Wouldn't be too surprising, yeah, although if Kyuubey feels like it he could easily render any new meguca hostile to the UG and us (and since meguca-meguca conflicts = more chances of contracts and more magic used, he has a reason to).
He ran off to contract Oriko and Kirika real quick once we hit the scene, no?
 
Oh boy, Akiko's gonna get pissed when we wake her up. Thinking about it, I think she's obsessed with control, having the ability to make important decisions, have an input in the outcome of whatever situation that concerns her.

Every single time Sabrina poked her nose in her business she took away control from her. It started nicely enough, just the naive newb with somewhat hax abilities helping out. Then it was the same newb interfering unnecessarily after she already had the situation mostly under control. Then, then she shows up and forces her to retreat from a battlefield, goes help the other side and tries to impose her own rules on both groups.

Now, Akiko's trying to regain some strenght and she somehow finds her and literally ties her up. Only way it could been worse is if it was her personally, instead of somebody else (Mami) doing it at her behest, right? Well, it gets worse. Right now, we've taken away literally every single shred of Akiko's agency. She's not even really there. For her, no time at all will pass and any chance she might've had of affecting the outcome of the post battle clean-up will be gone. And even worse; Sakura, who we know has spoken against Akiko at some point, is cooperating with us.

Akiko was so mad as to be incoherent just now? That was nothing.

[] Tell her that we're willing to cleanse anyone's soul gems and grief seeds, but only if they aren't going to use that magic to assault other Magical Girls or other nefarious purposes.
Maybe add: [] Demostrate grief cleansing and tell...

Because, while we did just use our abilities, she might have not understood what just happened. Sabrina's totally capable of running off her mouth assuming everybody else knows what she's talking about.

If Ueda doesn't quite get the point, we can use the fact that she's quite intimidated right now, and let her know in no uncertain terms that we very much won't consent to be used as a magic battery for any sort of violent action not directed at witches and/or familiars.
 
Oh boy, Akiko's gonna get pissed when we wake her up. Thinking about it, I think she's obsessed with control, having the ability to make important decisions, have an input in the outcome of whatever situation that concerns her.

Every single time Sabrina poked her nose in her business she took away control from her. It started nicely enough, just the naive newb with somewhat hax abilities helping out. Then it was the same newb interfering unnecessarily after she already had the situation mostly under control. Then, then she shows up and forces her to retreat from a battlefield, goes help the other side and tries to impose her own rules on both groups.

Now, Akiko's trying to regain some strenght and she somehow finds her and literally ties her up. Only way it could been worse is if it was her personally, instead of somebody else (Mami) doing it at her behest, right? Well, it gets worse. Right now, we've taken away literally every single shred of Akiko's agency. She's not even really there. For her, no time at all will pass and any chance she might've had of affecting the outcome of the post battle clean-up will be gone. And even worse; Sakura, who we know has spoken against Akiko at some point, is cooperating with us.

Akiko was so mad as to be incoherent just now? That was nothing.


Maybe add: [] Demostrate grief cleansing and tell...

Because, while we did just use our abilities, she might have not understood what just happened. Sabrina's totally capable of running off her mouth assuming everybody else knows what she's talking about.

If Ueda doesn't quite get the point, we can use the fact that she's quite intimidated right now, and let her know in no uncertain terms that we very much won't consent to be used as a magic battery for any sort of violent action not directed at witches and/or familiars.
Added.
 
Sabrina has been acting too arrogant lately.
She has?
Granted she never thought to use others not in her group during the attack but that was us genuinely overlooking others, not because we thought they were useless.

She seems more pragmatic then anything, taking only the tiniest risk to achieve her goals.
Also as consequence to all the morality debates, she seems to be getting into the habit of second guessing her actions.
 
