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You are MAMI TOMOE, and you're about to spar. Your best friend and maybe more, SABRINA JUST SABRINA, has just ducked behind an old car wreck along with SAYAKA MIKI.

You turn to your partner, HOMURA AKEMI, and with a nod of understanding, both pull out your weapons. With a twist of concentration, you form a musket loaded with a much softer shot then you normally use. AKEMI, on the other hand...


Hmm. You didn't realize they made airsoft chainguns.

SABRINA's voice pipes up in your mind. Say, Mami, what's the scoring system? How many strikes till you're out?

HOMURA, however, answers before you can. Keep going until you can't take any more hits. First group to surrender loses. It might be your imagination, but you think she's faintly smiling as she says it, a tone of mirth in her voice.

SABRINA seems slightly discomfited by the response. O-oh.

You're just about to reassure her when she suddenly shouts. "Homura, you're using airsoft, right!?" She doesn't wait for a reply before suddenly throwing the car hulk off to the side, a spray of dirt temporarily shielding her from view.

HOMURA's lips twitch ever so slightly upwards as she spins up the barrels of her gun, firing into the dust cloud. Yes, I am.

(X) Shoot Sabrina. Her distraction attempt was cute, but you can still easily track her.
(X) Shoot Sayaka. Her frantic dodging of Homura's minigun is actually not entirely ineffective. With your fire added, she'll definitely be pinned down.
(X) Move to intercept. It looks like they're trying to focus on Homura, considering her the easier target. They're right~! Throw a wrench in their plans.
-(X) Intercept Sabrina.
-(X) Intercept Sayaka.
(X) Write-in.
(X) Shoot bullets all around the field, to be used as ribbon binding traps.
(X) If you can, set up turrets consisting of rings of muskets for battlefield control.
(X) Open fire on Sayaka to lure her into one of those ribbon traps. Sabrina would more likely know about it due to meta-knowledge. Sayaka, not so much.
(X) After trapping and defeating Sayaka, work with Homura to defeat Sabrina.

:V
 
She doesn't wait for a reply before suddenly throwing the car hulk off to the side, a spray of dirt temporarily shielding her from view.
Just so we're clear, we should be throwing this thing Mami's/Homura's direction, right? I'm pretty sure chucking heavy stuff at them while trying to close into melee is part of the plan.

It's mostly about messing with their footing and their landings, I think... for however much that'd help mess up their aim... I mean, maybe we can bring Mami's shooting skills from a 99/100 down to a 97/100?
 
.... explosive grief in the shoots to launch us at speed... so its like a flash step. This close if we can increase the angular velocity Mami will have issues tracking us.

In EvE terms we need to speed tank like a mother fucker.
 
We'll have to make due with throwing distracting debris and getting Mami in Homu's line of fire and viceversa.

We're just too outclassed for a proper 2v2.
Getting the two to obstruct each other's LoS requires us getting close in the first place, and since the debris throwing's just gonna encourage them to back off and kite, it won't keep them in place long enough for someone to flank them properly.

The plan relies far too much on Mami and Homura just staying in one place when they have no reason to do so. One of us has to engage the two in a really distracting firefight and survive long enough for the other to flank. Take advantage of their confidence at range to make them waste time on us, and our flanker should succeed at her job. Once flanked, they'll be forced to scatter and we'll have a window to shoot Mami or Homura at the cost of possibly losing the flanker.
 
Bah. We need to have a good idea how shit we are in non-magic combat since we more of a wizard anyway
Sayaka's a LVL 1 meguca who's better than us at melee.

We mostly can defend ourselves and wreck unprepared meguca, like we wrecked Kirika once, but she'd kick our ass any other time.

How heavy can we do? I'm half expecting a kick (or a hammernlow) will provide an order of magnitude more power than a throw (because magic), but what's the limit?
I don't know about a kick; a hammer blow should be a hell of a lot more powerful, but that's the kicker.

I don't really know how much Brina can lift.

Getting the two to obstruct each other's LoS requires us getting close in the first place, and since the debris throwing's just gonna encourage them to back off and kite, it won't keep them in place long enough for someone to flank them properly.

The plan relies far too much on Mami and Homura just staying in one place when they have no reason to do so. One of us has to engage the two in a really distracting firefight and survive long enough for the other to flank. Take advantage of their confidence at range to make them waste time on us, and our flanker should succeed at her job. Once flanked, they'll be forced to scatter and we'll have a window to shoot Mami or Homura at the cost of possibly losing the flanker.
I don't expect them to stay still, part of the exercise for Sayaka was dealing with opponents with whom she'll have trouble getting close enough to sword.

Neither of us can distract Mami and Homura at the same time, that's suicide.

The power disparity is large enough I feel the best we can do is create as much chaos (and random chance) as possible.

Hey! Basically, we're fighting like Wally! Throwing buildings huge chunks of debris at Homura people!
 
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... we should spar with Sayaka more especially if/when we get Kyoko teaching her....
 
