Wouldn't all those fancy memory affecting, and at least some of the mind warping, powers be utterly useless against Sabrina, since we have a handy archive of all her thoughts and memories?
"Connections" are annoying.

If she severs the connection between Sabrina and the thread, that might be amusing/oh god why. :p
 
"Connections" are annoying.

If she severs the connection between Sabrina and the thread, that might be amusing/oh god why. :p
"Mami, Mami, look! My brain damage's been cured! I'm FREE!"
*Kirika antimagics the effect*
"YEE-What were we talking about? Nevermind, I have tea to microwave. Did you know I speak, like, dozens of languages? Ooh, dibs on Kazumi's hat. That'll make Sakura believe I'm not a Witch!"
 
Last edited:
Righto, since we're apparently talking an assault on Asunaro at some point, I figured I would at least write up a threats list first. Using my extremely rusty knowledge because fuck you not reading it again.

Kazumi/Michiru Kazusa/Kazumi Subaru
Wish: To let her grandmother live long enough for them to make peace./To obtain a human body.
Personality: Bubbly, childish, and not particularly bright, but earnest enough and basically a good person. Think Season 1 Sailor Moon. Possesses no memory of her original self. Has an obsession with food (specifically risotto and parfait) that borders on the fetishistic. Gets pretty angsty once realizing her true nature. Matures (somewhat) after the series. As Michiru, she was apparently so beloved by her team that I can only assume she extruded magic pheromones. Do not waste food around her.
Abilities: Kazumi is basically a big pile of raw destruction. Her weapon - a giant cross - can fire lasers powerful enough to annihilate witches. Most of her other abilities, including the creation of muskets and bonds, can best be described as Mami-lite. Under certain circumstances, she may revert to a witchlike form (though this takes time, so don't expect her to do it mid-combat).
Fashion sense: Going Commando/10.

Umika Misaki
Wish: To get a better editor.
Personality: A fairly successful writer, who uses the money she obtains in her career to support the others. The smart one of the KM characters, which is a bit like being the beauty queen of the third-degree burn clinic. Has the generic personality that all smart people in manga have. Imperious and proud, but otherwise basically sane. Put the memory spell over the town.
Abilities: Umika is pretty dang hax. Her weapon is a book (GET IT BECAUSE SHE'S A WRITER) that can read an enemy's thoughts and actions, analyze something's weaknesses, copy certain techniques, and turn into a two-bladed spear. She can also manipulate and remove memories. If it comes to it, take her down first.
Fashion sense: Nun/10.

Kaoru Maki
Wish: To heal the people she injured playing soccer (which is what it is called in Japan, shaddup).
Personality: Where Umika is The Smart One, Kaoru is The Sporty One. Spunky, strong-willed, and athletic. Guilty about injuring others, but not about kidnapping megucas and locking them up. Umika's girlfriend, probably.
Abilities: Very strong and agile, particularly in the legs because soccer. Weapons are cleats, because soccer, a ball that she kicks like a cannonball, because soccer, and a staff that she never uses because not soccer. And now the European SV users are sharpening their own cleats at me, so I'll move on.
Fashion sense: Painted On/10.

Saki Asami
Wish: That the flower owned by her dead cousin would bloom forever. Kyubey presumably spent the rest of the day laughing his ass off.
Personality: The Tough Girl, pulling double duty as The Commander Girl. Reasonable enough, I guess, if you don't mind the creepy incestuous undertones. Seems to have been closest to Michiru, to the point that even her witch form ignored orders to attack Kazumi (however, these were not normal circumstances, so don't count on it).
Abilities: Has a riding crop that shoots lightning and can turn itself into some kind of vine. She can also speed herself up or slow herself down. All these powers, I'd imagine, come in very handy in bed ha ha ha kill me
Fashion sense: You Know Maybe Tight White Pants In A B&W Manga Is A Bad Idea/10

Mirai Wakaba
Wish: Teddy bear museum. This is canon and I hate you all so much.
Personality: Immature and proud. Also a yandere for Saki. Goes berserk whenever Saki is injured. None too bright, even by Kazumi standards. Obsessed with teddy bears. Avoid poking.
Abilities: Wields a staff that can shoot fire and turn into a giant pink greatsword. Can conjure up teddy bear troopers, in both "horde" and "boss monster" varieties.
Fashion sense: Pink Fluffy Senketsu/10.