About metalgirl, when they meant she is down, they didn't minced her did they? or broke her neck? We really need to collect her gem for safekeeping
 
Basically Ugolino spent most of the fight arguing that UG was useless, even against FIrn stating otherwise.
And then Sabrina went and expressed that opinion in an update... Not the only thing, though. Pretty much this entire deal has a theme of 'I know what you need to do better than you do, so I'm gonna make it happen whether you want it or not' for everyone. It is true, mind you, but it doesn't change the fact that it's not a headspace Sabrina should get used to.
 
Akiko is obsessed with contol and will be moderately disgruntled when we wake her up.
I agree that Akiko will be angry as fuck, when we connect her soul to her body again, but in her current state she wouldn't be able to make any reasonable decisions anyway. Waiting for her to calm down to a more rational state would take way longer than anyone here is willing to wait.
Let's just get the reason for her strange behaviour (Kato) out of Sakura and confront her with it when we wake her up again.
 
[x] Run the basic outline (gather at the radio tower to discuss what to do now, suggest recruiting Sakura to collect incapacitated meguca more quickly) of the plan by Mami.
I don't understand this pointless line over "consulting Mami", we were already doing it with this option:
- [x] Consult with everyone on our next course of action
So we're just doing the same thing twice. If Mami has objections about releasing Sakura, she can already do that. That only leaves meeting at the tower to discuss stuff, which doesn't really warrant anything like that. If there was some silly gaijin mistake she and Kirika would have pointed it out. I understand you want wean Mami into a healthy state of mind but this not the way to go about it. It's all superficial window-dressing thats not going to solve her issues. IC she had her worldview shattered a day or two ago, she's not going change over a couple of lines.

I feel that the problem with all these consultation votes is that per Doylist reasoning its pretty much saying; "Hey GM, give us some answers to the issue!" It stinks of laziness and buck passing. I understand the need to not go the other extreme and be all authoritarian, but the nature of the quest format is going to push things that way. We should strive to strike a balance. I do not like giving other characters plenipotentiary power to modify, add, and change votes on the fly without another vote. Its opening another avenue to be screwed over, even though sometimes it works. I'm of the opinion that our screw ups should be completely of our own making.

Now, onto the Ueda issue. I'm a lot less certain on this but I feel NSMS' current vote opening a giant can of worms. I'm sympathetic to the need to go heroic good and offer cleansing to everyone, but the tacked on conditions to stop it from being abused are simply unenforceable and have horrible implications. Look at it again:
-[x] Tell her that we're willing to cleanse anyone's soul gems and grief seeds, but only if they aren't going to use that magic to assault other Magical Girls or other nefarious purposes.
First, it falls into the same pitfall when we dealt with Akiko early on. Telling veteran MG's we're willing to offer this wondrous service completely for free is either going make them extremely suspicious, which will poison future relationships or think we're a naive idealist, a brute in combat but socially inept. Now this is a minor issue at first, but this naive idealist perception snowballs into something horrific when you consider following point.
"Assault other Magical Girls or other nefarious purposes"
Second, we have no way of enforcing it! How do we know if the party we helped was in the wrong or doing something nefarious? Take Ueda, she lives six hundred of miles away. We are not going to have first hand information on events. Which could lead to gems like:

Magical Girl from Group A: Hey Sabrina could you refresh these 20 grief seeds I have?

Sabrina: Sure.

Group A uses their seeds to start a war with Group B

Sabrina: Hey you're not supposed to do that!

Group A: But Group B started it, they attacked us!

Group B: No, you attacked us!

Sabrina: But Group A why else would you use those refreshed seeds?

Group A: Group B attacked to seize our territory, they didn't know about our seed stockpile, thank goodness we had it.

Group B: Bullshit, you tried to seize our territory.

Sabrina: Who do I believe? :confused:

Kyubey: I believe I know the answer is.

If you think trusting Kyubey with that much power is a good idea then I have a bridge to sell you. He could screw over our relationships with other groups with little effort.

Kyubey: This is interesting way of generating despair *directs Group C to somewhere where they come into conflict with Group D*

Sabrina: Group C why did you attack Group D?

