The Point is that Having a Military to help prevent something like that is very good, because it saves us headaches and free up actions in the long-term.


You never know when the dice will decide to fuck with the region, so we are better off having the asset to deal with the rage of the dice gods now and not need it, then to need it and not have it.
Which is done with a secondary, its not a FIX IT NOW OR DIE, the growth is legit a SUPER helpful thing, just letting it end because FEAR that is unwarranted is counter productive
We don't neext to do another settlement when we added an entire new terriotiry. It's not the end of the world if our boom ends you know, since we have other things to worry about
As I posted, it's not the end of the world to let the boom end. We have so many other things on our plate right now that we probably can't afford to keep expanding at the moment.
Well no shit it aint Needed, but it helps IMMENSELY, secondary warriors to expand the amount of people doing it to defend land, then the turn after do a pure military turn while keeping our awesome growth.
 
The Point is that Having a Military to help prevent something like that is very good, because it saves us headaches and free up actions in the long-term.

You never know when the dice will decide to fuck with the region, so we are better off having the asset to deal with the rage of the dice gods now and not need it, then to need it and not have it.
Which is why most of us are for Main Expand Warriors. However we still need to deal with other things as well.
 
Now thats fear mongering, they have not done that before, only the nomads. We have no reason to suspect they suddenly would do such
Never mind the goal shifting
Eh. There's some worry in the future. As the delicate balance in the lowlands are close to shattering with the HK and the TH as the general winners. If the DPs are completely destroyed then both the HK and TH might turn envious eyes towards our wealth. Especially if their trade with us picks up and word filters down to them about just how much wealth we possess.

Plus, as they are militant powers they will likely have the worry of us turning our economics and numbers to military in the future which would make us a serious threat.
 
It will turn into a chaotic mess in the short term, but the HK - being limited from other expansion routes by the mountains at their back and the swamp to the south (IIRC) - will jump at the chance to start consuming vassal states. Similarly, the TH will either also try to expand in the lowlands, or do a combo of raiding the lowlands freely and further expanding in the hills.

Makes sense.

The southern sea people will likely expand their predations if not located and stopped early.

Also, it's not whether or not they attack us now, it's whether or not they'll attack us when they've consumed enough land and have a strong enough econ/mil combo package.

I agree that an attack is extremely likely, especially by the HK who've always been tsundere toward us - liking our dyes, not caring about us otherwise. If you want to stop them, a better choice is doing: [Main] Chariots, [Secondary] Study Metal [Secondary] Trade Mission - Lowland Minors. This will start swaying vassals toward us, reducing the speed at which the HK spread. Best combined with a Badlands settlement instead of Chariots, but we seem to want to increase martial.

Note that doing a secondary martial expansion is a foolish action, as it does not get us the technology advance, which atm is the main thing we need.

Another worthy choice is Main Study Metal, Secondaries Trade Mission - LM, Sailing Mission - Southern Shores. This does not expand our martial even further, but will supply us w/ more intelligence so that we can make informed decisions, and will influence the lowland minors to like us just in case.


Or we could do math and not lose an action just to see if we will. (No offense)

How did we "literally just g[et]" 5 provinces? What province was added this turn? IIRC, we voted for "Blackbirds, RHx2" not "Eastern Hills Province."
This is the first turn IIRC with the new Northshore province(former fishing minors) able to take actions
 
And then our Expansion gets raided by one of the other groups because they see an easy target and we are stuck with having to spend action on War Missions and thus can't expand our military as much and have to deal with stability and legitimacy drops as well.
I think that's a bit much. We're good on the defensive, we just can't do decisive battles for the life of us. No one is going to pick a decisive battle with what they have every reason to believe is a sleeping giant. Raid? Yeah. Invade/sack our settlements? Over a single turn? I doubt it.

The fact of the matter is, unless we want another imperialistic would-be-hegemon emerging in the lowlands like the Dead Priests were, we have to go down there and get our foot in the door. We can do that while it's a clusterfuck with everyone too busy to pay us mind, we can do that when the TH and HK are at a standoff over the issue and probing for any advantage, or we can wait until one of them has gained the upper hand. Pick your poison.

Like I'd be fine going Main: Military 2X Secondary Badlands, but I don't think the thread will go for it. As far as I'm concerned, it's time to take the push and try and assert a hegemony over the region before someone else tries.
 
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Eh. There's some worry in the future. As the delicate balance in the lowlands are close to shattering with the HK and the TH as the general winners. If the DPs are completely destroyed then both the HK and TH might turn envious eyes towards our wealth. Especially if their trade with us picks up and word filters down to them about just how much wealth we possess.

Plus, as they are militant powers they will likely have the worry of us turning our economics and numbers to military in the future which would make us a serious threat.
This gives us AT LEAST one turn, if not more
If you guys are that scared of them suddenly invading then
Main Settlement then 2 secondary warriors to do a second Main
 
So does anyone else want the people who are sea raiding us to come in mass I mean we should have the econ to tank whatever damage they can do and what is usually the greatest stimulant to innovation is conflict then raiding us could mean we can get an opportunity for more ship innivations combine that with study stars and we can then sail the seas.
 
