- Location
- Sweden
[X] [Secondary] New Trails
[X] [Secondary] Trade Mission - Thunder Horses
[X] [Secondary] Trade Mission - Thunder Horses
....
okay, guys, why do we want to send a trade mission to the Highland Kingdom again?
[X] [Secondary] New Trails
[X] [Secondary] Trade Mission - Thunder Horses
Yes, everything causes problems, which is why ignoring this all is a bad idea.
We have trade with the metal miners neighbors, not the metal miners. Trade with the metal miners proper is likely to result in us gaining techniques in addition to (the currently inflowing) pre-made items.Also, why the hell are people voting trade missions with the metal miners? We already have trade with the metal miners.
You lack an appropriate understanding of Trojans. They weren't stupid, just uncautious. They'd seen the Greeks literally give up and sail away because they'd sucked so hard at invading Troy, and then people left a horse outside dedicated to Troy's big-ass goddess, Athena, and why would the Trojans be all "lol, we're going to let this appeal to the goddess stand, hated foe"? They wouldn't, so they took the horse in and didn't smack its sides or anything cus it's a dedication to a goddess. The Greeks were stupider because they came and spent ten years trying to invade a city solely cus they were irritated by the taxes it placed in trade in the area, for all that they used a personal grievance as an excuse. Lazy-ass sluggards.That only worked because A)the Trojans were stupid and B) the Greeks opened the gate to let their entire army into the city. We don't have the supplies to camp an entire army next to their city while the hollow crow goes to work.
Besides, I don't get the impression @Academia Nut is much for write-ins unless he specifically asks for one.
Well, that and also the fact that our projective power is weak.It gets creamed because we haven't taken an expand warriors action ever since we got the darned option. The only expansion came as a result of an event, which didn't come with an innovation roll-or if it did, we failed it.
So your advice is to invade and conquer the steppes, reforming the nomad horde into responsible citizens?No civilization has ever deal with the nomads semi-permanently until the Russians? I am just guessing here.
That sort of makes sense, it's basically the HK issue in how it depends on self-interest.China had many periods where they dealt with nomads by basically offering tribute. Until someone got it into their head that China was super big and tough and shouldn't have to pay tribute to them. Rome dealt with nomads by using diplomacy to turn them against each other, until they thought it wasn't a thing that was needed. We can definitely deal with nomads, we just can't invade them.
The nomads won't raid us if they get more benefits from trading with us, and if anyone tries to raid their trading buddies, well now they have a target to gain glory through combat, don't they? Pretending they don't exist does not solve the problem.
So your advice is to invade and conquer the steppes, reforming the nomad horde into responsible citizens?
So why not try Trade Mission to the Nomads? We currently have the least chance to fail that with our current Diplomat King not to mention that we helped them with the Star Axe
It's a limited time offer unlike the trails!
Both have their advantages and disadvantages, with the trails possibly being a more important issue to ensure that continued communication between the now further decentralized groups are kept up and running, but there is something to the possibility of improving relations with the Thunder Horse before memory of returning the star axe fades.
To strengthen diplomatic tie and ensure that the Highland Kingdom doesn't collapse.
Hey, I'm the new Sightsear! The old one had a few too many Cinnamon Sticks and, well...
Anyway, new vote!
[X] [Secondary] New Trails
[X] [Secondary] Trade Mission - Thunder Horses
Ignoring the HK causes problems because then their diplo isn't strengthened enough to adopt the lowland minors faster than the DP, which means the DP grows in power and races toward our lowland border faster, which means that when we want to go down there we'll have to fight and do it without an ally.....
okay, guys, why do we want to send a trade mission to the Highland Kingdom again?
[X] [Secondary] New Trails
[X] [Secondary] Trade Mission - Thunder Horses
Yes, everything causes problems, which is why ignoring this all is a bad idea.
Just like ignoring the Nomads would be.Yes, everything causes problems, which is why ignoring this all is a bad idea.
Neithe will the Nomads and centralization isn't going to get any worse.They are not explicitly time-limited, sure, but they are implicitly...well, our local chiefs are grabbing more power and this is a critical juncture in our history at the time period, where we kind of decide how much do we allow decentralisation to reign.
Or something like that. Point is - our civ is not going to be statically waiting while we are ignoring its decentralisation.
It would if we get them some diplomacy worth as well. That's why people are running to the Death Priests instead.Ehh...
They are not explicitly time-limited, sure, but they are implicitly...well, our local chiefs are grabbing more power and this is a critical juncture in our history at the time period, where we kind of decide how much do we allow decentralisation to reign.
Or something like that. Point is - our civ is not going to be statically waiting while we are ignoring its decentralisation.
EDIT: And AN explicitly calls it 'further decentralization'.
It won't change the odds of them collapsing all that much, especially since Dead Priests can intercept the trade.
That.. Is not going to happen. There is only guarantee of raiding if we don't at least try to do something since they already know we're rich and I don't want to lose yet another secondary to War Mission until we managed to bulk up our Military first.We Don't trade with them, the don't raid us:Even better! We already have +1 cent, so we can really focus on mil and econ, then plow into the lowlands!
