Ok, yeah given the discussion we've just had, my support for next turn is this(assuming trails wins):
Main-Expand Warriors
Secondary-New Settlement(Blue Stone Quarry)
Secondary-Trade Mission(Lowland Minors)
Well yeah, but that's not a bad thing since it nets us entire villages, and WOG it's not a LoO trigger if a diplomacy action triggers them to flip. While a stability drop hurts, netting an entire new province isn't that bad since we can tank another cent hit oir two, though having a cent boosting item done beforehand is a good idea.The thing is if they do throw their lot in with us, it'll drop stability and potentially centralization, which we'd have to boost again.
Well, I mainly wanted the dyes online so we actually, you know, have them. But in any case, any econ-positive action in in that slot is something I'm ok with.Wrong formatting.
I mostly like this, depending on the exact rolls.
I mean, we have more than enough Diplomacy, so I am not sure about the Quarry settlement - which is near the dyes, which are Diplo booster.
Do keep in mind though that we don't plan on annexing it soon though as we are likely to be focusing in expanding our military first so Trails aren't absolutely vital at this point in time, not like the nomads are especially when boosted with our Heroic Diplomat.A fair point about the Trails. And if the Nomads start raiding, It'll probably just eat up Stone Pen's action (eventually, at least. All hail the Provincial System!)
I am not pushing that either. I just want to have more info on our surroundings. We still have the coastal Minors to trade with.Issue: We're most likely maining warriors next, since we need to fix our martial. If you want to push minors to try to diplo-annex them next turn without boosting centralization this turn, we'd drop from Cent 3(not great, but not horrible either) to Cent 2(getting into the danger zone), and our action slate would be more crowded next turn since we need to do military, a diplo mission, and somehow fit in trails, which costs 3 econ total. Makes more sense to do trails this turn when we have the spare econ, and can fit in an econ action next turn for a buffer.
Well, I actually think pushing to annex the nearest Lowland Minors is actually a good idea, since we can get much better econ returns from them. Especially in a turn where we're expanding our military significantly.Do keep in mind though that we don't plan on annexing it soon though as we are likely to be focusing in expanding our military first so Trails aren't absolutely vital at this point in time, not like the nomads are especially when boosted with our Heroic Diplomat.
I am not pushing that either. I just want to have more info on our surroundings. We still have the coastal Minors to trade with.
Don't care! Luckily there isn't a main slot to get it confused with, so not a biggy.
Well, I actually think pushing to annex the nearest Lowland Minors is actually a good idea, since we can get much better econ returns from them. Especially in a turn where we're expanding our military significantly.
...when AN just said last turn that our military gets creamed outside of our Hills + Forest defense bonuses? One Main Expand Warriors isn't going to cut it on it's own, and once we get stuck in, we're right properly stuck.Well, I actually think pushing to annex the nearest Lowland Minors is actually a good idea, since we can get much better econ returns from them. Especially in a turn where we're expanding our military significantly.
If we wait AGAIN, then they'll all get swallowed up by the DPs and the HK, leaving us SOL for expanding there at all.It will lock us into the war for lowlands, this time for realz. Can we handle it with low Econ and Stability 0? I do not think so.
It gets creamed because we haven't taken an expand warriors action ever since we got the darned option. The only expansion came as a result of an event, which didn't come with an innovation roll-or if it did, we failed it....when AN just said last turn that our military gets creamed outside of our Hills + Forest defense bonuses? One Main Expand Warriors isn't going to cut it on it's own, and once we get stuck in, we're right properly stuck
...when AN just said last turn that our military gets creamed outside of our Hills + Forest defense bonuses? One Main Expand Warriors isn't going to cut it on it's own, and once we get stuck in, we're right properly stuck
If we wait AGAIN, then they'll all get swallowed up by the DPs and the HK, leaving us SOL for expanding there at all.
Need to Main that for that to happen, since only a Main Blackbirds has an innovation roll.Very much this.
We will need to expand our military significantly.
I also very much want more Blackbirds - I expect they could become a police and/oder a proper espionage force on a good roll.
