Umi-san
Procrastinating.
- Location
- ꙮ
The snail shells are unavailable to the Metal Miners, and kind of requires a fair bit of work because you have to extract the snail. After that, it's ~ kind of difficult as grinding flour, though it requires a different process.Actually, doea anyone know how much stuff we can move per boat?
If we sent a dye ship and get back half ship worth of copper tool, i call that good trade.
How much work is turning snail shell or stone to dye?
Stone is even harder to grind, but can be ground through the same process.
IIRC it was the blackbirds going into camps and failing, then a big battle all as one where the shamans messed up and we charged in and penetrated their lines. Being bad at martial doesn't mean you're an idiot, it just means you're uninventive with tactics. Even people who suck at tactics can still remember and describe what occurred, as far as I can think. But being separated from the rest of our army would reduce what he could see, as well as force our troop to overextend. Idk if this actually matters as far as a description of our warriors prowess goes, AN's note that we suck in any case other than a defensive one is more convincing, as is veekie's whole +4 expand - 3 calvalry - 1 blackbirds. Though our cavalry is prolly larger than the -3 would make it appear considering how many nomads we've been taking in.Our black birds first failed, then our shamans where attacked and finally our Warriors, blackbirds and shamans other than our hero died, like cattle. The blackbird attempt was before the battle itself. We only had one survivor who had a poor martial and was probably unable to confer what had happened in true terms.
Carts: Both of our people have experience fighting on and against carts, so no true advantage there. Sure we might have more but since the DP actually actively use theirs they have veterans while we have trained and some of them are experienced. Defending against occasional raids is not the same as fighting a long war (Most of the guys who fought the nomads last time are retired, dead from age or a skeleton in former SP territory). And we have no idea on what they have been up to since the nomad invasion, they might have built tons of pastures to improve their carts.
Massed Warfare: They are a lot better and we know of the concept but have no experience or organization to achieve it.
Warrior Numbers: Agreed
Warrior Prowess: You do realize that stone age forces are not full time warriors most likely. They train from time to time, but otherwise help their village or family to grow crops and things like that. The DP have slave labor cover the workload of their warriors so they can train and fight more.
Armaments: We don't have copper weapons, we got some tools that might eventually lead us to it. Even if we did we it would be hard to equip the majority of our warriors with it at this time, since we need to trade for it. Reaching the stage where copper weapons are the norm is further down the road, by which time the DP will most likely already attack us should they get the opportunity.
Information Asymmetry: Yes this could be an advantage, but we don't know what they have been up to so they might have begun to learn some more subtle arts. And in the end, even if we could get a advance warning our warriors would need a very successful surprise attack or something of that nature to beat them back. If they get in they could most likely torch an entire settlement before leaving.
Carts: The DP don't really fight wars, they do occasional raids. But since they're likely to deal with far, far more raids than our warriors and are doing them from an offensive rather than defensive stance, it's likely that they're more experienced, yes.
They might have made tons more pastures, but it hasn't been many turns and some of that period would be spent figuring out that they need leather. I was mostly bringing up the land thing because switching to cattle means that you're getting less food out of the land per acre, though at the same time it requires less work. It's also notable because cattle area easier to raid and harder to grow in hills, which would moderately decentivize them to attack the HK. Though obviously they still will.
So basically none of this matters beyond affecting how they operate and leading to them relying more on cattle, which are easier to raid than grain. Oh, and also cattle and grazing leads to desertification unless you range a limited amount over a wide range of land. And since the DP are *not* nomadic, that's unlikely to occur.
Massed Warfare: *shrug* they're a lot better at it but we apparently used it during the big fight with the TH. Again, that got messed up cus our poor-martial leader ran ahead.
Prowess: Our warriors are full-time warriors as far as we're aware. They're semi-hereditary specialists, which means some of them come from families that are warriors and thus don't have farms to help on. Furthermore, our farmers are specialist farmers. Basically, the point that I'm making is that we've moved away from a militia-style approach to warfare and toward a specialist, class-style approach, which means that our warriors can and do spend most of their time training (and gambling, doing sports, etc.).
Armanents: Actually, we now have copper knives and axes, at least. We might have copper swords and spear heads as well, but idr. Which means that we have tools and also things that can be used as weapons, and likely can be reshaped *by us* into weapons, because copper is reshapable that way. We can probably reach copper before the DP attacking us if we do Survey Lands and take advantage of it quickly, as well as send a trade mission to the metal miners - assuming the permanent trade route goes only to their neighbors, that is. I say this because the DP is likely to deal with the HK prior to attacking us, though this ties into Info Ass.
I.A.: Maybe they have but we don't know. Torching a settlement would be difficult, as people constantly note, because we apparently still use mud bricks for our houses and probably will have a wall around the lower valley settlement if we don't make a lowland settlement that gets attacked instead. I.A. matters because surprise raids from the rear and/or shooting people from trees is an effective attack even from an outnumbered force - which is why bandits and guerrilla fighters do well, and why ambush is constantly a recommended military tactic for any group that isn't doing formal European-style arranged war.
Honestly, though, a trade mission to the HK is the best thing we can do because it will let us figure out what the DP is actually doing rn, and thus whether we urgently need to improve our military NOW or can do it piecemeal while improving our tech, first.
why would that matter? It doesn't go to the lowlands.
As mentioned above, the other thing a trade mission to the HK will give us is information.2 diplomacy will not a grand stand make. At best, we'd be paying 1-2 economy to have the HK last 1-2 more turns at their going rate as the DP continues to march through the client states (even the ones they turn), and have to spend a chunk of a turn making that economy back up, when we could have just gotten warriors ourselves to defend more effectively when the HK collapse. In terms of action economy, making warriors costs 1 economy action and 1 expand action, and a trade action costs the diplomacy action as well as 1-2 economy actions to make up for it, and then the expanded warriors you 'made time' to get still cost 1 economy and 1 expand action.
Overall, the risk of ending up down on spent actions compared to not trading with the HK is great enough that it's not worth the risk that the HK will gain enough delay time that we can actually get additional actions before the DP attack.
Considering the nomad clans trade and raid by parts, they're going to know if we suddenly have more warriors. Even in the example of only knowing after a defense minor is spent, that would prevent them from forcing us to spend additional defense minors after they were forced to limp away.
I'm fucking done with this. You're playing semantics games with words again and calling my arguments bad so I'll acquiesce your point. I say to hell with that, I'll just get the actual facts that we both know will back me up, even as you sit here arguing they won't. @Academia Nut, economy is still almost wholly represented by food and ability to leverage manpower, yes?
It depends on if the HK is strong enough to last more than 1-2 turns or not. If they're already losing, we're fucked. If they're not, they'll last for more than 1-2 turns extra and will instead create a constant pressure on the DP. Which might not prevent us from being attacked but will at least provide us with an ally so that our attacks will be likely to achieve something more than maintaining our boundaries. I feel that the advantage they'd present in providing their own actions to combat the DP makes up for the actions we'd spend making up for the Econ. Assuming that the Trade Mission makes the HK last 1-2 turns more, that's still 1-2 turns of secondary-level War Missions that we can assume they're spending. They're likely to *actually* be spending Main actions toward the end, but since their population is lower it balances out. So, in a semantic-y way, we'll still end up with the same number of spent actions.
I don't get why you're against semantics, especially since they were used to correct your misunderstanding. Anyways, since you'll acquiesce on Economics and ask AN, I'll acquiesce to the nomads and ask AN. @Academia Nut Will a stronger military decrease the likelihood that the nomads will raid our northern settlements? Also, how much did the trade mission to the Metal Miners cost and why? And finally, is this a standard price for Trade Missions?
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