[X] Reinforce Northshore
[X] Send additional resources to assist (-1 Centralization, allows Northshore to spend Econ on defensive measures while being attacked)
[X] The People always welcome the needy (-1 Stability, +2 Econ)

Changing vote because people brought up a great point about the DP. Leaving them on the back foot will be a great distraction for the HK and TH.
 
Um. Just had a thought.

We've not done much to integrate A Greater Good yet. Haven't taken the Grand Sacrifice action even once.

When the Dead Priests collapse, we're going to lose our source for that very nice trait, so that's something else that we might lose by pushing them over the brink.
 
We'd also stand a decent chance of getting chariot archers with this. I'm certainly not opposed to it, but we may really want to get study metal in for various reasons.
Hmm, then perhaps

[Main]More Chariots
[Secondary]Expand Warriors
[Secondary] Study Metal

Would be better? Get us to Military 12 and allow us to get some study Metal in.

The only ones were fighting is the northern nomads and they are not really doing much damage, and as long as we don't flub every diplo roll then HK and TH won't attack us
There are no friends in relationships between Polities, only interests.

There is always a chance that a TH or HK that has taken over the Lowlands might just decide to eat us in order to complete their domination of the region and remove a potential threat in their ass, especially since they should be both rather martial cultures that are inclined towards that kind of assessment.
 
Hmm.. maybe I misunderstood.
@Academia Nut
In our current system with 5 provinces, do we get half the turns with 2 actions and half with 3 (2.5 average) or do we just always get 3 actions (2.5 rounded up)?
Seems like it's rounded up, since there was three actions taken and we have 5 provinces. Which makes adding a sixth pointless except to have more expansion room(which isn't to be sneezed at mind you)
 
There are no friends in relationships between Polities, only interests.

There is always a chance that a TH or HK that has taken over the Lowlands might just decide to eat us in order to complete their domination of the region and remove a potential threat in their ass, especially since they should be both rather martial cultures that are inclined towards that kind of assessment.
They have no reason to attack us at this moment, maybe after next turn and that's only if the DPs are completely routed and they consume the entire lowlands instantly. Unlikely at best, even if DP dying is likely them instantly consuming the entirety of the lowlands is low.
 
Hmm, then perhaps

[Main]More Chariots
[Secondary]Expand Warriors
[Secondary] Study Metal

Would be better? Get us to Military 12 and allow us to get some study Metal in.


There are no friends in relationships between Polities, only interests.

There is always a chance that a TH or HK that has taken over the Lowlands might just decide to eat us in order to complete their domination of the region and remove a potential threat in their ass, especially since they should be both rather martial cultures that are inclined towards that kind of assessment.

We need massed infantry combat more than we need chariots. Also, the strong counter for Nomad chariots are archers.
 
They can only build things when they get attacked, going by the wording of the action. Sure this does mean we need to boost cent again, but it should still keep reasonable control over the provinces.
I want a very firm hand on the military at all times. If they have problems, they can scream for help. Other than just Centralization drop, it's a choice I do not support for flavor.
 
They have no reason to attack us at this moment, maybe after next turn and that's only if the DPs are completely routed and they consume the entire lowlands instantly. Unlikely at best, even if DP dying is likely them instantly consuming the entirety of the lowlands is low.
Always better to have the Military Necessary to defend against your neighbors now, on the off chance that they do decide to attack you, than to not have it when they attack you and get caught with your pants, well not even on the grounds more like you didn't even buy the pants yet.
 
So, considering we know it's definitely a shortage of warriors and chariots that's compromising our military, how do people feel about

Main: Badlands
Secondary: Study Metal
Secondary: Build Chariots

Chariots are ideal for Northshore and the Badlands and cover one of the weaknesses of our military. Badlands eases logistics in regards to the Lowlands some and ensures the Baby Boom keeps going. I know people seem to prefer Eastern Hills but even if it doesn't give us a new province it doesn't eat up centralization and drastically improves our currently lackadaisical ability to project force.

Doesn't necessarily help out Redcoast but I don't think we're of the opinion that it's that urgent yet.
 
Um. Just had a thought.

We've not done much to integrate A Greater Good yet. Haven't taken the Grand Sacrifice action even once.

When the Dead Priests collapse, we're going to lose our source for that very nice trait, so that's something else that we might lose by pushing them over the brink.
That trait is honestly mostly nice for comboing into other traits. I wouldn't say no to doing a sacrifice next turn though, to get our stability back up to 1. Again, I might be more convinced to do a festival though.

Hmm, then perhaps

[Main]More Chariots
[Secondary]Expand Warriors
[Secondary] Study Metal

Would be better? Get us to Military 12 and allow us to get some study Metal in.


There are no friends in relationships between Polities, only interests.

There is always a chance that a TH or HK that has taken over the Lowlands might just decide to eat us in order to complete their domination of the region and remove a potential threat in their ass, especially since they should be both rather martial cultures that are inclined towards that kind of assessment.
I'd switch chariots and expand warriors, honestly. I think the chance of warriors proccing their innovation roll is more likely to give us chariot archers, or just some level of formation in general.

Really, with our bows, even just volley fire would be insane.
 
Always better to have the Military Necessary to defend against your neighbors now, on the off chance that they do decide to attack you, than to not have it when they attack you and get caught with your pants, well not even on the grounds more like you didn't even buy the pants yet.
But then we lose out on a lot of econ and pop growth, its limiting growth for a possibility, a possibility that will NEVER leave, no matter what. We already have ungodly defense levels, if they attack us they will HURT, so its unlikely that they will do it.
 