Kyubey: Actually it was the other way around [1] and did you know group D were doing something nefarious? [2]

Sabrina: Thanks Kyubey, we all know you never lie :)

[1] according to this technicality
[2] under clause L of subsection iii of law yadda yadda, eighteen months ago.


Group F attacks Group G as the latter have become hired killers for the Yakuza

Group F: Help us Sabrina with cleanses!

Sabrina: Group F your story sounds really unbelievable and you have no way of proving your claims since your fighting in the other end of the country. I think you just want to take Group G's territory. No cleansing for you.

Oriko does not have postcognition, and she is not going to be focusing her powers 300 miles away, not to mention the stuff she misses. If Sabrina presents of front of naive idealism to veterans it will only encourage this murkiness and shitty behaviour. And we have no way of knowing better since we're not omniscient or running a surveillance state. Context matters in conflicts, and its hard to get when your hundreds of miles away from ground zero.

I'm more in favour of SWL's let Ueda leave and discuss things later approach than this. If you want to nerf the offer don't mention cleansing seeds just say you'll do soul gems.

I'm more inclined to the favours vote that Cannongerbil uses in his vote. It is not perfect, and has flaws that have been already mentioned. But at least it doesn't make us come across as a naive fool. Veteran MG's won't have the Akiko reaction. The best things about favours is that the other party can say no. We're not going to do anything dodgy or coerce people. I was thinking that we could use favours to mediate. If both parties in a conflict owe us a favour we can openly mediate and both sides have an impetus to negotiate in good faith.
 
Last edited:
Basically Ugolino spent most of the fight arguing that UG was useless, even against FIrn stating otherwise.
Oh must have missed that.

It seems Sabrina won't be spared the typical neurosis's of Magical Girls.
She's the one with a Savior Complex.
---
"Now Ms. Velocity why dont we take it from the top."
"A-alright."
"Why did you feel compelled to help those girls."
"They would die if I didn't help them!"

The magical therapist smiles gently before jotting down a few notes.

"But you didn't know them, didn't know the situation. What compelled you to listen and trust Oriko? Someone who if I'm not mistaken burned down one of your friend's house quite recently."
"Oriko apoligized and is a friend plus didn't you hear me? They would die I d-don't want anyone to die not when I can save them!"
"You cant save them all Ms. Velocity even as we speak Magical girls die by the dozen's in Africa as they fight over territory."

Sabrina's eyes bulge.

"Magical Girls are dying in... Africa!"
"Ms. Velocity please do-"
Sabrina jumps through the open window plummeting down a couple floors, a large wave of grief erupts from her backpack rapidly forming into a jet before blasting off into the horizon.
"Hm, well I would chalk this down to... a rare case of Emiya syndrome."
 
Last edited:
I don't understand this pointless line over "consulting Mami", we were already doing it with this option:

So we're just doing the same thing twice. If Mami has objections about releasing Sakura, she can already do that. That only leaves meeting at the tower to discuss stuff, which doesn't really warrant anything like that. If there was some silly gaijin mistake she and Kirika would have pointed it out. I understand you want wean Mami into a healthy state of mind but this not the way to go about it. It's all superficial window-dressing thats not going to solve her issues. IC she had her worldview shattered a day or two ago, she's not going change over a couple of lines.

I feel that the problem with all these consultation votes is that per Doylist reasoning its pretty much saying; "Hey GM, give us some answers to the issue!" It stinks of laziness and buck passing. I understand the need to not go the other extreme and be all authoritarian, but the nature of the quest format is going to push things that way. We should strive to strike a balance. I do not like giving other characters plenipotentiary power to modify, add, and change votes on the fly without another vote. Its opening another avenue to be screwed over, even though sometimes it works. I'm of the opinion that our screw ups should be completely of our own making.

