@soulcake, I'd like a quick viability assessment for an idea I had for a new Hearth Guard member.
Concept: Hearth Guard Logistician
Inspiration: Walter "Radar" O'Reilly/"Face" Templeton
Ideas:
-Hearthguard is as much disaster response and recovery agency as bodyguard, growing larger, often operating away from 'home base' in and around 'allied' territory - Disaster response is as much about logistical follow through as much as the initial emergency response
-Naturally small dwarf, not a natural fighter, 3 ft tall (whatever is 'normal short' on a dwarf) - went Merchant to get away from family
-From Zorn, got away from family/clan, now they came up to Drakk as well - not exiled from clan just not on speaking terms - from Clan Diamondbeard/Copperhelm (warriors and smiths), very traditional/conservative society - can't fight well, can't mine well, chose to become a Merchant (someone who doesn't make things but only trades them, traditionally most ppl hated them despite/because of how rich they got - did so partially to spite family, partially because it got him OUT)
-Came North with first wave, developed contacts, became massively successful as North grew, focused on intra-North trade and thus has contacts everywhere
-Widowed, five kids, second is a daughter, first one just got married, youngest on his Journeyman trip, wife died {relatively recently, Dum?/natural disaster/monster}, passed on company to first born: empty nest syndrome + grief + no face to get revenge on + estranged from clan = depressed and looking a mission to keep going, hears about Hearth Guard recruiting
-Spent centuries developing contacts among the North - Minor local intelligence/Major has lots of people who owe him a few favors everywhere and can and will get him stuff on short notice
-Personally financially independent from centuries of merchanting - comes with a steel-reinforced wagon with a large swivel mounted crossbow (not siege weapon size, but much larger than what the average dwarf would normally carry eg. HMG crossbow equivalent in portability/weight/size but not rate of fire). Wagon and crossbow are un-runed, simple enough to reproduce, and he is wealthy enough to purchase new ones as necessary
-Probably would take runed armor, banner, and talisman but not a weapon - he's not great in a straight up fight
-When in danger, has traditionally cut loose his goats, used his personal wagon to draw attention/hold the line with the rest of the warriors while his caravan runs then will set on fire and escape if in danger of being encircled (I would have loved to include a 'timed, exploding self-destruct' option if someone can figure out a method to do so that the dwarfs can feasibly do and is culturally acceptable). He's gotten very good at this - between training and experience he hasn't lost a goat this way in over a century