[X] [Sec] Enforce Justice
[X][Sec] Repair Damage x2
[X][Sec] Repair Damage
[X] [Sec] Distribute Land
[X] [Sec] Distribute Land x2
[X] [Sec] Hunt Troublemakers
[X] [Sec] Proclaim Glory
 
This will build us our harbor, it has a good chance to get a GP started, and it does all this WITHOUT risk of failing the Trader Quest.
It does however prevent the Sailing Missions needed to counteract the pirates and prevent them from getting worse.

Also, as others have noted, it's plausible that our Megaproject Support will get the Dam done with an action to spare, meaning it'd work on the Library and consume our remaining Culture before the Patricians get a chance at it.

If we do the GP, then Megaproject Support will be stuck doing stat generation.
 
[X] [Sec] Distribute Land
[X] [Sec] Distribute Land x2
[X] [Sec] Enforce Justice
[X] [Sec] Hunt Troublemakers
[X] [Sec] Found Free City Lower Valleyhome
[X] [Sec] Found Free City Sacred Forest
[X] [Sec] Art Patronage
[X] [Sec] Repair Damage
[X] [Sec] Repair Damage x2
[X] [Guild Sec] More Warships
[X] [Agenda] Sea Control
[X] [Merc] Yes
 
[X][Sec] Repair Damage

[X][Sec] Found Free City Lower Valleyhome
[X][Sec] Found Free City Sacred Forest

[X][Sec] Enforce Justice
[X][Sec] Proclaim Glory
[X][Sec] Hunt Troublemakers
[X][Sec] Distribute Land
[X][Sec] Distribute Land x2

[X] [Sec] More Warships
[X] [Guild Sec] More Warships

[X] [Agenda] Connection


This will build us our harbor, it has a good chance to get a GP started, and it does all this WITHOUT risk of failing the Trader Quest.
I'd rather guarantee ha5rbor with sea control. We can live without a gp for a turn, especially since we might not have the culture for one with the GL and CLL upcoming.
 
Yenyna was just a crazy girl, Alyx a minor patrician, and so on and so forth, the fact that excellence is a major factor in social mobility is downright amazing. Anywhere else, there wouldn't be a Dragon General, Alyx would get slapped down for acting above his station, and so on.
But that is despite the social stratification value, not because of it. The more Honour of Elites evolved the less meritocratic the Ymaryn have become.
 
I'd rather guarantee ha5rbor with sea control. We can live without a gp for a turn, especially since we might not have the culture for one with the GL and CLL upcoming.
Not getting either a GP or an Academy means hitting red RA due to the priest quest finishing.

That's not gonna kill us, but it is another fire that we really don't need right now. And an Academy would hurt our Mysticism refunds quite a bit.
 
It does however prevent the Sailing Missions needed to counteract the pirates and prevent them from getting worse.

Also, as others have noted, it's plausible that our Megaproject Support will get the Dam done with an action to spare, meaning it'd work on the Library and consume our remaining Culture before the Patricians get a chance at it.

If we do the GP, then Megaproject Support will be stuck doing stat generation.
Policies try not to spend down to 0, remember. This means that MP Policy shouldn't take a Great Library action when we only have 3 culture. Especially since the Library is on an auto-track, and thus something we don't want policies doing at all.
 
Not getting either a GP or an Academy means hitting red RA due to the priest quest finishing.

That's not gonna kill us, but it is another fire that we really don't need right now. And an Academy would hurt our Mysticism refunds quite a bit.
Decent chance of an Academy being built anyway to help with this. We have the passives available.

This could hit our Myst refund, but that's why I want to try to finish the GL in hopes that it increases our Myst refund per Library. If not, losing a Myst refund won't kill us.
 
Alright seeing as DL is lookin like itll win i do ask that these next few turns we devote at least one action a turn to making sure they dont abuse the system.

That and do whatever actions we need to get a proper sustem of laws to deal with patrician fuckery.

Private land isnt fun when only the patricians are able to afford it.
 
Policies try not to spend down to 0, remember. This means that MP Policy shouldn't take a Great Library action when we only have 3 culture. Especially since the Library is on an auto-track, and thus something we don't want policies doing at all.
We 100% want policy doing GL, because we need it fast, and right now actions probably double because of hero.
 
But that is despite the social stratification value, not because of it. The more Honour of Elites evolved the less meritocratic the Ymaryn have become.

The elites are the best because they got all the training and upbringing needed to be the best. So it is meritocratic, if only for the upper crust.

If we want a meritocratic society, then we need to increase the amount of education and agricultural surplus.
 
But that is despite the social stratification value, not because of it. The more Honour of Elites evolved the less meritocratic the Ymaryn have become.
And now it evolved to such a point and in such a way that all spheres of society, from the humblest farmer to the greatest Patrician, strive for excellence in all things.

Our society is such that talent has allowed on to raise from nothing to a veritable legend. That is amazing, and this trait just takes all of the bad away (extreme focus on Patricians) by making the good part universal. Whomever's on top recognize they stand on the shoulders of giants, that the greatest castle's merits don't lie solely on the greatest architect, but on the greatest teachers that instructed all the way to the greatest miners whom cut the stone and the greatest masons that put it together.