Now, onto the Ueda issue. I'm a lot less certain on this but I feel NSMS' current vote opening a giant can of worms. I'm sympathetic to the need to go heroic good and offer cleansing to everyone, but the tacked on conditions to stop it from being abused are simply unenforceable and have horrible implications. Look at it again:

First, it falls into the same pitfall when we dealt with Akiko early on. Telling veteran MG's we're willing to offer this wondrous service completely for free is either going make them extremely suspicious, which will poison future relationships or think we're a naive idealist, a brute in combat but socially inept. Now this is a minor issue at first, but this naive idealist perception snowballs into something horrific when you consider following point.

Second, we have no way of enforcing it! How do we know if the party we helped was in the wrong or doing something nefarious? Take Ueda, she lives six hundred of miles away. We are not going to have first hand information on events. Which could lead to gems like:

Magical Girl from Group A: Hey Sabrina could you refresh these 20 grief seeds I have?

Sabrina: Sure.

Group A uses their seeds to start a war with Group B

Sabrina: Hey you're not supposed to do that!

Group A: But Group B started it, they attacked us!

Group B: No, you attacked us!

Sabrina: But Group A why else would you use those refreshed seeds?

Group A: Group B attacked to seize our territory, they didn't know about our seed stockpile, thank goodness we had it.

Group B: Bullshit, you tried to seize our territory.

Sabrina: Who do I believe? :confused:

Kyubey: I believe I know the answer is.

If you think trusting Kyubey with that much power is a good idea then I have a bridge to sell you. He could screw offer our relationships with other groups with little effort.

Kyubey: This is interesting way of generating despair *directs Group C to somewhere where they come into conflict with Group D*

Sabrina: Group C why did you attack Group D?

Kyubey: Actually it was the other way around [1] and did you know group D were doing something nefarious? [2]

Sabrina: Thanks Kyubey, we all know you never lie :)

[1] according to this technicality
[2] under clause L of subsection iii of law yadda yadda, eighteen months ago.


Group F attacks Group G as the latter have become hired killers for the Yakuza

Group F: Help us Sabrina with cleanses!

Sabrina: Group F your story sounds really unbelievable and you have no way of proving your claims since your fighting in the other end of the country. I think you just want to take Group G's territory. No cleansing for you.

Oriko does not have postcognition, and she is not going to be focusing her powers 300 miles away, not to mention the stuff she misses. If Sabrina presents of front of naive idealism to veterans it will only encourage this murkiness and shitty behaviour. And we have no way of knowing better since we're not omniscient or running a surveillance state.

I'm more in favour of SWL's let Ueda leave and discuss things later approach than this. If you want to nerf the offer don't mention cleansing seeds just say you'll do soul gems.

I'm more inclined to the favours vote that Cannongerbil uses in his vote. It is not perfect, and has flaws that have been already mentioned. But at least it doesn't make us come across as a naive fool. Veteran MG's won't have the Akiko reaction. The best things about favours is that the other party can say no. We're not going to do anything dodgy or coerce people. I was thinking that we could use favours to mediate. If both parties in a conflict owe us a favour we can openly mediate and both sides have an impetus to negotiate in good faith.
We're asking Mami first for her sake more than actually for the situation since her agency is a thing we're concerned with. "Talk to everyone" doesn't do that. It's got nothing to do with wanting answers to our problems from on high and everything with making Mami feel like her opinion has value on its own.

We want Mami to feel like she can do things on her own again rather than just continuing to agree to everything out of fear we'll disapprove, right? Then we need to start with things like this. It's not enough, and we are having a proper conversation with her soon, but it'll be a good start.

And while it may be hard for them to believe- we need to change their mindsets so that the system is no longer so mercenary and cutthroat. Asking for "favors" just brings us down to their and Akiko's level and hurts our subsequent attempts to be idealistic.

Plus if there's one lesson we can learn from Akiko, it's that favors are worthless when one party's being irrational. I'd rather come over as a naive fool and win them over than as a superpowered thug- even more than we already have so far. Why make a bad beginning pointlessly worse? It's the social equivalent of sticking our soul gem in a blender set to puree.
 
Last edited:
Group A: Group B attacked to seize our territory, they didn't know about our seed stockpile, thank goodness we had it.

Group B: Bullshit, you tried to seize our territory.