[Main]More Chariots
[Secondary] Build Wall- Northern Shore / Stability Booster
[Secondary] Study Metal

Thinking on it more, this seems a big better.

Chariots will almost certainly give us chariot archers and walling our northern shore will make any nomad or southern coastal civ raids pretty moot.

We could do a stability booster if we need to, but walling the north seems like a prudent decision considering the concern with the HK and TH attacking us after the DP are done with.

While some people might want to expand warriors as a secondary...I feel that it's less efficient. The reason we're doing warrior expansion is pretty much only for the innovation. Not having it as a main removes that possibility.
 
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Which is done with a secondary, its not a FIX IT NOW OR DIE, the growth is legit a SUPER helpful thing, just letting it end because FEAR that is unwarranted is counter productive


Well no shit it aint Needed, but it helps IMMENSELY, secondary warriors to expand the amount of people doing it to defend land, then the turn after do a pure military turn while keeping our awesome growth.
Secondary warriors is a waste, since we don't actually need more dudes but more tech. We literally need to advance pass the skirmisher phase of warfare and get into massed infantry/chariot battles, which we haven't yet. And the only way to do so is Main Warriors/Chariots in some combination.

What this means is we don't really have room for another expansion at the moment, especially if we don't want to drop cent further and/or boost stability.
 
Secondary warriors is a waste, since we don't actually need more dudes but more tech. We literally need to advance pass the skirmisher phase of warfare and get into massed infantry/chariot battles, which we haven't yet. And the only way to do so is Main Warriors/Chariots in some combination.

What this means is we don't really have room for another expansion at the moment, especially if we don't want to drop cent further and/or boost stability.
Jesus Christ I am tired of typing this soooo
We can do another main with our two secondaries so maybe Main Settlement and Main warriors
 
I agree that an attack is extremely likely, especially by the HK who've always been tsundere toward us - liking our dyes, not caring about us otherwise. If you want to stop them, a better choice is doing: [Main] Chariots, [Secondary] Study Metal [Secondary] Trade Mission - Lowland Minors. This will start swaying vassals toward us, reducing the speed at which the HK spread. Best combined with a Badlands settlement instead of Chariots, but we seem to want to increase martial.
That's another option.

Honestly though, consider we have yet another potential front opening up, I really want to get another main expand warriors out. It would be very annoying to find out that the raiders have decided to start hitting our settlements in force.
 
I think that's a bit much. We're good on the defensive, we just can't do decisive battles for the life of us. No one is going to pick a decisive battle with what they have every reason to believe is a sleeping giant. Raid? Yeah. Invade/sack our settlements? Over a single turn? I doubt it.

The fact of the matter is, unless we want another imperialistic would-be-hegemon emerging in the lowlands like the Dead Priests were, we have to go down there and get our foot in the door. We can do that while it's a clusterfuck with everyone too busy to pay us mind, we can do that when the TH and HK are at a standoff over the issue and probing for any advantage, or we can wait until one of them has gained the upper hand. Pick your poison.

Like I'd be fine going Main: Military 2X Secondary Badlands, but I don't think the thread will go for it. As far as I'm concerned, it's time to take the push and try and assert a hegemony over the region before someone else tries.
The thing is that we are good on the Defensive when we are in our Core Territories with all the Hills and Forests. An expansion into the Badlands would not have any of those advantages and thus whatever military we station there would be at a heavy disadvantage.

The only way I'd ever go for the Badlands is if we added a Wall and Expand Forest Action so that we go full in, and the thread won't agree to that when we need to expand warriors and study metal.
 
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Sea raiding by unknown entity is concerning a bit. Are they like Nomads raiding for profit? Or is it a probing event?
Do we have pressure to react a certain way to ease population's mind? Too many things to juggle with.
 
We need a FAQ on action mechanics... at least someone is doing it.
We did it before, I am pretty sure....
I KNOW, but we're in the perfect spot to do some serious teching up afdter fixing our stability issues for now. We don't need to expand this turn. Hell, we probably shouldn't expand this turn.
But THIS IS THE BEST opportunity to do so, after this turn is over the Lowlands will be closed, the HK or TH will be strong and based on your thoughts will instantly attack us
So its now or Never, Plus ending the boom giving us so much benefits
 
We did it before, I am pretty sure....

But THIS IS THE BEST opportunity to do so, after this turn is over the Lowlands will be closed, the HK or TH will be strong and based on your thoughts will instantly attack us
So its now or Never, Plus ending the boom giving us so much benefits
You're forgetting we're also likely going to need to do War Mission-Northern Nomads. Remember, they're attacking Northshore. So we can't afford to expand anyways.
 
How about next turn we do a prep turn?

[][Main] Great Sacrifice
[][Secondary] Study health
[][Secondary] study metal

We get to stab 2 get metal upgrades which should greatly improve the effectivenes of what we have and then hopefully study the negative effects of using metal.
 
I really hope greater good procs on these refugees. We could have+2 stability next turn!
 
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