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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Complete what? What are you arguing? As is, it'll be four turns without my plan unless a plan wins putting all 4 actions on it in one turn, because my plan is the only one with Rune Metal this turn. Otherwise, it'll be four turns (0 + 3(5) +3 (5) +1 or 3(5)
That if we don't take action on "The Rune Metal" this turn, we can spend 3x3(5), leading to a great overflow and proccing our traits three times, at the cost of finishing one turn later. The action still takes 3 turns to complete, unless we invest 4 actions in one turn.
 
That if we don't take action on "The Rune Metal" this turn, we can spend 3x3(5), leading to a great overflow and proccing our traits three times, at the cost of finishing one turn later. The action still takes 3 turns to complete, unless we invest 4 actions in one turn.
I wouldn't mind that, but given the nature of people to change their plans when new stuff comes up, I really wouldn't be able to count on people sticking to that.
So the point of this one is to make sure that we get some overflow on the Runic Warmachines, both to make sure they are as best they can be because we'll need such things in the coming darker times and to help with that small itch some of us had for leaving the poor engineering guy out in the cold. Also, its somewhat good backdrop for making a Super Warmachine that is also invisible to further fix that small itch and that's why I'm ordering the Invisible Diamonds, for the Master Rune of Disguise.

@soulcake here is the write in request I'm going to propose for use next turn:
[] [Difficult] Write in, A Greater Warmachine: Upon gazing out over the walls and the warmachines that dot them, you have been struck by the desire for something bigger and much more deadly to be-rune. Your Hold deserves better. Go to the Engineering Guildmaster and discuss with him the possibility of a much grander warmachine for use in the defenses.
- [ ] Choose: choose three runes you want on the weapon.
- [ ] Theme: write in a theme for the weapon. (I will roll to see if you find a new combo)
- [ ] GM: Leave it to the GM. (I will roll to see if you find a new combo)
Six limbs, (like the god-ballista of GoT fame (re: notoriety) , itself partially based on the design by Leonardo da Vinci) or even ten: two more parallel ones vertically centered around the bolt. Hollow steel, or gromril if possible, like the steelbows of old: Dwarven craftsmanship and Runes will keep it from being worn down; a rotating platform, a Rune of...actually I'll trust Snorri (soulcake) to have a better idea of exactly what Runes that aren't in the army books to use...if we ever do it.

@soulcake if it ever comes that we work to make a special war machine, at the time please provide some information about the regular runes available. There are very few Engineering Runes in the armybooks, and one of them hasn't even been invented yet.
 
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I wouldn't mind that, but given the nature of people to change their plans when new stuff comes up, I really wouldn't be able to count on people sticking to that.

Six limbs, (like the god-ballista of GoT fame (re: notoriety) , itself partially based on the design by Leonardo da Vinci) or even ten: two more parallel ones vertically centered around the bolt. Hollow steel, or gromril if possible, like the steelbows of old: Dwarven craftsmanship and Runes will keep it from being worn down; a rotating platform, a Rune of...actually I'll trust Snorri (soulcake) to have a better idea of exactly what Runes that aren't in the army books to use...if we ever do it.

@soulcake if it ever comes that we work to make a special war machine, at the time please provide some information about the regular runes available.
My current thinking after discussion back when this was first proposed were the Master Rune of Disguise of course so its invisible from basically any distance, the Rune of Accuracy which makes ammunition home to a degree, and Rune of Penetration which does what it says on the tin.
 
So @soulcake what would be action cost to Research a Engineering version of the Rune of DaemonSlaying?

And what would be the cost for a Engineering Master Rune of Dragon Slaying?

Last thing would Rune of DaemonSlaying be good against anything with Warp or chaos in them or is it only good against daemons specifically?

I need to know this for...reasons. :ninja:
 
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So @soulcake what would be action cost to Research a Engineering version of the Rune of DaemonSlaying?

And what would be the cost for a Engineering Master Rune of Dragon Slaying?

Last thing would Rune of DaemonSlaying be good against anything with Warp or chaos in them or is it only good against daemons specifically?

I need to know this for...reasons. :ninja:
think we would only find these out when we start the research
 
think we would only find these out when we start the research
Probably. I'll propose something 5 or 6 more turns in. Every Hold should have a Anti-Dragon weapon in reserve afterall.

