Does anyone want to share their thoughts on this plan? I feel like i'm getting a cold shoulder here.

[Main]More Chariots
I like more warriors but won't complain if this won.
[Secondary] Build Wall- Northern Shore / Stability Booster
Agree with stability booster, but not wall. Governor will wall up for us.
[Secondary] Study Metal
Very much in agreement.

I will be backing these tech options however.
[Main] Grand Sacrifice
[Secondary] Study Health
[Secondary] Study Metal
 
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Oh I agree with you.

Which is why I want to go for a Martial Heavy Turn first, that way we'll have the military might to stop turtling and start expanding. Because the best way to deal with our turtling tendency to get a military that can stand without needing to turtle first.

Otherwise if we reach out and get slapped back because we were too weak, the thread will want to turtle for a few turns again, which will hurt us.
And I'm convinced now is the time to slip in while the HK and TH are preoccupied dealing with the DP in it's death throws. You know how wonky the dice are, there's a good chance the DP will either miraculously recover or go down like a bitch. When that happens we can't actually be of what the hell is going to go down. The TH and HK will probably try and consolidate their respective gains with small raids going back and forth. That's when they'll be looking for a settlement like our Badlands to hit anyways.

I'm not suggesting unsupported expansion into the badlands is a good idea, but I think as things stand even a secondary can do a lot to make it viable. They aren't yet going to be looking in our direction, but I suspect they'll more than be willing to have a swing at us if we wait a whole twenty years to make our first move. We have the advantage of being something of a Dark Horse here- let's try and use it.
 
[X] Reinforce Northshore
[X] The king will deal with the problems as they come (No change)
[X] Actively encourage the abandonment of the Dead Priest leaders by their people (-2 Stability, -1 Diplomacy, +4-5 Econ, chance to collapse the Dead Priests)
 
Not a bad idea, though depending on the vote we don't need to build walls as Northshore might do that themselves.
Huh...they might actually do that. Since we're sending in reinforcements, it's actually really likely that they'll set up walls while our reserves keep up the defensive perimeters.

If they do build walls on their own

[Main]More Chariots
[Secondary] Sailing Mission / Stability Booster
[Secondary] Study Metal

What about this? The sailing mission would serve to find the southern coastal raiders.
 
But we can increase that Extremely, while also maining warriors or chariots for the tech upgrades you guys covet so
We also want to study metal, which we've put off for a couple turns. We also want to boost stability, which is gonna take a hit this turn. We also want to boost Centralization, which is gonna take a hit this turn. We also want to send scouts along the south coast to find the raiders. And so on.
 
Will the boom end if we do not make a settlement now? If yes, make a settlement.
Will we be attacked if we do not expand our military now? If yes, expand our military.

Should one of the above not be true, other actions can be taken.
Should both of the above be true, doing something other than resolving/forestalling the issue is foolish.
 
We also want to study metal, which we've put off for a couple turns. We also want to boost stability, which is gonna take a hit this turn. We also want to boost Centralization, which is gonna take a hit this turn. We also want to send scouts along the south coast to find the raiders. And so on.
We can do that as a secondary later, having lots of econ will only benefit Everything, extra population also heavily benefits us fluffwise
 
But we can increase that Extremely, while also maining warriors or chariots for the tech upgrades you guys covet so
Redcoast has several expand econ slots to chug through and the ability to build more settlements. The babyboom is much more likely to end due to environmental factors than running out of steam. The settlement for the new province is also only likely to get us 2ish econ from the babyboom.

Remember, dry hills means poor farming. Likely not going to be that much room there.
 
Badlands probably isn't doable for us to turn into a forest.

It is, however, apparently a natural maze, which our forces would likely exploit the hell out of.


I think it's more likely to get us more refined carts. We should really main expand warriors first, as our goal is quickly becoming to be able to fight two fronts.
Narratively speaking, I actually think it's more likely to result in chariot archers considering we just invented new bows.
 
