on Ulthuan and attack the Waystones directly. Should they manage to destroy the Waystones, any temporary damage we might have done will become a long term fixture. The fallout is described above.
huh thought it would have done the opposite, create a ever expanding anti magic field that would eventually consume the world in its aegis. oh well.
 
The Vortex is a delicate thing. There's a reason why the greatest Archmages of Ulthuan of the age led by Caledor remain sealed in the Vortex. They must cast and recast their magic for all eternity to maintain the Vortex.
 
huh thought it would have done the opposite, create a ever expanding anti magic field that would eventually consume the world in its aegis. oh well.


I think more realistically, theres going to be an upper limit on what AA can absorb that it will reach very quickly. The vortex will be disrupted for a bit until the old and pissed off archmages kick Snorri and the banner the fuck out.
 
Eh, honestly not very interested in using MSpellspite in a piece of Snorri's kit. My personal preference in replacing our anti-Magic talisman is MAmplification, Sanctuary, Stone.

Snorri's innate anti-Magic aura is easily top tier. Yorri's, who we know to be super fucking old even by dwarf standards, is only a 15 when directed and only a 5 on passive. Snorri's is 35. He dunks on even someone of Yorri's age.

MAmplification specifically targets and, well, amplifies, a Runesmiths innate ability to dispel magic, Sanctuary "Magnifies Dwarven anti-magic aura", and the Rune of Stone is, symbolically, the Rune that represents Dwarven nature and is a protective rune in function. Combine that with Snorri's already immense -35 to enemy magic and all but the most powerful magic users out there will be completely shut down.
 


I think more realistically, theres going to be an upper limit on what AA can absorb that it will reach very quickly. The vortex will be disrupted for a bit until the old and pissed off archmages kick Snorri and the banner the fuck out.
i mean wasn't the function of the vortex to suck up magic from the world, and siphon it down and into the warp? so would not a banner meant to consume magic placed at the bottom not be useful in preventing the magic from returning to the warp? will need to channel a different effect to prevent disrupting the vortex I guess.
 
IIRC we are kind of waiting until we get our hands on the Rune of Spellspite to upgrade our amulet, so we either wait until Snerra can teach us the rune, or until we buy it on a trade...
Oof. That's still a good twenty turns or so, possibly more depending how soulcake meant "until her seventh century".
On the subject of Snorri's antimagic abilities he's noticeably more powerful than the runelords of Ravensvake:

It is a specialty for him so he's probably up there among the best runesmiths for it, there's a reason one of his Branakroki titles is about how good he is at it.
Isn't it just "Elder Windstiller" or am I forgetting something more specific?

You know, I wonder what would happen if the ancestral aegis banner was used in the middle of the vortex?
We should find out! For science!
 
Oooh, I like that idea. How do you think it would combo with our gear?
Well the Mamplification's boost to the casting of runes, while definitely secondary, I think would enhance Zharrgals ability to call forth fire and magma and it's ability to infuse Runes with Deep Magic. It may also increase the ability of Barak Azamar to draw upon Deep Magic given its ability to draw up somethings innate power.

I also think given it directly interacts with Snorri's abilities as a Rune smith and the fact that it would be channeling the Deep Magic of Barak Azamar I think there would definitely be some awesome interactions there. It would also connect to Zharrgals nature of cyclical Creation and Destruction it would further amplify the Talismans abilities to cast (create) Runes and dispel (destroy) enemy magic.
 
Winds Denied: All Enemy Spells will suffer -35 automatically if Snorri takes the field.
It should be noted, we are better than Yorri at anti-magic, both passive and active.


This was during the Siege.
There's also "He Who Gives Gifts and Quiets the Winds" putting his anti magic capabilities on par with his generosity.
which make sense considering the above
 
i mean wasn't the function of the vortex to suck up magic from the world, and siphon it down and into the warp? so would not a banner meant to consume magic placed at the bottom not be useful in preventing the magic from returning to the warp? will need to channel a different effect to prevent disrupting the vortex I guess.
We have no evidence that thats a problem in the first place.

And no it doesn't consume magic, it repurposes it into a shield. Theres still exactly as much magic just now some of it is being actively converted into a blockage.
 
Well the Mamplification's boost to the casting of runes, while definitely secondary, I think would enhance Zharrgals ability to call forth fire and magma and it's ability to infuse Runes with Deep Magic. It may also increase the ability of Barak Azamar to draw upon Deep Magic given its ability to draw up somethings innate power.

I also think given it directly interacts with Snorri's abilities as a Rune smith and the fact that it would be channeling the Deep Magic of Barak Azamar I think there would definitely be some awesome interactions there. It would also connect to Zharrgals nature of cyclical Creation and Destruction it would further amplify the Talismans abilities to cast (create) Runes and dispel (destroy) enemy magic.
Huh, I think that would work. What sort of reagents would you propose for it? I'd honestly like to make this.

Although I'm tempted to wait until we can make T5 Gromril. :V
 
Huh, I think that would work. What sort of reagents would you propose for it? I'd honestly like to make this.

Although I'm tempted to wait until we can make T5 Gromril. :V
Adamant for MAmplification obviously as the base reagent is Pure Gromril. Don't know for the other two though.

I would also note that because MAmplification directly interacts with Snorri's innate abilities as a Runesmith and that the Talisman would be channeling the full force of Barak Azamars Deep Magic I believe it will open the path to using Deep Magic as, well, Magic. For Spells.

Blizzard Wing described Runesmith as Ore, Stone with channels of Metal or quarts that run through it. This Talisman would open Snorri's "Ore Veins" to not just the Winds but give them the ability to "conduct" Deep Magic as well.
 
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We have no evidence that thats a problem in the first place.

And no it doesn't consume magic, it repurposes it into a shield. Theres still exactly as much magic just now some of it is being actively converted into a blockage.
I am talking about making a new banner that repurposes the magic into something else, not the shield aegis banner, and keep the warp from just receiving the excess magic back.
 
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