Satomi Usagi
Wish: To talk to animals hey wait where are you going
Personality: Outwardly, friendly animal-lover. Inwardly, homicidal loon who wants to kill the clone, as well as the others, and break the cycle. Unstable, do not annoy. Not sided with Hijiri, merely a rogue element.
Abilities: To talk to animals (duh) and mind control. Fortunately, it's that kind of mind control where you can break it by thinking really hard about how much you love your friends. Weapon is a wand with a cat head.
Fashion sense: Catgirl/10.

Niko Kanna
Wish: To create another version of herself to live out her own life.
Personality: The mad scientist of the group, having created Juubey and orchestrated the Kazumiclones. Quiet and rather emotionless. When she was young, she played with a loaded gun and accidentally shot her friends, and her wish was designed to help her cope with the guilt - the clone would lack her own memory of the event, and she gave it her original name while changing hers. Seems very affectionate toward Kazumi. Probably the most useful member for us, which is why she's also first to perish, witching out after battling the Soujus.
Abilities: Reconstruction of matter. Her weapons are a wand and CD-shaped shuriken, but she rarely uses them, favoring her reconstruction ability to create clones of herself, heal others, or turn parts of her body into weapons. She can also combo her powers with Kazumi's to create some kind of lesbian laser beam.
Fashion sense: Goggles/10.

Yuuri/Airi Anri
Wish: To become a clone of the girl Yuuri Asuka, so as to get revenge on the girls. Jesus, what is it with this fucking manga and clones?
Personality: Remember Nie from Resonance Days? Yeah, she's nowhere near as cool here. Basically your standard vengeful supervillain. Fortunately, It Was All A Big Misunderstanding and they aren't actually responsible for her death. Psychotic, gloating, the works. Not especially useful, though talking her around could work. Was given Evil Nuts by Hijiri. Really liked Yuuri. No, I mean the girl Yuuri. But she also liked yuri.
Abilities: About fifty of them. Weapons are magic guns similar to Mami's (though they're more modern-looking). Can also conjure up a giant bull to fight for her. Can also create force fields, change her appearance, and make explosions. Pretty hax, but not so hax that Sabrina couldn't take her apart.
Fashion sense: Cutie Honey/10.

Luca/Ayase Souju
Wish: Unknown.
Personality: A set of twins with half a personality between them. Luca is the calm one, Ayase is the hot-tempered one. Probably the most well-known Kazumigirl, and probably the most irredeemable, since they have no real backstory. They wander around collecting Soul Gems because... well, they're pretty, apparently, and they need a hobby. They're all about brute power, and required two MGs to put them down. If we see them, no one will miss them... though that trick of theirs is pretty nifty.
Abilities: Two MGs share a single body, and can switch between two powersets. It's unclear if this is something only they can do, or if any MG could do it with proper training. Luca has ice powers, Ayase has fire powers. They can also synchronize their powers to create a big blast of sisterly love, which I think is how Frozen ended.
Fashion Sense: Rule 63 Two-Face/10.

