And yes, AN stated than other factions are what Nega-SV could go for, so I think of them as of other players in multiplayer game, roughly as smart as us.

How fortunate or unfortunate depending on your point of view. We can hope DP do a faceplant if they rolled badly, but they likely won't buttom smash as often; once they noticed ST are gone. Due to the suddeness and fear of unknown.
 
so... basically what we're doing?

No, that's what Talkers tried to do. They did not know how to wall and to farm though, and did not improve army to compensate for this.
We are more like..Civ5!Inca: Terrace Farms and getting tons of food in the hilariously defensible Forest+Hills nobody would even bother settling.

You... don't have friends?
Anyways, Multiplayer is a shit comparison since it isn't organic.

I do, but we, in the game, don't.
Besides, half the fun of strategy games is backstabbing your friend with another friend and listening to ensuing rage in Skype. :V

Also, AN explicitly described other factions as 'Nega-SV'. They do not want to be organic, they are all pushing for what their 'players' consider best long-term plan: Metal Miners for being industrialists, Dead Priests' Nega-SV are obviously copying Roman Army with side order of Aztec theocracy, and so on.
 
Realistically a significant portion of it would HAVE to be staying home because they have Slaves, not just any slaves but Poorly treated slaves, no better than cattle.
They are also absorbing lowlander settlements and at a faster pace than the HK, they might very well surpass us in population by taking those settlements. We can not bring our entire force with us either because we need to watch the north, and don't go ignoring massed warfare, a art they have acquired while we have not. Any large scale engagement will be to their advantage. We are looking at a civ where they have around 3-4 warriors per ten people to our 1-2 per ten. We have no clear advantage while they have several things in their park, carts that they can use to counter ours, tactics that FAR exceed ours and they are growing rapidly in numbers and already pretty close to us in that regard already. If we had better quality warriors than them i could see us matching them, but as it stands: They have experience, they have numbers and they have organization needed for massed warfare (While we still rely on raiding tactics).
Both sides will be at a disadvantage when striking the others lands, but on the scale it tips in their favor.
 
They are also absorbing lowlander settlements and at a faster pace than the HK, they might very well surpass us in population by taking those settlements. We can not bring our entire force with us either because we need to watch the north, and don't go ignoring massed warfare, a art they have acquired while we have not. Any large scale engagement will be to their advantage. We are looking at a civ where they have around 3-4 warriors per ten people to our 1-2 per ten. We have no clear advantage while they have several things in their park, carts that they can use to counter ours, tactics that FAR exceed ours and they are growing rapidly in numbers and already pretty close to us in that regard already. If we had better quality warriors than them i could see us matching them, but as it stands: They have experience, they have numbers and they have organization needed for massed warfare (While we still rely on raiding tactics).
Both sides will be at a disadvantage when striking the others lands, but on the scale it tips in their favor.
Eh its doubtful they will attack us for at least 2 turns and we should easily surpass them in population quickly. Disease is a major killer (Like MAJOR) so we should have a population explosion and make us outnumber the dps quite handily.
 
The new trade routes to metal miners can hopefully bring other nice bonus. Like plants and animals we never encountered before. We are set if potato or corn shows up. Those plants' yields per acre land are so high it's not even funny. And with black soil we don't need to worry about depleting the soil.

Elephants if we are really lucky, out of context problem for DP. We can keep elephants well fed too.
 
Eh its doubtful they will attack us for at least 2 turns and we should easily surpass them in population quickly. Disease is a major killer (Like MAJOR) so we should have a population explosion and make us outnumber the dps quite handily.
Depending on how the lowlands ends up, we could be facing raids 1 turn from now. In our case it is less about slaving and sacrifice and more about vengeance for the nomads we let lose amongst them. We could send war parties down to their lands, they sure as hell can send some to ours.
Edit:
And while we have discovered a cure to one disease, there are still plenty more to kill our people.
 
Last edited:
>ally
Lol. What kind of naive player would let you grow while he fights your wars instead of either forcing you to do your part of wars or backstabbing you and taking all your delicious economy for yourself?
And yes, AN stated than other factions are what Nega-SV could go for, so I think of them as of other players in multiplayer game, roughly as smart as us.
You... don't have friends?
Anyways, Multiplayer is a shit comparison since it isn't organic.
Sick burn. It isn't organic cus it's metagamed, but we're metagaming and the negaverse players are metagaming so none of this is organic, even if it kinda is cus we still need to keep the fluff in mind.
@Academia Nut Are all the players spirits or something? Like, if you were going to put the players in this world what would we be?

