Since no one has made an argument for keeping the car door shields, I'm cutting them. It's a tactic that would
only be useful in practice matches like this (contrary to what you see on TV, bullets go through car doors with ease), and I don't want Sayaka thinking she can use it in real combat. Using it once, briefly, to take Homura by surprise is one thing, but if Sayaka's carrying a car door around for the whole match to be immune to airsoft then she's just gonna get even cockier.
[x] "So, what counts as an 'out' for this match? Or are we going to count how many hits we take and total the score at the end?"
-[x] "...you guys are going to just be using
airsoft, right? *gulp*"
[x] Get Sayaka behind cover. Use telepathy to lay out the plan.
[x] "Okay, Sayaka, our only real advantages here are flight and speed. We're going to break in opposite directions to divide their attention."
-[x] "Fly low, move fast, keep cover between you and them as much as possible. We'll swing wide and try to hit Homura from both sides at once."
--[x] "They'll be trying to do the same thing to us, so don't get so focused on one that you lose track of the other. If they start to pen you in, use your speed and flight to escape. And don't just rush straight in, it gives them a clear shot at you."
---[x] "Fire near them to keep them off-balance. If you have some way to create dust clouds and flashes to blind them, do that. And if that lightshow you produce when you fly can move separately from you, use that as a decoy. If not, it's fine, just use speed, cover and suppressing fire."
[x] Do just that. As we run, try to throw warhammers at the ground with enough force to crater it and/or use our wings to blow air across the ground to produce dust clouds to reduce their visibility. If there's a stretch with no cover, use our warhammer to punt something out there to make cover.
[x] Use our senses to track the locations of all combatants. Use telepathy to keep Sayaka informed of where the other team is and warn her of potential ambushes.
[x] Find an opportune moment to come at Homura from both sides, preferably with a close range ambush from behind cover. If we can summon a hammer with no head, do that: we need speed rather than smashing power. If we need to cover open ground to get to her, grab something big and solid to use as a shield, then throw it at her feet as a decoy, and try to get close enough to engage her without getting in Sayaka's way.
-[x] If Sayaka is doing just fine against Homura on her own, focus on keeping Mami from sniping her as they fight.
[x] If we can take Homura out, try the same pincer maneuver on Mami. If Sayaka is also taken out and it's just us vs. Mami, try to have a good, fun spar; we could use the practice. If Mami seems to be having a bad emotional response to practice-fighting us, stop and lighten the mood by offering to finish things with a tickle-fight instead.
[x] In the highly probable event that we lose despite our best efforts, accept it with good cheer, tell Sayaka she did well, and give mad props to whoever took us out.
[x] Whoever wins, congratulate everyone on a good match, high five Sayaka, hug Mami and tell her how awesome she was, and ask for feedback on our tactics and performance.
-[x] If we noticed during the match that Sayaka had a tendency to go past corners without turning her head to check for hostiles hiding there, explain to her about the tactic known as "
slicing the pie" and the dangers of getting ambushed from one's blind spot because one rushed forward without watching for attacks from the sides.