It would be extremely funny if our hammer turned out to do awesome things, like teleport people to the near future or stun people. Or if it turna out to be an emotional healing hammer, or a grief eraser hammer.

But I seriously doubt so.
Maybe not anything so dramatic, but Mami and Kyouko have both managed to modify their basic summoned weapons to do a variety of things that you wouldn't expect, such as Mami turning her ribbons into muskets, Kyouko using rows of spearheads to form barriers (at least, I think that's what she's doing), and both creating giant versions for finishing blows.

It's entirely possible that we can modify our warhammer in a lot of interesting ways that would make Graf Eisen jealous. The versatility of our Grief powers have just kept us from having a need to, for the most part.
 
Maybe not anything so dramatic, but Mami and Kyouko have both managed to modify their basic summoned weapons to do a variety of things that you wouldn't expect, such as Mami turning her ribbons into muskets, Kyouko using rows of spearheads to form barriers (at least, I think that's what she's doing), and both creating giant versions for finishing blows.

It's entirely possible that we can modify our warhammer in a lot of interesting ways that would make Graf Eisen jealous. The versatility of our Grief powers have just kept us from having a need to, for the most part.
Sure. That's the thing. Our grief powers can do anything an obvious modification to our hammer could do anyway. And for non-obvious modifications, we don't have a reason to believe it'd be easier with our hammer than with our grief.

That said, there is one advantage our hammer has over grief. Our hammer should survive being over 100 meters away from us. So, if we want a 101 m long weapon, or a thrown weapon that remains magical, I guess that's where we should turn.
 
That said, there is one advantage our hammer has over grief. Our hammer should survive being over 100 meters away from us. So, if we want a 101 m long weapon, or a thrown weapon that remains magical, I guess that's where we should turn.
Boomerang weapons. They never expect them returning.

But giving the matter more neurons, our hammer is thematically linked to 2 things: breaking and banning. Is there something we can derive from those 2?
 
It has been suggested that we load our railgun with hammers.
We'll have to learn how to conjure hammers that are fin-stabilized, then. Otherwise I imagine the imbalance would make them veer off course quite a bit.

Heh... gun that shoots hammers. That's the kind of crazy awesome that's right up Sabrina's alley.

Actually, with the discussion of whether Sayaka's swords can explode... have we ever considered the possibility that our hammers might be able to explode? That would be cool. Reminds me of the anti-tank hammers from Full Metal Panic, which were basically a giant shaped charge on the end of a stick that a mecha would hit a tank with.

Gun that shoots exploding hammers would be right up there with the gun that shoots shuriken and lightning.... :cool:
 
We'll have to learn how to conjure hammers that are fin-stabilized, then. Otherwise I imagine the imbalance would make them veer off course quite a bit.

Heh... gun that shoots hammers. That's the kind of crazy awesome that's right up Sabrina's alley.

Actually, with the discussion of whether Sayaka's swords can explode... have we ever considered the possibility that our hammers might be able to explode? That would be cool. Reminds me of the anti-tank hammers from Full Metal Panic, which were basically a giant shaped charge on the end of a stick that a mecha would hit a tank with.

Gun that shoots exploding hammers would be right up there with the gun that shoots shuriken and lightning.... :cool:
Hmm, can we make jet propelled hammers?
 
I'm still not a fan of huge votes, so I stand against the tide a little one:

[X] Give Chibi Mami one last hug, tell her your Chibi's bothering Sayaka and dissolve the Chibi Brina.
[X] Sayaka: 'Stay under cover as much as possible. Keep moving, but never in a straight line. If you think you can, use your flying platform to dodge and move faster.'
-[X] 'I'll try to distract Mami while you close in on Homura, then we'll both attack Homura at the same time. I'll try to keep track of both of them with my senses and warn you if they flank you, but they can move faster than I think, so watch out.'
[X] Do that. Distract Mami, then before changing targets to Homura, kick up a dust cloud so Mami can't see what you're doing.