The response to 'it's going to be difficult in the badlands because we're predisposed to turtling' isn't 'then let's turtle our way forward!' it's to address the issues as we do so.
Why not? We've got tons of defensive bonuses, so grab unclaimed areas while they're open and turtle up while we boom our economy and tech.
We literally need to advance pass the skirmisher phase of warfare and get into massed infantry/chariot battles, which we haven't yet.
Why? If they try to attack us on our land, we can just skirmish them to death. We'd need massed warfare if we were doing invasions and trying to take down walls, but... we're not. So why bother?
AN confirmed more chariots/dudes is what will convince the Nomads to fuck off for a while.
Where did that happen? If we're obviously so far ahead of them that we're slaughtering them every time they get close, yeah they'll stop trying, but that would be investing a heck of a lot more into a military build up than it would be to just eat the occasional action to fight them off. Exponential growth, my friend. We want to get as much bonuses to our growth rate as we can, up until it start harming our growth due to enemies being able to hurt us.


We also want to study metal, which we've put off for a couple turns. We also want to boost stability, which is gonna take a hit this turn. We also want to boost Centralization, which is gonna take a hit this turn. We also want to send scouts along the south coast to find the raiders. And so on.
This right here is exactly why we need to take that province. We want to do more things, and the only way to do that is by increasing our actions per turn. And how do we do that? Adding more provinces.

We have an excellent opportunity to grab the area while everyone else is distracted with the lowlands. It'd be a waste to not take it.
 
Redcoast has several expand econ slots to chug through and the ability to build more settlements. The babyboom is much more likely to end due to environmental factors than running out of steam. The settlement for the new province is also only likely to get us 2ish econ from the babyboom.

Remember, dry hills means poor farming. Likely not going to be that much room there.
It ends this turn, the original baby boom said we had 3 turns, were on the third turn from then. and we have not expanded so this is the last turn
 
Will the boom end if we do not make a settlement now? If yes, make a settlement.
Will we be attacked if we do not expand our military now? If yes, expand our military.

Should one of the above not be true, other actions can be taken.
Should both of the above be true, doing something other than resolving/forestalling the issue is foolish.
because the boom doesn't need to last forever. We have so many other things needing done.
 
Why not? We've got tons of defensive bonuses, so grab unclaimed areas while they're open and turtle up while we boom our economy and tech.

Why? If they try to attack us on our land, we can just skirmish them to death. We'd need massed warfare if we were doing invasions and trying to take down walls, but... we're not. So why bother?

Where did that happen? If we're obviously so far ahead of them that we're slaughtering them every time they get close, yeah they'll stop trying, but that would be investing a heck of a lot more into a military build up than it would be to just eat the occasional action to fight them off. Exponential growth, my friend. We want to get as much bonuses to our growth rate as we can, up until it start harming our growth due to enemies being able to hurt us.



This right here is exactly why we need to take that province. We want to do more things, and the only way to do that is by increasing our actions per turn. And how do we do that? Adding more provinces.

We have an excellent opportunity to grab the area while everyone else is distracted with the lowlands. It'd be a waste to not take it.
Except we alrady have 3 actions, and adding another province won't add to that.
 
We can do that next turn right now we should try to improve what we can while we do not have any pressing matters to attend to or we can always say

Main- New settlement
Main- More Chariots

While we do need more martial chariots has a guranteed additional effect while warriors does not and well I really want us to be the richest civ in the whole world
We are a long way away from the world richest. We also want to get metal done with and ensure that we have some Stability cushion as well.
Will the boom end if we do not make a settlement now? If yes, make a settlement.
Will we be attacked if we do not expand our military now? If yes, expand our military.

Should one of the above not be true, other actions can be taken.
Should both of the above be true, doing something other than resolving/forestalling the issue is foolish.
We use three economy slots every turn. We had 12. We should be good for one more turn.
 
Why not? We've got tons of defensive bonuses, so grab unclaimed areas while they're open and turtle up while we boom our economy and tech.
Because time is not our friend here. We want to get our foot in the door before two invigorated challengers appear, or even worse, someone else makes a play for local hegemony.

TH and HK are as preoccupied as they'll ever be! And barring some absolutely batshit insane rolls- that's not liable to change right now. But when they've digested the DP? When they're running high on the spoils of war and eyeing their neighbor? That's a bad time to plant a vulnerable settlement in the hopes of earning our stake.
 
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