You have free grief cleansing, you don't need territory. Next case!

Kyubey: Why don't you just put the whole world in a Kazumi-freezer?
 
Last edited:
We're asking Mami first for her sake more than actually for the situation since her agency is a thing we're concerned with. "Talk to everyone" doesn't do that. It's got nothing to do with wanting answers to our problems from on high and everything with making Mami feel like her opinion has value on its own.

We want Mami to feel like she can do things on her own again rather than just continuing to agree to everything out of fear we'll disapprove, right? Then we need to start with things like this. It's not enough, and we are having a proper conversation with her soon, but it'll be a good start.
Basically, we want Mami to feel the completely opposite of what Akiko's feeling right now. Well, after she wakes up.
 
We also have oriko, which should at least help in finding if someone wants to misuse our help.
 
It's not just because we want Mami to feel better, right?

I'd wager she does have some worthwhile insight given that she's been at this for a couple years. Asking her about how to deal with other meguca has its own utility beyond trying to make our oujo feel better.
 
Last edited:
A listing of canon Kazumi Magica characters
Righto, since we're apparently talking an assault on Asunaro at some point, I figured I would at least write up a threats list first. Using my extremely rusty knowledge because fuck you not reading it again.

Kazumi/Michiru Kazusa/Kazumi Subaru
Wish: To let her grandmother live long enough for them to make peace./To obtain a human body.
Personality: Bubbly, childish, and not particularly bright, but earnest enough and basically a good person. Think Season 1 Sailor Moon. Possesses no memory of her original self. Has an obsession with food (specifically risotto and parfait) that borders on the fetishistic. Gets pretty angsty once realizing her true nature. Matures (somewhat) after the series. As Michiru, she was apparently so beloved by her team that I can only assume she extruded magic pheromones. Do not waste food around her.
Abilities: Kazumi is basically a big pile of raw destruction. Her weapon - a giant cross - can fire lasers powerful enough to annihilate witches. Most of her other abilities, including the creation of muskets and bonds, can best be described as Mami-lite. Under certain circumstances, she may revert to a witchlike form (though this takes time, so don't expect her to do it mid-combat).
Fashion sense: Going Commando/10.

Umika Misaki
Wish: To get a better editor.
Personality: A fairly successful writer, who uses the money she obtains in her career to support the others. The smart one of the KM characters, which is a bit like being the beauty queen of the third-degree burn clinic. Has the generic personality that all smart people in manga have. Imperious and proud, but otherwise basically sane. Put the memory spell over the town.
Abilities: Umika is pretty dang hax. Her weapon is a book (GET IT BECAUSE SHE'S A WRITER) that can read an enemy's thoughts and actions, analyze something's weaknesses, copy certain techniques, and turn into a two-bladed spear. She can also manipulate and remove memories. If it comes to it, take her down first.
Fashion sense: Nun/10.

Kaoru Maki
Wish: To heal the people she injured playing soccer (which is what it is called in Japan, shaddup).
Personality: Where Umika is The Smart One, Kaoru is The Sporty One. Spunky, strong-willed, and athletic. Guilty about injuring others, but not about kidnapping megucas and locking them up. Umika's girlfriend, probably.
Abilities: Very strong and agile, particularly in the legs because soccer. Weapons are cleats, because soccer, a ball that she kicks like a cannonball, because soccer, and a staff that she never uses because not soccer. And now the European SV users are sharpening their own cleats at me, so I'll move on.
Fashion sense: Painted On/10.

