Yeah, that's a shame really.I mean, one thing we should pay more attention to is "always ask yourselves how it would work with people as opposed to mechanics or even what narrative you can glimpse", but that was a pet peeve of many of us for quite a while, so.
Start by asking exactly where the problems are, what our current checks and balances for them are, and think of how likely they are going to be to fail soon. If we can just delay one crises by pre-empting it, then we won't have to spend twice the amount of effort fixing it when it would have normally triggered. Likely during another crises with our luck.This sentiment is not news either; our backlog grows faster than we are going through it, and it's most likely intentional. What can ya do but face things as they come and try to snatch long term and non-mechanical improvements when we can?
This may give us as little as one extra action that we otherwise wouldn't have had. Or maybe only save us a few stats. But it will certainly make us happy and smug for stopping yet another complete cluster fuck from happening, and let's be honest, morale is one of those things this thread could need more of.
So, some problems?
- Distribute Land is coming. What are the range of failure states that this could create and how can we respond to them? We have spent some intrigue to make sure we can do this better, but what dilemmas is that intrigue likely to bring up? What are we likely going to have to do to solve them?
- We have someone that is very close to an idiot king coming in, and are unlikely to be able to fix the situation. What can we get done before he comes into office? What actual useful things can we get him to do for the likely 4-5 turns he'll be in office? Keep in mind that while he is a heroic culture, he is one with a military bent so any culture he does will likely follow his concept of military based art. Can we turn this to our advantage at all? Perhaps we can try to create more local martial arts that villages can practice to be more prepared for the next invasion or to just improve their health? Perhaps the ideas of honor in warfare can be advanced, thus making us less likely to do abhorrent things in war, which we know we still do even if they're not at the same level as others. Something else?
- We're working really hard on increasing connectivity. We do know, however, that this is going to start opening up cans of worms as we start seeing things we didn't see beforehand. What are those things likely to be and what can we do alongside putting down more roads to prevent them from being as bad as they would otherwise be?
- Our festivals used to be things that teach people the laws, or at least one of them did. How is that holding up? If it isn't holding up, what would we have to do to have people learn the laws again? It sounds like Proto Lawyers are coming around, perhaps we can use them somehow? How so and what are the likely problems that will arise from that?
- What's the state of our military? Is it safe? Are they overly loyal to a faction we don't want them to be? Who do we want them to be loyal to, and how would we fix that?
- Obligatory get more cavalry for the inevitable nomads here.
- How is the rest of our army balanced? Is there anything we can do to increase it's effectiveness?
That said, there is one question that is absolutely the most important that we aren't really asking because we're too focused on the current fire and general advancement of society when we have the chance.
What is the next crises going to be?
- Nomad invasion? (They went away for a few turns, about how many is that going to buy us?)
- Attempted rebellion? (Ask who would rebel, why they would rebel, and what we can do to stop it.)
- Forced Social Reform? (This one actually sounds pretty promising with the distribute land coming up, but what is it likely to actually be and how serious?)
- Epidemic? (Always a constant threat due to cities. Should we put study health on repeat? Perhaps even be willing to give the priests power by making it one of their dedicated actions? It was a study health roll that saved our asses last disease in our crit fail.)
- Highlander Kingdom will absolutely declare war on us if they get wind of any of this and it's severe enough. How do we prep for that? (This is a forgone conclusion, we all know it.)
- Not!Greece invading? (They're awfully close and have even managed to let pirates into our sea. This seems like it would cause us problems at least.)