Aaand...
Mami's apartment was as cozy as ever.

There was one difference: A far bigger table had replaced the old one. The reason for the change was one that seemed to brighten the aforementioned Magical Girl's mood every other day, as it was that, simply, the old table was just too small to sit every one of her guests.

That was right. Tomoe Mami, Golden Haired Magical Goddess of War and Cakes, had guests. Every. Day. For tea, for dinner, for lunch, even. The Tomoe home had simply become a normal place for any and every Magical Girl to visit at any time.

Case in point, as evening creeped in, two of Mami's friends, Miki Sayaka and Sakura Kyouko were occupying an end of the table, absorbed in some sort of card game.

"I play Elsa Maria," said the blue haired girl as she laid down a card. Her card glowed yellow for a moment, causing all the cards on Kyouko's side to flash red, causing her to 'tsk' in annoyance as one of her cards turned black, lifted itself off the table and floated into a big pile of cards at her side.

A violet haired girl looked on with some interest, or rather, tried her best to look anywhere but at the girl sitting across from her, one Akemi Homura, who looked as impeccable as usual in her school uniform, her long mane hair tied back with a familiar red ribbon, but who was busy making her best impression of a statue. A bored statue.

"More tea?" Mami asked her. At Homura's very slight shake of her head, Mami turned an expectant look at the other girls crowding her dining room.

The violet haired girl hesitated, looking askance at her companion sitting beside her, a raven haired girl with her hair done in the same style as Homura's -in fact, she seemed to have outright copied her style, red ribbon and all- who's gaze longingly rested on the still unfinished cake.

Mami's lips tugged, but didn't quite form a smirk.

The raven haired girl sighed and turned to a another girl, this one a plain looking one with short brown hair, and their eyes met for a moment in silent conversation, before she turned back to address her host.

"I'm sorry Tomoe-san," she said with honest regret, "we'd love to stay, but it's getting late."

"I need to be back for dinner," added her violet haired friend. "... As if I could still eat dinner after this," she shrugged.

"And we've got homework," pitched in the remaining girl of the trio, causing the other two to roll their eyes.

"Homework is important," agreed Mami.

Her guest smiled in appreciation at the support. "Besides, our homes are kind of far from here, so we should get going soon."

"I could fly you there?" offered Sabrina out of the blue.

The three girls turned to look at her in surprise, and not without some degree of eagerness. They quickly shot looks at each other in silence. Not using telepathy, but seeming to be able to communicate with just their eyes.

"Bead Chain Wall," grumbled Kyouko amidst the silence- the cards in front of her glowed white while her opponent's flashed a dark red. Homura's eyes flickered towards them, while the three girls snapped out of their staring match, seeming to realize they were being rude.

"Thank you, Sabrina," apologized the girl with the ribbon, "but we'll just take the train."

"Maybe another time?" asked the violette, hopeful, to which Sabrina simply nodded. "We'll get going then," she smiled.

The tea party broke up, the three guests standing and starting to collect their bags and jackets, Mami reminding a girl to not forget her cell phone sitting on the table, to which she received a hasty 'thanks!'. They were at the door when Sabrina very unsubtly and fakely coughed into her hand, turning everyone's attention to her, except for that of Kyouko and Sayaka.

"Aren't you forgetting something?" asked the white haired girl with a smirk.

Mami barely reacted, while the other three girls almost jumped in place and, flustered, the raven haired girl quickly reached into her pocket to draw a small thing, which she presented to Sabrina.

The Grief controller took the Grief Seed with an easy smile, before frowning in concentration. The three girls stared, fascinated, as the Seed in Sabrina's hand started to spin in her hand, the blackness inside it glowing with an otherwordly light for a few seconds until-

Witch, Witch, Witch.

The violette and the raven haired girl flinched at the ephemeral nauseating feeling, for all that it lasted half a second before dying down, Sabrina now holding a Clear Seed- but not just that.