Given where we are a Pure Gromril reinforced Bolt Thrower of Master Rune of Dragon Slaying, Rune of DaemonSlaying and Rune of Penetration sounds very nice to have.

But first after the Rune Metal research I want to make a pair of Adamantium/Purer Gromril Axes or Swords with Master Rune of Currents, Rune of Might and Rune of Striking/ Rune of Parrying as a pair. One fr each of our wee little Appretices to take on their Journey.
 
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Honestly, I personally just really, Really want to begin our Wandering. We still have Yorri's book, unopened, and I desperately want to start our travel adventures!
 
[X] Plan Hold off on the armor
-[X] Teach your apprentices. [Cost: 1 Action] Locked in for 5 turns.
-[X] [Simple] Runic Warmachines: [Cost: (2-1) =1 actions]
—[X]1 action
-[X] [Simple] Defence. In. Depth Pt2: [Cost: (3-1) =2 actions]
—[X] 2 actions
-[X] Odd Places 1/10:
—[X] 1 Action
-[X] [Simple] Apprentice work:
—[X] 2 apprentice actions
 
That if we don't take action on "The Rune Metal" this turn, we can spend 3x3(5), leading to a great overflow and proccing our traits three times, at the cost of finishing one turn later. The action still takes 3 turns to complete, unless we invest 4 actions in one turn.
People like to focus on requests, often too much so getting people to do 2 straight turns of 3 actions on rune metal research is going to be hard, trying for 3 turns is not going to happen.

[X] Plan Metal and Sharp stuff

At least this makes some process on rune metal. Also the armor request is one that we want to finish rune metal research before doing.
 
People like to focus on requests, often too much so getting people to do 2 straight turns of 3 actions on rune metal research is going to be hard, trying for 3 turns is not going to happen.

[X] Plan Metal and Sharp stuff

At least this makes some process on rune metal. Also the armor request is one that we want to finish rune metal research before doing.
In that regard, it helps there's no rush.
 
Something to remember is that back in the Golden Age, the dwarves had normal runes to do several things that only master runes could manage in modern Warhammer. These could be done as regular runes:

Weapon Runes:
Master Rune of Skalf Blackhammer
Master Rune of Alaric the Mad
Master Rune of Breaking

Armor Runes:
Master Rune of Steel
Master Rune of Gromril

Runic Talismans:
Master Rune of Balance (one dice may be removed from the enemy's magic pool per Rune of Balance)
Master Rune of Spite

They also had lost runes that include:

Rune of Spell-Hating: auto-dispel any spell, even normally undispellable ones
Master Rune of Vengeance: spells cast against the unit with this banner harm the casting wizard proportional to the amount of power invested in the spell

The non-master Rune of Gromril may be interesting for us. As might Steel. Amusingly, this means that someone could theoretically have a Master Rune of Adamant, a non-Master Rune of Gromril, and a non-Master Rune of Steel, and be basically invincible against many enemies.
 
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My current thinking after discussion back when this was first proposed were the Master Rune of Disguise of course so its invisible from basically any distance, the Rune of Accuracy which makes ammunition home to a degree, and Rune of Penetration which does what it says on the tin.
I'd like to see what else is possible, for the sake of potential combos/themes. After all, not many runes in the army book. Plenty of runes already mentioned here that aren't in it.
 
[X] Plan Hold off on the armor

People have already stated in the past we want to do Odd Places so this is as good a time as any to do it, it gives us some reminiscence of what our Master was like with his journeys, and it explores a unique place given the north in this era where the Titans and Dragons still exist and with it's overall high magic environment compared to the more southerly holds.

I'd also really quite not like to just slot a single action into Rune Metal give it's almost guaranteed for there to be another part afterwards so we want to be overclocking it as much as we can to diminish the overall time to complete this chain, and I'd rather just slot in three actions a turn for the synergy.
 
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Ooooo! Fjolla and Dolgi have pictures on the character sheet now! And they're good ones too. And kind of familliar...

@soulcake are they from Baldur's Gate 2 by any chance? At the very least the art style looks similar.
 
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