Hi and welcome back to another episode of "zamin over-analyses everything"


[X] [Main] More Blackbirds
[X] [Main] Restore Order

Valleyhome - Study Stars
Northshore - Expand Economy
Sacred Forest - Study Forest

As you can see, Valleyhome's just going to keep repeating that "Study Stars" action over and over cause they've got nothing else to do. Which is good, cause having someone do it every turn helps us out a lot. Northshore (our new place) is learning to git gud at farming while the people in Sacred Forest have decided to smoke weed study the herbs and berries that grow in the forest.

Nomirrah carefully plucked the bright red berry from the tree, careful not to squish it lest the juices it was being harvested for be lost. Not looking away from her work, she said, "You need more practice Jumtyyn."

An exasperated sigh from behind her answered in response, "Nomirrah, I gave up trying to sneak up on you two seasons ago."

"You weren't walking casually," Nomirrah countered, examining another cluster of berries for ripeness.

"Actually, the elders instructed us to walk lightly all the time so it becomes habit," Jumtyyn responded, leaning against a tree within Nomirrah's line of sight.

The duskier woman just hummed patronizingly again, much to the exasperation of the Blackbird trainee attempting to flirt with her. Still, he tilted his head at the berries and said, "Trying again to see if you can cook them stronger?"

"Yup," Nomirrah said. "I think that if you cook them on different kinds of rocks you get different kinds of potency for the final poison."

"Huh. Interesting, if true," Jumtyyn said, peering at the basket full of potential death. At the moment they might just make your lips numb and cause vomiting if you were stupid enough to eat them, but with the right preparation...

- Remember that pregnant lady from a few turns ago? Noxivah? I think we're seeing her daughter here, which is kinda cool.
- Her skin is "duskier" then the native kid's. Is that normal? Are the lowlanders naturally darker skinned compared to our people?
- And here we see Study Forest paying off. We're developing some nasty poisons and learning how to make them more potent

Half smiling, half glaring, Nomirrah asked, "So is your interest in these purely professional, or are you interested in the status of my fields again?"

Holding up his hands as if burned, Jumtyyn said, "Hey now, your mother made her opinion of me well enough know the last time this conversation came up."

Smirking slightly as she continued to pick the berries, Nomirrah said, "She simply has strong opinions on the possibility of her daughter losing her husband as she did, hence her efforts to drive away suitors that might end up dying early."

"Yeah, yeah, well Blackbirds don't do much dying, you know?" Jumtyyn replied flippantly.

"No, they just spy on people," Nomirrah said, setting down her basket so that she might have both hands free to count off on them. "Also, I do believe that there are what, three conflicts that you might get deployed to? There are the nomad raids in Northcoast to deal with, the conflicts with people along the southern shores, and no one is quite sure how the Highlanders and Thunder Horse will behave once they finish chewing on the corpses of the Dead Priests."

Rolling his eyes, Jumtyyn said, "Stepping outside your continued preternatural ability to gain information, there's only one confirmed conflict, and that's with the nomads to the north. No one's quite sure if the stuff to the south is in any way serious yet, and for all the rumours of major victories against the Dead Priests, the chiefs are all warning us to not act like they're gone yet, or that the people currently killing them are going to immediately turn around and attack us."

"Hmmmm," was Nomirrah's enigmatic reply as she leaned up against a tree in the forest.

- Apparently, we've got enough Blackbirds to check on people's fields now instead of relying on the chiefs to report everything. Or is Jumtyyn just spending a lot of time here so he can hang out with his crush?
- Am I the only one who's amused that Noxivah turned out to be an over-protective mum? She went from being terrified of Blackbirds and Carrion Eaters to chasing them away from her daughter
- Looks like we have 3 conflict zones in our territory: the nomad raids to the north (I knew they'd be back someday!), the conflicts along the southern shores (... are we having Viking problems now?) and the lowlands (where it looks like the Highlanders and Thunder Horse are kicking the shit out of the Dead Priests)

"Anyway, your mother really needs to realize that the situation isn't that bad, and besides, with you learning all the spirit stuff you do you're more likely to disappear into some sacred glade or cave somewhere than I am to vanish in battle and war. And then how would I feel? Huh?" Jumtyyn said with all the bravado and logic of a young man attempting to convince a far more sensible young woman of his point of view.