She handed the Seed back alongside a card like the ones Sayaka and Kyouko were using.

"Your Seed, standard warnings apply," said Sabrina with the ease of someone who's used to repeating the same lines over and over, "and the bounty," she added pulling a handful of notes from her pocket. "I won't be hearing anything about uneven distribution from your group, right, Sumire-chan?" she asked in a half-serious, half-teasing tone.

The raven haired girl snorted, but took it in stride. "You know we don't pull that sort of... stuff."

"Let me see the card," said the violette, taking it from her friend's hands. "... Annabelle? Dump tier attack, good defense, a healing ability? I bled for a silly support card?"

Her friends eyes' widened. They shot her a twin pair of sharp looks but flinched at Mami's reproaching stare.

"Thank you," snapped the Golden Haired Goddess of War in a strained tone, "for your contribution in eliminating threats to the lives of every normal human being and Magical Girl everywhere."

The violette trembled under the stare of her until then completely pleasant host.

"Furthermore, you might have saved the life of a Magical Girl like you, who otherwise would remain tormented to an existance of despair and agony."

Her guest wiltered, and unable to look at her eyes, snapped into a bow. "I apologi-"

"You did a great job, Miss Ando," interrupted Mami, still not finished, "surely something much more important that a silly card game?"

Sabrina shuffled her feet.

"I apologize!" insisted the girl, after waiting to see if Mami had anything else to add. "I know the job of us Magical Girl is to keep everybody else safe. It's just that, sometimes I... forget," she finished lamely.

"I'm sure you won't forget again," reassured Mami with an all too pleasant smile.

"I won't!" the trembling violet haired girl bowed again. "We must be going now! Please excuse us!" She immediately grabbed her two friends by their arms and dragged them out of the apartment.

Sabrina casually grabbed Mami into a side hug, waiting for the girls' hurried footsteps to fade down the hallway.

"Should we follow them before they realize they need us to open the door to outside?"

Mami hummed in thought.

"I use Rosso Fantasma and have Bianca attack Elsa Maria," Kyouko's and Sayaka's game continued in the background, seemingly uncaring of any drama.

"No," said Mami, leaning into Sabrina's hug, "give them a minute. They probably need it."

Sabrina chuckled at the same time as Sayaka, who remarked "You sure put that girl in her place, eh, Mami?"

"Oohhhh..." added Kyouko, waving her fingers, "Magical Goddess of War and Cakes, Mami-chan~ Too baddas for this world~"

"It's not like that!" protested the golden haired girl, burying her head on Sabrina's shoulder. "Tell them it's not like that, Sabrina."

"It's not like that, Sayaka, Kyouko," chided Sabrina, trying to sound grave, "I'm ashamed of you."

"Whipped," commented Homura.

The four girls startled at the shy girl's remark, before the blue and red Magical Girls giggled- to which Sabrina and Mami blushed- which caused Sayaka and Kyouko to burst out in laughter.

Sabrina sighed, resigned, but laughed along gamely. "We should go get the door," she said after Kyouko finally calmed down. She didn't move, though, not while Mami held onto her, still wrapped in a tight embrace.

"Oh-" muttered Sayaka, looking down at the 'board' in concentration, "I Copy Elsa Maria, use Shadow Branches to wipe your board and attack your face with Elsa Maria and Decima. You're dead."

In concert with Sayaka's matter of fact statements, the various cards glowed and shufled around, ending with her two Witch Cards 'attacking' Kyouko's Main Character -a card with a picture of herself- which turned black, quickly followed by all of the red haired girl's cards.

"Bah," complained Kyouko, before shrugging and re-collecting her deck. "I should get going anyway."

Mami finally stepped away from her white haired friend. "Come on then," she checked she had her keys and walked outside, Sabrina sedately following after her.

