Voted best in category in the Users' Choice awards.
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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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[X] Yes: You will take her, and have your older apprentices play a part in her learning, under your watchful eye of course. [Cost: Lock both apprentice actions for 3 turns where you gain 1 back until your older apprentices graduate] [Gain: Snerra Magnasdottir, 18-year-old Prodigy would-be Runesmith]

Jolly cooperation!
 
I appreciate the school of thought on sharing and cooperation but isn't there more value for the greatest to have individual and dedicated teachers? For them to show they are a true prodigy by thinking in ways before unthought of I think it is better for them to learn in relative isolation.
 

What is your definition of right anyway? Remember, this isn't a decision in isolation, it also affects what our other apprentices learn. There is quite possibly a risk that unless we inculcate into them a tradition of teaching before their Journey, that they may not choose to take apprentices. And in the long run, it isn't right that the knowledge, runelore and insights we have gained end with us. The more vectors of transmission through our apprentices to the worthy, the better.

Just because it feels right in isolation doesn't mean it's necessarily right in the bigger picture.

I appreciate the school of thought on sharing and cooperation but isn't there more value for the greatest to have individual and dedicated teachers? For them to show they are a true prodigy by thinking in ways before unthought of I think it is better for them to learn in relative isolation.


But risking the inflation of the ego of our prodigy is the last thing we want. Indeed if she outstrips her initial teachers, does it not show she is a true prodigy? In any case, we aren't moving beyond the fundamentals for the first three decades for our new apprentice, fundamentals our older apprentices are capable of teaching, fundamentals our older apprentices must make sure are as solid as a mountain before leaving on their journey,, which the act of teaching these fundamentals secures. One Prodigy does not outweigh the interest of the hold of Runesmiths that collaborate with one another, with a firm culture of passing down wisdom through the generations and building ontop of it as opposed to inventing the wheel from scratch, unless she is an Ancestor Goddess in the making.

This is before we have outright WOG assurance that having our apprentice teach and we teach makes no difference to Snerra's development as a Runesmith, but have both narrative and long term consequences for our other apprentices and her relationship to our other apprentices.
 
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i guess we found a drawback to overflowing on requests.

Eh, in some circumstances yeah it's got a minor inconvenience to it. It depends on how many actions it's going to take to complete but I'm inclined to knock it out this turn since otherwise it'll probably be 3 turns delay if we want to finish the next gromril tech first.

Maybe if it's a six+ action task we could wait, since that would be a relatively expected completion date
 
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[X] Yes: You will take her, and have your older apprentices play a part in her learning, under your watchful eye of course. [Cost: Lock both apprentice actions for 3 turns where you gain 1 back until your older apprentices graduate] [Gain: Snerra Magnasdottir, 18-year-old Prodigy would-be Runesmith]
 
[X] Yes: You will take her, devoting the effort necessary to train this young prodigy into a proper runesmith. [Cost: Lock 1 action for minimum 6 turns] [Gain: Snerra Magnasdottir, 18-year-old Prodigy would-be Runesmith]
 
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But risking the inflation of the ego of our prodigy is the last thing we want. Indeed if she outstrips her initial teachers, does it not show she is a true prodigy? In any case, we aren't moving beyond the fundamentals for the first three decades for our new apprentice, fundamentals our older apprentices are capable of teaching, fundamentals our older apprentices must make sure are as solid as a mountain before leaving on their journey,, which the act of teaching these fundamentals secures. One Prodigy does not outweigh the interest of the hold of Runesmiths that collaborate with one another, with a firm culture of passing down wisdom through the generations and building ontop of it as opposed to inventing the wheel from scratch, unless she is an Ancestor Goddess in the making.
Also to remind, you can go back to the earlier chapters.

The first three decades for an apprentice is memorization, building physical strength, building mental discipline, performing rote actions extremely precisely regardless of the environment or subject of the action. Its about drawing perfect lines, in the exact order, at the exact timing while some asshole throws rocks at you, pours snow down your neck, yanks on your arm or stick a slimy troll tongue into your ears.

Nothing a senior apprentice can't enforce, given a Master to check the work.
 
Inserted tally Writing Turn 9 now :^)
Adhoc vote count started by soulcake on Mar 31, 2020 at 11:23 AM, finished with 171 posts and 96 votes.
 
Also to remind, you can go back to the earlier chapters.

The first three decades for an apprentice is memorization, building physical strength, building mental discipline, performing rote actions extremely precisely regardless of the environment or subject of the action. Its about drawing perfect lines, in the exact order, at the exact timing while some asshole throws rocks at you, pours snow down your neck, yanks on your arm or stick a slimy troll tongue into your ears.

Nothing a senior apprentice can't enforce, given a Master to check the work.
It's a three decade hazing process.
 
I just noticed the "no pocket troll tongue" tag. Who is bullying the pocket troll tongue faction?! We may be small (ie, only me), but we are passionate (when we're not doing something else) and our love is real (if doomed)!
With my dread mod powers I put that on there like two weeks ago, and its a cry of sadness that there is no pocket troll tongue.
 