Anyways, yeah, friends literally do let you grow while they fight wars, especially if you feed them. Though, personally, my friends do my wars for me while I feed them and I make new allies and then backstab them with my friend's help.
Better yet, your friends play in a similar way to you and as a pair of players who trust each other you therefore grow much faster together, cus you know that if one of you get attacked the pair of you will dedicate warriors to fighting that off.

Riiight. 'Obvious'. So from the very beginning you were arguing that, what, we absolutely shouldn't build a lowland settlement and absolutely should expand warriors? No, you argued the inverse of both, simultaneously, and are still arguing against the latter. So obvious these are things that you didn't even bother to support either one!
No, it was obvious but imho not worth caring about. Establishing the lowland settlement had a risk of being attacked by the DP. And, while we knew the DP were quite strong, the defenses we'd set up would make the impact negligible.
By "didn't even bother to support either one!" what do you mean..? I was supporting the Lowland Settlement, balanced out by sending a trade mission. A trade mission that happily occurred anyway and fulfilled most of my hopes for it.

Sending a cart through the badlands and back up into the hills, when our previous trade route with the WC skipped down our lowland river for ease of transport, which is both impossible now and was significantly easier than transporting several carts of goods through dry, barren hills.
The trade mission is not along the old standard routes, those are partly overtaken by the DP. You can't argue that the trade mission will cost 1 because that's how much it costs for expand warriors, and then go off and say expand warriors can cost 2.
For the nth time, economy is food. There is no such thing as money. We give them copper shit, all it gives us is more diplomacy, not fucking economy. Holy shit how many times do I have to repeat that trade missions are 100% never going to give us economy before people stop daydreaming that currency is on our tech list.
I'd argue that they're still along the old standard routes, because while these *might* be partly overtaken by the DP we do not *know* this. Also, I said badlands because I'm not entirely certain how our trails work. Either you or veekie argued that sending goods through the river in that way was impossible because part of the river is impassable due to a cataract, after that is waterfalls and rough water, and once you've gone that far by foot you might as well continue that way..?
I'm assuming our traders go through the same area where we would establish the lowland settlement, i.e. on the west side of the river. As a result, there is just a small square of lowlands to get through before we reach the mountain chain that limited the WC. At this point, we're in the WC's remnant area, which we need to get through to reach the HK. Unless the DP has already conquered the WC's remnants to this extent - in which case the HK can do nothing and we need to prepare for war - the trade mission is likely to be safe. And since we don't KNOW yet whether or not they've extended that far, even if we sacrifice the econ cost of the Trade Mission to learn this it's still a good trade.
I wasn't arguing that the trade mission will cost x and the expand warriors will cost y, I was arguing that warriors are likely to cost y through x, just like the trade mission, and then arguing that you yourself are imo overestimating the cost of the trade mission. The comparison between expand warriors and trade mission thus serves to acknowledge that we can't be certain what either of them will cost and, because of this, that we might as well count them as the same cost.
Economy was food, yeah, but we also just sent out a couple of ships with a bunch of luxuries and bought metal, and that *somehow* cost 2 Econ.
Somewhere along the line he had been presented with a petition for one of the merchants to take a collection of privately collected luxuries and rent some of the larger boats to travel out to the far west.
I'd argue that this indicates that either a) "some" ships provides more econ than either a sizable expansion of farms and intake of foreign workers or b) our society's conception of Econ has shifted to include "privately collected luxuries" as a type of Economic good.
Fair enough. Though, remember the northern barrens are bad for growing. Expanding there is liable to be especially anemic and prone to failure.
Expand Forest is a 0-1 return since forests aren't especially well-known for their bountiful harvests, not to mention we're trying to forest a steppeland.
Your plan may give protection from the north, and even assuming it passes well enough that it doesn't have to be repeated several times, will give no economy back for it.
Our hills are bad for growing, too, due to the fact that they're rocky and inclined, which means water flows off them and the soil is poor. Our combination of black soil and irrigation knowledge means that we will most likely be able to rehabilitate the steppelands to accomodate forest, which will presumably be of a satisfactory lushness. Managed forests are especially well-known for their bountiful harvests, especially since a lower amount of labor per acre is required. If we plant those plants that provide a harvest it will be a decent long-term, low-effort food source. Roughly as good as cows, which graze on grass and return ~1/10th of the caloric energy to be consumed by us.
If the forest works, regardless of how anemic it is it will still provide some protection from the north, and will provide as much or more economy back than a war mission will if we get attacked at any point in the future.
Our only other option for longish term protection from nomadic raids is a trade mission which, according to you, will cost 2 Econ for 3 turns of protection. In comparison, a forest that forestalls 2 turns of protection is an economic win if it returns enough econ to null its cost. This is including the action-economy paradigm, which would have a flat return of 1 econ on any econ action, making even a self-nulled forest cost 1 econ and a trade mission cost 3.