"See ya," waved Sayaka, to receive a wave back from Kyouko as she left. She turned to Homura, "wanna play?"

The dark haired girl shrugged. "I don't have a deck."

"Use mine!" called Sabrina, flinging a small box at Homura -who caught it deftly- before closing the door.

Homura sighed, alone with Sayaka for however brief a time with nothing to do but to play a badly designed game of cards.

Still, she half curiously slid the cards out of the box, and gave them a brief glance before shuffling-

She stopped.

Blinking, she checked her cards again, slowly this time, to Sayaka's mild confusion.

After a few moments, the time traveller picked a single card out of the deck and stared at it.

The blue haired girl leaned over the table to check what her friend was looking at.

the stage-constructing witch
[Support]

ATTACK: 5
HEALTH: 20
GRIEF COST: 10

On Play Effect: Replace your Magical Girl with The Stage-Constructing Witch.

"She symbolizes the fool who continuously spins in circles."
"What about- oh. Ohhh..." drawled Sayaka. "Oh, Sabrina," she huffed in exasperation, "of all the cards she could give you, it had to be this one. Even I'd know not to do that. I'm so gonna rub this one on her face-"

"Walpurgisnacht..." interrupted Homura in a small voice, "... is support?"

Sayaka blinked.

Homura stared down at the card, deep in thought.

An approaching sound of twin footsteps snapped her out of it. In an instant, a card with a picure of Sabrina's face was slammed down on the table and the deck was being flushed in Homura's slim hands. While doing this, she looked at Sayaka, who suddenly had trouble not looking away from her piercing violet eyes.

"Not a word," muttered Homura, leaving her deck on the table and drawing cards.

Sayaka hurried to do the same. "But I-"

"Not. A. Word."

"... Fine."

And not a word was said about the exchange.
 
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Actually, with the discussion of whether Sayaka's swords can explode... have we ever considered the possibility that our hammers might be able to explode? That would be cool. Reminds me of the anti-tank hammers from Full Metal Panic, which were basically a giant shaped charge on the end of a stick that a mecha would hit a tank with.
I want to see if we can turn our hammer into a grenade launcher.
 
Don't know about grenades, but we can probably shoot/throw mini hammers that explode. Stick grenades?.
I don't know about exploding hammers but we probably could learn to pull off a Gate of Babylon/Emiya sword hammer rain if we practiced... a lot.

At the very least, we can make (presumably) as many hammers as we want (at least two), and I wouldn't be surprised if we could manifest them with non-zero momentum in regards to ourself, or if we could control them telekinetically (or use Grief to order ALL HAMMERS to fly at bullet speed).

Thing is... time and effort. :p
 
Hmm, can we make jet propelled hammers?
Rocket hammers and copyguca, oh my! There's only one set of background music appropriate here!
I've been wanting to try that for a long time!


.....please tell me if I failed at resizing an image via BB Code. Can't really tell on mobile.
 
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Hey I got my hands on scans of more Inucurry production pages so here's s'more shit for Sabrina's meta-knowledge:

So the Clara Dolls are not Familiars. They are "a phenomenon". An "Incarnation of magic and karma that overflowed from Homura". Essentially, they're the same type of being as "Ai" in Wraith Arc, and are more literal soul-manifestations rather than grief-puppets like the standard Familiar.

Additionally, they're based on dress-up dolls Homura used to play-with. Their hair is wigs and they all have the same face. They provided no comfort to her and are only bad reminders.

As a general rule, a Witch does not consciously command her Familiars (unless that's part of their Duty) and a Witch is unable to recognize that a Familiar is just a manifestation of it's own magic. For instance, Octavia genuinely believed she was listening to Kyousuke play. ...Which would make it easier to understand why she'd kill the real one if she encountered him, if indeed she were inclined to do so.

