Gwygoytha bribed her way into the warrior training.
Actually, she was a Martial Genius, so she copied the training off the trainees who told her, and was STILL better than the boys, so she could pass initiation just fine
Which nomad group are we sending the trade mission to, and where are they?
What prevents them from forcibly seizing the goods we offer?
Upon an agreement, why must they then proceed to keep their word?
How does this guarantee that other nomad groups will not attack us?
Do we get anything in return other than a cessation of raids?
1) Thunder Horse, they are the nearest Nomad group to us with a long history of trade with our people, and two bonuses to Legitimacy(meaning they have a much higher chance of winning leadership than clans who lack legitimacy artifacts)
2 & 3) Cultural traits. Their Word of Honor trait means that if you get their agreement FIRST, then bring the goods, they will adhere to the deal. The mistake made the first time was bringing a show of wealth before getting their agreement, because they took a look at our Martial rating and gambled on just seizing it.
4) Nomad prestige is based on their leaders' personal possession of bling. As we have a sea route for metal trade now, and bright dyes, we will increase the prestige of the clans trading with us, which again, boosts their leadership qualities.
5) Technological transfers and opened long distance trade routes with Nomad guides/traders. Nomads are in contact with many communities, some by war and some by trade. They would possess more new ideas than the HK at present, as we've been in long time contact with the Kingdom's ancestors(and so we don't really have any ideas to transfer). This means that in turn, LoO would have better trait options than the present via trade connections to new factions:
--Nomad
---Honor traits
----Martial Glory
----Blood ties above all
----Protect your weak
----Our word is our bond
--Spirit Talker(Historical)
---Spiritual Traits
----Omen Reading - Study World trait allows for accelerated tech development, but causes superstition proliferation.
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Sacred War - Already have it.
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Honorable Death - Already have it.
--Western Confederacy(Historical)/Kingdom
---Social Traits
----Pioneering Spirit - Burn Centralization for Economy on Stability drops.
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Gardeners of the Land - Copied from us apparently.
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Eye for an Eye - Copied from us apparently.
While a lasting peace is unlikely(because even with their legitimacy boosts, the Thunder Horse probably won't be in power for more than 3 generations in a row), building ties with the Thunder Horse increases the probability of friendly or neutral nomad turns compared to hostile nomad turns.