Your plan may give protection from the north, and even assuming it passes well enough that it doesn't have to be repeated several times, will give no economy back for it. It will give you 2 diplomacy. It will give you 1 stability. Mine will most likely cost just as much econ, reward just as much econ as yours, give 1 centralization, 1 stability, and 1-2 military, or just as likely, 1-2 economy should it be fishing instead, stats we have more obvious immediate use for.
If the forest nulls its cost yours will still cost more econ and return less. Even a dismal chance is still a higher expected value than none at all. 2 diplomacy + 1 stability = 1 + 1 + 1, though admittedly in the unlikely case that mil rewards 2 yours would come out ahead in a straight by-the-numbers.
Regardless, it *may* provide protection from the north, saving us actions and potentially rewarding econ, though we cannot be certain because we've never done Expand Forest. A Trade Mission to the HK is *likely* to provide diplo + a suppressive force on the DP which has a benefit larger than a marginal expansion of our warriors, who are only useful if we do War Missions which return 0 economy.
If you want to do fishing instead of military, feel free to say so.

Also, do you think that doing the Blue Quarry Settlement + New Trails next turn will result in a null centralization gain or a +1? I'm leaning more toward the null, but idk.

No, that's what Talkers tried to do. They did not know how to wall and to farm though, and did not improve army to compensate for this.
We are more like..Civ5!Inca: Terrace Farms and getting tons of food in the hilariously defensible Forest+Hills nobody would even bother settling.
I don't really play Civ-Anything, so idk what the walls of babylon, writing, and the great library involve. However, the ST certainly didn't seem any good at walls. The cave does rather parallel what the great library sounds like, though.

R.e. games, friends, and allies, WC3, SCII, other 4X types. I've played civ 5 three times.
 
Last edited:
Considering the fight with ST, we have massed warfare too.
And how did that go exactly....... We got slaughtered, i believe because of our lack of decent military traditions and lackluster base troops. That disaster should show exactly why we need to improve our base forces. Elites are all effective and useful, but only if our base troops can hold their ground!
 
@Academia Nut

War Chief: what does the DP and Nomad carry for logistics? Dried meat with hard bread? What about us? Salted meat?

Economy Chief: does our merchants have a lot of private wealth? Can they buy and own boats and wagons?

Spirit chief: how many spirits do we pay attention and tributes to? Mud, river, forest, plant, rain?
 
Such as?
I don't recall this.
But I don't think the DP are comparable to Rome, I'd compare them more to a eviler version of Sparta
Most of the slave rights you were thinking of were instituted after repeated large scale slave revolts, where they finally passed those laws because it became clear they couldn't do otherwise and continue to run a slave based economy.

Now examples are many and gruesome so I'd stick to the well known crucifixion. The runaway slave can be punished with death by torture, along with every single slave who aided in the escape, even if they simply stood aside.
And the Romans, thanks to extensive wars, were very good surgeons. They knew their torture alright
Why would establishing blackbirds reduce infantry? We recruited from the natural population, IIRC, not the military.
No, Blackbird recruits were pulled from prospective warrior trainees and militiamen by the shamans. See the Blackbird interludes. They needed the physical development.
Either you or veekie argued that sending goods through the river in that way was impossible because part of the river is impassable due to a cataract, after that is waterfalls and rough water, and once you've gone that far by foot you might as well continue that way..?
It's already been explained by AN, I'm not sure why the belief that the river is passable there still exists...
Downstream from the village, the hills grew rougher and the river faster - and the seasonal flooding much more unpredictable and dangerous - until finally the river became an unnavigable cataract before eventually the land flattened out into the lowlands. It was actually easier to head east through the hills and then follow one of the other major rivers to the lowlands than to follow their own river's course to the place.