Still, even as she shook her head, Nomirrah was smiling, and she said, "She just does not want her story to repeat over the generations. She wants a nice, levelheaded man who can take care of our fields and forests and not go anywhere." Her smile turned mischievous for a moment before she said, "Now, if you might like to demonstrate how you would till my fields in the off season, I would be willing to give you an audition, and show you how I make bread." She raised her eyebrows at that even as she ran a finger along the hem of her dress.

After a moment of Jumtyyn freezing up, Nomirrah leaned in and whispered in his ear, "Huh, you are getting better at being quiet."


For the king, the little dramas of his subordinates was entirely lost to him, more concerned with reports of outsiders and the way the crackdown on localized corruption - amazing how useful having observers outside the local power structures who could stealthily observe and record what they saw was in preventing abuses of power - than with who was interested in courting who. While the raids by nomadic tribes on the newly integrated Northshore were a definite issue, and the absolute thrashing the Dead Priests were reportedly earning from the Highlanders and Thunder Horse were simultaneously pleasing and yet long term concerning, in some ways he was more worried about the reports of minor raids and skirmishes along the southern shore border, mostly because the people they were in conflict with there were using boats somewhat similar to their own and thus could move fast and far. Perhaps an exploration mission to find out where they came from and who they were? Then again there was so much else to do...

Bah! He should take a moment to focus on the positive, like not only had many of the lowest level chiefs and clan heads been thoroughly shamed and punished for their disruptive behaviour, but one new Blackbird trainee had decided that he wanted a more ornate and decorated bow and had somehow stumbled on a way to make stronger bows. This of course meant that the people using them had to be stronger, but the few examples of the new design could fire much harder and further than prior bows. Given that half the trouble with fighting nomads was catching them, more range was always good news.

- On the plus side, we've apparently done pretty well in dealing with the corruption. Having more ninjas helped a lot
- We've got Boat People raiding our southern shore border, which is a bit concerning. Pirates? Or did someone else develop a navy? We have a possible exploration mission to find out where they're coming from
- And we have new and improved bows as a side effect of Maining Black Birds, which is nice. Our defensive capabilities just got even better then before

---------------------------

STATS

Civilization Stats

General
Diplomacy 7
Economy 10
Martial 8


Stability
Stability 1 (confident)

Legitimacy 3 (maxed)

Organizational
Centralization 4
Hierarchy 7

Cultural
Art 5
Mysticism 3

Prestige 4


So we've got a jaw-dropping 10 ECONOMY, which is definitely going to be useful.

Our Martial is looking nice and high, always a good thing to see when you're neighbors are as rowdy as ours. Note that our army is very strongly defensive right now, which is alright if we're attacked but we're gonna need some chariots to chase down enemies and launch offensive attacks.

Our Stability is once again at 1, showing that the Blackbird+Restore Order choice paid off after all. Next turn, I'd like to secondary Grand Sacrifice if possible so that we can raise that a bit more and gain a stronger buffer for when the next LoO trigger occurs (probably once the DPs collapse under the TH and HL's assaults)

Also, here's our Military Tech:
Armour
Leather
Quilted cloth
Wicker

Cavalry
Plank wheeled chariots

Melee
Ceramic Maces
Light Shields
Spears
Two-Handed Clubs

Ranged
Composite Bows
Slings
Spear Throwers

We have Composite Bows now instead of Recurve Bows, which is really going to hurt anyone who tries to attack us. Kinda surprised that we have composite bow technology in the Stone Age, but I ain't complaining.

-----------------------

CHOICES:

Choice the first - what should our King do to deal with all the mess occurring at our borders?
Pick a problem to immediately respond to...
[] Reinforce Northshore
[] Send ships to explore the southern coasts
[] Send a trade mission to congratulate the Highlanders (-1 Diplo, +1-2 Diplo next turn)
[] Send a trade mission to congratulate the Thunder Horse (-1 Diplo, +1-2 Diplo next turn)

Option A: Reinforce the place that's being attacked by nomads. Probably a good idea

Option B: Try to find out where those Viking bastards came from. Also probably a good idea

Option C and D: Send a trade mission to one of our friends and congratulate them for beating up the DPs. Eh, I'm not sure... would sending it to one place annoy the people in the other group?