It's a three decade hazing process.

lol if you think the hazing stops after a mere three decades, Snorri's approaching the midpoint of his seventh century and his teacher is still finding time to flame him. Betcha at least one of the spots on the treasure map leads to an elaborate rube goldberg style prank set up 500 years in advance
 
[X] Yes: You will take her, and have your older apprentices play a part in her learning, under your watchful eye of course. [Cost: Lock both apprentice actions for 3 turns where you gain 1 back until your older apprentices graduate] [Gain: Snerra Magnasdottir, 18-year-old Prodigy would-be Runesmith]
 
Oh it doesn't stop. It just stops being centre stage.

[X] Yes: You will take her, and have your older apprentices play a part in her learning, under your watchful eye of course. [Cost: Lock both apprentice actions for 3 turns where you gain 1 back until your older apprentices graduate] [Gain: Snerra Magnasdottir, 18-year-old Prodigy would-be Runesmith]
Voting is closed, and writing has started.
 
Apprentice: Snerra Magnasdottir
Spoiler: Details
Titles:

(hair is different, way happier)
Age: 18 Years by Dwarf reckoning
Specialties:
Description:
Your niece, a young dwarf barely out of her adolescence, whose dark brown plaits only just reach past her shoulders. The energy and enthusiasm of youth only barely left behind is invoked in everything she does. She looks out of place in her apprentice's outfit, but the truth is undeniable. In that head of hers lies a natural grasp on the art of Runes you've never truly seen an equivalent to in your long life. She learns astoundingly quickly and it is doubtless that she will go far, only farther now that she's under your tutelage of course! Still a beardling, actually very much a literal beardling now that you think about it.





[X] Yes: You will take her, and have your older apprentices play a part in her learning, under your watchful eye of course.
[Cost: Lock both apprentice actions for 3 turns where you gain 1 back until your older apprentices graduate] [Gain: Snerra Magnasdottir, 18-year-old Prodigy would-be Runesmith]
Vote is closed.
 
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I get that Beardling gender neutral, but in this case, when talking about a single female, shouldn't Snerra be referred to as a Plaitling, in this case?
 
@soulcake

I'm curious, is there any way we can get Thungni interested in Snerra later so that her great potential with runes can be further developed? As it looks like the process of training up a Journeyman Runesmith is mostly just building the foundation for them, which could obviously be corrected if there are any deficiencies there, but as we're training her there shouldn't be. So, correct me if I'm wrong, but isn't it during the Journeyman to Master stage where Runesmiths develops their more unique specialist skills. If so, I'm really hoping there's something we can do to make Snerra shine brightly enough so that Thungni notices and teaches her a thing or two.
 
About halfway through the decade, you finally set about finishing your work on this part of the Karak's defences.

You begin by inscribing Runes of Heat, Protection and Preservation on the piping destined for the field, making sure the water will never freeze and that the pipes last far longer than the millennia they were slated for.

Even when not turning the field into a mire that artillery would sink into and infantry would suffocate in, their radiant heat would melt the permafrost layer and likely keep the fields from freezing over again until the deepest part of winter.

On one hand, this meant the fields were good grazing land when not in use, letting them stay warm enough for good hardy dwarfen grass to take root on the other it meant that when they were flooded with water it would become a mire, as engineers purposefully created sections of the field that could quickly become sinkholes and cloying pits of quick-mud when bogged down by the torrent of water the pipes would unleash.

Reading about these defenses makes me giggle like a loon, but one of the cooler parts that's like a fine garnish on a properly seared steak is that they have manifold practical uses beyond murder!

Of course, you and the engineers ensured that there would be a way to make the field usable again in the aftermath. A secondary network of pipes was laid down, Runes of Filtration and Suction on them that, when the engineers opened the valve, would let the field drain out back into the storage cisterns. Consequently, this secondary system also lets the engineers control the overall moisture of the field, draining away rainwater during the terrible spring and fall storms that, since you've cleared much of the forest, made the field a mire all on its own. In the name of good soil management, you also set down subterranean Runes of Preservation, altered so that they prevent erosion as the field dried. You were no Brewer but you understood the basics of simple soil management well enough.

As here as well. I also like the reference to the weather we usually get which hasn't really been mentioned in the updates. I haven't really felt the lack, so its just nice to know!

So it was near the decades end that work crews began chiselling away, starting progress on what you've come to affectionately call…

...The Murder Maze.

Oh, you liked this King already! One of your better decisions to push for his crowning looking back on it. Even half-unconscious you still knew how to pick 'em!
Sure Snorri, suuuuuuuuuure.
 
@soulcake

I'm curious, is there any way we can get Thungni interested in Snerra later so that her great potential with runes can be further developed? As it looks like the process of training up a Journeyman Runesmith is mostly just building the foundation for them, which could obviously be corrected if there are any deficiencies there, but as we're training her there shouldn't be. So, correct me if I'm wrong, but isn't it during the Journeyman to Master stage where Runesmiths develops their more unique specialist skills. If so, I'm really hoping there's something we can do to make Snerra shine brightly enough so that Thungni notices and teaches her a thing or two.
I think its something she has to do herself...and Thungni is one of the few non-insulting sources for even a Runelord to apprentice under, so just teach her well and maybe she'd run into Thungni on her Journeying. Or be sought out after Mastery
 
Hmmm, how do dwarfs teach master runes?

I get it that once you deem your Journeying complete, you go to your master and they presumably start teaching you Master Runes.
But what about Master Runes your master doesn't know?

Suppose Snorri devises a new Master Rune. Who does he teach it to? Only his Master level apprentices?
Presumably, there's knowledge trading going on.
 
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