Kanna Hijiri
Wish: To connect to others without them knowing.
Personality: The most overtly supervillainous of the bunch. Kanna has two plans: kill the Pleiades Saints for revenge, and WORLD DOMINASHUN. She hates everything because she's a clone and not real a bloo bloo bloo, and wants to make a world full of artificial people like herself, believing that Niko created her as a doll. The fact that Niko gave Kanna her original name while changing her own apparently never crossed her mind. Bombastic speeches, pointless sadism, and over-the-top antics are the order of the day with her, but it's nothing a friendship speech can't solve.
Abilities: Her weapons are strings (think Walter from Hellsing), but her powers are the real worry. They basically amount to "anything you can word as a connection." So she can insert herself into people's memories because she's connecting to them. She can control witches because she's connecting her will to them. She can merge witches together into an IKEA Walpurgisnacht because she's connecting witches to each other. She also has all the powers of the other Saints because she's connecting their powers. She can also create Evil Nuts because I give up. She's basically the equivalent of schools that insist that they have a balanced menu because ketchup is a vegetable.
Fashion Sense: Jeff Bridges In Tron Legacy/10.


...Homura's gotta have at least one nuke in that shield of hers, right?
 
...Homura's gotta have at least one nuke in that shield of hers, right?

And probably not, unless she's used loops to travel elsewhere in the past, or timestop-ambushed American nuclear assets moving through the region (pretty unlikely to have happened). Most iterations of Homu with nukes I've seen in the fandom have been looping for a lot longer than this one has.
 
Righto, since we're apparently talking an assault on Asunaro at some point, I figured I would at least write up a threats list first. Using my extremely rusty knowledge because fuck you not reading it again.

Kazumi/Michiru Kazusa/Kazumi Subaru
Wish: To let her grandmother live long enough for them to make peace./To obtain a human body.
Personality: Bubbly, childish, and not particularly bright, but earnest enough and basically a good person. Think Season 1 Sailor Moon. Possesses no memory of her original self. Has an obsession with food (specifically risotto and parfait) that borders on the fetishistic. Gets pretty angsty once realizing her true nature. Matures (somewhat) after the series. As Michiru, she was apparently so beloved by her team that I can only assume she extruded magic pheromones. Do not waste food around her.
Abilities: Kazumi is basically a big pile of raw destruction. Her weapon - a giant cross - can fire lasers powerful enough to annihilate witches. Most of her other abilities, including the creation of muskets and bonds, can best be described as Mami-lite. Under certain circumstances, she may revert to a witchlike form (though this takes time, so don't expect her to do it mid-combat).
Fashion sense: Going Commando/10.

Umika Misaki
Wish: To get a better editor.
Personality: A fairly successful writer, who uses the money she obtains in her career to support the others. The smart one of the KM characters, which is a bit like being the beauty queen of the third-degree burn clinic. Has the generic personality that all smart people in manga have. Imperious and proud, but otherwise basically sane. Put the memory spell over the town.
Abilities: Umika is pretty dang hax. Her weapon is a book (GET IT BECAUSE SHE'S A WRITER) that can read an enemy's thoughts and actions, analyze something's weaknesses, copy certain techniques, and turn into a two-bladed spear. She can also manipulate and remove memories. If it comes to it, take her down first.
Fashion sense: Nun/10.

Kaoru Maki
Wish: To heal the people she injured playing soccer (which is what it is called in Japan, shaddup).
Personality: Where Umika is The Smart One, Kaoru is The Sporty One. Spunky, strong-willed, and athletic. Guilty about injuring others, but not about kidnapping megucas and locking them up. Umika's girlfriend, probably.
Abilities: Very strong and agile, particularly in the legs because soccer. Weapons are cleats, because soccer, a ball that she kicks like a cannonball, because soccer, and a staff that she never uses because not soccer. And now the European SV users are sharpening their own cleats at me, so I'll move on.
Fashion sense: Painted On/10.