Considering the fight with ST, we have massed warfare too.
We definitely don't. Our scouts have never seen anyone fighting like the Dead Priest massed troops before. We lost 2 Martial from losing a group of a few dozen warriors and ninjas.

Think on that for how fragile our Martial is.
 
Last edited:
Economy was food, yeah, but we also just sent out a couple of ships with a bunch of luxuries and bought metal, and that *somehow* cost 2 Econ.
Economy is still food. It represents our ability to leverage bodies for work, and trade expedition took both fishing boats and bodies an enormous distance, also consuming the work-efforts of numerous refining jobs for the raw goods we brought over. Besides that, a long-ago trade mission to the WC cost us additional economy during the blight turns.
I'd argue that this indicates that either a) "some" ships provides more econ than either a sizable expansion of farms and intake of foreign workers or b) our society's conception of Econ has shifted to include "privately collected luxuries" as a type of Economic good.
Except it still doesn't consider luxuries as economy, because economy is still ability to leverage people away from First Kind word.
A Trade Mission to the HK is *likely* to provide diplo + a suppressive force on the DP which has a benefit larger than a marginal expansion of our warriors, who are only useful if we do War Missions which return 0 economy.
A trade mission to the HK will provide diplomacy, like all of our other trade missions before, and does not suppress the DP. At. All. Why would us giving the HK pretty clothes interfere with the DP's military subjugation of the lowland minors in any meaningful way (Meaning I expect you not to come up with some convoluted nonsense example of how the pretty clothes make people respect their king more, and as such work harder. I want solid, definite, and immediate reasons as to why luxuries improve military ability)? Expanding our warriors means we are visibly a harder target. I could argue that, if expanded enough, the inverse of negative martial would occur; our apparent strength would discourage aggression against us.
 
And how did that go exactly....... We got slaughtered, i believe because of our lack of decent military traditions and lackluster base troops. That disaster should show exactly why we need to improve our base forces. Elites are all effective and useful, but only if our base troops can hold their ground!
....? We got slaughtered cus our blackbirds messed up at stealth and our shamans didn't do a good job fighting their magic. IIRC, our warriors weren't particularly notable.
My assumption is that since we saw/participated in a battle involving massed warfare, we're aware of how it works, so bringing up the massed warfare aspect among the DP's tactics is somewhat unconvincing, though they are admittedly likely to be better at it.
Which means that really, our stats are like this:
Carts: We probably have more than they do cus the lowland doesn't have much wood, but if they do More War Carts enough they'll start using leather to balance that out. Which means they'll need more cattle, more pastures, and thus more land.
Massed Warfare: They're probably better at it but we're not limited to just raiding.
Warrior Numbers: They're almost certainly ahead of us in terms of foot soldiers and will be in chariots soon.
Warrior Prowess: Our chariot warriors are probably more experienced but this can be expected to balance out or be balanced out already. Their warriors are more experienced but ours are probably equally well trained, because we have a shitton of time for that and moderate practice versus the nomads.

Armaments: They probably have better armor and weapons that are made out of simple materials but more refined due to more practice revealing flaws. We have copper weaponry and steal their weapon and armor designs fairly easily.
Information Asymmetry: They probably don't have spies. We have Blackbirds so when we actually go down there we'll learn stuff. They're already down there, so they know everything about the situation down there. We have a vague knowledge of their societal structures and customs, they know nearly nothing about us unless the nomads they took in picked up a bunch.
 
A trade mission to the HK will provide diplomacy, like all of our other trade missions before, and does not suppress the DP. At. All. Why would us giving the HK pretty clothes interfere with the DP's military subjugation of the lowland minors in any meaningful way (Meaning I expect you not to come up with some convoluted nonsense example of how the pretty clothes make people respect their king more, and as such work harder. I want solid, definite, and immediate reasons as to why luxuries improve military ability)?
Tech transfers mostly.

Well not many techs we can transfer that count :V

Expanding our warriors means we are visibly a harder target. I could argue that, if expanded enough, the inverse of negative martial would occur; our apparent strength would discourage aggression against us.

