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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Because for example Hashut actually managing to completely shut out the influence of other gods from small pocket of timespace when he should be imprisoned is neat, but does not just feel like it slots into the general shape of the world well. To me anyway. The explanation veekie posits builds both of the actual canon and the quest one into rather logical conclusion. Just seems to fit better.
 
-Some runesmiths were subverted.
None were subverted. Of the ordained Runesmiths that is. How the Ancestor Runes specifically failed to function is an unknown but only some did while others trucked along as per usual.

but @soulcake If we had a weapon with MFlight on it could we use it as a ranged backup weapon? So Snorri has his two main weapons then he pulls out the flight weapon when he needs to hit something he can't otherwise reach.
Only one would count towards a set bonus. I also will note you can launch literal waves of fire or increase the weight of an individual flier to the point that they usually end up falling like a rock. Youre AA aint that limited.
 
Apprentices, damn beardlings can't even have faith in their elders properly.
Rejected potential apprentices. Because snobby beardlings refuse to train them to do proper runes properly like proper runesmiths. How many would have missed Nain for his brother/cousin/ whatever relation? Who else scours the foundlings for talent? Our newest apprentices would have been prime recruits for Hashut cult, had we neglected our duty out of misplaced pride.
 
Rejected potential apprentices. Because snobby beardlings refuse to train them to do proper runes properly like proper runesmiths. How many would have missed Nain for his brother/cousin/ whatever relation? Who else scours the foundlings for talent? Our newest apprentices would have been prime recruits for Hashut cult, had we neglected our duty out of misplaced pride.
If a rejected never trained apprentice managed to make a rune that is interesting in of itself and I'm not really sure how distinct it is from when I asked if prophets had made the runes. You know since all the 'Runesmiths' knowledge would come from Hashut.
 
We have no idea where our previous apprentices are, although i think they were already runesmiths?
I assume they were ordained Masters before Snorri left for the North. And i guess, Snorri would have mentioned his disappointment if any of them had decided not to proceed to Mastery and stopped at the Journeyman level.
 
"And it isn't because you can't find out anything that happened to your other ones?" Jorri asks grabbing your shoulder and staring at you intently.

"What do you mean can't find anything? Jargrim's probably off chasing some new beasty to make reagents out of, Konna's most certainly showing up those fools in the Blacksmiths Guild, Thorgrim right there beside her. And Onki, well Onki's doing whatever he is that gets himself up to. Busy doing their part to write to their old master and let him know they're alright. Why, in a decade or two I'm sure contact with their holds will be re-established and then I can get around to knocking some sense into their heads for disrespecting me!"

Jorri has an odd look in his eyes for a moment before nodding, "Aye, aye you're right. I'm sure you'll see them again soon enough,"

"Hmph I better have! Damn fool children can't even manage their time well enough to write a letter," you harrumph.

Both of you ignore the fact that your efforts to find them have turned up nothing.

But you refuse to give up on them.

They're your students, and they're alive.
This is the only section I recall that actually mentions them. So I was mistaken about them being explicitly Journeyman.

This was in Turn 22 by the way, almost a century by my reckoning.
 
The explanation veekie posits builds both of the actual canon and the quest one into rather logical conclusion. Just seems to fit better.
By 'how so', I meant it as 'how did the other quests deal with Hashut'. I remembered one that stated Hashut was an Ancestor God-tier who brokered a deal with Chaos and promptly betrayed them, but nothing else.
 
Rejected potential apprentices. Because snobby beardlings refuse to train them to do proper runes properly like proper runesmiths. How many would have missed Nain for his brother/cousin/ whatever relation? Who else scours the foundlings for talent? Our newest apprentices would have been prime recruits for Hashut cult, had we neglected our duty out of misplaced pride.
Possibly also apprentices who flunked out of their apprenticeship?
Or maybe Journeymen who weren't ready and fell to subversion?
 
So with all this magic around i came up with an Idea. An Axe, one that would hopefully fill out our final slot for a item set combination as well.

So the Name is Sky Cleaver, and i would translate it to Khazalid but the references I've found are, to be frank, bad. Closest I've gotten is Skarrenruf Maraz, but something tells me that is not quite right.

Regardless it's an axe, designed to cut the Winds themselves, while also keeping to our elemental themes of Earth, Fire and (insert element here). The element here being wind and sky. Issue with this is, the Dawi rarely if ever deal with either of those things if they can help it, rune relating to them being sparse, at best. So i got a little creative.

