I don't know why all of you are voting to be panic filled. I mean, we obviously wanted to meet with Oriko, right?!

Just according to plan!
 
I don't know why all of you are voting to be panic filled. I mean, we obviously wanted to meet with Oriko, right?!

Just according to plan!
Lili, its not that we didnt want to meet Oriko. We wanted to do it on our terms (which is nigh impossible when dealing with a precog), so a little panic is warranted...
 
Fun already huh...


[X] *screams internally*
[X] "...Hi. I don't suppose this is the part where you congratulate me for eventually saving the day?"
-[X] "Incidentally, if any of my experiments ends up ruining everything, I'd like to know."
--[X] Trying to look composed but obviously failing.
[X] "Well, if you're here to talk, let's talk. I like talking much better than killing."
-[X] Even shakier than before.
[X] Keep. Homura. UPDATED VIA TELEPATHY.


edit: still thinking.
 
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Because Ugo's reveals less of our hand.

[x] AAAAAAAAAAAAH
[x] AAAAAAAAAAAAAAAAAAAAAAAAAAAH
[x]Poker face. POKER FACE. POKER FACE. Breathe.
Forced casual.
[x]...Hey. Oriko, is it?
-[x]Soul gem in ring form if it isn't- and it should be.
-[x]Have we met before? What'd she want to talk about?
-[x]Glance for Kirika, not that you're guaranteed to know her if you see her. Ask Oriko where her friend is.
--[x]If she spills the beans about "saving the world"/makes it clear she's not fooled...
--[x]Is this the bit where the villain tells us her evil scheme? Keep her talking.
---[x]It won't work. Too many loose ends, too many pointless diversions, and Kyubey's playing her for a fool.
---[x]What is wrong with her? She knows killing people is wrong and there's a better way, so why would she even consider the plan with a huge body count and at least three guaranteed murders?
---[x]Have you seen a happy ending for you in the future if you do this? Even once?
-[x]If things go sour, convert the grief marble and dump directly into Oriko's gem, then run like hell. Out through the window if you have to.
 
mnuh, gonna go with this one, hope awake-me doesn't regret it tomorrow...
[X] *screams internally*
[X] "...Hi. I don't suppose this is the part where you congratulate me for eventually saving the day?"
-[X] "Incidentally, if any of my experiments ends up ruining everything, I'd like to know."
--[X] Trying to look composed but obviously failing.
[X] "Well, if you're here to talk, let's talk. I like talking much better than killing."
-[X] Even shakier than before.
[X] Keep. Homura. UPDATED VIA TELEPATHY.
 
[X] *screams internally*
[X] "...Hi. I don't suppose this is the part where you congratulate me for eventually saving the day?"
-[X] "Incidentally, if any of my experiments ends up ruining everything, I'd like to know."
--[X] Trying to look composed but obviously failing.
[X] "Well, if you're here to talk, let's talk. I like talking much better than killing."
-[X] Even shakier than before.
[X] Keep. Homura. UPDATED VIA TELEPATHY.
 
[x] Hello, I don't think we've met before. May I have your name? As yo seem to have me at a disadvantage.
 
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[x] Ugolino

Come on, people, don't vote "just to see what would happen" please? I know it's SV's hallmark, but still!
 
Okay, guys, here's a crash course in Orikology, since you lot seem to be confused.

Oriko Lesson #1: Oriko is not a very good fighter on her own. She's very fragile, her attacks aren't too damaging, and she relies a lot on speed and reactivity. Her optimal strategy would be to blow out our Soul Gem at long range with a sphere. A small, confined environment, such as a bus interior with a melee weapon-wielding magical girl, is her worst nightmare in terms of combat. This implies that she hasn't come here to fight.

Oriko Lesson #2: Oriko is not an omniscient entity. She has a good awareness of the very immediate future, with the occasional spotty That's-So-Raven vision. Aside from that, she was unable to predict Kirika's loss to Mami, she was unable to predict the truth about Kirika's wish, and countless other things. Using her powers beyond this range is a heavy tax on her Soul Gem, to the point that Kirika had to hunt for two for a while. Which brings me to the next point...

Oriko Lesson #3: Do not fight Kirika. Kirika is strong and skilled enough to casually murder other magical girls and witches. Kirika put Mami on the ropes, who only survived by exploiting weaknesses in Kirika's magic. Kirika is much faster, much tougher, and much more experienced in melee combat than us. And Kirika and Oriko are pretty much joined at the hip unless the former is out hunting, which probably means she's watching us right now. As we are now, if we make any sudden moves on her girlfriend, she will paint the city streets with our entrails. So...

Oriko Lesson #4: Oriko can be reasoned with. Dangerous? Sure. Ruthless? You bet. But even at her worst, she does understand the consequences of her actions, and she does have a sense of personal responsibility and care. She's an extremist, through and through, and very unwise, but she is self-aware. Her biggest problem is that if her cause is threatened, she will become increasingly irrational in her pursuit of it. If we try to pick her apart or insult her, she will attempt to strike back. If we speak calmly and clearly, she will probably listen.