Saki Asami
Wish: That the flower owned by her dead cousin would bloom forever. Kyubey presumably spent the rest of the day laughing his ass off.
Personality: The Tough Girl, pulling double duty as The Commander Girl. Reasonable enough, I guess, if you don't mind the creepy incestuous undertones. Seems to have been closest to Michiru, to the point that even her witch form ignored orders to attack Kazumi (however, these were not normal circumstances, so don't count on it).
Abilities: Has a riding crop that shoots lightning and can turn itself into some kind of vine. She can also speed herself up or slow herself down. All these powers, I'd imagine, come in very handy in bed ha ha ha kill me
Fashion sense: You Know Maybe Tight White Pants In A B&W Manga Is A Bad Idea/10

Mirai Wakaba
Wish: Teddy bear museum. This is canon and I hate you all so much.
Personality: Immature and proud. Also a yandere for Saki. Goes berserk whenever Saki is injured. None too bright, even by Kazumi standards. Obsessed with teddy bears. Avoid poking.
Abilities: Wields a staff that can shoot fire and turn into a giant pink greatsword. Can conjure up teddy bear troopers, in both "horde" and "boss monster" varieties.
Fashion sense: Pink Fluffy Senketsu/10.

Satomi Usagi
Wish: To talk to animals hey wait where are you going
Personality: Outwardly, friendly animal-lover. Inwardly, homicidal loon who wants to kill the clone, as well as the others, and break the cycle. Unstable, do not annoy. Not sided with Hijiri, merely a rogue element.
Abilities: To talk to animals (duh) and mind control. Fortunately, it's that kind of mind control where you can break it by thinking really hard about how much you love your friends. Weapon is a wand with a cat head.
Fashion sense: Catgirl/10.

Niko Kanna
Wish: To create another version of herself to live out her own life.
Personality: The mad scientist of the group, having created Juubey and orchestrated the Kazumiclones. Quiet and rather emotionless. When she was young, she played with a loaded gun and accidentally shot her friends, and her wish was designed to help her cope with the guilt - the clone would lack her own memory of the event, and she gave it her original name while changing hers. Seems very affectionate toward Kazumi. Probably the most useful member for us, which is why she's also first to perish, witching out after battling the Soujus.
Abilities: Reconstruction of matter. Her weapons are a wand and CD-shaped shuriken, but she rarely uses them, favoring her reconstruction ability to create clones of herself, heal others, or turn parts of her body into weapons. She can also combo her powers with Kazumi's to create some kind of lesbian laser beam.
Fashion sense: Goggles/10.

Yuuri/Airi Anri
Wish: To become a clone of the girl Yuuri Asuka, so as to get revenge on the girls. Jesus, what is it with this fucking manga and clones?
Personality: Remember Nie from Resonance Days? Yeah, she's nowhere near as cool here. Basically your standard vengeful supervillain. Fortunately, It Was All A Big Misunderstanding and they aren't actually responsible for her death. Psychotic, gloating, the works. Not especially useful, though talking her around could work. Was given Evil Nuts by Hijiri. Really liked Yuuri. No, I mean the girl Yuuri. But she also liked yuri.
Abilities: About fifty of them. Weapons are magic guns similar to Mami's (though they're more modern-looking). Can also conjure up a giant bull to fight for her. Can also create force fields, change her appearance, and make explosions. Pretty hax, but not so hax that Sabrina couldn't take her apart.
Fashion sense: Cutie Honey/10.

Luca/Ayase Souju
Wish: Unknown.
Personality: A set of twins with half a personality between them. Luca is the calm one, Ayase is the hot-tempered one. Probably the most well-known Kazumigirl, and probably the most irredeemable, since they have no real backstory. They wander around collecting Soul Gems because... well, they're pretty, apparently, and they need a hobby. They're all about brute power, and required two MGs to put them down. If we see them, no one will miss them... though that trick of theirs is pretty nifty.
Abilities: Two MGs share a single body, and can switch between two powersets. It's unclear if this is something only they can do, or if any MG could do it with proper training. Luca has ice powers and Ayase has fire powers, because a fire-and-ice duo with hot-tempered and calm personalities has never been done before. They can also synchronize their powers to create a big blast of sisterly love, which I think is how Frozen ended.
Fashion Sense: Rule 63 Two-Face/10.