Saki Asami
Wish: That the flower owned by her dead cousin would bloom forever. Kyubey presumably spent the rest of the day laughing his ass off.
Personality: The Tough Girl, pulling double duty as The Commander Girl. Reasonable enough, I guess, if you don't mind the creepy incestuous undertones. Seems to have been closest to Michiru, to the point that even her witch form ignored orders to attack Kazumi (however, these were not normal circumstances, so don't count on it).
Abilities: Has a riding crop that shoots lightning and can turn itself into some kind of vine. She can also speed herself up or slow herself down. All these powers, I'd imagine, come in very handy in bed ha ha ha kill me
Fashion sense: You Know Maybe Tight White Pants In A B&W Manga Is A Bad Idea/10

Mirai Wakaba
Wish: Teddy bear museum. This is canon and I hate you all so much.
Personality: Immature and proud. Also a yandere for Saki. Goes berserk whenever Saki is injured. None too bright, even by Kazumi standards. Obsessed with teddy bears. Avoid poking.
Abilities: Wields a staff that can shoot fire and turn into a giant pink greatsword. Can conjure up teddy bear troopers, in both "horde" and "boss monster" varieties.
Fashion sense: Pink Fluffy Senketsu/10.

Satomi Usagi
Wish: To talk to animals hey wait where are you going
Personality: Outwardly, friendly animal-lover. Inwardly, homicidal loon who wants to kill the clone, as well as the others, and break the cycle. Unstable, do not annoy. Not sided with Hijiri, merely a rogue element.
Abilities: To talk to animals (duh) and mind control. Fortunately, it's that kind of mind control where you can break it by thinking really hard about how much you love your friends. Weapon is a wand with a cat head.
Fashion sense: Catgirl/10.

Niko Kanna
Wish: To create another version of herself to live out her own life.
Personality: The mad scientist of the group, having created Juubey and orchestrated the Kazumiclones. Quiet and rather emotionless. When she was young, she played with a loaded gun and accidentally shot her friends, and her wish was designed to help her cope with the guilt - the clone would lack her own memory of the event, and she gave it her original name while changing hers. Seems very affectionate toward Kazumi. Probably the most useful member for us, which is why she's also first to perish, witching out after battling the Soujus.
Abilities: Reconstruction of matter. Her weapons are a wand and CD-shaped shuriken, but she rarely uses them, favoring her reconstruction ability to create clones of herself, heal others, or turn parts of her body into weapons. She can also combo her powers with Kazumi's to create some kind of lesbian laser beam.
Fashion sense: Goggles/10.

Yuuri/Airi Anri
Wish: To become a clone of the girl Yuuri Asuka, so as to get revenge on the girls. Jesus, what is it with this fucking manga and clones?
Personality: Remember Nie from Resonance Days? Yeah, she's nowhere near as cool here. Basically your standard vengeful supervillain. Fortunately, It Was All A Big Misunderstanding and they aren't actually responsible for her death. Psychotic, gloating, the works. Not especially useful, though talking her around could work. Was given Evil Nuts by Hijiri. Really liked Yuuri. No, I mean the girl Yuuri. But she also liked yuri.
Abilities: About fifty of them. Weapons are magic guns similar to Mami's (though they're more modern-looking). Can also conjure up a giant bull to fight for her. Can also create force fields, change her appearance, and make explosions. Pretty hax, but not so hax that Sabrina couldn't take her apart.
Fashion sense: Cutie Honey/10.

Luca/Ayase Souju
Wish: Unknown.
Personality: A set of twins with half a personality between them. Luca is the calm one, Ayase is the hot-tempered one. Probably the most well-known Kazumigirl, and probably the most irredeemable, since they have no real backstory. They wander around collecting Soul Gems because... well, they're pretty, apparently, and they need a hobby. They're all about brute power, and required two MGs to put them down. If we see them, no one will miss them... though that trick of theirs is pretty nifty.
Abilities: Two MGs share a single body, and can switch between two powersets. It's unclear if this is something only they can do, or if any MG could do it with proper training. Luca has ice powers, Ayase has fire powers. They can also synchronize their powers to create a big blast of sisterly love, which I think is how Frozen ended.
Fashion Sense: Rule 63 Two-Face/10.