One Expand Warriors, even as main, is not going to put us up to the level of parity needed.It gets creamed because we haven't taken an expand warriors action ever since we got the darned option. The only expansion came as a result of an event, which didn't come with an innovation roll-or if it did, we failed it.
You know a main on expand warriors is much less likely to occur if we spend econ on trails this turn. We'd have to count on getting a windfall from our settlements, and we don't know how they will act yet, or even if they can act during a megaproject.Ok, yeah given the discussion we've just had, my support for next turn is this(assuming trails wins):
Main-Expand Warriors
Secondary-New Settlement(Blue Stone Quarry)
Secondary-Trade Mission(Lowland Minors)
And the Dead Priests have likely taken expand warriors at every single opportunity. We're going to need to hit that button a couple times, including maybe double maining it at least once, likely. Which is again, if we assume we're going to get a windfall of economy in order for your plan to work in the first place, we might be able to just double main expand warriors, going much farther to solving our problem.It gets creamed because we haven't taken an expand warriors action ever since we got the darned option. The only expansion came as a result of an event, which didn't come with an innovation roll-or if it did, we failed it.
Ok, so if we wait six turns to build up, and the nearest villages get swallowed by the HK while we wait, locking us completely out of the region, then what do we do? Going north is a "hahaha nope" due to the step nomads making that just as bad if not worse than the lowlands, with the terrain there not nearly as lucrative. Directly east where the STs were IIRC is badlands until you get to their territory six-eight months away. West is the Ocean.If we do not wait and go in half-cocked, we are going to get fucked by the Dead Priests. We should go with the expectation to Main only War Missions - Dead Priests for a dozen or so consecutive turns, plus maybe repelling nomadic attacks on top, plus dumping Econ into the army buildup.
It's going to be a long, hard, painful war, and we should not go in with Econ ~2-3.
Guys, Expand economy is a straight immediate +1 Econ, so we don't have to stress that much.One Expand Warriors, even as main, is not going to put us up to the level of parity needed.
Also the problem is this:
Econ 2+1
Trails -1
Next turn: Econ 2
Main Expand Warriors -2
Econ 0.
We're going to lose our buffer to react to events, or for the matter, chose the options needed if we expand trails this turn, as we can't Festival up our Stability to 1 for a Restore Harmony the turn after
Ok, so if we wait six turns to build up, and the nearest villages get swallowed by the HK while we wait, locking us completely out of the region, then what do we do? Going north is a "hahaha nope" due to the step nomads making that just as bad if not worse than the lowlands, with the terrain there not nearly as lucrative. Directly east where the STs were IIRC is badlands until you get to their territory six-eight months away. West is the Ocean.
Then why not do the Nomad Trade Mission first so we don't have to deal with raiding next turn? That way we can focus better on upgrading our military.Don't care! Luckily there isn't a main slot to get it confused with, so not a biggy.
But as for the discussion, I think we're all kind of in agreement about what needs to get done in the midterm, it's just that we have some hand wringing in regards to the order in which we proceed.
We need Mil to defend our future Econ acquisitions in the Lowlands.
But we need Econ to subsidize our Mil spending!
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So you're saying ignore the lowlands entirely? Never bother expanding into them?Highlands doing it is a good thing. Dead Priests would be a problem.
East, north-west and south-west is all the hills, which are all decent avenues.
Yo, if we had gotten a defensive settlement down their much sooner, when both the ST and WC were backing the war, we could pull this off. Not the same situation here.Ok, so if we wait six turns to build up, and the nearest villages get swallowed by the HK while we wait, locking us completely out of the region, then what do we do? Going north is a "hahaha nope" due to the step nomads making that just as bad if not worse than the lowlands, with the terrain there not nearly as lucrative. Directly east where the STs were IIRC is badlands until you get to their territory six-eight months away. West is the Ocean.
Assuming that we know what our provinces will do and exactly how they will work when we actually haven't seen it in action is dangerous. Besides, if we do get an econ windfall and can otherwise afford it, we can double main expand warriors, which will get us much closer to dealing with the lowlands. It's questionable if we can afford it, but we are much more likely to be able to if we don't spend econ.Guys, Expand economy is a straight immediate +1 Econ, so we don't have to stress that much.