Kanna Hijiri
Wish: To connect to others without them knowing.
Personality: The most overtly supervillainous of the bunch. Kanna has two plans: kill the Pleiades Saints for revenge, and WORLD DOMINASHUN. She hates everything because she's a clone and not real a bloo bloo bloo, and wants to make a world full of artificial people like herself, believing that Niko created her as a doll. The fact that Niko gave Kanna her original name while changing her own apparently never crossed her mind. Bombastic speeches, pointless sadism, and over-the-top antics are the order of the day with her, but it's nothing a friendship speech can't solve.
Abilities: Her weapons are strings (think Walter from Hellsing), but her powers are the real worry. They basically amount to "anything you can word as a connection." So she can insert herself into people's memories because she's connecting to them. She can control witches because she's connecting her will to them. She can merge witches together into an IKEA Walpurgisnacht because she's connecting witches to each other. She also has all the powers of the other Saints because she's connecting their powers. She can also create Evil Nuts because I give up. She's basically the equivalent of schools that insist that they have a balanced menu because ketchup is a vegetable.
Fashion Sense: Jeff Bridges In Tron Legacy/10.

 
Last edited:
I don't understand this pointless line over "consulting Mami", we were already doing it with this option:

So we're just doing the same thing twice. If Mami has objections about releasing Sakura, she can already do that. That only leaves meeting at the tower to discuss stuff, which doesn't really warrant anything like that. If there was some silly gaijin mistake she and Kirika would have pointed it out. I understand you want wean Mami into a healthy state of mind but this not the way to go about it. It's all superficial window-dressing thats not going to solve her issues. IC she had her worldview shattered a day or two ago, she's not going change over a couple of lines.

I feel that the problem with all these consultation votes is that per Doylist reasoning its pretty much saying; "Hey GM, give us some answers to the issue!" It stinks of laziness and buck passing. I understand the need to not go the other extreme and be all authoritarian, but the nature of the quest format is going to push things that way. We should strive to strike a balance. I do not like giving other characters plenipotentiary power to modify, add, and change votes on the fly without another vote. Its opening another avenue to be screwed over, even though sometimes it works. I'm of the opinion that our screw ups should be completely of our own making.

Now, onto the Ueda issue. I'm a lot less certain on this but I feel NSMS' current vote opening a giant can of worms. I'm sympathetic to the need to go heroic good and offer cleansing to everyone, but the tacked on conditions to stop it from being abused are simply unenforceable and have horrible implications. Look at it again:

First, it falls into the same pitfall when we dealt with Akiko early on. Telling veteran MG's we're willing to offer this wondrous service completely for free is either going make them extremely suspicious, which will poison future relationships or think we're a naive idealist, a brute in combat but socially inept. Now this is a minor issue at first, but this naive idealist perception snowballs into something horrific when you consider following point.

Second, we have no way of enforcing it! How do we know if the party we helped was in the wrong or doing something nefarious? Take Ueda, she lives six hundred of miles away. We are not going to have first hand information on events. Which could lead to gems like:

Magical Girl from Group A: Hey Sabrina could you refresh these 20 grief seeds I have?

Sabrina: Sure.

Group A uses their seeds to start a war with Group B

Sabrina: Hey you're not supposed to do that!

Group A: But Group B started it, they attacked us!

Group B: No, you attacked us!

Sabrina: But Group A why else would you use those refreshed seeds?

Group A: Group B attacked to seize our territory, they didn't know about our seed stockpile, thank goodness we had it.

Group B: Bullshit, you tried to seize our territory.

Sabrina: Who do I believe? :confused:

Kyubey: I believe I know the answer is.

If you think trusting Kyubey with that much power is a good idea then I have a bridge to sell you. He could screw over our relationships with other groups with little effort.

Kyubey: This is interesting way of generating despair *directs Group C to somewhere where they come into conflict with Group D*

Sabrina: Group C why did you attack Group D?

Kyubey: Actually it was the other way around [1] and did you know group D were doing something nefarious? [2]

Sabrina: Thanks Kyubey, we all know you never lie :)

[1] according to this technicality
[2] under clause L of subsection iii of law yadda yadda, eighteen months ago.