Choice the second - the chiefs in the threatened areas want more power to fight off the nomads
The chiefs in Northshore have requested increased autonomy to deal with nomadic raids
[] The king will deal with the problems as they come (No change)
[] Send additional resources to assist (-1 Centralization, allows Northshore to spend Econ on defensive measures while being attacked)
[] Allow a free hand to deal with invaders (-1 Centralization, automatic actions to deal with invaders will be spent by subordinates instead of the king)

Option A: No change, but it might lock down one of our secondaries in the future, which would be annoying

Option B: "Sure, you can build walls and shit to stop the raiders"

Option C: "Look, I'm kinda busy now. Do whatever you want as long as it stops the nomads from getting through."

Choice the third - Do we want to twist the knife in the DPs gut? (Hint: the answer is yes)
The Dead Priests are getting their teeth kicked in, and there are people caught up in the middle. This time many are coming from more core territories...
[] Many of these people are dangerous, bar their entry (Chance of stability loss)
[] The People always welcome the needy (-1 Stability, +2 Econ)
[] Actively encourage the abandonment of the Dead Priest leaders by their people (-2 Stability, -1 Diplomacy, +4-5 Econ, chance to collapse the Dead Priests)

Option A: ... why would we do this?

Option B: The conservative option. Doesn't hurt the DPs that much, but doesn't bring our own Stability below 0 again either

Option C: "We are the Hill People. Resistance is futile. Your cultural and culinary uniqueness shall be added to our collective."
 
- Her skin is "duskier" then the native kid's. Is that normal? Are the lowlanders naturally darker skinned compared to our people?
Thinking our people are whitish, probably from the Caucasus
The Low landers are probably Middle Eastern or indianish
Our people did move here from somewhere else at the beginning
 
*Looks at large number of quotes gathered to point out stuff.*
...I'll just delete these now.
Post them anyways, who cares. I love quotes. Source material is the only true footing to stand on. At least until you question, "does this EXIST or not??"
Why?

Why not Annual Festival?
Edited to do that. It's 100% more reasonable. Burning all of our shit as we welcome DP scum into our homes would just confuse them. And I want a festival to commemorate The Day They Fell!!!
 
ecause time is not our friend here. We want to get our foot in the door before two invigorated challengers appear, or even worse, someone else makes a play for local hegemony.
We're set up well for farming otherwise unprofitable land- like the Eastern Hills. Let everyone else fight over the lowlands, we grab the territory that we're best in and that other people don't want.

We've got a good enough military for defense... for now. Unless we're planning on launching an attack, it makes more sense to expand our action count ASAP and thus get more actions and thus more of everything.

We don't need it this turn, the Opportunity Costs lies with Military Expansion and Teching up.
Action economy is god in this game. Unless we're going to take permanent damage, more actions means more of everything.

Also, why does everyone want Expand Warriors over Build Chariots? Chariots guarantees an advancement and gives more martial for no extra cost.
Remmeber CK2, to much vassals, and another province would bump the hierarchy up i think...
Provinces decrease centralization, not increase hierarchy.
 
- Her skin is "duskier" then the native kid's. Is that normal? Are the lowlanders naturally darker skinned compared to our people?
The work fields in the Lowlands, we work forests. They spend more time in the sun.
- Apparently, we've got enough Blackbirds to check on people's fields now instead of relying on the chiefs to report everything.
I don't think those are the fields she's talking about...
( ͡° ͜ʖ ͡°)
Option A: ... why would we do this?
veekie brought up the possibility that it allows all the dissenters to run away, giving them stability.
I can see the charm of +2 stability of main grand S. Main F for random stuff is tempting too, but only +1 stability.
Only as a main though. As a secondary it cost one more econ for the same benefits.
 
Also, why does everyone want Expand Warriors over Build Chariots? Chariots guarantees an advancement and gives more martial for no loss.
we want the tech advancements EW would give us more than we want a) fancy carts, b) unlikely cart archers. We want a strong core before we work our shoulders.