Just for kicks, we should spar against Mami with the Combat Harness some time.

Just to show that Skill > Grief Hax :V
 
Another consideration, should we modify our hammer? The hammer head is almost useless here, as we don't want to crush anything, and furthermore, slows our attacks. If we can lenghten the shaft and get rid of the head, we could make a nice staff; we could attack quicker and get some range over Mami's (melee) muskets.
[Q] Modify our hammer into a squeaky mallet.
 
I don't expect them to stay still, part of the exercise for Sayaka was dealing with opponents with whom she'll have trouble getting close enough to sword.

Neither of us can distract Mami and Homura at the same time, that's suicide.

The power disparity is large enough I feel the best we can do is create as much chaos (and random chance) as possible.

Hey! Basically, we're fighting like Wally! Throwing buildings huge chunks of debris at Homura people!
We have to if the plan's gonna work. Engaging their main advantage to convince them that they can take us out quick enough is the only way we'll be to keep them in place and help Sayaka reach them at all. We won't instantly die in a firefight, and that should be enough for Sayaka to boost in from the sides.

Stirring up the battlefield requires time and Sabrina can only launch a car or two every second or so. That's hardly an effective barrage and really won't cause enough chaos to throw the two off balance.

By making Sayaka the lynchpin of the plan, we build up her confidence whether she wins or loses, and shows how much we trust her. That's pretty invaluable, all things considered.
 
I think Sabrina should Vs Homura instead of having Sayaka do so, cause Mami has taught people before while Homura is very likely to be a utter monster.
 
*Throws random pieces of junk EVERYWHERE*

"Gah- FRIENDLY FIRE!"

*Laughs at Sayaka's misfortune*

FWOOOOOOOM!

*Throws bouts of fire up in the just for kicks*

"Sabrina?"

*Casually sidesteps a car*

"Are you feeling OK?"


"WHOOOOOOOO!"

*Flies around the junkyard performing barrel aileron rolls, picking up random junk at bombarding Mami and Homura whlie making airplane sounds*

"She's gone crazy!"

"HA-HA HA-HA HUE-HA-HA!"

"Wait- when did she paint her lips?

*Suddenly, everything in the junkyard starts rising into the air*

*Casually PTSD's*

"W-wait! That's cheating! That much magic's now allowed!"

Everything stops-

*Crashes into a pile of garbage*

"Sabrina!"

*Sits up completely normal like nothing happened*

"Oh, well, I figured we were losing this one anyway."

"Are you... feeling well?"

"Of course I am, Mami! Why wouldn't I?"

*Fumes*

*Twitches*

"... No reason."

"Hey, where's Chibi Brina? Did I dispell her without realizing it?"



*Somewhere many, many, many dozens of metres away*

"HU-HU-HUA HA-HA HEHE!"
 
Hey, can we use our hammer like a baseball bat for throwing things?

We have to if the plan's gonna work. Engaging their main advantage to convince them that they can take us out quick enough is the only way we'll be to keep them in place and help Sayaka reach them at all. We won't instantly die in a firefight, and that should be enough for Sayaka to boost in from the sides.

Stirring up the battlefield requires time and Sabrina can only launch a car or two every second or so. That's hardly an effective barrage and really won't cause enough chaos to throw the two off balance.

By making Sayaka the lynchpin of the plan, we build up her confidence whether she wins or loses, and shows how much we trust her. That's pretty invaluable, all things considered.
Well, put it into a vote? :V
 
Bad vote is bad... suggestions welcome!

[X] Ok Sayaka, your better at Melee - try to grab their attention and DODGE. I will try flank around the side too.
-[X] Just remember not to focus down on the target, we have two opponents today after all... and don't rush into them your likely to just get shot up.
-[X] I'm also going to make you some cover
--[X] Use Hammer to fling cars into positions to create cover
-[X] Move as fast as you can, Use grief to move faster... anything really. The goal is to move as fast as you can to close in on Mami.
-[X] If you actually go get close enough use grief to make something like that ribbon bomb Mami has so when you get a hit on Mami it just ties her up.
--[X] Who are we joking, we're going to get tied up by Mami by the end of this along with Sayaka. *shrugs* at least it builds character.
 
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We have to if the plan's gonna work. Engaging their main advantage to convince them that they can take us out quick enough is the only way we'll be to keep them in place and help Sayaka reach them at all. We won't instantly die in a firefight, and that should be enough for Sayaka to boost in from the sides.

Stirring up the battlefield requires time and Sabrina can only launch a car or two every second or so. That's hardly an effective barrage and really won't cause enough chaos to throw the two off balance.

By making Sayaka the lynchpin of the plan, we build up her confidence whether she wins or loses, and shows how much we trust her. That's pretty invaluable, all things considered.
Say, how quickly can we make a fake Sayaka head? Make them think we're both hiding behind some debris. Can Meguca regenerate hair? If so, its shaving time, Sayaka. Its for the Greater Good.
 
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