First is the Master Rune, and what else could we go for on a sky theme but Master Rune of Currents? After all Currents are not jsut something created by the Ocean or rivers, but the winds too, in fact the air currents drive both to a degree, and we know the Brana refer to different types of Magic as winds. Next comes the regular runes, the first is rather obvious, after all if we're going to make an Axe that messes with the Winds of Magic? We need a rune of spell breaking, after all what rune is better for breaking spells and shattering the winds? The other rune, shockingly, is the rune of cleaving, the sunder the winds with force and surety.

I'd appreciate any input on this.
 
First is the Master Rune, and what else could we go for on a sky theme but Master Rune of Currents? After all Currents are not jsut something created by the Ocean or rivers, but the winds too, in fact the air currents drive both to a degree, and we know the Brana refer to different types of Magic as winds. Next comes the regular runes, the first is rather obvious, after all if we're going to make an Axe that messes with the Winds of Magic? We need a rune of spell breaking, after all what rune is better for breaking spells and shattering the winds? The other rune, shockingly, is the rune of cleaving, the sunder the winds with force and surety.
Sounds good. Though, am reminded of several of the combos that use spellbreaking, and...

(Banner)
Combo, Glittering Beacon: [Rune of Spellbreaking, Rune of Spelleating, Rune of Thungni]: [Runesmiths feel an intrinsic pull to the banner, the effects of the Runes they cast grow in strength and their ability to deny enemy magic magnified.]
(Talisman)
Combo, Adamant Maker: [Master Rune of Purification/Snorri Gift Giver, Rune of Warding, Rune of Spellbreaking] [A Rune array whose sole purpose is meant to channel the titanic energy needed to purify Gromril to the point that it becomes Adamant without destroying the smelter itself. The cost is so exorbitant that the array must spend a decade recharging.] The bar grows bright as the energy is pumped through it, growing so bright that it becomes near blinding before settling down to a sheen of silver said to bring a tear to the eye.
Combo, Conversion: [Rune of Spelleating, Rune of Spellbreaking, Rune of Warding.] [Failed enemy magic casts are transformed into a cushion when battle rolls are lost.]The spell is broken, the spell is eaten, the power is used to shield you.

And I'm wondering whether it should replace Cleaving with Spelleating in there?

Making it Master Rune of Currents, Spellbreaking, and Spelleating.

... Alternatively... maybe the Rune of Thungni in there somewhere... or maybe Valaya or Grungni, since those two runes affect the Winds of Magic... But not sure at what point to be inserted in, gah. ... Actually, I guess that means that rather than determining it manually with precise winds, we should instead do another 'describe it or a theme' and let it be filled out that way. Like the way Zharrgal happened. Where, we already had some ideas and possibilities in mind and spent a lot of discussion on it. And then when it came time, it solidified itself via our descriptions and themes.

So... This'd probably be something like "An axe that cuts through the Winds of Magic." Maybe "An axe as sharp as the mountain winds, which cuts through the Winds of Magic itself."
 
Sounds good. Though, am reminded of several of the combos that use spellbreaking, and...

(Banner)
Combo, Glittering Beacon: [Rune of Spellbreaking, Rune of Spelleating, Rune of Thungni]: [Runesmiths feel an intrinsic pull to the banner, the effects of the Runes they cast grow in strength and their ability to deny enemy magic magnified.]
(Talisman)
Combo, Adamant Maker: [Master Rune of Purification/Snorri Gift Giver, Rune of Warding, Rune of Spellbreaking] [A Rune array whose sole purpose is meant to channel the titanic energy needed to purify Gromril to the point that it becomes Adamant without destroying the smelter itself. The cost is so exorbitant that the array must spend a decade recharging.] The bar grows bright as the energy is pumped through it, growing so bright that it becomes near blinding before settling down to a sheen of silver said to bring a tear to the eye.
Combo, Conversion: [Rune of Spelleating, Rune of Spellbreaking, Rune of Warding.] [Failed enemy magic casts are transformed into a cushion when battle rolls are lost.]The spell is broken, the spell is eaten, the power is used to shield you.

And I'm wondering whether it should replace Cleaving with Spelleating in there?

Making it Master Rune of Currents, Spellbreaking, and Spelleating.

... Alternatively... maybe the Rune of Thungni in there somewhere... or maybe Valaya or Grungni, since those two runes affect the Winds of Magic... But not sure at what point to be inserted in, gah. ... Actually, I guess that means that rather than determining it manually with precise winds, we should instead do another 'describe it or a theme' and let it be filled out that way. Like the way Zharrgal happened. Where, we already had some ideas and possibilities in mind and spent a lot of discussion on it. And then when it came time, it solidified itself via our descriptions and themes.

So... This'd probably be something like "An axe that cuts through the Winds of Magic." Maybe "An axe as sharp as the mountain winds, which cuts through the Winds of Magic itself."