We're set up well for farming otherwise unprofitable land- like the Eastern Hills. Let everyone else fight over the lowlands, we grab the territory that we're best in and that other people don't want.
I support this but tbh not many other people do and the martial group are good at paranoid fearmongering. *hugs*
*whispers* Also the TH and HK might attack us soon. *hands you a flyer labeled "Barbarians in your house? More Likely Than You Might Think!! Support More Troops Now!"*

Action economy is god in this game. Unless we're going to take permanent damage, more actions means more of everything.
couldn't agree more but lol same as above

tldr: yeah. BUT ur not gonna get what you want because this stuff doesn't have any sense of urgency.
 
Last edited:
Post them anyways, who cares. I love quotes. Source material is the only true footing to stand on. At least until you question, "does this EXIST or not??"

Edited to do that. It's 100% more reasonable. Burning all of our shit as we welcome DP scum into our homes would just confuse them. And I want a festival to commemorate The Day They Fell!!!

Already gone.:V
Half of them were what you posted anyways.
 
We're set up well for farming otherwise unprofitable land- like the Eastern Hills. Let everyone else fight over the lowlands, we grab the territory that we're best in and that other people don't want.

We've got a good enough military for defense... for now. Unless we're planning on launching an attack, it makes more sense to expand our action count ASAP and thus get more actions and thus more of everything.
And I think that's a fucking terrible attitude to have. Eventually we're going to have to secure the region and making moves to do that while our would be opposites just makes sense.

Waiting and hoping the increasingly advanced warmongers to simply be good fucking sports about it all seems stupid. We have the power to prevent another DP from forming and people are content to simply claim the issue is done with.

Action economy is god in this game. Unless we're going to take permanent damage, more actions means more of everything.
And I have to vehemently disagree once more. Action economy is great here not because it's god- but because it gives us the free action to react and exploit opportunities better.

We can expand our military knowing our econ is stable, or be content we'll eventually get a calendar because Valleyhome likes to star gaze- but they don't necessarily actually resolve or address our present problems. Action economy exists to enable us, opportunity does not exist to enable the action economy.

EDIT:

As far as I'm concerned- there isn't a major immediate threat, but I think that means we have the opportunity to prevent a would be long term threat from popping up, and for short term risk have the chance to massively expand in the long run leaving us much stronger.
 
Last edited:
Hmm.

Here's a question for people: what do we think are the forms of government of the various local civilizations?

Because I think we can confidently say, at this point, that the lowlands are too big for most early forms of government to actually coordinate. They're too big for us, so how would the other polities handle them?
 
Because I think we can confidently say, at this point, that the lowlands are too big for most early forms of government to actually coordinate. They're too big for us, so how would the other polities handle them?
Tributary theocracy for the DP
Early Hereditary kingdom with tributaries for the HK, and possibly the same for the TH- who knows exactly.
 
Information: Official Staff Communication
Please remain calm and don't insult people. We don't want mods popping up

official staff communication Part of me's saddened by this statement.

But this is still a good idea.

We need to do it as main so we get the tech advances. It's like you don't read or something
Then we effectively lose Shitton of econ for a chance, chance at getting innovations, there is no guarantee

Look asshole, we don't NEED to do it this turn, we need bodies that's why I advocate secondary, we can do it the next turn

warning Please stay calm and on-topic. I understand quests can become heated.

But that's no excuse to call other people names. Only warning.

That goes for the rest of you all. Please remain civil and productive.

That's all for now. Good luck, have fun.
 
Last edited:
Hmm.

Here's a question for people: what do we think are the forms of government of the various local civilizations?

Because I think we can confidently say, at this point, that the lowlands are too big for most early forms of government to actually coordinate. They're too big for us, so how would the other polities handle them?
TH: Family groups with an inheritance process based around the axe. Likely shifting toward a raiding military nobility as they subdue and assimilate farmers. Upon entering the lowlands will fracture apart into family tribes who will each grab land and raid other places. Due to strong emphasis on blood ties, will likely remain affiliated in a loose way with a central tribe. Inheritance/Legitimacy likely to be based more on historic possession of axe and relation to general "TH Clan" rather than strict bloodline as intra- and extra-marriage occurs among familial groupings. Likely more prone to power shifts, but less affected by them.