Noting that this is likely one of the factors why the Nomads raid us so much. We're rich in luxuries and food, but our warriors are few. They can simply gamble that they can hit us where our sentries aren't...and they'd be right, they have a nearly fully militarized culture where pretty much the whole adult male population is a warrior of some kind, so pretty much any clan has a shot at getting through something if they raid multiple places at once.
You have to consider how weak you must look that they look at the walls, the ditches and archers, and still think "I can make a profit robbing these guys"

Have a strong enough military and it becomes uneconomical.
 
Economy is still food. It represents our ability to leverage bodies for work, and trade expedition took both fishing boats and bodies an enormous distance, also consuming the work-efforts of numerous refining jobs for the raw goods we brought over. Besides that, a long-ago trade mission to the WC cost us additional economy during the blight turns.

Except it still doesn't consider luxuries as economy, because economy is still ability to leverage people away from First Kind word.

A trade mission to the HK will provide diplomacy, like all of our other trade missions before, and does not suppress the DP. At. All. Why would us giving the HK pretty clothes interfere with the DP's military subjugation of the lowland minors in any meaningful way (Meaning I expect you not to come up with some convoluted nonsense example of how the pretty clothes make people respect their king more, and as such work harder. I want solid, definite, and immediate reasons as to why luxuries improve military ability)? Expanding our warriors means we are visibly a harder target. I could argue that, if expanded enough, the inverse of negative martial would occur; our apparent strength would discourage aggression against us.
What does diplomancy consist of? You have high art and nice clothes. What does diplomancy allow the HK to do? Mop up WC remnants without having to fight in order to do so. How might this diplomancy work? A) respect/envy of the wealth implied by the luxuries the emissary is wearing persuades people that kneeling might be a good idea, because then your people can share that wealth, B) gifts of generosity/bribes to come to the HK side rather than fighting to maintain independence, because then you personally can possess that wealth. Why is not fighting a benefit to military strength? Because you're not losing your own bodies as well as their bodies, who will become your bodies once they kneel. Not to mention that you're losing future economy if you raid their land.

How do people find out that we have more warriors and a high degree of strength? 1) War, 2) Trade Missions to show off our warriors.

Did I say "Economy is not food"? No. I said "Economy is not *just* food." So you're saying that "privately collected luxuries" somehow cost the government money? Interesting. And an implicit agreement that luxuries count as goods of economic value because acquiring them means we're not spending labor to make them. Thx.
That the boats were likely fishing boats isn't necessarily true, but if they were then it means that they created an awe inspiring amount of econ, assuming that the "privately collected luxuries" weren't a factor. In which case, how do you feel about fishing?
 
Last edited:
Actually, doea anyone know how much stuff we can move per boat?
If we sent a dye ship and get back half ship worth of copper tool, i call that good trade.

How much work is turning snail shell or stone to dye?
 
....? We got slaughtered cus our blackbirds messed up at stealth and our shamans didn't do a good job fighting their magic. IIRC, our warriors weren't particularly notable.
My assumption is that since we saw/participated in a battle involving massed warfare, we're aware of how it works, so bringing up the massed warfare aspect among the DP's tactics is somewhat unconvincing, though they are admittedly likely to be better at it.
Which means that really, our stats are like this:
Carts: We probably have more than they do cus the lowland doesn't have much wood, but if they do More War Carts enough they'll start using leather to balance that out. Which means they'll need more cattle, more pastures, and thus more land.
Massed Warfare: They're probably better at it but we're not limited to just raiding.
Warrior Numbers: They're almost certainly ahead of us in terms of foot soldiers and will be in chariots soon.
Warrior Prowess: Our chariot warriors are probably more experienced but this can be expected to balance out or be balanced out already. Their warriors are more experienced but ours are probably equally well trained, because we have a shitton of time for that and moderate practice versus the nomads.

Armaments: They probably have better armor and weapons that are made out of simple materials but more refined due to more practice revealing flaws. We have copper weaponry and steal their weapon and armor designs fairly easily.
Information Asymmetry: They probably don't have spies. We have Blackbirds so when we actually go down there we'll learn stuff. They're already down there, so they know everything about the situation down there. We have a vague knowledge of their societal structures and customs, they know nearly nothing about us unless the nomads they took in picked up a bunch.