The Clara Dolls are full of envy, and want to be real, human girls. This fuels the loathing they have towards their own Mistress, since she wastes her humanity, her capacity to pursue and feel Joy and Desire, on something she can never attain, mocking her as a dried up nun or old spinster. Why does someone like this deserve to live if they're not going to actually live?

There are four reasons why familiars attack humans. 1) Their Mistress isn't feeding them enough magic and they need to make up the deficit. 2) Because they hate humans or do so on the Witch's orders. 3) For fun. 4) They're following their rules and the harm to humans is entirely incidental.

The Clara Dolls are type 3, and Homulilly's other familiars are type 4.

The Clara Dolls loves Madoka but hate the Law of Cycles. They think the Devil is alright, and consider her separate from the Good for Nothing, because she actually satisfies her lusts and cravings and lets them play in the real world. Manuke loves everyone.

They love watching dramas in the box in the teahouse (the man who spins its crank not a familiar but more like architecture). Their favorite is the story of the pumpkin that was left all alone because of the Goddess, but they hate the Little Mermaid.

The Clara Dolls, resenting their inability to be human, created the Fake Mitakihara and the people that populate it to earn forgiveness from the Goddess; it wasn't for Homura's benefit at all.

also, Nagisa's horn is supposed to make her more assertive and greedy, fueled by her resentment for wasting her wish on a single cheesecake. It seems her Charlotte-face berserker eat-the-enemy mode was...her standard magic, and not a Law of Cycles thing. Yikes.

Finally, there's artwork of a handcrank drill shoved into Homura's bloody, wrapped up head as spiderweb tears drip down her face. The Witch Runes read: "Taking out the bad bits."

What the fuck.
 

Time for a shitty Hearthstone reskin totally original card game!

Classes, Part One

Support

The true strength of magical girls lies in their allies, and the bonds of friendship they can forge!

Special Ability:
Restoration: 2 Corruption - Restore two health to any character.

Example Class Cards:
Compassion: Common Spell, 0 Corruption - Restore two Corrupted Gem Fragments.
Big Damn Heros: Uncommon Spell, 3 Corruption - Put a 0/2 Defender, 2/1 Haste, and a 1/1 Shield Ally into play.
Inspiration: Rare Spell, 2 Corruption - Fully heal all your Allies. Give them +1/+1.
Yuma Chitose: Legendary Ally, 4 Corruption - At the end of each turn, restore 3 health to each wounded Ally. 3/3
Sabrina Vee: Legendary Ally, 8 Corruption - Cards no longer cost more than 1 Corruption for either Magical Girl. 10/10
The Stage-Constructing Witch: Legendary Ally, 10 Corruption - On Play Effect: Replace your Magical Girl with The Stage-Constructing Witch. (Hidden Effect: Replace your Special Ability with Maddening Laughter: 2 Mana, Deal 1 damage to each enemy.) 5/20

Hero Portraits:
Sabrina Vee, Yuma Chitose, Mori Rin

Technician
Positioning is everything in this life. A good position can make you, and a bad position can break you. Be fast, be efficient, and always have a plan.

Special Ability:
Relocate: 2 Corruption - Return an ally to your hand.

Example Class Cards:
Overwatch: Common Spell, Trap, 2 Corruption. When an Ally takes damage, deal 4 damage to the source of that damage.
Accelerate: Uncommon Spell, 4 Corruption. All Allies have haste.
Ambush: Uncommon Spell, Trap, 2 Corruption. When an Enemy is played, Delay its arrival by one turn.
Tachibana Sakura: Legendary Ally, 6 Corruption. Allies you control ignore Defender. 7/4
Homura Akemi: Legendary Ally, 8 Corruption. On-Play Effect: Take an additional turn after this one. Your Corruption level cannot decrease until it is no longer your turn. 7/7
The Transcendant One: Legendary Ally, 10 Corruption. Delay 1. On-Play Effect: Undo the events of the last two turns. Entirely. (Hidden Effect: The playing of The Transcendant One is not rewound.) 10/10
 
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