Mami will do that no matter who we rush. Rushing is a bad plan.
Staying out of melee range sounds like a worse plan. :V

Our only hope if we can't rush is that there's enough cover and we can move fast enough to ever be able to get in close before Mami and Homu can get away. Otherwise, we're stuck in a long ranged fight one sided massacre.
 
We're melee fighters, but getting in a melee with Mami is probably not the best choice. For her, melee range is also "I'm gonna ribbon you up now" range.

Throwing debris at them is probably our best bet. A firefight is playing to Mami and Homura's strengths, but our ammunition doubles as cover and their guns are gonna have a hard time piercing a pockmarked wall of junk metal.
 
Throwing debris at them is probably our best bet. A firefight is playing to Mami and Homura's strengths, but our ammunition doubles as cover and their guns are gonna have a hard time piercing a pockmarked wall of junk metal.
That's just a losing strategy. There's no way we're ever gonna even clip Homura nor Mami by throwing debris at them.

Throwing debris should be a way to momentarily destabilize them so we can get in close.

After that, the only advantadge we can get out of having to ranged opponents is friendly fire, and Mami is too good for that, so we need to go 2v1 against Mami and hope that slows Homu's fire rate.
 
Staying out of melee range sounds like a worse plan. :V
Unfortunately we started out of melee range, and I think my gif explained quite well why trying to directly remedy that situation won't help. She's fought thousands of things trying to close to melee range with her. We're not going to get any better results than they did.
MY AVATAR IS NOW CANON!

BOW YE LESSER SABRINAS!
I'M PRETTY SURE SHE'S WAVING! I REFUSE TO BOW!
 
Cannibalizing Onmur's. I phear teh mumi tho

Perpetually-edited vote:

[X] "Yes. Lets flank Homura from the right so that she obscures Mami, throw stuff for cover and distractions, and when not possible crater the ground."
[X] "Destroy everything and dive for cover. The ground, specially, kick up dust - your sword can explode - but keep on moving as Homura and Mami can sense where you are. "
[X] "Keep moving, keep using your flying abilities to minimize profile."
[X] "See if you can do your flying and lightshow separately? My magic would perhaps attract attention as well."
[X] When possible, throw up a car and fly with it to crash towards Homura, using your hammer to baseball it as she dodges. Otherwise, follow the advice given to Sayaka, throwing hammers if nothing else more useful is handy.
[x] If we can take Homura out, try the same pincer maneuver on Mami.
[x] When we inevitably get beaten long before ever getting that close, congratulate them on a good match, hug Mami, and ask for feedback on our tactics and performance.


[J] WRYYYYYYYY

Actually, here's a question: do we get airsoft to shoot back with, or are we strictly going to be trying to close into melee range?
Weapons, and movement magic only.

I think baseballing cars count as ammo?
 
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Unfortunately we started out of melee range, and I think my gif explained quite well why trying to directly remedy that situation won't help. She's fought thousands of things trying to close to melee range with her. We're not going to get any better results than they did.
Doesn't matter. We need to play to our strenghts, to win, not to try to not lose. That just gives Mami and Homura more time to give us new holes.

Another consideration, should we modify our hammer? The hammer head is almost useless here, as we don't want to crush anything, and furthermore, slows our attacks. If we can lenghten the shaft and get rid of the head, we could make a nice staff; we could attack quicker and get some range over Mami's (melee) muskets.
 
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Another consideration, should we modify our hammer? The hammer head is almost useless here, as we don't want to crush anything, and furthermore, slows our attacks. If we can lenghten the shaft and get rid of the head, we could make a nice staff; we could attack quicker and get some range over Mami's (melee) muskets.
Well, the hammer head causes disproportionate damage.

Also, I think more than muskets; ribbons are Mami's weapons. A staff against ribbons...Better than hammer, though perhaps a spear could perhaps cut them better? (Spear's sharp though, and not so good at cover.)

Alternatively, pugil-stick. If it is possible for our pure magic perhaps it'd become the magical equivalent of stunning?
 
Doesn't matter. We need to play to our strenghts, to win, not to try to not lose. That just gives Mami and Homura more time to give us new holes.
This is combat training, not a game. Not losing is the absolute most important thing.

Also, closing to melee is the opposite of what Sayaka is supposed to take away from this.
Speaking of shooting, an idea occurs to you. "Actually, Homura, are you any good with paintball guns? Or airsoft? Anything non-lethal. I think Sayaka could use some experience for when an enemy simply doesn't let her close to melee. Neither Mami nor I are really good for that."
 
Something to consider: Mami and Homura have the upper hand, so the longer this goes on, the more likely we're to lose. We need to try and end this as quickly as possible.

your sword can explode
I got confused earlier. Sayaka's swords can't explode, or at least we don't know they can.

This is combat training, not a game. Not losing is the absolute most important.
Combat training where Sayaka (most than anyone) needs to learn to fight for real.

Also, closing to melee is the opposite of what Sayaka is supposed to take away from this.
The most Sayaka needs to take out of this is how to close into melee without letting her opponents skewer her.

Teaching Sayaka not to melee is the worst we can do. It's denying her her most reliable combat strenght.
 
I got confused earlier. Sayaka's swords can't explode, or at least we don't know they can.
Yes we do know. Iirc, it's in Urobutchi's concept notes (I recall @AuraTwilight linked it before, thought it may take me a bit to find it)

EDIT: Nevermind, it was Redshirt Army on guidebook (was confused by wraith arc images being last posted by AT, I think?). Still Sayaka Shirouing, though.
 
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How about this plan?
[]Send Sayaka to distract Homura
[]Close on Mami and initiate a HugGrapple.
At least low magic means that we don't have to worry about Homura spamming Time Stop.
 
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Since we're stuck at melee range, we would have to close in somehow. Sure, Mami and Homura can do gun-kata, but it is our only option.

To do that, we would need to create an opening, a distraction.

Hmm...

Throw lots of swords, hammers and debris, for one?

Hit and run, fire and maneuver from cover to cover?

Someone has to suppress them, keep them from firing at us, while the other moves in.
 
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Since we're stuck at melee range, we would have to close in somehow. Sure, Mami and Homura can do gun-kata, but it is our only option.

To do that, we would need to create an opening, a distraction.

Hmm...

Throw lots of swords, hammers and debris, for one?

Hit and run, fire and maneuver from cover to cover?

Someone has to suppress them, keep them from firing at us.
Throw Sayaka.
 
We could have Sayaka shoot explosive blades (well, more like flashbangs than actual explosives hopefully) at them every once in a while to keep their heads down while both of us move forward.
 
The most Sayaka needs to take out of this is how to close into melee without letting her opponents skewer her.
If an opponent will skewer you if you close to melee, you don't do that.

When your opponent destroys people who play to your biggest strength, the best way to not be destroyed is to have another thing to play to. I don't want Sayaka to die because she tried playing to her strength against an acid monster or a chainsaw porcupine or a teleporter.

I'm not even convinced stabbing things is her strength. She can shoot exploding projectiles, just because those projectiles can also be used as swords doesn't mean that's ideal for her.

Shooting is inherently safer than stabbing. Even against Mami. There's nothing she can do to a Sayaka shooting her from ten feet away that she couldn't do to a Sayaka charging her from ten feet away.
 
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