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Adhoc vote count started by Onmur on Apr 16, 2017 at 1:25 PM, finished with 114933 posts and 29 votes.
 
AND THUS PEACE AND HAPPINESS REIGNED OVER SABRINALANDIA FOREVERMORE

Redshirt's vote is functionally identical to mine, the level of depth I think is even really necessary here, and the next update will likely end before we get to the Homura clause anyway. As such:
[X] Redshirt Army
 
Aw, I liked the hug chain idea. It was stupid cute. And it's not out of place or inappropriate if you got everyone doing it. :p

All this talk about how big the votes are and how it's hard to keep track makes me wonder if this quest doesn't need some child threads dedicated to voting. Three medium traffic voting threads are easier to keep track of than one extremely high traffic one. Split voting between them, then have the main thread vote on whatever comes out on top in each?

An idea at least.
 
You know what would make hug chain better?

If we were sitting besides Madoka.

Let's says we were arranged: Mami-Sabrina-Madoka-Homura-Nadia-Sayaka instead of how we are right now.

Then in order to pass a hug to Madoka, we would hug Mami, Mami hugs Sayaka, Sayaka hugs Nadia, Nadia hugs Homura, and then the hug finally reaches Madoka, through Homura.

EDIT: And then Madoka hugs Sabrina, because somebody has to.
 
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You know what would make hug chain better?

If we were sitting besides Madoka.

Let's says we were arranged: Mami-Sabrina-Madoka-Homura-Nadia-Sayaka instead of how we are right now.

Then in order to pass a hug to Madoka, we would hug Mami, Mami hugs Sayaka, Sayaka hugs Nadia, Nadia hugs Homura, and then the hug finally reaches Madoka, through Homura.

EDIT: And then Madoka hugs Sabrina, because somebody has to.
Ironically, I think Sabrina is the only one who's unlocked Homu-hugging privileges. Poor girl's still reflexively terrified of getting too attached to [the current] Madoka.
 
That you have a very intriguing signature. What is it in reference to?
No reference, it's an Original Universe.

There's an old quest on Bay 12 which concerns an old beta version of the 'verse, but I don't think I've done anything concerning the Clickers yet, since they're a later addition.

Also, each and every one of these responses are brilliant and you all should feel good for being funny.
 
Okay, now that it's no longer 5 AM and I've had at least three or four hours of sleep:
She's a child soldier now, as surely as if some Ugandan warlord had dragged her from her home and handed her a Kalashnikov. She no longer has the luxury of being coddled like a child whenever she throws a temper tantrum. She is going to have to grow up.
At some point we have to put the fluff on hold and get some actual work done.
[ ] Would she be interested in working for us full-time in exchange for a Clear Seed?
Yes, but that's not how other magical girls think. We're dealing with what are essentially child soldiers here, and Nadia has been supporting herself as a freelancer without any teammates or a permanent home, surrounded by clients who could betray her at a moment's notice.

You can't just go, "Yay! Let's be friends!" to a total stranger five minutes after you meet them for the first time. You have to earn some trust first. And a job is something that Nadia can understand. She's a professional.

It's just like how we're "employing" Kyouko. We couldn't just give Kyouko money, because she won't trust kindness given with nothing asked in return. Why is that? Because in the desperate mercenary world of magical girls, everybody wants something from you, and nobody trusts anybody outside their own team.

And she's especially not going to take our offer seriously if we sound like a complete ditz while making it. That does not inspire confidence.
That was a pure dominance display, using physical force and show of emotion to provoke a submissive response.

-[ ] Inform Sayaka that you are taking her on a little field trip tomorrow where she'll learn how the rest of magical girls live; tonight you're preparing her for how different things will be there, and how little they will tolerate her naive posturing and loud dominance displays, otherwise she might not survive the experience.

important business conversation
Representative sample from Ignition said:
It's never going to be a good idea for Jade to learn the Witchbomb. I don't think it's going to game over the quest if it happens (though I'm not certain that it will happen at all), which in my mind means we should do it NOW NOW NOW NOW NOW and get it over with.
Representative sample from Xander Quest said:
QM explaining the decision to spend mana fast-casting a scry-and-die buff suite instead of doing hours doing it ritually said:
OOC: Trying to cast them all ritually would have been a waste of other people's time.
At that point, I'd be voting for Alex to offer to walk away, if they're so self important. Alex's mana should be treated as something incredibly valuable. The number of spell levels we've cast should be counted in units of the otherwise incurably sick healed. They're taking the piss here. You've told us before that Alex is nigh unique in the amount of mana he has and how fast he can regenerate it, and you've also said that the breadth of depth of spells Alex has access to is incredible.

Alex has massively devalued his spellcasting here. At this point, if we want people to value it, we're going to have to move to something like an auction based allocation.

Representative sample from fucking QQ said:
Speaking for myself, I'd prefer a situation where everyone comes out happy with the exception of $character, who dies screaming in a fire as all of her aspirations crumble to ash before her eyes. So there's that.
I do not exaggerate, I do not strawman. Every single high-quality quest in the entire questing community is a continuous war between the two groups that I described earlier. The presence of a good core voting population is almost synonymous with a few factors:
  • Universal write-ins.
  • Heavy social.
  • Defaults nonexistent, incomplete, or obviously inferior.
  • Player decisionmaking often surprises the QM, things like "I didn't see that solution, whoops".
  • Name-voting not unusual.
  • Significant core voting membership in common between quests.
  • Lighter, fluffier, and more idealistic tones in general.
The non-core demographic varies by quest, but its distinguishing feature is that its analysis is off-genre in a grittier, darker direction. This demographic invariably treats every quest as if it's canon worm or canon PMMM. In quests where that's the tone, no problem. In quests that have feel like they have the possibility of a good ending - necessarily subversions of settings like Worm and PMMM, often intentional subversions - this demographic fails to notice the genre shift and continues to treat the story like canon. This typically ends badly - non-player characters become coworkers or assets instead of friends and those friends react badly. Occasionally they go even further, into outright "spare the rod and spoil the child" type thinking that is never appropriate outside outright grimderp settings like 40k.

I think that this misalignment is the core problem, and it suggests a solution: The QM makes the tone of the quest clearer and polices voting and debating trends that do not fit. This worked excellently in Ignition, with Alivaril communicating by vetoing votes that Jade couldn't follow. Votes like "grit those teeth and power through" were struck down because the PC wasn't a shounen character and couldn't grit her teeth and power through her crippling depression-anxiety. In this case it'd probably have to be more gentle, since things like "hug Madoka later" are harder to identify as being wrong-genre.

We've already seen this executed in this quest, in fact, with some success:
This isn't the kind of story where bad things happen for no good reason, either.

"Make your own version of the story," you say, smiling and waving a pancake-laden fork at them. Mami smiles at you. "There's no reason you can't tell a different story with the same pieces, right?"
 
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