Kanna Hijiri
Wish: To connect to others without them knowing.
Personality: The most overtly supervillainous of the bunch. Kanna has two plans: kill the Pleiades Saints for revenge, and WORLD DOMINASHUN. She hates everything because she's a clone and not real a bloo bloo bloo, and wants to make a world full of artificial people like herself, believing that Niko created her as a doll. The fact that Niko gave Kanna her original name while changing her own apparently never crossed her mind. Bombastic speeches, pointless sadism, and over-the-top antics are the order of the day with her, but it's nothing a friendship speech can't solve.
Abilities: Her weapons are strings (think Walter from Hellsing), but her powers are the real worry. They basically amount to "anything you can word as a connection." So she can insert herself into people's memories because she's connecting to them. She can control witches because she's connecting her will to them. She can merge witches together into an IKEA Walpurgisnacht because she's connecting witches to each other. She also has all the powers of the other Saints because she's connecting their powers. She can also create Evil Nuts because I give up. She's basically the equivalent of schools that insist that they have a balanced menu because ketchup is a vegetable.
Fashion Sense: Jeff Bridges In Tron Legacy/10.



 
"Mami, Mami, look! My brain damage's been cured! I'm FREE!"
*Kirika antimagics the effect*
"YEE-What were we talking about? Nevermind, I have tea to microwave. Did you know I speak, like, dozens of languages? Ooh, dibs on Kazumi's hat. That'll make Sakura believe I'm not a Witch!"
Kirka likes Sabrina just the way she is.

Mostly because being the only crazy honest one of the group gets boring after a while.
 
Fake edit: Some the earlier stuff was written before I saw later quotes. I'm too lazy to change the whole thing but feel the point's still pertinent. The later stuff I answered there so read the whole thing before replying. Lots of tone shifts.
We're asking Mami first for her sake more than actually for the situation since her agency is a thing we're concerned with. "Talk to everyone" doesn't do that. It's got nothing to do with wanting answers to our problems from on high and everything with making Mami feel like her opinion has value on its own.

We want Mami to feel like she can do things on her own again rather than just continuing to agree to everything out of fear we'll disapprove, right? Then we need to start with things like this. It's not enough, and we are having a proper conversation with her soon, but it'll be a good start.
Your overreacting if you think continuously asking Mami her opinion on things is going to make things a lot better. It just irritates me when successive votes of ask Mami about this, she is right there next to us if Firn wants to her to share an insight she will do it. Forcing Firn to give Mami's opinion on everything in the update will be tedious for him. But I see no harm in indulging you currently on this issue so theres not point arguing on this further. I was talking about the general consult others, form a plan from what they say and do it type of votes (not Mami specifically). They come off as lazy and if we keep doing it and making the QM do things for us it will come back to haunt us.
And while it may be hard for them to believe- we need to change their mindsets so that the system is no longer so mercenary and cutthroat. Asking for "favors" just brings us down to their and Akiko's level and hurts our subsequent attempts to be idealistic.
We are not going to change their mindsets by offering unlimited magic. It will increase the greed and make it more underhanded.

One example of a consequence, availability of free cleansing do not solve geographical issues. So seeds are still needed for MG's who can't travel hundreds of miles easily or practically. So the focus turns to increasing the number of grief seeds you have. Covertly steal seeds from other MG's, surprise gank them from behind anonymously and then mug them. Or, a sufficiently ruthless group could just exterminate an isolated MG group and take all their seeds. Who would know otherwise if there were no survivors?
Plus if there's one lesson we can learn from Akiko, it's that favors are worthless when one party's being irrational. I'd rather come over as a naive fool and win them over than as a superpowered thug- even more than we already have so far. Why make a bad beginning pointlessly worse? It's the social equivalent of sticking our soul gem in a blender set to puree.
The point of favours is to make them indebted to us. That way they will be less likely to do some we disapprove off and we have more leverage to peacefully change their more awful habits. The function of the favours act in a similar manner to the conditions like not acting nefarious according the Sabrina's definition of the word. In the latter way, the MG's know which rules they can muddy or get around whereas in the former way, they will be more cautious of acting a way the obviously idealistic Sabrina disapproves of since they don't know. Both cases don't work if one party is acting irrationally so theres no point of arguing that.