So, considering we know it's definitely a shortage of warriors and chariots that's compromising our military, how do people feel about

Main: Badlands
Secondary: Study Metal
Secondary: Build Chariots

Chariots are ideal for Northshore and the Badlands and cover one of the weaknesses of our military. Badlands eases logistics in regards to the Lowlands some and ensures the Baby Boom keeps going. I know people seem to prefer Eastern Hills but even if it doesn't give us a new province it doesn't eat up centralization and drastically improves our currently lackadaisical ability to project force.

Doesn't necessarily help out Redcoast but I don't think we're of the opinion that it's that urgent yet.

Valleyhome might decide to expand economy rather than study stars.
 
Seems like it's rounded up, since there was three actions taken and we have 5 provinces. Which makes adding a sixth pointless except to have more expansion room(which isn't to be sneezed at mind you)
You either misunderstood or misread my post. What I suspect the current system is: Every turn we get an average of 2.5 free actions. This is done by making half the turns give us 2 free actions, half the turns give us 3 free actions. This could be done via roll or via alternating and getting the free extra every other turn.

Thus getting the province would always give us 3 free actions per turn instead.
 
Um. Just had a thought.

We've not done much to integrate A Greater Good yet. Haven't taken the Grand Sacrifice action even once.

When the Dead Priests collapse, we're going to lose our source for that very nice trait, so that's something else that we might lose by pushing them over the brink.
We lost Sacred War because it was a core trait that hadn't been used for a long while. Greater Good is going to stay for a while at least, and we can choose to not replace it if we get the option to take a new value.
 
Hmm, then perhaps

[Main]More Chariots
[Secondary]Expand Warriors
[Secondary] Study Metal

Would be better? Get us to Military 12 and allow us to get some study Metal in.


There are no friends in relationships between Polities, only interests.

There is always a chance that a TH or HK that has taken over the Lowlands might just decide to eat us in order to complete their domination of the region and remove a potential threat in their ass, especially since they should be both rather martial cultures that are inclined towards that kind of assessment.
Ehhh...we need a warrior innovation so having it as a secondary only affects our score (which is already high).

[Main]More Chariots
[Secondary] New Trails / stability booster / sailing mission
[Secondary] Study Metal

This seems more effective.

The sailing mission is to locate the southern hostiles, the stability booster is if people want to be proactive about it, the trails is for centralization if people don't want to sit at 3. We can pick whatever feels like the best option next turn.
 
You either misunderstood or misread my post. What I suspect the current system is: Every turn we get an average of 2.5 free actions. This is done by making half the turns give us 2 free actions, half the turns give us 3 free actions. This could be done via roll or via alternating and getting the free extra every other turn.

Thus getting the province would always give us 3 free actions per turn instead.

Yeah. I am convinced.

[Main] Eastern Hills
[Secondary] Build Walls - Eastern Hills
[Secondary] Expand Forest - Eastern Hills
 
So, considering we know it's definitely a shortage of warriors and chariots that's compromising our military, how do people feel about

Main: Badlands
Secondary: Study Metal
Secondary: Build Chariots

Chariots are ideal for Northshore and the Badlands and cover one of the weaknesses of our military. Badlands eases logistics in regards to the Lowlands some and ensures the Baby Boom keeps going. I know people seem to prefer Eastern Hills but even if it doesn't give us a new province it doesn't eat up centralization and drastically improves our currently lackadaisical ability to project force.

Doesn't necessarily help out Redcoast but I don't think we're of the opinion that it's that urgent yet.
Why badlands? Why not focus completely on military?
 
Badlands eases logistics in regards to the Lowlands some and ensures the Baby Boom keeps going. I know people seem to prefer Eastern Hills
I'd rather the hills and the possible metals there than the plains and even more food.

Especially since the plains are likely to force us to give more military control to local governors, unless we're willing to forfeit an action regularly to deal with raiding.
 
@Academia Nut
Spirit Chief: Is the sea as turbulent as before? Or has it been calm?
Farming Chief: Are the food production keeping up with baby boom at comfortable margin?
War Chief: Are the warriors to population ratio at 20:1 or 10:1?

The tiny issue with bow is that the accuracy is quite low at sufficient distance. The nomads at the moment are hopefully still based on chariot so maneuverability/speed is poor. But as soon as actual horseman are born, then our archers will likely unable to successfully deter horse charges.
 
Valleyhome might decide to expand economy rather than study stars.
Only if the Boom ends, and it shouldn't considering the new Badlands settlement should have all it's expand economies available. And I'm pretty sure the thread is convinced Valleyhome doesn't have anymore expand economies to run anyways.
 
You either misunderstood or misread my post. What I suspect the current system is: Every turn we get an average of 2.5 free actions. This is done by making half the turns give us 2 free actions, half the turns give us 3 free actions. This could be done via roll or via alternating and getting the free extra every other turn.

Thus getting the province would always give us 3 free actions per turn instead.
We literally just got 5 provinces, and this is our first turn of 3 actions. So we need to wait a turn and see if there's a trend
 
Only if the Boom ends, and it shouldn't considering the new Badlands settlement should have all it's expand economies available. And I'm pretty sure the thread is convinced Valleyhome doesn't have anymore expand economies to run anyways.
Valleyhome doesn't have any econ slots, so they'll ALWAYS be studying stars.
 
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