Our black birds first failed, then our shamans where attacked and finally our Warriors, blackbirds and shamans other than our hero died, like cattle. The blackbird attempt was before the battle itself. We only had one survivor who had a poor martial and was probably unable to confer what had happened in true terms.

Carts: Both of our people have experience fighting on and against carts, so no true advantage there. Sure we might have more but since the DP actually actively use theirs they have veterans while we have trained and some of them are experienced. Defending against occasional raids is not the same as fighting a long war (Most of the guys who fought the nomads last time are retired, dead from age or a skeleton in former SP territory). And we have no idea on what they have been up to since the nomad invasion, they might have built tons of pastures to improve their carts.

Massed Warfare: They are a lot better and we know of the concept but have no experience or organization to achieve it.

Warrior Numbers: Agreed

Warrior Prowess: You do realize that stone age forces are not full time warriors most likely. They train from time to time, but otherwise help their village or family to grow crops and things like that. The DP have slave labor cover the workload of their warriors so they can train and fight more.

Armaments: We don't have copper weapons, we got some tools that might eventually lead us to it. Even if we did we it would be hard to equip the majority of our warriors with it at this time, since we need to trade for it. Reaching the stage where copper weapons are the norm is further down the road, by which time the DP will most likely already attack us should they get the opportunity.

Information Asymmetry: Yes this could be an advantage, but we don't know what they have been up to so they might have begun to learn some more subtle arts. And in the end, even if we could get a advance warning our warriors would need a very successful surprise attack or something of that nature to beat them back. If they get in they could most likely torch an entire settlement before leaving.
 
Last edited:
Guys...since we're building the boats, we'll only have 2 econ next turn. So everyone advocating expanding warriors as well as trade missions, without an econ action...stop it.
 
Guys...since we're building the boats, we'll only have 2 econ next turn. So everyone advocating expanding warriors as well as trade missions, without an econ action...stop it.
I was thinking expand warriors, build walls, and expand fishing. Or maybe a new settlement entirely instead of expand fishing.
 
What does diplomancy consist of? You have high art and nice clothes. What does diplomancy allow the HK to do? Mop up WC remnants without having to fight in order to do so. How might this diplomancy work? A) respect/envy of the wealth implied by the luxuries the emissary is wearing persuades people that kneeling might be a good idea, because then your people can share that wealth, B) gifts of generosity/bribes to come to the HK side rather than fighting to maintain independence, because then you personally can possess that wealth. Why is not fighting a benefit to military strength? Because you're not losing your own bodies as well as their bodies, who will become your bodies once they kneel. Not to mention that you're losing future economy if you raid their land.

How do people find out that we have more warriors and a high degree of strength? 1) War, 2) Trade Missions to show off our warriors.

Did I say "Economy is not food"? No. I said "Economy is not *just* food." So you're saying that "privately collected luxuries" somehow cost the government money? Interesting. And an implicit agreement that luxuries count as goods of economic value because acquiring them means we're not spending labor to make them. Thx.
That the boats were likely fishing boats isn't necessarily true, but if they were then it means that they created an awe inspiring amount of econ, assuming that the "privately collected luxuries" weren't a factor. In which case, how do you feel about fishing?
2 diplomacy will not a grand stand make. At best, we'd be paying 1-2 economy to have the HK last 1-2 more turns at their going rate as the DP continues to march through the client states (even the ones they turn), and have to spend a chunk of a turn making that economy back up, when we could have just gotten warriors ourselves to defend more effectively when the HK collapse. In terms of action economy, making warriors costs 1 economy action and 1 expand action, and a trade action costs the diplomacy action as well as 1-2 economy actions to make up for it, and then the expanded warriors you 'made time' to get still cost 1 economy and 1 expand action.

Overall, the risk of ending up down on spent actions compared to not trading with the HK is great enough that it's not worth the risk that the HK will gain enough delay time that we can actually get additional actions before the DP attack.

Considering the nomad clans trade and raid by parts, they're going to know if we suddenly have more warriors. Even in the example of only knowing after a defense minor is spent, that would prevent them from forcing us to spend additional defense minors after they were forced to limp away.

I'm fucking done with this. You're playing semantics games with words again and calling my arguments bad so I'll acquiesce your point. I say to hell with that, I'll just get the actual facts that we both know will back me up, even as you sit here arguing they won't. @Academia Nut, economy is still almost wholly represented by food and ability to leverage manpower, yes?
 
Back
Top