The favours we ask should be light and not onerous most of the time, demonstrating our benevolence through acts. They could even be passed off as good deeds. The only time we ask a heavy favour should be in a desperate situation if theres a natural catastrophe or where we are personally at risk. It would be in their self-interest to help keep their meal ticket alive, again its entirely up to them to come. Sure some won't due to reasons, but we'll have enough gratitude that many will.
On consulting Mami, it's also consulting her on the approach to use in the conversation with the UG; does she think we should bring up using Sakura to rapid-gather bodies, general approaches, etc. So there is an actual practical purpose to talking to her before them. And there is nothing wrong with asking a character who, by rights, should know things for help. It doesn't prevent us from coming up with our own solutions or ideas, and if we start to over-rely on it then it's incredibly easy for the GM to warn us about that and then use it punish us if we don't stop.
I see where you are coming from. Again I don't feel this is a big issue of contention so I'll drop it. I already mentioned my main beef with it above and it was not character specific.
As for the grief-cleansing thing... I see where you're coming from, but I don't fully agree. The thing about powerful idealists- and Sabrina definitely does try for the idealistic route first, even if she's willing to use more extreme methods- is that they can afford to be idealistic. Here we don't need grief seeds, so we can avoid some of the most cynicism-generating aspects of the meguca world and remain idealistic-ish, and we've proven out credentials in a fight- and it doesn't take a genius to imagine what we could do if we didn't hold back, either. Appearing socially inept? Well... Sabrina's a quirky oddball, but she's not stupid or clueless either; talking to her for a few minutes should prevent that impression.
Every MG is not going to come into proximity of Sabrina, in fact I doubt we can even reach most meguca. Most info on us will be heard through the grapevine, that is not conducive to building a good impression of Sabrina. We cannot succeed at an idealistic route if people continually sabotage us if they think there is gain from it.

To take the cynical point of view, it could be said that much of the aspects of the meguca world are a result of human nature which aren't going to change because of us or our abilities. It'll just be channelled in different ways, if we ignore it and assume everyone acts like a paragon then that human nature will only channel into different aspects we might want to avoid.
As for the lack of enforcement, we do have access to a very powerful precog who can warn us of upcoming trouble. There's nothing that suggests her powers have a range limit, and whilst she does have limits/can miss things a full-on war would be kind of hard not to catch. And there's no reason for someone we give free cleansing to to grab territory or other things, since they no longer need to hunt- it doesn't mean that nobody will do it, true, but I suspect that the majority of veteran meguca would be happy merely to have a chance at a normal life. Not to mention that long-term we're hoping to completely abolish the grief seed system.
Using Oriko to spy on many MG groups strikes me as a bad idea. There will be too many meguca to watch performing their daily lives, I don't see it as practical. The precog is good for a strategic threat against us but it is not wide enough to cover every incident any random MG encounters. Oriko would go mad first. Notice how in the current conflict Oriko did not know that details of what happened, just the effects it had like how many people were involved. We had to find out the context ourselves.

Even if most veteran meguca want a normal life we currently do not possess that capability on even a medium scale. We need a lot of science to get to that point. All we'd do now is ease the burden on some groups. I get your point and mostly agree with it. Less hunting means more witches, though there are less new witches coming in.