We already embraced the virtues of true, honest debate. Couple that with literally everyone trying to be the best they could possibly be, and you have something great. We now must have more academis and libraries, because the virtues of education, training and dedication become self-ingraved and evident to all.

How many more crazy girls and rambling old men will turn into Dragon Generals? We've given everyone a shot to fulfill their potential, to climb the ladder of society through merits wholly their own.
 
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What is the point of doing a Main repair rather than a secondary? Doesn't seem like it is worth it, from the descriptions:
*S: -5 Econ, -3 Tech, -2 Wealth, +4 EE, +2 Econ next turn, mine output restored, other effects
*M: -6 Econ, -4 Tech, -3 EE, +5 EE, +4 Econ next turn, mine output restored, other effects
So we pay 1 Econ, 1 Tech, and 3 LTE right now to save 2 Wealth and get back an extra 1 EE and an extra 2{Econ + LTE} next turn. Not exactly a bargain. At best, maybe there are benefits hidden under "other effects" - but that doesn't sound like it is the best use of our time right now.
 
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[X][Sec] Repair Damage

[X][Sec] Found Free City Lower Valleyhome
[X][Sec] Found Free City Blackmouth

[X][Sec] Enforce Justice
[X][Sec] Proclaim Glory
[X][Sec] Hunt Troublemakers
[X][Sec] Distribute Land
[X][Sec] Distribute Land x2

[X] [Sec] More Warships
[X] [Guild Sec] More Warships

[X] [Agenda] Connection
 
What is the point of doing a Main repair rather than a secondary? Doesn't seem like it is worth it, from the descriptions:
*S: -5 Econ, -3 Tech, -2 Wealth, +4 EE, +2 Econ next turn, mine output restored, other effects
*M: -6 Econ, -4 Tech, -3 EE, +5 EE, +4 Econ next turn, mine output restored, other effects
So we pay 1 Econ, 1 Tech, and 3 LTE right now to get back an extra 1 EE and an extra 2{Econ + LTE} next turn. Not exactly a bargain. At best, maybe there are benefits hidden under "other effects" - but that doesn't sound like it is the best use of our time right now.
Saving wealth, perhaps. And narrative value.
 
I'm hoping that distribute land will defy all of our expectations, and become a desirable action in its own right.
 
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For everyone voting Proclaim Glory and Art Patronage, I want you to consider Repair Damage x2 instead.

Repair Damage - The earthquake in Hatvalley caused considerable damage, and numerous mines are offline and the farms are only just recovering in places. Aid would help sort that out.
*S: -5 Econ, -3 Tech, -2 Wealth, +4 EE, +2 Econ next turn, mine output restored, other effects
*M: -6 Econ, -4 Tech, -3 EE, +5 EE, +4 Econ next turn, mine output restored, other effects

If you look at the costs, you'll see that the Main does not have a wealth cost, while the Secondary does. We are very, very tight on wealth at the moment, and this would help. There's also the narrative benefits, which are likely significant due to Lord's Loyalty.

Proclaim Glory still has merit, though I'm personally willing to put it off for a turn to try to loosen up our stat margins. Legitimacy and Stability are important though, so I won't rail against it.
 
What is the point of doing a Main repair rather than a secondary? Doesn't seem like it is worth it, from the descriptions:
*S: -5 Econ, -3 Tech, -2 Wealth, +4 EE, +2 Econ next turn, mine output restored, other effects
*M: -6 Econ, -4 Tech, -3 EE, +5 EE, +4 Econ next turn, mine output restored, other effects
So we pay 1 Econ, 1 Tech, and 3 LTE right now to get back an extra 1 EE and an extra 2{Econ + LTE} next turn. Not exactly a bargain. At best, maybe there are benefits hidden under "other effects" - but that doesn't sound like it is the best use of our time right now.
it also has no wealth cost compared to a secondary repair, which what really matters to us.
 
... Precisely that.

I love the Elite traitline. One of the core aspects of the Ymaryn are their scientific inclinations (religion gets actually debated) and being greek-like in striving for perfection in body and mind.

Philosopher Kings are the ideal Kings, after all.

I'm glad someone agrees. And remember, these aren't just philosopher kings, these are divinely glorious philosopher kings. Couldn't ask for much better.
 
Why not just, uh, not worry about the Wealth? It isn't like we need it for anything else this turn, at least as long as we do Warships manually. (And if we don't, we are rolling the dice regardless, though admittedly with better odds if we do the Main Restore)
 
What is the point of doing a Main repair rather than a secondary? Doesn't seem like it is worth it, from the descriptions:
*S: -5 Econ, -3 Tech, -2 Wealth, +4 EE, +2 Econ next turn, mine output restored, other effects
*M: -6 Econ, -4 Tech, -3 EE, +5 EE, +4 Econ next turn, mine output restored, other effects
So we pay 1 Econ, 1 Tech, and 3 LTE right now to get back an extra 1 EE and an extra 2{Econ + LTE} next turn. Not exactly a bargain. At best, maybe there are benefits hidden under "other effects" - but that doesn't sound like it is the best use of our time right now.

Maybe it reduces amount of disparity in the devastated area? Like we are doing DL now, and suppose a rich guy says he can repair large amount of ruins at no cost to the state if he is allowed to choose what he gets. Then the government and local would be fairly open to such a suggestion since it's help now and not a lot of help a bit later.
 
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