Sorry to hear about that, let us all take a moment to mourn our fellow quester.Hey, I'm the new Sightsear! The old one had a few too many Cinnamon Sticks and, well...
Guys, ignoring the HK is likely for them to get outraced by the DPs and absorbed! This would make the nomad problem look tame in comparison, since nomads get bored and go elsewhere while the DPs...won't.Sorry to hear about that, let us all take a moment to mourn our fellow quester.
.......
So did he leave anything for me in the will? Besides a demand we go for the lowlands?
And I will be changing my vote as well.
[X] [Secondary] New Trails
[X] [Secondary] Trade Mission - Thunder Horses
Neithe will the Nomads and centralization isn't going to get any worse.
Government Type
Early Ancient Provincial Kingdom (Elective)
While a single individual controls overall power, distances and complexity mandate the delegation to other highly empowered individuals. While very effective, conflict between the king and governors can lead to serious problems. In this variant the king is elected by and from the governors
Pros: Access to additional infrastructure projects, bonus to collective action, small number of autonomous actions
Cons: Beware the ambitions of the governors...
It would if we get them some diplomacy worth as well. That's why people are running to the Death Priests instead.
Tough, we're likely to one way or the other. It's how nomads work.Sigh, the one vote I really care about
[X] [Secondary] Trade Mission - Thunder Horses
I still think both trade missions would be better, but I really want to try and make sure we don't deal with the nomads as much as possible next turn.
What?We have trade with the metal miners neighbors, not the metal miners. Trade with the metal miners proper is likely to result in us gaining techniques in addition to (the currently inflowing) pre-made items.
Which is exactly my point. We need allies in the south to delay the Death Priests for us, we need allies in the North to delay Nomads for us. We aren't going to get a better chance than now for it as we have a Diplo Hero, and their gratitude (for the Thunder Horse at least) and Diplomacy 6 going on as well.Well, I'd rather be pessimistic and say trade isn't going to do much to convince them to not go elsewhere with their raiding. Look, we have way to many plates in the air right now, so we need to focus on one or the other, and low centralization IS going to hurt us with our more distributed model. If we don't bulk it up, we could fly apart at the seams as provinces break away.
And if we don't prop up the Highlands Kingdom, they might get subsumed by the Dead Priests, and them we'd have a REAL fucking problem with the DPs at our doorstep, which makes the occasional nomad raids look like a fart in a windstorm.
Well, technically with their sea neighbors(since they're up in the hills where the mines are), but since it's a trade route to them, yeah.What?
[] Yes (Consumes Econ, establishes permanent oversea trade route with Metal Workers)
Which is exactly my point. We need allies in the south to delay the Death Priests for us, we need allies in the North to delay Nomads for us. We aren't going to get a better chance than now for it as we have a Diplo Hero, and their gratitude (for the Thunder Horse at least) and Diplomacy 6 going on as well.
What?
[] Yes (Consumes Econ, establishes permanent oversea trade route with Metal Workers)
This seems to strongly imply that it's not a permanent oversea trade route with the Metal Workers in truth, not to mention the fact that it's "overseas" whereas the MW are inland and mountain-dwelling. If all we're interested in is buying metal tools, why would we choose to bring and/or rent carts and even more food so that we can buy from the MW in person? It's cheaper to buy it indirectly.You've mostly interacted with their trading partners, but they seem to be a number of hill tribes, with control consolidated around patriarchs that own the mines and lands around them. While not psychotic about it, they definitely are a slaving culture and their two main imports from surrounding tribes are food and slaves for the mines. They call themselves 'Yiheg Femb' in their language, but most people call them some combination of 'Metal', 'Mountain', 'People', 'Workers', or synonyms of those terms in their languages.
Meanwhile, our government(and by association our civ) implodes because the governors get ambitious, and we don't address that with centralization. It's in the description of the fucking government type dude.Which is exactly my point. We need allies in the south to delay the Death Priests for us, we need allies in the North to delay Nomads for us. We aren't going to get a better chance than now for it as we have a Diplo Hero, and their gratitude (for the Thunder Horse at least) and Diplomacy 6 going on as well.
New trails wouldn't solve that. Only Restore Harmony and Authority action will.That's overly optimistic and assumes chiefs are not going to politick for increasing their own influence - and they will, it's even warned about in the description of the government type:
And we won't get time to deal with them if we have to deal with the Nomads raiding at the same time.We are not going to get allies in the North, not really, and local chiefs doing various shit is main and explicitly mentioned downside* of our government, ignoring which will only make the problem worse.
*upside too, but that's not what I am talking about atm
Except Centralization 3 is not bad, new trails wouldn't stop our corruption problem only Authority and Restore Harmony will. You are exaggerating the danger, we have maxed Legitimacy right now, they aren't going to suddenly break us in half if we don't take New Trails this turn.Meanwhile, our government(and by association our civ) implodes because the governors get ambitious, and we don't address that with centralization. It's in the description of the fucking government type dude.