HK: Has a King, values order, likely nobility/feudal structure. Will assimilate land through diplo/martial actions. Establish local nobility for certain vassal sites, likely Ducal nobility uniting larger areas. Slower but steadier expansion than TH, more centralized. Durable over the long term but not fluid. May or may not be hereditary in form: HK was formed by a single chief but no mention was made otherwise. Shifts among kings and nobility likely to be extremely damaging. Legitimacy a key value, affected by a mix of bloodline and title if hereditary, family titles and personal prowess if not.
 
Last edited:
Hmm.
Here's a question for people: what do we think are the forms of government of the various local civilizations?
Because I think we can confidently say, at this point, that the lowlands are too big for most early forms of government to actually coordinate. They're too big for us, so how would the other polities handle them?

DP - Theocracy using vassal states to reap benefit with military investments.
HK - Early Monarchy with vassal state and possible minor nobles to develop local land?
TH - Settled tribal, maybe pull northern nomads to use land as grazing area? Taxing them every season
Us - multi-layer red tape tying governors together under cental authority?
 
Tributary theocracy for the DP
Early Hereditary kingdom with tributaries for the HK, and possibly the same for the TH- who knows exactly.
Neither of these options are terribly good for claiming the entire lowlands anytime soon. It's too likely they'd end up splitting off renegade provinces that decided to become their own kingdom.

Which, ah, kind of leads to its own point.

What reason does any province we settle in the lowlands have to stick around and remain part of our civilization rather than going off on its own?
 
Last edited:
Neither of these options are terribly good for claiming the entire lowlands anytime soon. It's too likely they'd end up splitting of renegade provinces that decided to become their own kingdom.

Which, ah, kind of leads to its own point.

What reason does any province we settle in the lowlands have to stick around and remain part of our civilization rather than going off on its own?
the same point all our other provinces stick around.
 
[X] Reinforce Northshore
[X] Send additional resources to assist (-1 Centralization, allows Northshore to spend Econ on defensive measures while being attacked)
[X] Actively encourage the abandonment of the Dead Priest leaders by their people (-2 Stability, -1 Diplomacy, +4-5 Econ, chance to collapse the Dead Priests)
 
What reason does any province we settle in the lowlands have to stick around and remain part of our civilization rather than going off on its own?
Mutual defense, better quality of life, cultural assimilation (something we're damn good at), trade, and cultural inertia.

The better question to ask is- 'what part of being a province in our kingdom is so onerous military rebellion is preferable'. Persia ruled most the known world (at the time)* with a system not dissimilar to ours, and unless this region is much larger than I thought it was, ancient civilizations conquered and dominated the fertile crescent- which presumably is of similar size.

*Frankly, our provincial system seems better than the Satrapy system if only because each of our 'satraps' can potentially win the crown and is thus personally invested in supporting the state. Why rebel to seize the throne when it can be one through political acumen?
 
Last edited:
Next turn, I'd like to secondary Grand Sacrifice if possible so that we can raise that a bit more and gain a stronger buffer for when the next LoO trigger occurs (probably once the DPs collapse under the TH and HL's assaults)
I'd rather we do it as a Main. It's more economical and puts us at 2 Stability, which may very well be necessary since we're talking about the collapse of one of the oldest and biggest civilisations known to the People. It's gonna result in a lot of refugees.
 
@Academia Nut
Are our governors able to become king? What about warriors/shamans/farmers/merchants?
Or is it current limited to those in government?


Never mind it's on page 1.
Another question, does governors and king meet regularly?
 
Last edited:
Inserted tally. Ugh, I was so wrong about what people are voting for. I thought the bandwagon would stick cus it was a damn nice bandwagon. The end of the DP... anyways so we actually are going to lose centralization. That's shitty. We should fix that the turn after next or so. Or at least do trails w/ a province expansion to balance out the loss that will occur.
Adhoc vote count started by Umi-san on Apr 20, 2017 at 2:24 AM, finished with 19865 posts and 46 votes.
 
Last edited:
the same point all our other provinces stick around.
Our other provinces get a lot of value out of Divine Stewards and the communistic society we've put together - food insurance, etc. I wouldn't expect the same to be true in the lowlands (the entire reason we're interested in them is the wealth they produce without significant investment), especially if we're treating them as a breadbasket - they'd be seeing a lot of combat, and a lot of sending food and manpower back to the rest of our kingdom, and over the long term I'd expect that to result in cultural friction if they're not perceiving much coming back the other way.
 
Back
Top