Oriko Lesson #5: Oriko's buttons are easy to press. She's very unpopular among the residents of Mitakihara because she ended up shouldering the blame for her dead dad's crimes. She has no friends outside of Kirika and perhaps Yuma. She is not a person with an especially healthy social life, nor is she a person who wants it to be that way. Simple basic human kindness should do a great deal to make her reconsider her position on us, whether it's an honest kindness or just a gambit. Approaching her in a manner other than a thrown rock wrapped in a death threat should do a lot to change her view on us.

This has been your daily lesson on Orikology. Now have cute.

 
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Hmm interesting. I wonder if it's possible to convert Oriko to our side as well. The GM said that our main antagonist in this would be Oriko so I didn't even consider the possibility of that. She kind of seems pitiable in a way. Maybe it's worth trying to convert her?

I don't know which of the current plans has the best chance of trying for that from though.
 
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[x] *nod* "Oriko."
- [x] Gesture to an empty seat near you, "Please feel free. So, what brings you this way?"
- [x] Tone: Respectful, if somewhat nervous.
 
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Entanglement pt. 4
You jerk upright in your seat, banging your shin against the seat in front of you, and scream a little -OK, maybe a lot-, inside your head. Your heart thunders in your chest, and you think your eyes are probably the size of dinner plates right about now.

There's a little high pitched 'eeeeeeeeeeeeeeeeeeeeeeeeee' noise escaping your mouth.

Deep breaths.

Deep breaths, Sabrina.

Calm down. You are calm. You are stillness. You are the placid mountain lake in the dead of winter.

Deep breaths.

Through it all, Oriko watches with that damnable not-quite-smirk on her face. Because smirking would be too unrefined.

"Hello," you manage, finally. Your voice isn't quavering at all, honest. Not a bit. You brush your hair back with your left hand, the one bearing your Soul Gem ring. "Oriko, I believe?"

The grey haired girl inclines her head a centimeter. "Indeed."

"... have we met before?" you ask, carefully. Well, maybe she'll believe you don't know anything?

"We have not, Sabrina," the precog replies, placidly folding her hands in her lap.

You sit in silence for a few long minutes, unwilling to broach further conversation, and Oriko seems perfectly happy to sit there, staring at nothing in particular. Carefully, you crane your neck, looking around for a certain black haired girl.

Kirika is nowhere to be seen.

Somehow, this reassures you not one bit.

"Uh... don't you have a girlfriend? Is she around?" you probe.

"Kirika? Oh, she's in school, I'm sure," Oriko replies, vaguely.

You glance outside, and see that the bus is coming up on the Shirome Academy stop, and then look at Oriko again. She's still staring at nothing in particular, and humming tonelessly.

... she's making no move to get off.

"Hey, uh..." you try tentatively.

"Yes?" she replies.

"Isn't this your stop?" you ask. Maybe... maybe she'll get off?

Oriko peers out of the window, clearly taking in the sign that says 'Shirome Academy'. "Yes, I do believe it is."

She remains firmly in her seat, blocking you from the aisle.

"Uh... I think I'll be getting off here," you try.

She places one hand, her left hand, with her puella magi ring gleaming on her finger, against the seat in front of her. "No. You will not. I know what you intend. Better, I think, than you yourself know."

You grimace. She just might, you have to admit. It's not like you've made any plans at all.

Perhaps that should change.

... nevertheless, you're afraid to try anything against Oriko, here and now, where she'd obviously prepared for you. You subside in your seat, even as the bus doors shut and it continues past Shriome Academy.

"You are not, by the by, a student at Shirome," Oriko observes, a while later.

"How do I know you're telling the truth?" you challenge, slightly sullenly. It's clear you're playing her game right now.

"Well, you don't. But it would be a waste of time for you to check, and I'm sure you have better things to do with your time," the precog replies. "You're due at the hospital this afternoon, don't forget."

The two of you lapse into silence again, and a long, nerve racking period of time passes. People come and go on the bus, giving curious looks to the pair of girls sitting together - one calm and placid, the other, seemingly calm and placid. Nobody comments, though, and eventually, over an hour later, the bus reaches its terminal.

"Well, this is where I get off," Oriko breaks the silence again. She rises gracefully to her feet, and turns her back on you, completely unafraid, which only lends weight to your earlier reluctance to attack.

You think you could beat her in a fair fight, but you're extraordinarily reluctant to see what contingencies she has.

You don't exactly have anywhere to go, and so, you get off the bus behind her, frowning at her back as she slowly walks away from the bus terminal. You look around, thoroughly unfamiliar with your current location. You're in one of the older districts of Mitakihara, you think, without the ludicrous skyscrapers. You know roughly which direction Mami's house is in, but the maze of buildings currently surrounding you makes seeing any landmarks difficult.

"Oh, by the way. It's a nice apartment you and Mami have, don't you think?" Oriko calls over her shoulder.

... did she just threaten Mami's apartment?

Was this just a diversion?

[] Head back to Mami's apartment
-[] Top speed roof hopping
-[] Bus
[] Nah, it's probably nothing
[] Write-in


=====​

It is now 9AM, in Quest.
 
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[x] Head back to Mami's apartment
-[x] Top speed roof hopping
-[x]Telepathy call Mami, just to see if she's there. Keep talking to her about things on the way; just keep her on the "line".
-[x]...We have no idea which city Kyouko's in right now, do we?
-[x]Ping Homura. Mind if we talked later?
 
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