Yours is an optimistic scenario that I want to reach, but I feel like there needs to be some stepping stones in the middle before we can get there. MG's won't change overnight but if they take us seriously and respect us, we can roll out our innovations to a receptive audience with less violence and bloodshed.
That said, you do have a point that mentioning cleansing grief seeds could open a bigger can of worms than we really want to before we actually get a better idea of what this group is like. I'll take that part out, and just leave it as soul gems.
Thank you for addressing my concerns and writing such a detailed response. Not mentioning how we can cleanse seeds is a big secret to keep and forgoes a considerable amount of good. But I feel the cons edge out the pros at the moment, besides I think it will be temporary at best. *crosses fingers on the results of grief science*
 
Last edited:
1. We've barely consulted Mami at all, even lately. That's our reason for concern. Again, it'd be lazier not to ask, but less helpful character-wise. And it WILL help, even as part of an overall effort. We need to get her to not be scared of disagreeing with us/having her own opinion/telling us when we're wrong, or we're a complete failure at helping her.

2. I disagree that greed'll be a significant factor in the long run. Survival is a motivator for a lot of the worst issues with the current system, and when we take that away, there'll be less reason for that kind of behavior.

3. Favors are a non-starter, as this mess proves. They're one-time, limited, and can be readily ignored on a whim. Far better to just try and influence their behavior indefinitely via goodwill and showing a better way.

4. Oriko's powerset is for emergencies and potential significant threats mostly, yes.

5. Yes, we'll need to work to make our optimistic scenario work, but if we don't even try to do better than the current system, right from the start, then we're just sinking to their level rather than bringing them up. We've already resorted to intimidation where we had to, let's not add to that unnecessarily with the "favors"- which'll imply all sorts of unwanted things based on their past experiences.
 
Last edited:
Abilities: Her weapons are strings (think Walter from Hellsing), but her powers are the real worry. They basically amount to "anything you can word as a connection."

They basically amount to "anything you can word as a connection."

anything you can word as a connection


Does she know about the megucas being liches, because if yes then all of my nope.
 
We ARE talking about the series with the freezer full of stasis'd soul gems, after all.
 
Last edited:
2. I disagree that greed'll be a significant factor in the long run. Survival is a motivator for a lot of the worst issues with the current system, and when we take that away, there'll be less reason for that kind of behavior.
You're demonstrably wrong. We are right in the middle of a situation where survival wasn't a proximate concern but greed, among other things, led to atrocities.
3. Favors are a non-starter, as this mess proves. They're one-time, limited, and can be readily ignored on a whim. Far better to just try and influence their behavior indefinitely via goodwill and showing a better way.
This mess proves nothing. We took out the prospective employer, and had the employee comprehensively outgunned. Expecting favors is an excellent means of altering the behavior of someone who wants an ongoing business relationship with you. Everyone is going to want an ongoing business relationship with us, because it's incredibly lucrative.
You, on the other hand -
-[x]We'd like to make a counteroffer for her and her group. No strings attached, other than their non-interference while we try and resolve things here. How would they like to be able to recycle Grief Seeds, indefinitely? That's well within our abilities, and something we've been trying to offer.
- aren't looking to make any substantive efforts to control their behavior at all.
5. Yes, we'll need to work to make our optimistic scenario work, but if we don't even try to do better than the current system, right from the start, then we're just sinking to their level rather than bringing them up. We've already resorted to intimidation where we had to, let's not add to that unnecessarily with the "favors"- which'll imply all sorts of unwanted things based on their past experiences.
Not all favors are equal, and claiming they're uniformly evil is laughable. Expecting assets to oppress a bunch of hapless locals is a bad thing. Asking them to provide seed couriers, adopt ethical practices or halt unethical ones, funnel us intel, act as ambassadors in other areas or support other agents are all reasonable expectations and unambiguously good, valuable services.
 
It isn't greed that caused this. It's Akiko being completely insane and the others' misguided loyalty and friendship.

The point is that favors are demonstrably worthless as shown by all the good it did with Akiko, where building positive relationships with as many of them as possible will help in a worst case scenario.

Favors are simultaneously extreme enough to be bad PR and lead to second thoughts and narrow enough to be unhelpful for our purposes. Besides, I'd rather just flat-out ask them for those things later rather than trying to wedge a favor-shaped lever in from the start for no real benefit.
 