Group F attacks Group G as the latter have become hired killers for the Yakuza

Group F: Help us Sabrina with cleanses!

Sabrina: Group F your story sounds really unbelievable and you have no way of proving your claims since your fighting in the other end of the country. I think you just want to take Group G's territory. No cleansing for you.

Oriko does not have postcognition, and she is not going to be focusing her powers 300 miles away, not to mention the stuff she misses. If Sabrina presents of front of naive idealism to veterans it will only encourage this murkiness and shitty behaviour. And we have no way of knowing better since we're not omniscient or running a surveillance state. Context matters in conflicts, and its hard to get when your hundreds of miles away from ground zero.

I'm more in favour of SWL's let Ueda leave and discuss things later approach than this. If you want to nerf the offer don't mention cleansing seeds just say you'll do soul gems.

I'm more inclined to the favours vote that Cannongerbil uses in his vote. It is not perfect, and has flaws that have been already mentioned. But at least it doesn't make us come across as a naive fool. Veteran MG's won't have the Akiko reaction. The best things about favours is that the other party can say no. We're not going to do anything dodgy or coerce people. I was thinking that we could use favours to mediate. If both parties in a conflict owe us a favour we can openly mediate and both sides have an impetus to negotiate in good faith.
On consulting Mami, it's also consulting her on the approach to use in the conversation with the UG; does she think we should bring up using Sakura to rapid-gather bodies, general approaches, etc. So there is an actual practical purpose to talking to her before them. And there is nothing wrong with asking a character who, by rights, should know things for help. It doesn't prevent us from coming up with our own solutions or ideas, and if we start to over-rely on it then it's incredibly easy for the GM to warn us about that and then use it punish us if we don't stop.

As for the grief-cleansing thing... I see where you're coming from, but I don't fully agree. The thing about powerful idealists- and Sabrina definitely does try for the idealistic route first, even if she's willing to use more extreme methods- is that they can afford to be idealistic. Here we don't need grief seeds, so we can avoid some of the most cynicism-generating aspects of the meguca world and remain idealistic-ish, and we've proven our credentials in a fight- and it doesn't take a genius to imagine what we could do if we didn't hold back, either. Appearing socially inept? Well... Sabrina's a quirky oddball, but she's not stupid or clueless either; talking to her for a few minutes should prevent that impression.

As for the lack of enforcement, we do have access to a very powerful precog who can warn us of upcoming trouble. There's nothing that suggests her powers have a range limit, and whilst she does have limits/can miss things a full-on war would be kind of hard not to catch. And there's no reason for someone we give free cleansing to to grab territory or other things, since they no longer need to hunt- it doesn't mean that nobody will do it, true, but I suspect that the majority of veteran meguca would be happy merely to have a chance at a normal life. Not to mention that long-term we're hoping to completely abolish the grief seed system.

That said, you do have a point that mentioning cleansing grief seeds could open a bigger can of worms than we really want to before we actually get a better idea of what this group is like. I'll take that part out, and just leave it as soul gems.
 
Last edited:
Umika Misaki
Wish: To get a better editor.
Personality: A fairly successful writer, who uses the money she obtains in her career to support the others. The smart one of the KM characters, which is a bit like being the beauty queen of the third-degree burn ward clinic. Has the generic personality that all smart people in manga have. Imperious and proud, but otherwise basically sane. Put the memory spell over the town.
Abilities: Umika is pretty dang hax. Her weapon is a book (GET IT BECAUSE SHE'S A WRITER) that can read an enemy's thoughts and actions, analyze something's weaknesses, copy certain techniques, and turn into a two-bladed spear. She can also manipulate and remove memories. If it comes to it, take her down first.
Fashion sense: Nun/10.
So when/if fighting her, we should assume she's lurking in the thread and plan accordingly.
 
Wouldn't all those fancy memory affecting, and at least some of the mind warping, powers be utterly useless against Sabrina, since we have a handy archive of all her thoughts and memories?
 
Back
Top