Spell Eating is something I considered, but the concept of eating means that it takes the magic in, ostensibly for use of some other effect. Eating is absorption, where as breaking is well breaking, shattering the magic into tiny bits unable to accomplish it's intended function. Breaking works better for the intent IMO, and while could take out cleaving, (I floated normal Grimnir a bit, because it's as close to the rune of killing as one can get.) I figured that cleaving would really drive the messsage of "No magic, how many times must you be taught this lesson!" Home while additionally letting it hit hard against defended foes and capitalizing on any damage Zhargal does to a hero unit's armor. ( I HIGHLY doubt any non hero unit will last long enough for it to matter, given us bulldozing things, or since Hashut is bad, maybe Snorridozing?)


I get and understand the sentiment between the roll for motif bit, but I really wanted to try and pull what Gnu did? Still not a bad idea if we cannot agree on a rune set.
 
Spell Eating is something I considered, but the concept of eating means that it takes the magic in, ostensibly for use of some other effect.
Part of that would be for the purpose not of taking the Winds of Magic in... ... but of channeling the Deep Magics of the Earth.

Which, uh, I guess makes the "for some other effect" part to be "the effect of Spellbreaking". And maybe MCurrents. So yeah. The Spelleating is there to channel the deep energies of Barak Azamar, its Conduit of the Earth.

To pit the energies of the Earth, against the energies of the Wind.

Though, yeah, Spelleating may not be the exact best for this, but... Not exactly sure what rune to use for this...

Though now that I spoke it aloud like this, "To pit the energies of the Earth, against the energies of the Wind.", I now want to see it happen via Theme or Function write-in... ... Yesss. Now that I say it like that... I do want to see this happen. I want to pit the mountain, against the wind! I want the Axe of the Mountain! Which cuts apart the very Winds of Magic themselves!

... Mrgh. That basically means I just want, what you were describing -- a very cutting axe, which cuts magic -- buuut I want assurance that it'll do so via a connection to Barak Azamar and its Conduit of the Earth, as the method and connection... How to accomplish that?

(Also, huh, having described it like that... ... *looks at Kholek's brain description*)
[Tier 5] The Suneater's Brain x1: The dead mind of one who saw the pact of the foulest kind be struck between primordial beast and dread thing beyond the veil of reality. The conscious and the evil has left, but the brain matter is potent regardless.
(... I wonder if this would work as a Master Rune of Currents replacement? A Rune Ingredient that would REALLY let you target the Winds. Because you could really, really, see the Winds of Magic.)

(... Gah. No, not quite perfect fit...) (Also, so many other things that it could do. For instance, it could be some kind of Anti-Chaos weapon, rather than just Anti-Magic. Or maybe some kind of intelligence, or scanning ability, or... I dunno. Something.)

(... It'd be perfect if we could use a Branakokri Brain. Except that. Um. That's gruesome. That's the dead body of a friend and ally. A thinking being. And like... even if we did have a dead Brana to use, that's... I don't think that would be right. Just. Ergh.)
(Dammit, if only we had another Elder Dragon Brain. That seemed to be a replacement to the Griffon Brain for the MCurrents rune on the ballista bolt, right? At least, it seemed to have worked out, right. Hm. Do we know if Dragon Ogre Shaggoth Brain could also suffice?)


EDIT: I guess we could try to pivot to the Master Rune of Smiting, as we have the Elder Thundertusk's Tusks, which are Tier 4 upgrades to Stonehorn's Horns, which is for MSmiting. But if you're doing that, then you're pivoting away from MCurrents entirely, in order to go for a Magic-Smiting build. Which, fair enough, might work. But it's, well, it's not the same theme anymore. It's not using MCurrents anymore. Bah.
 
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i would still like to see a MR Valaya, Spelleating, and Spellbreaking banner combo.

just pure anti-magic power. and it should still be an aura since MR Valaya emits one.

while i am not sure how it would fit with our current set thematically (maybe feeding enemy magic to our deep power circuits), mechanically it would complement our immense physical durability wonderfully.
 
If purification on a weapon works like people think it does, then MPurification, spellbreaking, spelleating might be a good antimagic weapon that gets powered by BA. Though I am iffy on how any antimagic weapon can pair with BA. A banner easily, but with a weapon it'd have to be something like it draws from BA to supercharge a hit that directly affects magical things which is iffy? Maybe worth a shot just for the lols if we end up getting a purified shard of Hashut as a t5 out of this campaign to stick into a MPurification.

Otherwise, I'd say what we really need is a general purpose single target weapon rather than a specific antimagic one since Snorri kinda has that covered by himself and a banner would probably do better anyway. Maybe just a write in for something like bringing the force of a mountain down on a single target. The Dum scouts straight up described him as a mobile mountain so leaning into that for the second weapon is a decent idea.
 
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