Last edited:
It isn't greed that caused this. It's Akiko being completely insane and the others' misguided loyalty and friendship.

The point is that favors are demonstrably worthless as shown by all the good it did with Akiko, where building positive relationships with as many of them as possible will help in a worst case scenario.

Favors are simultaneously extreme enough to be bad PR and lead to second thoughts and narrow enough to be unhelpful for our purposes.

Err... it was a measure of greed that insured that loyalty in the first place. It's because of Akiko that the Sendai group lives quite comfortably. I'm going to disagree with you there.
 
Last edited:
Err... it was a measure of greed that insured that loyalty in the first place. It's because of Akiko that the Sendai group lives quite comfortably In the first place. I'm going to disagree with you there.
I'm reading "She's done right by us" as loyalty more than greed- ie: "she's helped keep us alive". Regardless, I think loyalty to their friend was a major-if not the only-factor for them flat out rejecting our offer/ trying to get someone else to negotiate.
 
Last edited:
The point is that favors are demonstrably worthless as shown by all the good it did with Akiko, where building positive relationships with as many of them as possible will help in a worst case scenario.
That doesn't demonstrate worthlessness. It demonstrates that, if we're taken out of the picture and our assets are both unable to help us and inadequately compensated, they may not remain loyal. This isn't exactly a surprise.
Favors are simultaneously extreme enough to be bad PR and lead to second thoughts and narrow enough to be unhelpful for our purposes. Besides, I'd rather just flat-out ask them for those things later rather than trying to wedge a favor-shaped lever in from the start for no real benefit.
They're bad PR only with godawful spin management, in no way 'narrow', and not being upfront about what you want is neither good PR nor 'no-strings-attached'.
 
That doesn't demonstrate worthlessness. It demonstrates that, if we're taken out of the picture and our assets are both unable to help us and inadequately compensated, they may not remain loyal. This isn't exactly a surprise.

They're bad PR only with godawful spin management, in no way 'narrow', and not being upfront about what you want is neither good PR nor 'no-strings-attached'.
What it shows is that favors aren't worth the breath it takes to demand them relative to working on hearts and minds when it comes to dealing with another Sendai situation. Demanding favors actively gets in the way of hearts and minds.
 
Last edited:
What it shows is that favors aren't worth the breath it takes to demand them relative to working on hearts and minds. Favors actively get in the way of hearts and minds.
'Hearts and minds' does not mean 'no strings'. Expecting ethically sound tasks to be undertaken in exchange, as and when necessary, is both reasonable and something we should be upfront about. 'Hearts and minds' involving no concessions, no obligations, no expectations, just
-[x]We'd like to make a counteroffer for her and her group. No strings attached, other than their non-interference while we try and resolve things here. How would they like to be able to recycle Grief Seeds, indefinitely? That's well within our abilities, and something we've been trying to offer.
would be incredibly dumb.
 
A counteroffer. To get things started without starting off by making sweeping demands. One's trying to win them over, the other's just reducing it to a business transaction for cost-benefit. That's not improving anything.
 
A counteroffer. To get things started without starting off by making sweeping demands. One's trying to win them over, the other's just reducing it to a business transaction for cost-benefit. That's not improving anything.
...
-[x]We'd like to make a counteroffer for her and her group. No strings attached, other than their non-interference while we try and resolve things here. How would they like to be able to recycle Grief Seeds, indefinitely? That's well within our abilities, and something we've been trying to offer.
You are for making a, and I quote, 'indefinite' commitment.
Both options are business transactions, whether you want to admit it or not. Both are highly favorable for them. But yours is not favorable for us or our agenda, since it immediately loses us any possible leverage. If we make an offer and then add smallprint, it'll hurt our rep a lot more than expecting certain limited in-kind services upfront.
 
Back
Top